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                - [URL]
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 - EditPackages=SDPS3Engine
 - EditPackages=SDEditor
 - EditPackages=ShooterGame
 - EditPackages=ShooterEditor
 - EditPackages=ShooterGameContent
 - InEditorGameURLOptions=
 - [UnrealEd.UnrealEdEngine]
 - AutoSaveIndex=0
 - PackagesToBeFullyLoadedAtStartup=EditorMaterials
 - PackagesToBeFullyLoadedAtStartup=EditorMeshes
 - PackagesToBeFullyLoadedAtStartup=EditorResources
 - PackagesToBeFullyLoadedAtStartup=EngineMaterials
 - PackagesToBeFullyLoadedAtStartup=EngineFonts
 - PackagesToBeFullyLoadedAtStartup=EngineResources
 - PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
 - PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
 - [Engine.DataStoreClient]
 - GlobalDataStoreClasses=Engine.UIDataStore_Strings
 - GlobalDataStoreClasses=Engine.UIDataStore_GameResource
 - GlobalDataStoreClasses=Engine.UIDataStore_Fonts
 - GlobalDataStoreClasses=Engine.UIDataStore_Registry
 - GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
 - PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
 - PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
 - [DevOptions.Shaders]
 - AutoReloadChangedShaders=True
 - bAllowMultiThreadedShaderCompile=True
 - bAllowDistributedShaderCompile=False
 - bAllowDistributedShaderCompileForBuildPCS=True
 - NumUnusedShaderCompilingThreads=1
 - ThreadedShaderCompileThreshold=1
 - MaxShaderJobBatchSize=30
 - PrecompileShadersJobThreshold=40000
 - bDumpShaderPDBs=True
 - bPromptToRetryFailedShaderCompiles=True
 - [DevOptions.Debug]
 - ShowSelectedLightmap=False
 - [StatNotifyProviders]
 - BinaryFileStatNotifyProvider=true
 - XmlStatNotifyProvider=false
 - CsvStatNotifyProvider=false
 - StatsNotifyProvider_UDP=true
 - PIXNamedCounterProvider=false
 - [StatNotifyProviders.StatNotifyProvider_UDP]
 - ListenPort=13000
 - [RemoteControl]
 - SuppressRemoteControlAtStartup=False
 - [LogFiles]
 - PurgeLogsDays=3
 - LogTimes=True
 - [AnimationCompression]
 - CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
 - DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
 - TranslationCompressionFormat=0
 - RotationCompressionFormat=1
 - AlternativeCompressionThreshold=1.f
 - ForceRecompression=False
 - bOnlyCheckForMissingSkeletalMeshes=False
 - KeyEndEffectorsMatchName=IK
 - KeyEndEffectorsMatchName=eye
 - KeyEndEffectorsMatchName=weapon
 - KeyEndEffectorsMatchName=hand
 - KeyEndEffectorsMatchName=attach
 - KeyEndEffectorsMatchName=camera
 - [IpDrv.OnlineSubsystemCommonImpl]
 - MaxLocalTalkers=1
 - MaxRemoteTalkers=16
 - bIsUsingSpeechRecognition=false
 - [IpDrv.OnlineGameInterfaceImpl]
 - LanAnnouncePort=14001
 - LanQueryTimeout=5.0
 - LanPacketPlatformMask=1
 - [OnlineSubsystemLive.OnlineSubsystemLive]
 - LanAnnouncePort=14001
 - VoiceNotificationDelta=0.2
 - [Engine.StaticMeshCollectionActor]
 - bCookOutStaticMeshActors=TRUE
