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  1.  
  2.  
  3. =====================================================================
  4. == C:\TCAFiles\Users\ReeceB\9016\9016.exe
  5. == C:\TCAFiles\Users\ReeceB\9016\9016.exe -ip=212.129.63.190 -port=2302 -mod=@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
  6. =====================================================================
  7. Exe timestamp: 2014/10/03 21:12:42
  8. Current time: 2015/03/16 15:54:12
  9.  
  10. Version 1.63.125548
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  14. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  15. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  16. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  17. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  18. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  19. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  20. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  21. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  22. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  23. Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  24. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  25. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  26. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  27. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  28. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  29. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  30. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  31. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  32. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  33. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  34. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  35. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  36. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  37. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  38. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  39. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  40. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  41. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  42. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  43. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  44. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  45. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  46. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  47. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  48. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  49. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  50. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  51. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  52. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  53. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  54. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  55. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  56. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  57. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  58. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  59. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  60. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  61. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  62. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  63. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  64. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  65. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  66. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  67. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  68. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  69. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  70. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  71. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  72. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  73. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  74. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  75. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  76. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  77. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  78. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  79. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  80. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  81. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  82. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  83. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  84. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  85. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  86. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  87. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  88. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  89. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  90. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  91. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  92. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  93. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  94. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  95. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  96. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  97. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  98. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  99. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  100. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  101. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  102. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  103. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  104. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  105. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  106. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  107. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  108. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  109. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  110. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  111. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  112. 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
  113. 15:54:30 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  114. 15:54:36 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  115. 15:54:36 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  116. 15:54:36 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  117. 15:54:36 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  118. 15:54:36 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  119. 15:54:36 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  120. 15:54:36 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  121. 15:54:36 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  122. 15:54:36 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  123. 15:54:36 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  124. 15:54:36 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  125. 15:54:36 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  126. 15:54:36 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  127. 15:54:36 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  128. 15:54:36 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  129. 15:54:36 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  130. 15:54:36 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  131. 15:54:36 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  132. 15:54:36 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  133. 15:54:36 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  134. 15:54:36 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  135. 15:54:36 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  136. 15:54:36 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  137. 15:54:36 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  138. 15:54:36 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  139. 15:54:36 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  140. 15:54:36 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  141. 15:54:36 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  142. 15:54:36 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  143. 15:54:36 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  144. 15:54:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  145. 15:54:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  146. 15:54:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  147. 15:54:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  148. 15:54:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  149. 15:54:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  150. 15:54:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  151. 15:54:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  152. 15:54:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  153. 15:54:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  154. 15:54:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  155. 15:54:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  156. 15:54:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  157. 15:54:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  158. 15:54:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  159. 15:54:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  160. 15:54:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  161. 15:54:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  162. 15:54:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  163. 15:54:37 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  164. 15:54:37 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  165. 15:54:37 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  166. 15:54:37 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  167. 15:54:37 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  168. 15:54:37 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  169. 15:54:37 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  170. 15:54:37 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  171. 15:54:37 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  172. 15:54:37 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  173. 15:54:37 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  174. 15:54:37 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  175. 15:54:37 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  176. 15:54:37 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  177. 15:54:37 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  178. 15:54:37 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  179. 15:54:37 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  180. 15:54:37 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  181. 15:54:37 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  182. 15:54:37 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  183. 15:54:37 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  184. 15:54:37 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  185. 15:54:37 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  186. 15:54:37 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  187. 15:54:37 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  188. 15:54:37 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  189. 15:54:37 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  190. 15:54:37 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  191. 15:54:37 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  192. 15:54:37 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  193. 15:54:37 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  194. 15:54:37 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  195. 15:54:37 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  196. 15:54:37 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  197. 15:54:37 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  198. 15:54:37 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  199. 15:54:37 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  200. 15:54:37 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  201. 15:54:37 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  202. 15:54:37 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  203. 15:54:37 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  204. 15:54:43 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  205. 15:54:44 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  206. 15:54:44 "DayZ Epoch: MPframework inited"
