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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Extraction
  15. GameNameShort=EG
  16. DevEntryMap=ShooterEntry.umap
  17. GameName_RUS=Dirty Bomb
  18.  
  19. [Engine.ScriptPackages]
  20. EngineNativePackages=Core
  21. EngineNativePackages=Engine
  22. EngineNativePackages=GFxUI
  23. EngineNativePackages=GameFramework
  24. NetNativePackages=IpDrv
  25. EditorPackages=UnrealEd
  26. ScaleformEditorPackages=GFxUIEditor
  27. NativePackages=AkAudio
  28. NativePackages=SDEngine
  29. NativePackages=SDPCEngine
  30. NativePackages=ShooterGame
  31. [Engine.Engine]
  32. AllowAMDEyefinity=False
  33. NetworkDevice=IpDrv.TcpNetDriver
  34. FallbackNetworkDevice=IpDrv.TcpNetDriver
  35. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  36. ConsoleClassName=ShooterGame.SGConsole
  37. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  38. LocalPlayerClassName=SDEngine.SDLocalPlayer
  39. DataStoreClientClassName=Engine.DataStoreClient
  40. Language=INT
  41. bAllowMatureLanguage=FALSE
  42. GameEngine=ShooterGame.SGEngine
  43. EditorEngine=ShooterEditor.SGEditorEngine
  44. UnrealEdEngine=ShooterEditor.SGEditorEngine
  45. Client=WinDrv.WindowsClient
  46. Render=Render.Render
  47. Input=Engine.Input
  48. Canvas=Engine.Canvas
  49. TinyFontName=EngineFonts.TinyFont
  50. SmallFontName=EngineFonts.SmallFont
  51. MediumFontName=EngineFonts.SmallFont
  52. LargeFontName=EngineFonts.SmallFont
  53. SubtitleFontName=EngineFonts.SmallFont
  54. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  55. DefaultMaterialName=EngineMaterials.DefaultMaterial
  56. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  57. DefaultTextureName=EngineMaterials.DefaultDiffuse
  58. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  59. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  60. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  61. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  62. TickMaterialName=EditorMaterials.Tick_Mat
  63. CrossMaterialName=EditorMaterials.Cross_Mat
  64. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  65. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  66. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  67. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  68. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  69. RandomAngleTextureName=EngineMaterials.RandomAngles
  70. RandomNormalTextureName=EngineMaterials.RandomNormal2
  71. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  72. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  73. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  74. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  75. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  76. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  77. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  78. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  79. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  80. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  81. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  82. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  83. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  84. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  85. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  86. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  87. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  88. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  89. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  90. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  91. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  92. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  99. MaxProcBuildingLODColorTextureSize=1024
  100. MaxProcBuildingLODLightingTextureSize=256
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=False
  104. MaxRMSDForCombiningMappings=6.0
  105. ImageReflectionTextureSize=32
  106. TerrainMaterialMaxTextureCount=16
  107. TerrainTessellationCheckCount=6
  108. TerrainTessellationCheckBorder=2.0
  109. TerrainTessellationCheckDistance=4096.0
  110. BeginUPTryCount=200000
  111. bStaticDecalsEnabled=False
  112. bDynamicDecalsEnabled=False
  113. bForceStaticTerrain=False
  114. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  115. LightComplexityColors=(R=0,G=0,B=0,A=1)
  116. LightComplexityColors=(R=0,G=255,B=0,A=1)
  117. LightComplexityColors=(R=63,G=191,B=0,A=1)
  118. LightComplexityColors=(R=127,G=127,B=0,A=1)
  119. LightComplexityColors=(R=191,G=63,B=0,A=1)
  120. LightComplexityColors=(R=255,G=0,B=0,A=1)
  121. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  122. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  123. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  124. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  129. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  130. MaxPixelShaderAdditiveComplexityCount=900
  131. TimeBetweenPurgingPendingKillObjects=60
  132. bUseTextureStreaming=False
  133. bUseBackgroundLevelStreaming=False
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=FALSE
  136. ScoutClassName=ShooterGame.PVEScout
  137. DefaultPostProcessName=Post_Process.PPC_Default
  138. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  139. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. DefaultSoundName=EngineSounds.WhiteNoise
  143. bOnScreenKismetWarnings=FALSE
  144. bEnableKismetLogging=FALSE
  145. bAllowDebugViewmodesOnConsoles=FALSE
  146. CameraRotationThreshold=45.0
  147. CameraTranslationThreshold=10000
  148. PrimitiveProbablyVisibleTime=8.0
  149. PercentUnoccludedRequeries=0.125
  150. MaxOcclusionPixelsFraction=0.1
  151. MinTextureDensity=0.0
  152. IdealTextureDensity=13.0
  153. MaxTextureDensity=55.0
  154. MinLightMapDensity=0.0
  155. IdealLightMapDensity=0.05
  156. MaxLightMapDensity=0.2
  157. RenderLightMapDensityGrayscaleScale=1.0
  158. RenderLightMapDensityColorScale=1.0
  159. bRenderLightMapDensityGrayscale=false
  160. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  161. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  162. bDisablePhysXHardwareSupport=True
  163. DemoRecordingDevice=Engine.DemoRecDriver
  164. bPauseOnLossOfFocus=FALSE
  165. MaxFluidNumVerts=1048576
  166. FluidSimulationTimeLimit=30.0
  167. MaxParticleResize=0
  168. MaxParticleResizeWarn=0
  169. bCheckParticleRenderSize=True
  170. MaxParticleVertexMemory=131972
  171. NetClientTicksPerSecond=100
  172. MaxTrackedOcclusionIncrement=0.10
  173. TrackedOcclusionStepSize=0.10
  174. MipFadeInSpeed0=0.3
  175. MipFadeOutSpeed0=0.1
  176. MipFadeInSpeed1=2.0
  177. MipFadeOutSpeed1=1.0
  178. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  179. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  180. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  181. PhysXGpuHeapSize=32
  182. PhysXMeshCacheSize=8
  183. bShouldGenerateSimpleLightmaps=True
  184. bUseNormalMapsForSimpleLightMaps=True
  185. bSmoothFrameRate=FALSE
  186. MinSmoothedFrameRate=22
  187. MaxSmoothedFrameRate=62
  188. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  189. NumPawnsAllowedToBeSpawnedInAFrame=2
  190. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  191. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  192. bEnableOnScreenDebugMessages=true
  193. AllowScreenDoorFade=False
  194. AllowNvidiaStereo3d=True
  195. EnableMatineePostProcessMaterialParam=False
  196. IgnoreSimulatedFuncWarnings=Tick
  197. NearClipPlane=3.0
  198. bUseStreamingPause=false
  199. bKeepAllMaterialQualityLevelsLoaded=True
  200. bUseRecastNavMesh=TRUE
  201. bEnableColorClear=True
  202. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  203. WorldInfoClassName=ShooterGame.SGWorldInfo
  204. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  205. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  206.  
  207.  