 - MaxStaticMeshComponents=100
 - [Engine.StaticLightCollectionActor]
 - bCookOutStaticLightActors=TRUE
 - MaxLightComponents=100
 - [LiveSock]
 - bUseVDP=True
 - bUseSecureConnections=true
 - MaxDgramSockets=64
 - MaxStreamSockets=16
 - DefaultRecvBufsizeInK=256
 - DefaultSendBufsizeInK=256
 - SystemLinkPort=14000
 - [CustomStats]
 - LD=Streaming fudge factor
 - LD=FrameTime
 - LD=Terrain Smooth Time
 - LD=Terrain Render Time
 - LD=Decal Render Time
 - LD=Terrain Triangles
 - LD=Decal Triangles
 - LD=Decal Draw Calls
 - LD=Static Mesh Tris
 - LD=Skel Mesh Tris
 - LD=Skel Verts CPU Skin
 - LD=Skel Verts GPU Skin
 - LD=30+ FPS
 - LD=Total CPU rendering time
 - LD=Total GPU rendering time
 - LD=Occluded primitives
 - LD=Projected shadows
 - LD=Visible static mesh elements
 - LD=Visible dynamic primitives
 - LD=Texture Pool Size
 - LD=Physical Memory Used
 - LD=Virtual Memory Used
 - LD=Audio Memory Used
 - LD=Texture Memory Used
 - LD=360 Texture Memory Used
 - LD=Animation Memory
 - LD=Vertex Lighting Memory
 - LD=StaticMesh Vertex Memory
 - LD=StaticMesh Index Memory
 - LD=SkeletalMesh Vertex Memory
 - LD=SkeletalMesh Index Memory
 - LD=Decal Vertex Memory
 - LD=Decal Index Memory
 - LD=Decal Interaction Memory
 - MEMLEAN=Virtual Memory Used
 - MEMLEAN=Audio Memory Used
 - MEMLEAN=Animation Memory
 - MEMLEAN=FaceFX Cur Mem
 - MEMLEAN=Vertex Lighting Memory
 - MEMLEAN=StaticMesh Vertex Memory
 - MEMLEAN=StaticMesh Index Memory
 - MEMLEAN=SkeletalMesh Vertex Memory
 - MEMLEAN=SkeletalMesh Index Memory
 - MEMLEAN=Decal Vertex Memory
 - MEMLEAN=Decal Index Memory
 - MEMLEAN=Decal Interaction Memory
 - MEMLEAN=VertexShader Memory
 - MEMLEAN=PixelShader Memory
 - GameThread=Async Loading Time
 - GameThread=Audio Update Time
 - GameThread=FrameTime
 - GameThread=HUD Time
 - GameThread=Input Time
 - GameThread=Kismet Time
 - GameThread=Move Actor Time
 - GameThread=RHI Game Tick
 - GameThread=RedrawViewports
 - GameThread=Script time
 - GameThread=Tick Time
 - GameThread=Update Components Time
 - GameThread=World Tick Time
 - GameThread=Async Work Wait
 - GameThread=PerFrameCapture
 - GameThread=DynamicLightEnvComp Tick
 - Mobile=ES2 Draw Calls
 - Mobile=ES2 Draw Calls (UP)
 - Mobile=ES2 Triangles Drawn
 - Mobile=ES2 Triangles Drawn (UP)
 - Mobile=ES2 Program Count
 - Mobile=ES2 Program Count (PP)
 - Mobile=ES2 Program Changes
 - Mobile=ES2 Uniform Updates (Bytes)
 - Mobile=ES2 Base Texture Binds
 - Mobile=ES2 Detail Texture Binds
 - Mobile=ES2 Lightmap Texture Binds
 - Mobile=ES2 Environment Texture Binds
 - Mobile=ES2 Bump Offset Texture Binds
 - Mobile=Frustum Culled primitives
 - Mobile=Statically occluded primitives
 - SplitScreen=Processed primitives
 - SplitScreen=Mesh draw calls
 - SplitScreen=Mesh Particles
 - SplitScreen=Particle Draw Calls
 - [MemorySplitClassesToTrack]
 - Class=AnimSequence
 - Class=AudioComponent
 - Class=AudioDevice
 - Class=BrushComponent