  207. 15:54:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  208. 15:54:47 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  209. 15:54:47 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  210. 15:54:47 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  211. 15:54:47 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  212. 15:54:47 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  213. 15:54:47 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  214. 15:54:47 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  215. 15:54:47 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  216. 15:54:47 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  217. 15:54:47 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  218. 15:54:47 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  219. 15:54:47 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  220. 15:54:47 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  221. 15:54:47 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  222. 15:54:47 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  223. 15:54:47 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  224. 15:54:47 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  225. 15:54:47 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  226. 15:54:47 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  227. 15:54:47 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  228. 15:54:47 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  229. 15:54:47 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  230. 15:54:47 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  231. 15:54:47 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  232. 15:54:47 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  233. 15:54:47 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  234. 15:54:47 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  235. 15:54:47 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  236. 15:54:47 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  237. 15:54:47 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  238. 15:54:47 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  239. 15:54:47 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  240. 15:54:47 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  241. 15:54:47 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  242. 15:54:47 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  243. 15:54:47 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  244. 15:54:47 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  245. 15:54:47 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  246. 15:54:47 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  247. 15:54:47 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  248. 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
  249. 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
  250. 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
  251. 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
  252. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  253. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  254. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  255. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  256. 15:54:50 class HitPoints::HitLF2Wheel not found in policecar
  257. 15:54:50 class HitPoints::HitRF2Wheel not found in policecar
  258. 15:54:50 class HitPoints::HitLMWheel not found in policecar
  259. 15:54:50 class HitPoints::HitRMWheel not found in policecar
  260. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  261. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  262. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  263. 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  264. 15:54:51 Cannot create non-ai vehicle Land_A_FuelStation_Sign,
  265. 15:54:51 Cannot create non-ai vehicle Land_A_FuelStation_Sign,
  266. 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  267. 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  268. 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  269. 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  270. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  271. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  272. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  273. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  274. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  275. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  276. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  277. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  278. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  279. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  280. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  281. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  282. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  283. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  284. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  285. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  286. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  287. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  288. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  289. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  290. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  291. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  292. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  293. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  294. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  295. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  296. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  297. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  298. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  299. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  300. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  301. 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  302. 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  303. 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  304. 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  305. 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  306. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  307. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  308. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  309. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  310. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  311. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  312. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  313. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  314. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  315. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  316. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  317. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  318. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  319. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  320. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  321. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  322. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  323. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  324. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  325. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  326. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  327. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  328. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  329. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  330. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  331. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  332. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  333. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  334. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  335. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  336. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  337. 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  338. 15:54:55 Cannot create non-ai vehicle Land_Misc_Cargo2A,
  339. 15:54:56 MAP_Dum_mesto3test: Hit1 - unknown animation source Hit1
  340. 15:54:56 MAP_Dum_mesto3test: Hit2 - unknown animation source Hit2
  341. 15:54:56 MAP_Dum_mesto3test: Hit3 - unknown animation source Hit3
  342. 15:54:56 MAP_Dum_mesto3test: Hit4 - unknown animation source Hit4
  343. 15:54:56 MAP_Dum_mesto3test: Hit5 - unknown animation source Hit5
  344. 15:54:56 MAP_Dum_mesto3test: Hit6 - unknown animation source Hit6
  345. 15:54:56 MAP_Dum_mesto3test: Hit7 - unknown animation source Hit7
  346. 15:54:56 MAP_Dum_mesto3test: Hit8 - unknown animation source Hit8
  347. 15:54:56 MAP_Dum_mesto3test: Hit9 - unknown animation source Hit9
  348. 15:54:56 MAP_Dum_mesto3test: Hit10 - unknown animation source Hit10
  349. 15:54:56 MAP_Dum_mesto3test: Hit11 - unknown animation source Hit11
  350. 15:54:56 MAP_Dum_mesto3test: Hit12 - unknown animation source Hit12
  351. 15:54:56 MAP_Dum_mesto3test: HitS - unknown animation source HitS
  352. 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  353. 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  354. 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  355. 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  356. 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
  357. 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
  358. 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
  359. 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
  360. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  361. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  362. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  363. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  364. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  365. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  366. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  367. 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  368. 15:54:58 Cannot create non-ai vehicle Lands_Barn_W_01,
  369. 15:54:58 Cannot create non-ai vehicle Land_Stan,
  370. 15:54:58 Cannot create non-ai vehicle Land_Stan,
  371. 15:54:58 Cannot create non-ai vehicle Land_Stan_east,
  372. 15:54:59 "infiSTAR.de - Waiting for BIS_fnc_init..."