  208. [Engine.SeqAct_Interp]
  209. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  210.  
  211. [Engine.StreamingMovies]
  212. RenderPriorityPS3=1001
  213. SuspendGameIO=True
  214.  
  215. [Engine.ISVHacks]
  216. bInitializeShadersOnDemand=False
  217. DisableATITextureFilterOptimizationChecks=True
  218. UseMinimalNVIDIADriverShaderOptimization=True
  219. PumpWindowMessagesWhenRenderThreadStalled=False
  220.  
  221. [Engine.GameEngine]
  222. MaxDeltaTime=0
  223. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  224. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  225.  
  226. [Engine.DemoRecDriver]
  227. AllowDownloads=True
  228. DemoSpectatorClass=ShooterGame.SGDemoController
  229. MaxClientRate=25000
  230. ConnectionTimeout=15.0
  231. InitialConnectTimeout=30.0
  232. AckTimeout=1.0
  233. KeepAliveTime=1.0
  234. SimLatency=0
  235. RelevantTimeout=5.0
  236. SpawnPrioritySeconds=1.0
  237. ServerTravelPause=4.0
  238. NetServerMaxTickRate=100
  239. LanServerMaxTickRate=100
  240. MaxRewindPoints=30
  241. RewindPointInterval=1.0
  242. NumRecentRewindPoints=7
  243.  
  244. [Engine.PackagesToAlwaysCook]
  245. Package=BarkEvents
  246. Package=ShooterEntry
  247. Package=Loading
  248. Package=Frontend
  249. Package=Lobby
  250.  
  251. [Engine.StartupPackages]
  252. bSerializeStartupPackagesFromMemory=TRUE
  253. bFullyCompressStartupPackages=FALSE
  254. Package=EngineMaterials
  255. Package=EngineDebugMaterials
  256. Package=EngineSounds
  257. Package=EngineFonts
  258. Package=SoundClassesAndModes
  259. Package=Soldier_01_Gameplay
  260. Package=Soldier_02_Gameplay
  261. Package=Soldier_03_Gameplay
  262. Package=Soldier_04_Gameplay
  263. Package=Medic_01_Gameplay
  264. Package=Medic_02_Gameplay
  265. Package=Medic_03_Gameplay
  266. Package=Medic_04_Gameplay
  267. Package=Engineer_01_Gameplay
  268. Package=Engineer_02_Gameplay
  269. Package=Engineer_03_Gameplay
  270. Package=Engineer_04_Gameplay
  271. Package=FieldOps_01_Gameplay
  272. Package=FieldOps_02_Gameplay
  273. Package=FieldOps_03_Gameplay
  274. Package=FieldOps_04_Gameplay
  275. Package=CovertOps_01_Gameplay
  276. Package=CovertOps_02_Gameplay
  277. Package=CovertOps_03_Gameplay
  278. Package=CovertOps_04_Gameplay
  279. Package=SharedCharacters_Gameplay
  280. Package=CharacterPreview_01_Gameplay
  281. Package=AssaultRifle_01_Gameplay
  282. Package=AssaultRifle_02_Gameplay
  283. Package=AssaultRifle_03_Gameplay
  284. Package=AssaultRifle_04_Gameplay
  285. Package=CricketBat_01_Gameplay
  286. Package=GrenadeLauncher_01_Gameplay
  287. Package=Grenade_01_Gameplay
  288. Package=Grenade_02_Gameplay
  289. Package=Grenade_05_Gameplay
  290. Package=HeavyMachineGun_01_Gameplay
  291. Package=Knife_01_Gameplay
  292. Package=Knife_02_Gameplay
  293. Package=Katana_01_Gameplay
  294. Package=MachineGun_01_Gameplay
  295. Package=MachineGun_02_Gameplay
  296. Package=MachinePistol_01_Gameplay
  297. Package=MachinePistol_02_Gameplay
  298. Package=MachinePistol_03_Gameplay
  299. Package=MachinePistol_04_Gameplay
  300. Package=MountedMG_01_Gameplay
  301. Package=MountedMG_02_Gameplay
  302. Package=Pistol_01_Gameplay
  303. Package=Pistol_02_Gameplay
  304. Package=Pistol_03_Gameplay
  305. Package=Pistol_04_Gameplay
  306. Package=Pistol_05_Gameplay
  307. Package=Pistol_06_Gameplay
  308. Package=ReviveGun_01_Gameplay
  309. Package=RocketLauncher_01_Gameplay
  310. Package=Shotgun_01_Gameplay
  311. Package=Shotgun_02_Gameplay
  312. Package=Shotgun_03_Gameplay
  313. Package=SniperRifle_01_Gameplay
  314. Package=SniperRifle_02_Gameplay
  315. Package=SniperRifle_03_Gameplay
  316. Package=StickyMine_01_Gameplay
  317. Package=StickyBomb_01_Gameplay
  318. Package=SubMachineGun_01_Gameplay
  319. Package=SubMachineGun_02_Gameplay
  320. Package=SubMachineGun_03_Gameplay
  321. Package=SubMachineGun_04_Gameplay
  322. Package=Ironsight_01_Gameplay
  323. Package=Ironsight_02_Gameplay
  324. Package=Ironsight_03_Gameplay
  325. Package=Ironsight_04_Gameplay
  326. Package=Ironsight_05_Gameplay
  327. Package=Ironsight_06_Gameplay
  328. Package=Ironsight_07_Gameplay
  329. Package=Ironsight_08_Gameplay
  330. Package=Magazine_01_Gameplay
  331. Package=Magazine_02_Gameplay
  332. Package=Magazine_03_Gameplay
  333. Package=Magazine_04_Gameplay
  334. Package=Magazine_05_Gameplay
  335. Package=Magazine_06_Gameplay
  336. Package=Magazine_07_Gameplay
  337. Package=Magazine_08_Gameplay
  338. Package=Magazine_09_Gameplay
  339. Package=RedDot_01_Gameplay
  340. Package=Scope_01_Gameplay
  341. Package=Scope_02_Gameplay
  342. Package=Silencer_01_Gameplay
  343. Package=Silencer_02_Gameplay
  344. Package=AirStrikeMarker_01_Gameplay
  345. Package=AirStrikeMarker_02_Gameplay
  346. Package=AmmoPack_01_Gameplay
  347. Package=AmmoStation_01_Gameplay
  348. Package=C4_01_Gameplay
  349. Package=ConcussionGrenade_01_Gameplay
  350. Package=DeployableCover_01_Gameplay
  351. Package=HackingDevice_01_Gameplay
  352. Package=HealingStation_01_Gameplay
  353. Package=HealthPack_01_Gameplay
  354. Package=HealthPack_02_Gameplay
  355. Package=HeartbeatSensor_01_Gameplay
  356. Package=Mine_01_Gameplay
  357. Package=Molotov_01_Gameplay
  358. Package=ObjectiveCarryItem_01_Gameplay
  359. Package=PDA_01_Gameplay
  360. Package=SupplyCrate_01_Gameplay
  361. Package=ThirdEyeCam_01_Gameplay
  362. Package=ThirdEyeDevice_01_Gameplay
  363. Package=Turret_01_Gameplay
  364. Package=EmpGrenade_01_Gameplay
  365. Package=SmokeGrenade_01_Gameplay
  366. Package=FragGrenade_01_Gameplay
  367. Package=ActiveCamo_01_Gameplay
  368. Package=ActiveHealingAura_01_Gameplay
  369. Package=Blowtorch_01_Gameplay
  370. Package=Defibs_01_Gameplay
  371. Package=Martyrdom_01_Gameplay
  372. Package=IRGoggles_01_Gameplay
  373. Package=LaserPainter_01_Gameplay
  374. Package=OrbitalLaser_01_Gameplay
  375. Package=Pliers_01_Gameplay
  376. Package=SelfRevive_01_Gameplay
  377. Package=Screwdriver_01_Gameplay
  378. Package=ArtilleryStrike_01_Gameplay
  379. Package=Perks
  380. NoncombinedPackage=SGVars
  381. Package=SGFonts
  382. Package=SGBitmapFonts
  383. Package=HudTextureRenderTargets
  384. Package=Post_Process
  385.  