 - Class=CylinderComponent
 - Class=DecalComponent
 - Class=DecalManager
 - Class=DecalMaterial
 - Class=Font
 - Class=Level
 - Class=Material
 - Class=MaterialInstanceConstant
 - Class=MaterialInstanceTimeVarying
 - Class=Model
 - Class=ModelComponent
 - Class=MorphTarget
 - Class=NavigationMeshBase
 - Class=ParticleModule
 - Class=ParticleSystemComponent
 - Class=PathNode
 - Class=ProcBuilding_SimpleLODActor
 - Class=RB_BodyInstance
 - Class=RB_BodySetup
 - Class=ReachSpec
 - Class=Sequence
 - Class=SkeletalMesh
 - Class=SkeletalMeshComponent
 - Class=SoundCue
 - Class=SoundNode
 - Class=SoundNodeWave
 - Class=StaticMesh
 - Class=StaticMeshActor
 - Class=StaticMeshCollectionActor
 - Class=StaticMeshComponent
 - Class=Terrain
 - Class=TerrainComponent
 - Class=Texture2D
 - Class=UIRoot
 - [MemLeakCheckExtraExecsToRun]
 - Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
 - Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
 - Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
 - Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
 - Cmd=obj list class=Level -ALPHASORT -DetailedInfo
 - Cmd=lightenv list volumes
 - Cmd=lightenv list transition
 - Cmd=ListThreads
 - [ConfigCoalesceFilter]
 - FilterOut=ShooterEngine.ini
 - FilterOut=ShooterEditor.ini
 - FilterOut=ShooterInput.ini
 - FilterOut=ShooterLightmass.ini
 - FilterOut=ShooterGame.ini
 - FilterOut=ShooterGameDedicatedServer.ini
 - FilterOut=ShooterUI.ini
 - FilterOut=ShooterCompat.ini
 - FilterOut=ShooterEngineG4WLive.ini
 - FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
 - FilterOut=ShooterEngineNoLive.ini
 - FilterOut=ShooterEngineNoLiveDedicatedServer.ini
 - FilterOut=ShooterEditorKeyBindings.ini
 - FilterOut=ShooterEditorUserSettings.ini
 - FilterOut=ShooterEngineGameSpy.ini
 - FilterOut=ShooterEngineSteamworks.ini
 - FilterOut=Descriptions.int
 - FilterOut=Editor.int
 - FilterOut=EditorTips.int
 - FilterOut=UnrealEd.int
 - FilterOut=WinDrv.int
 - FilterOut=XWindow.int
 - FilterOut=GfxUIEditor.int
 - FilterOut=Properties.int
 - [TaskPerfTracking]
 - bUseTaskPerfTracking=FALSE
 - RemoteConnectionIP=10.1.20.20
 - ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
 - RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
 - [TaskPerfMemDatabase]
 - bUseTaskPerfMemDatabase=TRUE
 - RemoteConnectionIP=192.168.0.39
 - ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
 - RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
 - [MemoryPools]
 - FLightPrimitiveInteractionInitialBlockSize=512
 - FModShadowPrimitiveInteractionInitialBlockSize=512
 - [SystemSettings]
 - bFirstRun=False
 - bUseMaxQualityMode=False
 - StaticDecals=False
 - DynamicDecals=False
 - UnbatchedDecals=False
 - DecalCullDistanceScale=1.000000
 - DynamicLights=False
 - DynamicShadows=False
 - LightEnvironmentShadows=False
 - CompositeDynamicLights=False
 - SHSecondaryLighting=False
 - DirectionalLightmaps=False
 - MotionBlur=False