  373. 15:55:08 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  374. 15:55:08 Warning Message: Script low_admins.sqf not found
  375. 15:55:08 Warning Message: Script normal_admins.sqf not found
  376. 15:55:08 Warning Message: Script super_admins.sqf not found
  377. 15:55:08 Warning Message: Script blacklist.sqf not found
  378. 15:55:08 "infiSTAR.de - iproductVersion: 04012015IAHAT341B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  379. 15:55:08 "infiSTAR.de - _fnc_RandomGen: {
  380. _arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
  381. _gen = "p";
  382. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  383. _num = str(round(random 999998));
  384. _gen = _gen + '_' + _num;
  385. _gen
  386. }"
  387. 15:55:08 "infiSTAR.de - _randvar1: pr4pxui2_421739"
  388. 15:55:08 "infiSTAR.de - _randvar2: pnelhpwd_844192"
  389. 15:55:08 "infiSTAR.de - _randvar3: p12kcbne_628180"
  390. 15:55:08 "infiSTAR.de - _randvar4: p1ljwrvr_502212"
  391. 15:55:08 "infiSTAR.de - _randvar5: pkjvsinj_539405"
  392. 15:55:08 "infiSTAR.de - _randvar6: psnoq3i2_966073"
  393. 15:55:08 "infiSTAR.de - _randvar8: pajlxu4e_845324"
  394. 15:55:08 "infiSTAR.de - _randvar9: p3zxtfyy_635650"
  395. 15:55:08 "infiSTAR.de - _randvar11: pemx2cqe_624522"
  396. 15:55:08 "infiSTAR.de - _randvar12: pr1qjlhl_236986"
  397. 15:55:08 "infiSTAR.de - _randvar13: ponkrgkz_219253"
  398. 15:55:08 "infiSTAR.de - _randvar19: p3qtv3kq_697294"
  399. 15:55:08 "infiSTAR.de - _randvar20: pwj1dcho_110441"
  400. 15:55:08 "infiSTAR.de - _randvar21: ptkh4uem_19966"
  401. 15:55:08 "infiSTAR.de - _randvar27: p3zetio2_792685"
  402. 15:55:08 "infiSTAR.de - _randvar26: pvizyemw_159557"
  403. 15:55:08 "infiSTAR.de - _randvar25: py2yfqvp_649258"
  404. 15:55:08 "infiSTAR.de - _randvar28: pct1uf1e_896799"
  405. 15:55:08 "infiSTAR.de - _randvar29: pbbkb1yd_827100"
  406. 15:55:08 "infiSTAR.de - _randvar30: pz14ndxq_713597"
  407. 15:55:08 "infiSTAR.de - _randvar31: pxj2bfvq_111828"
  408. 15:55:08 "infiSTAR.de - _randvar32: pzrlkm2t_668025"
  409. 15:55:08 "infiSTAR.de - _randvar33: pcldjlie_802722"
  410. 15:55:08 "infiSTAR.de - _randvar34: pzghxupg_269331"
  411. 15:55:08 "infiSTAR.de - _randvar35: p4iee3i1_587745"
  412. 15:55:08 "infiSTAR.de - _randvar36: p24dnldj_352932"
  413. 15:55:08 "infiSTAR.de - _remark: piig1lg3_418524"
  414. 15:55:08 "infiSTAR.de - _AHpos: p32jy4i3_955417"
  415. 15:55:08 "infiSTAR.de - _loadedcheckpos: pqw3xicb_385362"
  416. 15:55:08 "infiSTAR.de - _loadedchecktime: p4rglnwl_189554"
  417. 15:55:08 "infiSTAR.de - _MenuChecksRunningx: pwe123ms_592231"
  418. 15:55:08 "infiSTAR.de - _anotherrunnincheck: pmzsgpei_119272"
  419. 15:55:08 "infiSTAR.de - _oneachframe: posr3xdp_31778"
  420. 15:55:08 "infiSTAR.de - _randvar10: PVAHR_0_qchdfsj_634678"
  421. 15:55:08 "infiSTAR.de - AntiHack LOADED!"
  422. 15:55:08 "infiSTAR.de - CREATING AdminMenu"
  423. 15:55:08 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  424. 15:55:08 "infiSTAR.de - AntiHack FULLY LOADED"
  425. 15:55:09 "Admin Tools: AdminList.sqf loaded"
  426. 15:55:09 "Res3tting B!S effects..."
