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- void PhysicsProcessorPrivate::setTerrainLayer(cocos2d::TMXLayer *const layer) {
- m_terrainLayer = layer;
- if (layer) {
- const auto tileSet = layer->getTileSet();
- if (tileSet) {
- auto sourceImageName = tileSet->_sourceImage;
- if (!sourceImageName.empty()) {
- auto descriptionFileName = sourceImageName + ".collisions.xml";
- loadCollisionsDescription(descriptionFileName);
- }
- }
- }
- }
- /** Далее - cocos2d::TMXLayer::getTileSet() **/
- TMXTilesetInfo* getTileSet() const { return _tileSet; }
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