 - MotionBlurPause=False
 - MotionBlurSkinning=0
 - DepthOfField=False
 - AmbientOcclusion=False
 - Bloom=False
 - bAllowLightShafts=False
 - bUseARGB8=False
 - Distortion=False
 - FilteredDistortion=False
 - DropParticleDistortion=False
 - bAllowDownsampledTranslucency=False
 - SpeedTreeLeaves=False
 - SpeedTreeFronds=False
 - OnlyStreamInTextures=False
 - LensFlares=False
 - FogVolumes=False
 - FloatingPointRenderTargets=False
 - OneFrameThreadLag=True
 - UseVsync=False
 - UpscaleScreenPercentage=True
 - Fullscreen=True
 - AllowD3D11=False
 - AllowOpenGL=False
 - AllowRadialBlur=False
 - AllowSubsurfaceScattering=False
 - AllowImageReflections=False
 - AllowImageReflectionShadowing=False
 - bAllowSeparateTranslucency=False
 - bAllowPostprocessMLAA=False
 - bAllowHighQualityMaterials=False
 - bAllowWeatherEffect=False
 - bAllowPostProcess=False
 - SkeletalMeshLODBias=1
 - ParticleLODBias=0
 - DetailMode=0
 - MaxDrawDistanceScale=1.000000
 - ShadowFilterQualityBias=0
 - MaxAnisotropy=0
 - MaxMultiSamples=0
 - bAllowD3D9MSAA=False
 - bAllowTemporalAA=False
 - TemporalAA_MinDepth=500.000000
 - TemporalAA_StartDepthVelocityScale=100.000000
 - MinShadowResolution=32
 - MinPreShadowResolution=4
 - MaxShadowResolution=256
 - MaxWholeSceneDominantShadowResolution=336
 - ShadowFadeResolution=64
 - PreShadowFadeResolution=8
 - ShadowFadeExponent=0.250000
 - ResX=1920
 - ResY=1080
 - ScreenPercentage=100.000000
 - SceneCaptureStreamingMultiplier=1.000000
 - ShadowTexelsPerPixel=1.273240
 - PreShadowResolutionFactor=0.500000
 - bEnableVSMShadows=False
 - bEnableBranchingPCFShadows=False
 - bAllowHardwareShadowFiltering=False
 - TessellationFactorMultiplier=1.000000
 - bEnableForegroundShadowsOnWorld=False
 - bEnableForegroundSelfShadowing=False
 - bAllowWholeSceneDominantShadows=False
 - bUseConservativeShadowBounds=False
 - ShadowFilterRadius=2.000000
 - ShadowDepthBias=0.012000
 - PerObjectShadowTransition=60.000000
 - CSMSplitPenumbraScale=0.500000
 - CSMSplitSoftTransitionDistanceScale=4.000000
 - CSMSplitDepthBiasScale=0.500000
 - CSMMinimumFOV=40.000000
 - CSMFOVRoundFactor=4.000000
 - UnbuiltWholeSceneDynamicShadowRadius=20000.000000
 - UnbuiltNumWholeSceneDynamicShadowCascades=3
 - WholeSceneShadowUnbuiltInteractionThreshold=50
 - bAllowFracturedDamage=False
 - NumFracturedPartsScale=1.000000
 - FractureDirectSpawnChanceScale=1.000000
 - FractureRadialSpawnChanceScale=1.000000
 - FractureCullDistanceScale=1.000000
 - bForceCPUAccessToGPUSkinVerts=false
 - bDisableSkeletalInstanceWeights=false
 - HighPrecisionGBuffers=False
 - MobileFeatureLevel=0
 - MobileFog=True
 - MobileSpecular=True
 - MobileBumpOffset=True
 - MobileNormalMapping=True
 - MobileEnvMapping=True
 - MobileRimLighting=True
 - MobileColorBlending=True
 - MobileVertexMovement=True
 - MobileLODBias=-0.5
 - MobileBoneCount=75
 - MobileBoneWeightCount=2
 - MobileUsePreprocessedShaders=True
 - MobileFlashRedForUncachedShaders=False