  427. 15:55:09 WMOD v1.1.0: loading...
  428. 15:55:09 "REPACK VERSION: Epoch - build 548"
  429. 15:55:09 Error in expression <_this setVectorUp [0,0,1];>
  430. 15:55:09 Error position: <setVectorUp [0,0,1];>
  431. 15:55:09 Error setvectorup: Type Array, expected Object
  432. 15:55:09 "infiSTAR.de - Player-Log: Reeceb(76561198003910945) - 0h 00min | ******ADMIN******"
  433. 15:55:09 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
  434. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,2] at [12984,8362.67,0]"
  435. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,3] at [13279.1,6991.32,0]"
  436. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,4] at [13464.2,6255.24,0]"
  437. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,5] at [13386.8,5405.25,0]"
  438. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,6] at [12025.6,3481.76,0]"
  439. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,7] at [10504.4,2324.99,0]"
  440. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,8] at [10321.8,2149.75,0]"
  441. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,9] at [10028,2071.8,0]"
  442. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,10] at [9503.53,2028.21,0]"
  443. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,11] at [6587.65,2884.59,0]"
  444. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,12] at [6354.47,2452.24,0]"
  445. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,13] at [4565.79,2432.13,0]"
  446. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,14] at [1907.21,2240.25,0]"
  447. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,15] at [1689.06,2209.53,0]"
  448. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,16] at [1845.55,2219.14,0]"
  449. 15:55:10 "BUS:Waypoint Added: [B 1-1-C,17] at [1940.8,2255.24,0]"
  450. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,18] at [3559.56,2448.9,0]"
  451. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,19] at [4541.37,2443.16,0]"
  452. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,20] at [5816.09,2167.39,0]"
  453. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,21] at [6408.19,2685.99,0]"
  454. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,22] at [6570.5,2877.59,0]"
  455. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,23] at [9945.28,2049.85,0]"
  456. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,24] at [10283.4,2146.71,0]"
  457. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,25] at [10389.4,2221.85,0]"
  458. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,26] at [10498.9,2320.29,0]"
  459. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,27] at [10888.2,2772.58,0]"
  460. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,28] at [12025.9,3485.04,0]"
  461. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,29] at [13005.9,3816.02,0]"
  462. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,30] at [13451.5,6211.28,0]"
  463. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,31] at [13419.9,6557.19,0]"
  464. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,32] at [13287.7,6961.19,0]"
  465. 15:55:11 "BUS:Waypoint Added: [B 1-1-C,33] at [12930.4,10133,0]"
  466. 15:55:11 "[NAC BLOWOUT SERVER] :: Next blowout in _delay (_delay = 2975.52), delay modifier is 0.74 (ns_blow_delaymod)"
  467. 15:55:11 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"
  468. 15:55:11 "[Random_Weed_Farm]: Function loaded ... Server Building 2 Weed Farm(s)"
  469. 15:55:11 "[Random_Weed_Farm]: Found Location for a farm (087005) [8750.81,14819.9] with 4 plants"
  470. 15:55:11 "[Random_Weed_Farm]: Found Location for a farm (009040) [953.185,11353.3] with 9 plants"
  471. 15:55:11 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"
  472. 15:55:11 "** DB groups server side initializing"
  473. 15:55:11 "** scp_crtsrvrs initializing"
  474. 15:55:11 "** scp_crtsrvrs initialized"
  475. 15:55:11 "** DB groups initialized"
  476. 15:55:11 "HIVE: Starting"
  477. 15:55:11 "HIVE: trying to get objects"
  478. 15:55:11 "HIVE: found 356 objects"
  479. 15:55:11 "HIVE: Commence Object Streaming..."