  386. [Engine.PackagesToForceCookPerMap]
  387.  
  388. [Core.System]
  389. MaxObjectsNotConsideredByGC=33476
  390. SizeOfPermanentObjectPool=0
  391. StaleCacheDays=30
  392. MaxStaleCacheSize=10
  393. MaxOverallCacheSize=30
  394. PackageSizeSoftLimit=300
  395. AsyncIOBandwidthLimit=0
  396. CachePath=..\..\ShooterGame\Cache
  397. CacheExt=.uxx
  398. Paths=..\..\Engine\Content
  399. ScriptPaths=..\..\ShooterGame\Script
  400. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  401. CutdownPaths=..\..\ShooterGame\CutdownPackages
  402. CutdownPaths=..\..\ShooterGame\Script
  403. ScreenShotPath=..\..\ShooterGame\ScreenShots
  404. LocalizationPaths=..\..\Engine\Localization
  405. Extensions=upk
  406. Extensions=u
  407. Extensions=umap
  408. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  409. TextureFileCacheExtension=tfc
  410. bDisablePromptToRebuildScripts=FALSE
  411. Suppress=Dev
  412. Suppress=DevAbsorbFuncs
  413. Suppress=DevAnim
  414. Suppress=DevAssetDataBase
  415. Suppress=DevAudio
  416. Suppress=DevAudioVerbose
  417. Suppress=DevBind
  418. Suppress=DevBsp
  419. Suppress=DevCamera
  420. Suppress=DevCollision
  421. Suppress=DevCompile
  422. Suppress=DevComponents
  423. Suppress=DevConfig
  424. Suppress=DevCooking
  425. Suppress=DevCrossLevel
  426. Suppress=DevDataStore
  427. Suppress=DevDecals
  428. Suppress=DevFaceFX
  429. Suppress=DevGFxUI
  430. Suppress=DevGFxUIWarning
  431. Suppress=DevGarbage
  432. Suppress=DevKill
  433. Suppress=DevLevelTools
  434. Suppress=DevLightmassSolver
  435. Suppress=DevLoad
  436. Suppress=DevMovie
  437. Suppress=DevNavMesh
  438. Suppress=DevNavMeshWarning
  439. Suppress=DevNet
  440. Suppress=DevNetTraffic
  441. Suppress=DevOnline
  442. Suppress=DevPath
  443. Suppress=DevReplace
  444. Suppress=DevSHA
  445. Suppress=DevSave
  446. Suppress=DevSound
  447. Suppress=DevStats
  448. Suppress=DevStreaming
  449. Suppress=DevTick
  450. Suppress=DevUI
  451. Suppress=DevUIAnimation
  452. Suppress=DevUIFocus
  453. Suppress=DevUIStates
  454. Suppress=DevUIStyles
  455. Suppress=DevMCP
  456. Suppress=DevHTTP
  457. Suppress=DevBeacon
  458. Suppress=DevBeaconGame
  459. Suppress=DevOnlineGame
  460. Suppress=DevMatchmaking
  461. Suppress=DevPing
  462. Suppress=DevWebUI
  463. Suppress=GameStats
  464. Suppress=Init
  465. Suppress=Input
  466. Suppress=Inventory
  467. Suppress=Localization
  468. Suppress=LocalizationWarning
  469. Suppress=PlayerManagement
  470. Suppress=PlayerMove
  471. Paths=..\..\ShooterGame\Content
  472. Paths=..\..\ShooterGame\__Trashcan
  473. LocalizationPaths=..\..\ShooterGame\Localization
  474. SavePath=..\..\ShooterGame\Save
  475. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  476. SeekFreePCExtensions=xxx
  477.  
  478. [Engine.Client]
  479. DisplayGamma=2.2
  480. MinDesiredFrameRate=35.000000
  481. InitialButtonRepeatDelay=0.2
  482. ButtonRepeatDelay=0.1
  483.  
  484. [WinDrv.WindowsClient]
  485. AudioDeviceClass=XAudio2.XAudio2Device
  486. MinAllowableResolutionX=0
  487. MinAllowableResolutionY=0
  488. MaxAllowableResolutionX=0
  489. MaxAllowableResolutionY=0
  490. MinAllowableRefreshRate=0
  491. MaxAllowableRefreshRate=0
  492. ParanoidDeviceLostChecking=1
  493. AllowJoystickInput=1
  494. UseRawMouseInput=1
  495.  
  496. [XAudio2.XAudio2Device]
  497. MaxChannels=32
  498. CommonAudioPoolSize=0
  499. MinCompressedDurationGame=5
  500. MinCompressedDurationEditor=4
  501. LowPassFilterResonance=0.9
  502. WorkAroundXDKRegression=TRUE
  503.  
  504. [ALAudio.ALAudioDevice]
  505. MaxChannels=32
  506. CommonAudioPoolSize=0
  507. MinCompressedDurationGame=5
  508. MinCompressedDurationEditor=4
  509. LowPassFilterResonance=0.9
  510. //DeviceName=Generic Software
  511.  
  512. [Engine.Player]
  513. ConfiguredInternetSpeed=15000
  514. ConfiguredLanSpeed=20000
  515. PP_DesaturationMultiplier=1.0
  516. PP_HighlightsMultiplier=1.0
  517. PP_MidTonesMultiplier=1.0
  518. PP_ShadowsMultiplier=1.0
  519.  