 - MobileWarmUpPreprocessedShaders=True
 - MobileCachePreprocessedShaders=False
 - MobileProfilePreprocessedShaders=False
 - MobileUseCPreprocessorOnShaders=True
 - MobileLoadCPreprocessedShaders=True
 - MobileSharePixelShaders=True
 - MobileShareVertexShaders=True
 - MobileShareShaderPrograms=True
 - MobileEnableMSAA=False
 - MobileContentScaleFactor=1.0
 - MobileVertexScratchBufferSize=150
 - MobileIndexScratchBufferSize=10
 - ApexLODResourceBudget=1000000020040877300000.000000
 - ApexDestructionMaxChunkIslandCount=2147483647
 - ApexDestructionMaxChunkSeparationLOD=1.000000
 - bEnableParallelAPEXClothingFetch=False
 - TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
 - TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
 - TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
 - [SystemSettingsEditor]
 - ResX=1280
 - ResY=720
 - [SystemSettingsSplitScreen2]
 - bAllowWholeSceneDominantShadows=False
 - bAllowLightShafts=False
 - DetailMode=1
 - [SystemSettingsMobile]
 - BasedOn=SystemSettings
 - Fullscreen=True
 - DirectionalLightmaps=False
 - DynamicLights=False
 - SHSecondaryLighting=False
 - StaticDecals=True
 - DynamicDecals=False
 - UnbatchedDecals=False
 - MotionBlur=FALSE
 - MotionBlurPause=FALSE
 - DepthOfField=FALSE
 - AmbientOcclusion=FALSE
 - Bloom=FALSE
 - Distortion=FALSE
 - FilteredDistortion=FALSE
 - DropParticleDistortion=TRUE
 - FloatingPointRenderTargets=FALSE
 - MaxAnisotropy=2
 - bAllowLightShafts=FALSE
 - DynamicShadows=False
 - [SystemSettingsMobileTextureBias]
 - BasedOn=SystemSettingsMobile
 - TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
 - TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
 - TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
 - [SystemSettingsIPhone3GS]
 - BasedOn=SystemSettingsMobileTextureBias
 - MobileEnableMSAA=True
 - [SystemSettingsIPhone4]
 - BasedOn=SystemSettingsMobile
 - MobileContentScaleFactor=2.0
 - [SystemSettingsIPodTouch4]
 - BasedOn=SystemSettingsMobileTextureBias
 - MobileContentScaleFactor=2.0
 - [SystemSettingsIPad]
 - BasedOn=SystemSettingsMobileTextureBias
 - MobileFeatureLevel=1
 - MobileFog=False
 - MobileSpecular=False
 - MobileBumpOffset=False
 - MobileNormalMapping=False
 - MobileEnvMapping=False
 - MobileRimLighting=False
 - MobileContentScaleFactor=0.9375
 - [SystemSettingsIPad2]
 - BasedOn=SystemSettingsMobile
 - MobileEnableMSAA=True
 - [SystemSettingsAndroid]
 - BasedOn=SystemSettingsMobileTextureBias
 - [Engine.PhysicsLODVerticalEmitter]
 - ParticlePercentage=100
 - [Engine.OnlineSubsystem]
 - NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
 - AsyncMinCompletionTime=0.0
 - [Engine.OnlineRecentPlayersList]
 - MaxRecentPlayers=100
 - MaxRecentParties=5
 - [VoIP]
 - VolumeThreshold=0.1
 - bHasVoiceEnabled=true
 - [FullScreenMovie]
 - bForceNoMovies=FALSE
 - LoadMapMovies=LM_Loading
 - LoadMapMovies=LM_BatterseaPlant
 - LoadMapMovies=LM_Bridge