  480. 15:55:12 "HIVE: got 44 Epoch Objects and 312 Vehicles"
  481. 15:55:13 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  482. 15:55:13 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  483. 15:55:14 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
  484. 15:55:14 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
  485. 15:55:16 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  486. 15:55:16 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  487. 15:55:23 "** scp_spwn_fr initializing"
  488. 15:55:24 "** scp_behavoir initializing"
  489. 15:55:24 "** scp_behavoir initialized"
  490. 15:55:24 "** scp_task_patrol initializing"
  491. 15:55:24 "** scp_task_patrol initialized"
  492. 15:55:24 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true"
  493. 15:55:24 "** scp_spwn_fr Unit created : SurvivorWurban_DZ,4423.19,3979.35"
  494. 15:55:24 "** scp_spwn_fr initializing"
  495. 15:55:24 "** scp_behavoir initializing"
  496. 15:55:24 "** scp_behavoir initialized"
  497. 15:55:24 "** scp_task_patrol initializing"
  498. 15:55:24 "** scp_task_patrol initialized"
  499. 15:55:24 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true"
  500. 15:55:24 "** scp_spwn_fr Unit created : SurvivorW2_DZ,6537.51,4673.66"
  501. 15:55:24 "** scp_spwn_fr initializing"
  502. 15:55:24 "** scp_behavoir initializing"
  503. 15:55:24 "** scp_behavoir initialized"
  504. 15:55:24 "** scp_task_patrol initializing"
  505. 15:55:24 "** scp_task_patrol initialized"
  506. 15:55:24 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true"
  507. 15:55:24 "** scp_spwn_fr Unit created : SurvivorW3_DZ,8319.07,12756.6"
  508. 15:55:24 "** scp_spwn_fr initializing"
  509. 15:55:24 "** scp_behavoir initializing"
  510. 15:55:24 "** scp_behavoir initialized"
  511. 15:55:24 "** scp_task_patrol initializing"
  512. 15:55:24 "** scp_task_patrol initialized"
  513. 15:55:24 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true"
  514. 15:55:24 "** scp_spwn_fr Unit created : USMC_Soldier_Medic,10705.1,10962.2"
  515. 15:55:24 "** scp_spwn_fr initializing"
  516. 15:55:24 "** scp_behavoir initializing"
  517. 15:55:24 "** scp_behavoir initialized"
  518. 15:55:24 "** scp_task_patrol initializing"
  519. 15:55:24 "** scp_task_patrol initialized"
  520. 15:55:24 "** scp_publishunit B 1-1-H:1,true,false,0,false,false,true"
  521. 15:55:24 "** scp_spwn_fr Unit created : SurvivorWurban_DZ,4902.68,10066"
  522. 15:55:25 "HIVE: Vehicle Spawn limit reached!"
  523. 15:55:25 "HIVE: Spawning # of Debris: 500"
  524. 15:55:25 "HIVE: Spawning # of Ammo Boxes: 3"
  525. 15:55:25 "HIVE: Spawning # of Veins: 50"
  526. 15:55:25 "Total Number of spawn locations 5"
  527. 15:55:25 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI."
  528. 15:55:25 "[DZAI] Reading DZAI configuration file."
  529. 15:55:25 "[DZAI] DZAI configuration file loaded."
  530. 15:55:25 "[DZAI] Compiling DZAI functions."
  531. 15:55:26 "[DZAI] DZAI functions compiled."
  532. 15:55:26 "[DZAI] Epoch classnames loaded."
  533. 15:55:26 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
  534. 15:55:26 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: false. Land: false."
  535. 15:55:26 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
  536. 15:55:26 "[DZAI] DZAI loading completed in 1.097 seconds."
  537. 15:55:50 "DEBUG: Too many at [5957.16,2076.34]"
  538. 15:55:58 "DEBUG: Too many at [2906.47,4385.1]"
  539. 15:56:13 "DEBUG VEIN: on road [8295.39,8291.81]"
  540. 15:56:14 "DEBUG VEIN: Too many objects at [3079,6899.66]"
  541. 15:56:14 "CRASHSPAWNER: 100% chance to start a crashing C-130J with loot table 'MilitarySpecial'"
  542. 15:56:14 "CRASHSPAWNER: C-130J started flying from [3500,2] to [11872.1,8890.17] NOW!(TIME:0||LT:MilitarySpecial)"
  543. 15:56:14 "CRASHSPAWNER: 100% chance to start a crashing AN2 Cargo Plane with loot table 'MilitarySpecial'"
  544. 15:56:14 "CRASHSPAWNER: AN2 Cargo Plane started flying from [16240,5000] to [1968.54,7817.81] NOW!(TIME:0||LT:MilitarySpecial)"
  545. 15:56:14 "PLANE: Starting spawn logic for animated AN2 Carepackage drops - written by Grafzahl, modded by fofinho [CD:1]"
  546. 15:56:14 "PLANE: 75% chance to start a AN2 Cargo Plane Carepackagedrop at 3872 with 3 drop points"
  547. 15:56:14 "EPOCH EVENTS INIT"
  548. 15:56:15 Error in expression <rivate ["_logicCenter"];
  549. _logicCenter = createCenter sideLogic;
  550. DZAI_logicGroup >
  551. 15:56:15 Error position: <createCenter sideLogic;
  552. DZAI_logicGroup >
  553. 15:56:15 Error createcenter: Type String, expected Side
  554. 15:56:15 File z\addons\dayz_server\DZAI\scripts\DZAI_startup.sqf, line 60
  555. 15:56:15 "WAI: Custom Config File Loaded"
  556. 15:56:15 "WAI: AI Config File Loaded"
  557. 15:56:15 "WAI: AI Monitor Started"
  558. 15:56:15 "WAI: Initialising missions"
  559. 15:56:15 "[DZAI] Verified 194 unique classnames in 0.201004 seconds."
