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- =====================================================================
- == C:\TCAFiles\Users\ReeceB\9016\9016.exe
- == C:\TCAFiles\Users\ReeceB\9016\9016.exe -ip=212.129.63.190 -port=2302 -mod=@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
- =====================================================================
- Exe timestamp: 2014/10/03 21:12:42
- Current time: 2015/03/16 15:54:12
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:25 Server error: Player without identity Reeceb (id 1421950276)
- 15:54:30 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 15:54:36 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 15:54:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 15:54:37 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 15:54:37 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 15:54:43 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 15:54:44 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 15:54:44 "DayZ Epoch: MPframework inited"
- 15:54:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 15:54:47 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:47 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:50 class HitPoints::HitLF2Wheel not found in policecar
- 15:54:50 class HitPoints::HitRF2Wheel not found in policecar
- 15:54:50 class HitPoints::HitLMWheel not found in policecar
- 15:54:50 class HitPoints::HitRMWheel not found in policecar
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:51 Cannot create non-ai vehicle Land_A_FuelStation_Sign,
- 15:54:51 Cannot create non-ai vehicle Land_A_FuelStation_Sign,
- 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:52 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:54 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 15:54:55 Cannot create non-ai vehicle Land_Misc_Cargo2A,
- 15:54:56 MAP_Dum_mesto3test: Hit1 - unknown animation source Hit1
- 15:54:56 MAP_Dum_mesto3test: Hit2 - unknown animation source Hit2
- 15:54:56 MAP_Dum_mesto3test: Hit3 - unknown animation source Hit3
- 15:54:56 MAP_Dum_mesto3test: Hit4 - unknown animation source Hit4
- 15:54:56 MAP_Dum_mesto3test: Hit5 - unknown animation source Hit5
- 15:54:56 MAP_Dum_mesto3test: Hit6 - unknown animation source Hit6
- 15:54:56 MAP_Dum_mesto3test: Hit7 - unknown animation source Hit7
- 15:54:56 MAP_Dum_mesto3test: Hit8 - unknown animation source Hit8
- 15:54:56 MAP_Dum_mesto3test: Hit9 - unknown animation source Hit9
- 15:54:56 MAP_Dum_mesto3test: Hit10 - unknown animation source Hit10
- 15:54:56 MAP_Dum_mesto3test: Hit11 - unknown animation source Hit11
- 15:54:56 MAP_Dum_mesto3test: Hit12 - unknown animation source Hit12
- 15:54:56 MAP_Dum_mesto3test: HitS - unknown animation source HitS
- 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 15:54:58 Cannot create non-ai vehicle Lands_Barn_W_01,
- 15:54:58 Cannot create non-ai vehicle Land_Stan,
- 15:54:58 Cannot create non-ai vehicle Land_Stan,
- 15:54:58 Cannot create non-ai vehicle Land_Stan_east,
- 15:54:59 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 15:55:08 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 15:55:08 Warning Message: Script low_admins.sqf not found
- 15:55:08 Warning Message: Script normal_admins.sqf not found
- 15:55:08 Warning Message: Script super_admins.sqf not found
- 15:55:08 Warning Message: Script blacklist.sqf not found
- 15:55:08 "infiSTAR.de - iproductVersion: 04012015IAHAT341B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 15:55:08 "infiSTAR.de - _fnc_RandomGen: {