 - LoadMapMovies=LM_BridgeAlt
 - LoadMapMovies=LM_Camden
 - LoadMapMovies=LM_CanaryWharf
 - LoadMapMovies=LM_Greenwich
 - LoadMapMovies=LM_Highway
 - LoadMapMovies=LM_LondonBridge
 - LoadMapMovies=LM_LondonBridgeTDM
 - LoadMapMovies=LM_LondonBridgeTDM2
 - LoadMapMovies=LM_Rebar
 - LoadMapMovies=LM_Sandlot
 - LoadMapMovies=LM_Trainyard
 - LoadMapMovies=LM_Waterloo
 - LoadMapMovies=LM_WaterlooTDM
 - LoadMapMovies=LM_WaterlooTDM2
 - LoadMapMovies=LM_WhiteChapel
 - LoadMapMovies=LM_WhitechapelTDM
 - LoadMapMovie_obj_batterseaplant=LM_BatterseaPlant
 - LoadMapMovie_obj_bridge=LM_Bridge
 - LoadMapMovie_obj_bridgealt=LM_BridgeAlt
 - LoadMapMovie_obj_canal=LM_Camden
 - LoadMapMovie_obj_canaryWharf=LM_CanaryWharf
 - LoadMapMovie_obj_map_6=LM_Greenwich
 - LoadMapMovie_mp_highway=LM_Highway
 - LoadMapMovie_obj_londonbridge=LM_LondonBridge
 - LoadMapMovie_tdm_londonbridge=LM_LondonBridgeTDM
 - LoadMapMovie_tdm2_londonbridge=LM_LondonBridgeTDM2
 - LoadMapMovie_tdm_rebar=LM_Rebar
 - LoadMapMovie_mp_sandlot=LM_Sandlot
 - LoadMapMovie_obj_trainyard=LM_Trainyard
 - LoadMapMovie_obj_victoria=LM_Waterloo
 - LoadMapMovie_tdm_victoria=LM_WaterlooTDM
 - LoadMapMovie_tdm2_victoria=LM_WaterlooTDM2
 - LoadMapMovie_obj_whitechapel=LM_WhiteChapel
 - LoadMapMovie_tdm_whitechapel=LM_WhitechapelTDM
 - bShouldStopMovieAtEndOfLoadMap=TRUE
 - [IPDrv.WebConnection]
 - MaxValueLength=512
 - MaxLineLength=4096
 - [IPDrv.WebServer]
 - ApplicationPaths[0]=/ServerAdmin
 - ApplicationPaths[1]=/images
 - ListenPort=80
 - MaxConnections=18
 - ExpirationSeconds=86400
 - bEnabled=false
 - [IPDrv.WebResponse]
 - IncludePath=/Web
 - CharSet=iso-8859-1
 - [TextureTracking]
 - #TextureName=T_GD_Traffic_Crosswalk_01
 - [AnimNotify]
 - Trail_MaxSampleRate=200.0
 - [Engine.UIDataStore_OnlinePlayerData]
 - PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
 - PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
 - ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
 - ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
 - StorageProviderClassName=SDEngine.SDStorageProvider
 - ProfileDataExtension=.ue3profile
 - [Engine.LocalPlayer]
 - EyefinityFOVThreshold=140.0
 - AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
 - [MobileSupport]
 - bShouldCachePVRTCTextures=False
 - bShouldFlattenMaterials=False
 - FlattenedTextureResolutionBias=0
 - UDKRemotePort=41765
 - UDKRemotePortPIE=41766
 - [Engine.GameViewportClient]
 - bDebugNoGFxUI=FALSE
 - bUseHardwareCursorWhenWindowed=TRUE
 - [ContentComparisonReferenceTypes]
 - +Class=AnimSet
 - +Class=SkeletalMesh
 - +Class=SoundCue
 - +Class=StaticMesh
 - +Class=ParticleSystem
 - +Class=Texture2D
 - [Configuration]
 - [SDEngine.SDEngineExtensions]
 - HttpClassName=ShooterGame.SGHttp
 - ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
 - [OnlineSubsystemPC.OnlineSubsystemPC]
 - ProfileDataDirectory=.\Shooter\SaveData
 - ProfileDataExtension=.ue3profile
 - [SDEngine.SDProfile]