  520. [IpDrv.TcpNetDriver]
  521. AllowDownloads=True
  522. AllowPeerConnections=True
  523. AllowPeerVoice=False
  524. ConnectionTimeout=30.0
  525. InitialConnectTimeout=90.0
  526. AckTimeout=1.0
  527. KeepAliveTime=0.2
  528. MaxClientRate=15000
  529. MaxInternetClientRate=15000
  530. RelevantTimeout=5.0
  531. SpawnPrioritySeconds=1.0
  532. ServerTravelPause=4.0
  533. NetServerMaxTickRate=60.0
  534. LanServerMaxTickRate=35
  535. DownloadManagers=IpDrv.HTTPDownload
  536. DownloadManagers=Engine.ChannelDownload
  537. NetConnectionClassName=IpDrv.TcpipConnection
  538.  
  539. [IpDrv.ServerQueryDrvUDP]
  540. ServerQueryPort=7877
  541. MaxQueriesPerSecond=10
  542. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  543.  
  544. [IpServer.UdpServerQuery]
  545. GameName=ut
  546.  
  547. [IpDrv.UdpBeacon]
  548. DoBeacon=True
  549. BeaconTime=0.50
  550. BeaconTimeout=5.0
  551. BeaconProduct=ut
  552. ServerBeaconPort=8777
  553. BeaconPort=9777
  554.  
  555. [TextureStreaming]
  556. MinTextureResidentMipCount=7
  557. PoolSize=160
  558. MemoryMargin=20
  559. MemoryLoss=0
  560. HysteresisLimit=20
  561. DropMipLevelsLimit=16
  562. StopIncreasingLimit=12
  563. StopStreamingLimit=8
  564. MinEvictSize=10
  565. MinFudgeFactor=1
  566. FudgeFactorIncreaseRateOfChange=0.5
  567. FudgeFactorDecreaseRateOfChange=-0.4
  568. MinRequestedMipsToConsider=11
  569. MinTimeToGuaranteeMinMipCount=2
  570. MaxTimeToGuaranteeMinMipCount=12
  571. UseTextureFileCache=TRUE
  572. LoadMapTimeLimit=20.0
  573. LightmapStreamingFactor=0.04
  574. ShadowmapStreamingFactor=0.04
  575. MaxLightmapRadius=2000.0
  576. AllowStreamingLightmaps=True
  577. TextureFileCacheBulkDataAlignment=1
  578. UsePriorityStreaming=True
  579. bAllowSwitchingStreamingSystem=False
  580. UseDynamicStreaming=True
  581. bEnableAsyncDefrag=False
  582. bEnableAsyncReallocation=False
  583. MaxDefragRelocations=256
  584. MaxDefragDownShift=128
  585. BoostPlayerTextures=3.0
  586. TemporalAAMemoryReserve=4.0
  587.  
  588. [StreamByURL]
  589. PostLoadPause=6.0
  590.  
  591. [UnrealEd.EditorEngine]
  592. LocalPlayerClassName=SDEngine.SDLocalPlayer
  593. bSubtitlesEnabled=True
  594. GridEnabled=True
  595. SnapScaleEnabled=True
  596. ScaleGridSize=5
  597. SnapVertices=False
  598. SnapDistance=10.000000
  599. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  600. RotGridEnabled=True
  601. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  602. GameCommandLine=-log
  603. FOVAngle=90.000000
  604. GodMode=True
  605. AutoSaveDir=..\..\ShooterGame\Autosaves
  606. InvertwidgetZAxis=True
  607. UseAxisIndicator=True
  608. MatineeCurveDetail=0.1
  609. Client=WinDrv.WindowsClient
  610. CurrentGridSz=4
  611. bUseMayaCameraControls=True
  612. bPrefabsLocked=True
  613. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  614. EditorOnlyContentPackages=EditorMeshes
  615. EditorOnlyContentPackages=EditorMaterials
  616. EditorOnlyContentPackages=EditorResources
  617. EditPackagesInPath=..\..\Development\Src
  618. EditPackages=Core
  619. EditPackages=Engine
  620. EditPackages=GFxUI
  621. EditPackages=AkAudio
  622. EditPackages=GameFramework
  623. EditPackages=UnrealEd
  624. EditPackages=GFxUIEditor
  625. EditPackages=IpDrv
  626. EditPackages=OnlineSubsystemPC
  627. EditPackages=OnlineSubsystemGameSpy
  628. EditPackages=OnlineSubsystemLive
  629. EditPackages=OnlineSubsystemSteamworks
  630. bBuildReachSpecs=FALSE
  631. bGroupingActive=TRUE
  632. bCustomCameraAlignEmitter=TRUE
  633. CustomCameraAlignEmitterDistance=100.0
  634. bDrawSocketsInGMode=FALSE
  635. bSmoothFrameRate=FALSE
  636. MinSmoothedFrameRate=5
  637. MaxSmoothedFrameRate=120
  638. FarClippingPlane=0
  639. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  640. EditPackagesOutPath=..\..\ShooterGame\Script
  641. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  642. EditPackages=SDEngine
  643. EditPackages=SDPCEngine
  644. EditPackages=SDPS3Engine
  645. EditPackages=SDEditor
  646. EditPackages=ShooterGame
  647. EditPackages=ShooterEditor
  648. EditPackages=ShooterGameContent
  649. InEditorGameURLOptions=
  650.  
  651. [UnrealEd.UnrealEdEngine]
  652. AutoSaveIndex=0
  653. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  654. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  655. PackagesToBeFullyLoadedAtStartup=EditorResources
  656. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  657. PackagesToBeFullyLoadedAtStartup=EngineFonts
  658. PackagesToBeFullyLoadedAtStartup=EngineResources
  659. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  660. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  661.  
  662. [Engine.DataStoreClient]
  663. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  664. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  665. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  666. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  667. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  668. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  669. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  670.  
  671. [DevOptions.Shaders]
  672. AutoReloadChangedShaders=True
  673. bAllowMultiThreadedShaderCompile=True
  674. bAllowDistributedShaderCompile=False
  675. bAllowDistributedShaderCompileForBuildPCS=True
  676. NumUnusedShaderCompilingThreads=1
  677. ThreadedShaderCompileThreshold=1
  678. MaxShaderJobBatchSize=30
  679. PrecompileShadersJobThreshold=40000
  680. bDumpShaderPDBs=True
  681. bPromptToRetryFailedShaderCompiles=True
  682.  
  683. [DevOptions.Debug]
  684. ShowSelectedLightmap=False
  685.  
  686. [StatNotifyProviders]
  687. BinaryFileStatNotifyProvider=true
  688. XmlStatNotifyProvider=false
  689. CsvStatNotifyProvider=false
  690. StatsNotifyProvider_UDP=true
  691. PIXNamedCounterProvider=false
  692.  
  693. [StatNotifyProviders.StatNotifyProvider_UDP]
  694. ListenPort=13000
  695.  
  696. [RemoteControl]
  697. SuppressRemoteControlAtStartup=False
  698.  
  699. [LogFiles]
  700. PurgeLogsDays=3
  701. LogTimes=True
  702.  