  560. 15:57:00 "infiSTAR.de PlayerConnected: ["76561198003910945","Reeceb"]"
  561. 15:57:00 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  562. 15:57:00 "Chernarus spawn areas loaded."
  563. 15:57:00 "** scp_spwn_fr initialized"
  564. 15:57:00 "** scp_spwn_fr initialized"
  565. 15:57:00 "** scp_spwn_fr initialized"
  566. 15:57:00 "** scp_spwn_fr initialized"
  567. 15:57:00 "** scp_spwn_fr initialized"
  568. 15:57:00 "Chernarus static spawn configuration loaded."
  569. 15:57:12 "TIME SYNC: Local Time set to [2013,8,3,10,57]"
  570. 15:58:00 [DZMS]: Starting DayZ Mission System.
  571. 15:58:00 [DZMS]: DZAI Found! Using DZAI's Relations!
  572. 15:58:00 [DZMS]: WickedAI Found! Using WickedAI's Relations!
  573. 15:58:00 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
  574. 15:58:00 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
  575. 15:58:00 [DZMS]: Currently Running Version: RC1.1
  576. 15:58:00 [DZMS]: Outdated Configuration Detected! Please Update DZMS!
  577. 15:58:00 [DZMSHotSpots]: Starting DayZ Mission System.
  578. 15:58:00 [DZMSHotSpots]: DZAI Found! Using DZAI's Relations!
  579. 15:58:00 [DZMSHotSpots]: WickedAI Found! Using WickedAI's Relations!
  580. 15:58:00 [DZMSHotSpots]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
  581. 15:58:00 [DZMSHotSpots]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
  582. 15:58:00 [DZMS]: Old Versions are not supported by the Mod Author!
  583. 15:58:00 [DZMS]: Mission and Extended Configuration Loaded!
  584. 15:58:00 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
  585. 15:58:00 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
  586. 15:58:00 [DZMS]: Loading ExecVM Functions.
  587. 15:58:00 [DZMS]: Loading Compiled Functions.
  588. 15:58:00 [DZMS]: Loading All Other Functions.
  589. 15:58:00 [DZMS]: Mission Functions Script Loaded!
  590. 15:58:00 [DZMSHotSpots]: Currently Running Version: 1.1FIN
  591. 15:58:00 [DZMSHotSpots]: Mission and Extended Configuration Loaded!
  592. 15:58:00 [DZMSHotSpots]: chernarus Detected. Map Specific Settings Adjusted!
  593. 15:58:00 [DZMSHotSpots]: DayZ Epoch Detected! Some Scripts Adjusted!
  594. 15:58:00 [DZMSHotSpots]: Loading ExecVM Functions.
  595. 15:58:00 [DZMSHotSpots]: Loading Compiled Functions.
  596. 15:58:00 [DZMS]: Mission Marker Loop for JIPs Starting!
  597. 15:58:00 [DZMS]: Minor Mission Clock Starting!
  598. 15:58:00 [DZMS]: Major Mission Clock Starting!
  599. 15:58:00 [DZMSHotSpots]: Loading All Other Functions.
  600. 15:58:00 [DZMSHotSpots]: Mission Functions Script Loaded!
  601. 15:58:00 [DZMSHotSpots]: Major Mission Clock Starting!
  602. 15:58:00 [DZMSHotSpots]: Minor Mission Clock Starting!