 - bDisableOfflineSaves=false
 - bDisableOnlineSaves=false
 - bUseMostRecentSave=false
 - [SDEngine.SDOnlineSubsystem]
 - ProfileDataDirectory=.\Shooter\SaveData
 - ProfileDataExtension=.ue3profile
 - [SDEngine.SDVisibilityManager]
 - TargetUpdatesPerTick=5
 - [SDPCEngine.SDOnlineSubsystemFireline]
 - m_SettingsClassName=SDEngine.SDFirelineSettings
 - m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
 - m_ServerHeartbeatGap=25.0
 - m_ClientHeartbeatGap=240.0
 - m_JoinTimeout=10.0
 - m_RequestRetryCooldownTimeMultiplier=2.0
 - m_RequestMaxRetry=6
 - m_SessionMaxRetry=2
 - m_MaxUnansweredHeartbeatAllowed=3
 - [SDPCEngine.SDOnlineGameInterfaceFireline]
 - m_SessionRetryTimeCooldown=120.0
 - [SDPCEngine.SDFireteamPlayersObjectsManager]
 - FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
 - [Windows.StandardUser]
 - MyDocumentsSubDirName=UnrealEngine3
 - [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
 - bHasGameSpyAccount=true
 - EncryptedProductKey=NotForShip
 - ProfileDataDirectory=../ShooterGame/SaveData
 - ProfileDataExtension=.ue3profile
 - ProductID=11097
 - NamespaceID=40
 - PartnerID=33
 - GameID=1727
 - StatsVersion=7
 - NickStatsKeyId=1
 - PlaceStatsKeyId=2
 - LocationUrlsForInvites=shooterpc
 - LocationUrl=shooterpc
 - bShouldUseMcp=true
 - [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
 - bUseVAC=true
 - GameDir=unrealtest
 - GameVersion=1.0.0.0
 - Region=255
 - CurrentNotificationPosition=8
 - ResetStats=0
 - [SDEngine.SDGameStatsManager]
 - GAME_STATS_VERSION=19
 - [GameplayStats.JSON]
 - Enabled=false
 - [GameplayStats.Fireteam]
 - Enabled=false
 - PlaytestOnly=true
 - BaseUrl=https://multiverse/shooter
 - [GameplayStats.Echo]
 - Enabled=true
 - PlaytestOnly=true
 - Frequency=5.0
 - ContentEncoding=zlib
 - MonitorUpload=true
 - MonitorUploadFrequency=10.0
 - [GameplayStats.Unreal]
 - Enabled=true
 - Frequency=0.25
 - [PacketSimulationSettings]
 - PktLoss=0
 - PktLag=0
 - PktLagVariance=0
 - [SDSoundSystem]
 - uIOMemorySize=4096
 - fTargetAutoStmBufferLength=380
 - fMaxCacheRatio=2.0
 - uDefaultPoolSize=8192
 - uLEngineDefaultPoolSize=16384
 - uCommandQueueSize=128
 - HDREnable=1
 - HDREnableBoost=0
 - HDRSettingIndex=1
 - HDRMaxSize0=35
 - HDRMinSize0=26
 - HDRReleaseRate0=20
 - HDRMaxSize1=65
 - HDRMinSize1=48
 - HDRReleaseRate1=30
 - HDRMaxSize2=68
 - HDRMinSize2=45
 - HDRReleaseRate2=20
 - MuteOnLostFocus=0
 - OcclusionMinValue=0.15
 - OcclusionMaxValue=0.35
 - OcclusionMinDistance=156
 - OcclusionMaxDistance=1072
 - [SDTestServer]
 - Dedicated=true
 - Listen=false
 - [ShooterGame.SGDTServer]
 - m_DTPort=7999
 - m_DTLogging=false
 - [ShooterGame.SGClientVoice]
 - m_DTPort=8432
 - m_DTLogging=false
 - [IniVersion]
 - 0=1384175973.000000
 - 1=1392640555.000000
 - [AppCompat]
 - MeasuredCPUScore=73.669212
 - CompatLevelComposite=3
 - CompatLevelCPU=5
 - CompatLevelGPU=3
 
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