  703. [AnimationCompression]
  704. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  705. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  706. TranslationCompressionFormat=0
  707. RotationCompressionFormat=1
  708. AlternativeCompressionThreshold=1.f
  709. ForceRecompression=False
  710. bOnlyCheckForMissingSkeletalMeshes=False
  711. KeyEndEffectorsMatchName=IK
  712. KeyEndEffectorsMatchName=eye
  713. KeyEndEffectorsMatchName=weapon
  714. KeyEndEffectorsMatchName=hand
  715. KeyEndEffectorsMatchName=attach
  716. KeyEndEffectorsMatchName=camera
  717.  
  718. [IpDrv.OnlineSubsystemCommonImpl]
  719. MaxLocalTalkers=1
  720. MaxRemoteTalkers=16
  721. bIsUsingSpeechRecognition=false
  722.  
  723. [IpDrv.OnlineGameInterfaceImpl]
  724. LanAnnouncePort=14001
  725. LanQueryTimeout=5.0
  726. LanPacketPlatformMask=1
  727.  
  728. [OnlineSubsystemLive.OnlineSubsystemLive]
  729. LanAnnouncePort=14001
  730. VoiceNotificationDelta=0.2
  731.  
  732. [Engine.StaticMeshCollectionActor]
  733. bCookOutStaticMeshActors=TRUE
  734. MaxStaticMeshComponents=100
  735.  
  736. [Engine.StaticLightCollectionActor]
  737. bCookOutStaticLightActors=TRUE
  738. MaxLightComponents=100
  739.  
  740. [LiveSock]
  741. bUseVDP=True
  742. bUseSecureConnections=true
  743. MaxDgramSockets=64
  744. MaxStreamSockets=16
  745. DefaultRecvBufsizeInK=256
  746. DefaultSendBufsizeInK=256
  747. SystemLinkPort=14000
  748.  
  749. [CustomStats]
  750. LD=Streaming fudge factor
  751. LD=FrameTime
  752. LD=Terrain Smooth Time
  753. LD=Terrain Render Time
  754. LD=Decal Render Time
  755. LD=Terrain Triangles
  756. LD=Decal Triangles
  757. LD=Decal Draw Calls
  758. LD=Static Mesh Tris
  759. LD=Skel Mesh Tris
  760. LD=Skel Verts CPU Skin
  761. LD=Skel Verts GPU Skin
  762. LD=30+ FPS
  763. LD=Total CPU rendering time
  764. LD=Total GPU rendering time
  765. LD=Occluded primitives
  766. LD=Projected shadows
  767. LD=Visible static mesh elements
  768. LD=Visible dynamic primitives
  769. LD=Texture Pool Size
  770. LD=Physical Memory Used
  771. LD=Virtual Memory Used
  772. LD=Audio Memory Used
  773. LD=Texture Memory Used
  774. LD=360 Texture Memory Used
  775. LD=Animation Memory
  776. LD=Vertex Lighting Memory
  777. LD=StaticMesh Vertex Memory
  778. LD=StaticMesh Index Memory
  779. LD=SkeletalMesh Vertex Memory
  780. LD=SkeletalMesh Index Memory
  781. LD=Decal Vertex Memory
  782. LD=Decal Index Memory
  783. LD=Decal Interaction Memory
  784. MEMLEAN=Virtual Memory Used
  785. MEMLEAN=Audio Memory Used
  786. MEMLEAN=Animation Memory
  787. MEMLEAN=FaceFX Cur Mem
  788. MEMLEAN=Vertex Lighting Memory
  789. MEMLEAN=StaticMesh Vertex Memory
  790. MEMLEAN=StaticMesh Index Memory
  791. MEMLEAN=SkeletalMesh Vertex Memory
  792. MEMLEAN=SkeletalMesh Index Memory
  793. MEMLEAN=Decal Vertex Memory
  794. MEMLEAN=Decal Index Memory
  795. MEMLEAN=Decal Interaction Memory
  796. MEMLEAN=VertexShader Memory
  797. MEMLEAN=PixelShader Memory
  798. GameThread=Async Loading Time
  799. GameThread=Audio Update Time
  800. GameThread=FrameTime
  801. GameThread=HUD Time
  802. GameThread=Input Time
  803. GameThread=Kismet Time
  804. GameThread=Move Actor Time
  805. GameThread=RHI Game Tick
  806. GameThread=RedrawViewports
  807. GameThread=Script time
  808. GameThread=Tick Time
  809. GameThread=Update Components Time
  810. GameThread=World Tick Time
  811. GameThread=Async Work Wait
  812. GameThread=PerFrameCapture
  813. GameThread=DynamicLightEnvComp Tick
  814. Mobile=ES2 Draw Calls
  815. Mobile=ES2 Draw Calls (UP)
  816. Mobile=ES2 Triangles Drawn
  817. Mobile=ES2 Triangles Drawn (UP)
  818. Mobile=ES2 Program Count
  819. Mobile=ES2 Program Count (PP)
  820. Mobile=ES2 Program Changes
  821. Mobile=ES2 Uniform Updates (Bytes)
  822. Mobile=ES2 Base Texture Binds
  823. Mobile=ES2 Detail Texture Binds
  824. Mobile=ES2 Lightmap Texture Binds
  825. Mobile=ES2 Environment Texture Binds
  826. Mobile=ES2 Bump Offset Texture Binds
  827. Mobile=Frustum Culled primitives
  828. Mobile=Statically occluded primitives
  829. SplitScreen=Processed primitives
  830. SplitScreen=Mesh draw calls
  831. SplitScreen=Mesh Particles
  832. SplitScreen=Particle Draw Calls
  833.  
  834. [MemorySplitClassesToTrack]
  835. Class=AnimSequence
  836. Class=AudioComponent
  837. Class=AudioDevice
  838. Class=BrushComponent
  839. Class=CylinderComponent
  840. Class=DecalComponent
  841. Class=DecalManager
  842. Class=DecalMaterial
  843. Class=Font
  844. Class=Level
  845. Class=Material
  846. Class=MaterialInstanceConstant
  847. Class=MaterialInstanceTimeVarying
  848. Class=Model
  849. Class=ModelComponent
  850. Class=MorphTarget
  851. Class=NavigationMeshBase
  852. Class=ParticleModule
  853. Class=ParticleSystemComponent
  854. Class=PathNode
  855. Class=ProcBuilding_SimpleLODActor
  856. Class=RB_BodyInstance
  857. Class=RB_BodySetup
  858. Class=ReachSpec
  859. Class=Sequence
  860. Class=SkeletalMesh
  861. Class=SkeletalMeshComponent
  862. Class=SoundCue
  863. Class=SoundNode
  864. Class=SoundNodeWave
  865. Class=StaticMesh
  866. Class=StaticMeshActor
  867. Class=StaticMeshCollectionActor
  868. Class=StaticMeshComponent
  869. Class=Terrain
  870. Class=TerrainComponent
  871. Class=Texture2D
  872. Class=UIRoot
  873.  
  874. [MemLeakCheckExtraExecsToRun]
  875. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  876. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  877. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  878. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  879. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  880. Cmd=lightenv list volumes
  881. Cmd=lightenv list transition
  882. Cmd=ListThreads
  883.  