  603. 15:59:02 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-K:1 (Reeceb) REMOTE,"76561198003910945"]"
  604. 15:59:02 "infiSTAR.de ******ADMIN-LOGIN******: Reeceb(76561198003910945)"
  605. 15:59:02 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-K:1 (Reeceb) REMOTE,"76561198003910945"]"
  606. 15:59:02 "** scp_updateclient initializing"
  607. 15:59:02 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true"
  608. 15:59:02 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true"
  609. 15:59:02 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true"
  610. 15:59:02 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true"
  611. 15:59:02 "** scp_publishunit B 1-1-H:1,true,false,0,false,false,true"
  612. 15:59:02 "** scp_updateclient initialized"
  613. 16:00:01 "RUNNING EVENT: crash_spawner on [2015,3,16,11,0]"
  614. 16:00:20 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
  615. 16:01:13 "CRASHSPAWNER: C-130J just exploded at [11717.4,8975.4,4.46051]!"
  616. 16:01:13 "CRASHSPAWNER: Loot spawn at '[11719.3,8982.25,0]' with loot table 'MilitarySpecial'"
  617. 16:01:14 "CRASHSPAWNER: Loot spawn at '[11724.9,8977.13,0]' with loot table 'MilitarySpecial'"
  618. 16:01:14 "CRASHSPAWNER: Loot spawn at '[11709.6,8970.05,0]' with loot table 'MilitarySpecial'"
  619. 16:01:14 "CRASHSPAWNER: Loot spawn at '[11704.8,8974.96,0]' with loot table 'MilitarySpecial'"
  620. 16:01:14 "CRASHSPAWNER: Loot spawn at '[11712,8986.48,0]' with loot table 'MilitarySpecial'"
  621. 16:01:14 "CRASHSPAWNER: Loot spawn at '[11703.3,8983.04,0]' with loot table 'MilitarySpecial'"
  622. 16:01:14 "CRASHSPAWNER: Loot spawn at '[11727.4,8992.51,0]' with loot table 'MilitarySpecial'"
  623. 16:01:14 "CRASHSPAWNER: Crash completed! Wreck at: [11717.4,8975.4,0] - Runtime: 253 Seconds || Distance from calculated POC: 177 meters"
  624. 16:01:16 "DZAI Monitor :: Server Uptime: [0d 0h 7m 32s]. Active AI Groups: 0."
  625. 16:01:16 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
  626. 16:01:16 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 0. Land Patrols: 0. Sea Patrols: 0."
  627. 16:01:45 "CRASHSPAWNER: AN2 Cargo Plane just exploded at [2247.87,7962.55,0.0531921]!"
  628. 16:01:45 Cannot create non-ai vehicle AN2Wreck,
  629. 16:01:45 "CRASHSPAWNER: Loot spawn at '[2258.48,7957.27,0]' with loot table 'MilitarySpecial'"
  630. 16:01:45 "CRASHSPAWNER: Loot spawn at '[2251.84,7956.74,0]' with loot table 'MilitarySpecial'"
  631. 16:01:45 "CRASHSPAWNER: Loot spawn at '[2249.78,7958.36,0]' with loot table 'MilitarySpecial'"
  632. 16:01:45 "CRASHSPAWNER: Loot spawn at '[2253.49,7963.09,0]' with loot table 'MilitarySpecial'"
  633. 16:01:45 "CRASHSPAWNER: Loot spawn at '[2248.78,7969.94,0]' with loot table 'MilitarySpecial'"
  634. 16:01:45 "CRASHSPAWNER: Loot spawn at '[2244.42,7959.79,0]' with loot table 'MilitarySpecial'"
  635. 16:01:45 "CRASHSPAWNER: Crash completed! Wreck at: [2247.87,7962.55,0] - Runtime: 284 Seconds || Distance from calculated POC: 1e+010 meters"
  636. 16:02:09 [DZMSHotSpots]: Running Minor Mission RBVehicleArmed.
  637. 16:02:09 [DZMSHotSpots]: Minor Mission RBVehicleArmed started at [10579.9,7925.3,0]
  638. 16:02:09 [DZMSHotSpots]: (DZMSHotSpotsUnitsMinor) 4 AI Spawned, 4 units in mission.
  639. 16:02:14 [DZMSHotSpots]: (DZMSHotSpotsUnitsMinor) Waiting for 4/4 Units or Less to be Alive and a Player to be Near the Objective.
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