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MAGIC

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Jan 16th, 2017
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C++ 0.61 KB | None | 0 0
  1. void PhysicsProcessorPrivate::setTerrainLayer(cocos2d::TMXLayer *const layer) {
  2.     m_terrainLayer = layer;
  3.    
  4.     if (layer) {
  5.         const auto tileSet = layer->getTileSet();
  6.        
  7.         if (tileSet) {
  8.             auto sourceImageName = tileSet->_sourceImage;
  9.    
  10.             if (!sourceImageName.empty()) {
  11.                 auto descriptionFileName = sourceImageName + ".collisions.xml";
  12.                 loadCollisionsDescription(descriptionFileName);
  13.             }
  14.         }
  15.     }
  16. }
  17.  
  18. /** Далее - cocos2d::TMXLayer::getTileSet() **/
  19. TMXTilesetInfo* getTileSet() const { return _tileSet; }
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