  884. [ConfigCoalesceFilter]
  885. FilterOut=ShooterEngine.ini
  886. FilterOut=ShooterEditor.ini
  887. FilterOut=ShooterInput.ini
  888. FilterOut=ShooterLightmass.ini
  889. FilterOut=ShooterGame.ini
  890. FilterOut=ShooterGameDedicatedServer.ini
  891. FilterOut=ShooterUI.ini
  892. FilterOut=ShooterCompat.ini
  893. FilterOut=ShooterEngineG4WLive.ini
  894. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  895. FilterOut=ShooterEngineNoLive.ini
  896. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  897. FilterOut=ShooterEditorKeyBindings.ini
  898. FilterOut=ShooterEditorUserSettings.ini
  899. FilterOut=ShooterEngineGameSpy.ini
  900. FilterOut=ShooterEngineSteamworks.ini
  901. FilterOut=Descriptions.int
  902. FilterOut=Editor.int
  903. FilterOut=EditorTips.int
  904. FilterOut=UnrealEd.int
  905. FilterOut=WinDrv.int
  906. FilterOut=XWindow.int
  907. FilterOut=GfxUIEditor.int
  908. FilterOut=Properties.int
  909.  
  910. [TaskPerfTracking]
  911. bUseTaskPerfTracking=FALSE
  912. RemoteConnectionIP=10.1.20.20
  913. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  914. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  915.  
  916. [TaskPerfMemDatabase]
  917. bUseTaskPerfMemDatabase=TRUE
  918. RemoteConnectionIP=192.168.0.39
  919. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  920. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  921.  
  922. [MemoryPools]
  923. FLightPrimitiveInteractionInitialBlockSize=512
  924. FModShadowPrimitiveInteractionInitialBlockSize=512
  925.  
  926. [SystemSettings]
  927. bFirstRun=False
  928. bUseMaxQualityMode=False
  929. StaticDecals=False
  930. DynamicDecals=False
  931. UnbatchedDecals=False
  932. DecalCullDistanceScale=1.000000
  933. DynamicLights=False
  934. DynamicShadows=False
  935. LightEnvironmentShadows=False
  936. CompositeDynamicLights=False
  937. SHSecondaryLighting=False
  938. DirectionalLightmaps=False
  939. MotionBlur=False
  940. MotionBlurPause=False
  941. MotionBlurSkinning=0
  942. DepthOfField=False
  943. AmbientOcclusion=False
  944. Bloom=False
  945. bAllowLightShafts=False
  946. bUseARGB8=False
  947. Distortion=False
  948. FilteredDistortion=False
  949. DropParticleDistortion=False
  950. bAllowDownsampledTranslucency=False
  951. SpeedTreeLeaves=False
  952. SpeedTreeFronds=False
  953. OnlyStreamInTextures=False
  954. LensFlares=False
  955. FogVolumes=False
  956. FloatingPointRenderTargets=False
  957. OneFrameThreadLag=True
  958. UseVsync=False
  959. UpscaleScreenPercentage=True
  960. Fullscreen=True
  961. AllowD3D11=False
  962. AllowOpenGL=False
  963. AllowRadialBlur=False
  964. AllowSubsurfaceScattering=False
  965. AllowImageReflections=False
  966. AllowImageReflectionShadowing=False
  967. bAllowSeparateTranslucency=False
  968. bAllowPostprocessMLAA=False
  969. bAllowHighQualityMaterials=False
  970. bAllowWeatherEffect=False
  971. bAllowPostProcess=False
  972. SkeletalMeshLODBias=1
  973. ParticleLODBias=0
  974. DetailMode=0
  975. MaxDrawDistanceScale=1.000000
  976. ShadowFilterQualityBias=0
  977. MaxAnisotropy=0
  978. MaxMultiSamples=0
  979. bAllowD3D9MSAA=False
  980. bAllowTemporalAA=False
  981. TemporalAA_MinDepth=500.000000
  982. TemporalAA_StartDepthVelocityScale=100.000000
  983. MinShadowResolution=32
  984. MinPreShadowResolution=4
  985. MaxShadowResolution=256
  986. MaxWholeSceneDominantShadowResolution=336
  987. ShadowFadeResolution=64
  988. PreShadowFadeResolution=8
  989. ShadowFadeExponent=0.250000
  990. ResX=1920
  991. ResY=1080
  992. ScreenPercentage=100.000000
  993. SceneCaptureStreamingMultiplier=1.000000
  994. ShadowTexelsPerPixel=1.273240
  995. PreShadowResolutionFactor=0.500000
  996. bEnableVSMShadows=False
  997. bEnableBranchingPCFShadows=False
  998. bAllowHardwareShadowFiltering=False
  999. TessellationFactorMultiplier=1.000000
  1000. bEnableForegroundShadowsOnWorld=False
  1001. bEnableForegroundSelfShadowing=False
  1002. bAllowWholeSceneDominantShadows=False
  1003. bUseConservativeShadowBounds=False
  1004. ShadowFilterRadius=2.000000
  1005. ShadowDepthBias=0.012000
  1006. PerObjectShadowTransition=60.000000
  1007. CSMSplitPenumbraScale=0.500000
  1008. CSMSplitSoftTransitionDistanceScale=4.000000
  1009. CSMSplitDepthBiasScale=0.500000
  1010. CSMMinimumFOV=40.000000
  1011. CSMFOVRoundFactor=4.000000
  1012. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1013. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1014. WholeSceneShadowUnbuiltInteractionThreshold=50
  1015. bAllowFracturedDamage=False
  1016. NumFracturedPartsScale=1.000000
  1017. FractureDirectSpawnChanceScale=1.000000
  1018. FractureRadialSpawnChanceScale=1.000000
  1019. FractureCullDistanceScale=1.000000
  1020. bForceCPUAccessToGPUSkinVerts=false
  1021. bDisableSkeletalInstanceWeights=false
  1022. HighPrecisionGBuffers=False
  1023. MobileFeatureLevel=0
  1024. MobileFog=True
  1025. MobileSpecular=True
  1026. MobileBumpOffset=True
  1027. MobileNormalMapping=True
  1028. MobileEnvMapping=True
  1029. MobileRimLighting=True
  1030. MobileColorBlending=True
  1031. MobileVertexMovement=True
  1032. MobileLODBias=-0.5
  1033. MobileBoneCount=75
  1034. MobileBoneWeightCount=2
  1035. MobileUsePreprocessedShaders=True
  1036. MobileFlashRedForUncachedShaders=False
  1037. MobileWarmUpPreprocessedShaders=True
  1038. MobileCachePreprocessedShaders=False
  1039. MobileProfilePreprocessedShaders=False
  1040. MobileUseCPreprocessorOnShaders=True
  1041. MobileLoadCPreprocessedShaders=True
  1042. MobileSharePixelShaders=True
  1043. MobileShareVertexShaders=True
  1044. MobileShareShaderPrograms=True
  1045. MobileEnableMSAA=False
  1046. MobileContentScaleFactor=1.0
  1047. MobileVertexScratchBufferSize=150
  1048. MobileIndexScratchBufferSize=10
  1049. ApexLODResourceBudget=1000000020040877300000.000000
  1050. ApexDestructionMaxChunkIslandCount=2147483647
  1051. ApexDestructionMaxChunkSeparationLOD=1.000000
  1052. bEnableParallelAPEXClothingFetch=False
  1053. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1054. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1055. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1056. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1057. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1058. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1059. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1060. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1061. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1062. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1063. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1064. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1065. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1066. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1067. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1068. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1069. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1070. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1071. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1072. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1073. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1074. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1075. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1076. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1077. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1078. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1079. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1080. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1081.  
  1082. [SystemSettingsEditor]
  1083. ResX=1280
  1084. ResY=720
  1085.  
  1086. [SystemSettingsSplitScreen2]
  1087. bAllowWholeSceneDominantShadows=False
  1088. bAllowLightShafts=False
  1089. DetailMode=1
  1090.  
  1091. [SystemSettingsMobile]
  1092. BasedOn=SystemSettings
  1093. Fullscreen=True
  1094. DirectionalLightmaps=False
  1095. DynamicLights=False
  1096. SHSecondaryLighting=False
  1097. StaticDecals=True
  1098. DynamicDecals=False
  1099. UnbatchedDecals=False
  1100. MotionBlur=FALSE
  1101. MotionBlurPause=FALSE
  1102. DepthOfField=FALSE
  1103. AmbientOcclusion=FALSE
  1104. Bloom=FALSE
  1105. Distortion=FALSE
  1106. FilteredDistortion=FALSE
  1107. DropParticleDistortion=TRUE
  1108. FloatingPointRenderTargets=FALSE
  1109. MaxAnisotropy=2
  1110. bAllowLightShafts=FALSE
  1111. DynamicShadows=False
  1112.  
  1113. [SystemSettingsMobileTextureBias]
  1114. BasedOn=SystemSettingsMobile
  1115. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1116. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1117. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1118. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1119. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1120. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1121. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1122. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1123. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1124. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1125. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1126. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1127. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1128. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1129. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1130. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1131. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1132. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1133. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1134. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1135. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1136. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1137. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1138. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1139. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1140.  
  1141. [SystemSettingsIPhone3GS]
  1142. BasedOn=SystemSettingsMobileTextureBias
  1143. MobileEnableMSAA=True
  1144.  
  1145. [SystemSettingsIPhone4]
  1146. BasedOn=SystemSettingsMobile
  1147. MobileContentScaleFactor=2.0
  1148.  
  1149. [SystemSettingsIPodTouch4]
  1150. BasedOn=SystemSettingsMobileTextureBias
  1151. MobileContentScaleFactor=2.0
  1152.  
  1153. [SystemSettingsIPad]
  1154. BasedOn=SystemSettingsMobileTextureBias
  1155. MobileFeatureLevel=1
  1156. MobileFog=False
  1157. MobileSpecular=False
  1158. MobileBumpOffset=False
  1159. MobileNormalMapping=False
  1160. MobileEnvMapping=False
  1161. MobileRimLighting=False
  1162. MobileContentScaleFactor=0.9375
  1163.  
  1164. [SystemSettingsIPad2]
  1165. BasedOn=SystemSettingsMobile
  1166. MobileEnableMSAA=True
  1167.  
  1168. [SystemSettingsAndroid]
  1169. BasedOn=SystemSettingsMobileTextureBias
  1170.  
  1171. [Engine.PhysicsLODVerticalEmitter]
  1172. ParticlePercentage=100
  1173.  
  1174. [Engine.OnlineSubsystem]
  1175. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1176. AsyncMinCompletionTime=0.0
  1177.  
  1178. [Engine.OnlineRecentPlayersList]
  1179. MaxRecentPlayers=100
  1180. MaxRecentParties=5
  1181.  
  1182. [VoIP]
  1183. VolumeThreshold=0.1
  1184. bHasVoiceEnabled=true
  1185.  
  1186. [FullScreenMovie]
  1187. bForceNoMovies=FALSE
  1188. LoadMapMovies=LM_Loading
  1189. LoadMapMovies=LM_BatterseaPlant
  1190. LoadMapMovies=LM_Bridge
  1191. LoadMapMovies=LM_BridgeAlt
  1192. LoadMapMovies=LM_Camden
  1193. LoadMapMovies=LM_CanaryWharf
  1194. LoadMapMovies=LM_Greenwich
  1195. LoadMapMovies=LM_Highway
  1196. LoadMapMovies=LM_LondonBridge
  1197. LoadMapMovies=LM_LondonBridgeTDM
  1198. LoadMapMovies=LM_LondonBridgeTDM2
  1199. LoadMapMovies=LM_Rebar
  1200. LoadMapMovies=LM_Sandlot
  1201. LoadMapMovies=LM_Trainyard
  1202. LoadMapMovies=LM_Waterloo
  1203. LoadMapMovies=LM_WaterlooTDM
  1204. LoadMapMovies=LM_WaterlooTDM2
  1205. LoadMapMovies=LM_WhiteChapel
  1206. LoadMapMovies=LM_WhitechapelTDM
  1207. LoadMapMovie_obj_batterseaplant=LM_BatterseaPlant
  1208. LoadMapMovie_obj_bridge=LM_Bridge
  1209. LoadMapMovie_obj_bridgealt=LM_BridgeAlt
  1210. LoadMapMovie_obj_canal=LM_Camden
  1211. LoadMapMovie_obj_canaryWharf=LM_CanaryWharf
  1212. LoadMapMovie_obj_map_6=LM_Greenwich
  1213. LoadMapMovie_mp_highway=LM_Highway
  1214. LoadMapMovie_obj_londonbridge=LM_LondonBridge
  1215. LoadMapMovie_tdm_londonbridge=LM_LondonBridgeTDM
  1216. LoadMapMovie_tdm2_londonbridge=LM_LondonBridgeTDM2
  1217. LoadMapMovie_tdm_rebar=LM_Rebar
  1218. LoadMapMovie_mp_sandlot=LM_Sandlot
  1219. LoadMapMovie_obj_trainyard=LM_Trainyard
  1220. LoadMapMovie_obj_victoria=LM_Waterloo
  1221. LoadMapMovie_tdm_victoria=LM_WaterlooTDM
  1222. LoadMapMovie_tdm2_victoria=LM_WaterlooTDM2
  1223. LoadMapMovie_obj_whitechapel=LM_WhiteChapel
  1224. LoadMapMovie_tdm_whitechapel=LM_WhitechapelTDM
  1225. bShouldStopMovieAtEndOfLoadMap=TRUE
  1226.  
  1227. [IPDrv.WebConnection]
  1228. MaxValueLength=512
  1229. MaxLineLength=4096
  1230.  
  1231. [IPDrv.WebServer]
  1232. ApplicationPaths[0]=/ServerAdmin
  1233. ApplicationPaths[1]=/images
  1234. ListenPort=80
  1235. MaxConnections=18
  1236. ExpirationSeconds=86400
  1237. bEnabled=false
  1238.  
  1239. [IPDrv.WebResponse]
  1240. IncludePath=/Web
  1241. CharSet=iso-8859-1
  1242.  
  1243. [TextureTracking]
  1244. #TextureName=T_GD_Traffic_Crosswalk_01
  1245.  
  1246. [AnimNotify]
  1247. Trail_MaxSampleRate=200.0
  1248.  
  1249. [Engine.UIDataStore_OnlinePlayerData]
  1250. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1251. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1252. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1253. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1254. StorageProviderClassName=SDEngine.SDStorageProvider
  1255. ProfileDataExtension=.ue3profile
  1256.  
  1257. [Engine.LocalPlayer]
  1258. EyefinityFOVThreshold=140.0
  1259. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1260.  
  1261. [MobileSupport]
  1262. bShouldCachePVRTCTextures=False
  1263. bShouldFlattenMaterials=False
  1264. FlattenedTextureResolutionBias=0
  1265. UDKRemotePort=41765
  1266. UDKRemotePortPIE=41766
  1267.  
  1268. [Engine.GameViewportClient]
  1269. bDebugNoGFxUI=FALSE
  1270. bUseHardwareCursorWhenWindowed=TRUE
  1271.  
  1272. [ContentComparisonReferenceTypes]
  1273. +Class=AnimSet
  1274. +Class=SkeletalMesh
  1275. +Class=SoundCue
  1276. +Class=StaticMesh
  1277. +Class=ParticleSystem
  1278. +Class=Texture2D
  1279.  
  1280. [Configuration]
  1281.  
  1282. [SDEngine.SDEngineExtensions]
  1283. HttpClassName=ShooterGame.SGHttp
  1284. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1285.  
  1286. [OnlineSubsystemPC.OnlineSubsystemPC]
  1287. ProfileDataDirectory=.\Shooter\SaveData
  1288. ProfileDataExtension=.ue3profile
  1289.  
  1290. [SDEngine.SDProfile]
  1291. bDisableOfflineSaves=false
  1292. bDisableOnlineSaves=false
  1293. bUseMostRecentSave=false
  1294.  
  1295. [SDEngine.SDOnlineSubsystem]
  1296. ProfileDataDirectory=.\Shooter\SaveData
  1297. ProfileDataExtension=.ue3profile
  1298.  
  1299. [SDEngine.SDVisibilityManager]
  1300. TargetUpdatesPerTick=5
  1301.  
  1302. [SDPCEngine.SDOnlineSubsystemFireline]
  1303. m_SettingsClassName=SDEngine.SDFirelineSettings
  1304. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1305. m_ServerHeartbeatGap=25.0
  1306. m_ClientHeartbeatGap=240.0
  1307. m_JoinTimeout=10.0
  1308. m_RequestRetryCooldownTimeMultiplier=2.0
  1309. m_RequestMaxRetry=6
  1310. m_SessionMaxRetry=2
  1311. m_MaxUnansweredHeartbeatAllowed=3
  1312.  
  1313. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1314. m_SessionRetryTimeCooldown=120.0
  1315.  
  1316. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1317. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1318.  
  1319. [Windows.StandardUser]
  1320. MyDocumentsSubDirName=UnrealEngine3
  1321.  
  1322. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1323. bHasGameSpyAccount=true
  1324. EncryptedProductKey=NotForShip
  1325. ProfileDataDirectory=../ShooterGame/SaveData
  1326. ProfileDataExtension=.ue3profile
  1327. ProductID=11097
  1328. NamespaceID=40
  1329. PartnerID=33
  1330. GameID=1727
  1331. StatsVersion=7
  1332. NickStatsKeyId=1
  1333. PlaceStatsKeyId=2
  1334. LocationUrlsForInvites=shooterpc
  1335. LocationUrl=shooterpc
  1336. bShouldUseMcp=true
  1337.  
  1338. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1339. bUseVAC=true
  1340. GameDir=unrealtest
  1341. GameVersion=1.0.0.0
  1342. Region=255
  1343. CurrentNotificationPosition=8
  1344. ResetStats=0
  1345.  
  1346. [SDEngine.SDGameStatsManager]
  1347. GAME_STATS_VERSION=19
  1348.  
  1349. [GameplayStats.JSON]
  1350. Enabled=false
  1351.  
  1352. [GameplayStats.Fireteam]
  1353. Enabled=false
  1354. PlaytestOnly=true
  1355. BaseUrl=https://multiverse/shooter
  1356.  
  1357. [GameplayStats.Echo]
  1358. Enabled=true
  1359. PlaytestOnly=true
  1360. Frequency=5.0
  1361. ContentEncoding=zlib
  1362. MonitorUpload=true
  1363. MonitorUploadFrequency=10.0
  1364.  
  1365. [GameplayStats.Unreal]
  1366. Enabled=true
  1367. Frequency=0.25
  1368.  
  1369. [PacketSimulationSettings]
  1370. PktLoss=0
  1371. PktLag=0
  1372. PktLagVariance=0
  1373.  
  1374. [SDSoundSystem]
  1375. uIOMemorySize=4096
  1376. fTargetAutoStmBufferLength=380
  1377. fMaxCacheRatio=2.0
  1378. uDefaultPoolSize=8192
  1379. uLEngineDefaultPoolSize=16384
  1380. uCommandQueueSize=128
  1381. HDREnable=1
  1382. HDREnableBoost=0
  1383. HDRSettingIndex=1
  1384. HDRMaxSize0=35
  1385. HDRMinSize0=26
  1386. HDRReleaseRate0=20
  1387. HDRMaxSize1=65
  1388. HDRMinSize1=48
  1389. HDRReleaseRate1=30
  1390. HDRMaxSize2=68
  1391. HDRMinSize2=45
  1392. HDRReleaseRate2=20
  1393. MuteOnLostFocus=0
  1394. OcclusionMinValue=0.15
  1395. OcclusionMaxValue=0.35
  1396. OcclusionMinDistance=156
  1397. OcclusionMaxDistance=1072
  1398.  
  1399. [SDTestServer]
  1400. Dedicated=true
  1401. Listen=false
  1402.  
  1403. [ShooterGame.SGDTServer]
  1404. m_DTPort=7999
  1405. m_DTLogging=false
  1406.  
  1407. [ShooterGame.SGClientVoice]
  1408. m_DTPort=8432
  1409. m_DTLogging=false
  1410.  
  1411. [IniVersion]
  1412. 0=1384175973.000000
  1413. 1=1392640555.000000
  1414.  
  1415. [AppCompat]
  1416. MeasuredCPUScore=73.669212
  1417. CompatLevelComposite=3
  1418. CompatLevelCPU=5
  1419. CompatLevelGPU=3
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