- _arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
- _gen = "p";
- for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
- _num = str(round(random 999998));
- _gen = _gen + '_' + _num;
- _gen
- }"
- 15:55:08 "infiSTAR.de - _randvar1: pr4pxui2_421739"
- 15:55:08 "infiSTAR.de - _randvar2: pnelhpwd_844192"
- 15:55:08 "infiSTAR.de - _randvar3: p12kcbne_628180"
- 15:55:08 "infiSTAR.de - _randvar4: p1ljwrvr_502212"
- 15:55:08 "infiSTAR.de - _randvar5: pkjvsinj_539405"
- 15:55:08 "infiSTAR.de - _randvar6: psnoq3i2_966073"
- 15:55:08 "infiSTAR.de - _randvar8: pajlxu4e_845324"
- 15:55:08 "infiSTAR.de - _randvar9: p3zxtfyy_635650"
- 15:55:08 "infiSTAR.de - _randvar11: pemx2cqe_624522"
- 15:55:08 "infiSTAR.de - _randvar12: pr1qjlhl_236986"
- 15:55:08 "infiSTAR.de - _randvar13: ponkrgkz_219253"
- 15:55:08 "infiSTAR.de - _randvar19: p3qtv3kq_697294"
- 15:55:08 "infiSTAR.de - _randvar20: pwj1dcho_110441"
- 15:55:08 "infiSTAR.de - _randvar21: ptkh4uem_19966"
- 15:55:08 "infiSTAR.de - _randvar27: p3zetio2_792685"
- 15:55:08 "infiSTAR.de - _randvar26: pvizyemw_159557"
- 15:55:08 "infiSTAR.de - _randvar25: py2yfqvp_649258"
- 15:55:08 "infiSTAR.de - _randvar28: pct1uf1e_896799"
- 15:55:08 "infiSTAR.de - _randvar29: pbbkb1yd_827100"
- 15:55:08 "infiSTAR.de - _randvar30: pz14ndxq_713597"
- 15:55:08 "infiSTAR.de - _randvar31: pxj2bfvq_111828"
- 15:55:08 "infiSTAR.de - _randvar32: pzrlkm2t_668025"
- 15:55:08 "infiSTAR.de - _randvar33: pcldjlie_802722"
- 15:55:08 "infiSTAR.de - _randvar34: pzghxupg_269331"
- 15:55:08 "infiSTAR.de - _randvar35: p4iee3i1_587745"
- 15:55:08 "infiSTAR.de - _randvar36: p24dnldj_352932"
- 15:55:08 "infiSTAR.de - _remark: piig1lg3_418524"
- 15:55:08 "infiSTAR.de - _AHpos: p32jy4i3_955417"
- 15:55:08 "infiSTAR.de - _loadedcheckpos: pqw3xicb_385362"
- 15:55:08 "infiSTAR.de - _loadedchecktime: p4rglnwl_189554"
- 15:55:08 "infiSTAR.de - _MenuChecksRunningx: pwe123ms_592231"
- 15:55:08 "infiSTAR.de - _anotherrunnincheck: pmzsgpei_119272"
- 15:55:08 "infiSTAR.de - _oneachframe: posr3xdp_31778"
- 15:55:08 "infiSTAR.de - _randvar10: PVAHR_0_qchdfsj_634678"
- 15:55:08 "infiSTAR.de - AntiHack LOADED!"
- 15:55:08 "infiSTAR.de - CREATING AdminMenu"
- 15:55:08 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 15:55:08 "infiSTAR.de - AntiHack FULLY LOADED"
- 15:55:09 "Admin Tools: AdminList.sqf loaded"
- 15:55:09 "Res3tting B!S effects..."
- 15:55:09 WMOD v1.1.0: loading...
- 15:55:09 "REPACK VERSION: Epoch - build 548"
- 15:55:09 Error in expression <_this setVectorUp [0,0,1];>
- 15:55:09 Error position: <setVectorUp [0,0,1];>
- 15:55:09 Error setvectorup: Type Array, expected Object
- 15:55:09 "infiSTAR.de - Player-Log: Reeceb(76561198003910945) - 0h 00min | ******ADMIN******"
- 15:55:09 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,2] at [12984,8362.67,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,3] at [13279.1,6991.32,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,4] at [13464.2,6255.24,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,5] at [13386.8,5405.25,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,6] at [12025.6,3481.76,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,7] at [10504.4,2324.99,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,8] at [10321.8,2149.75,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,9] at [10028,2071.8,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,10] at [9503.53,2028.21,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,11] at [6587.65,2884.59,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,12] at [6354.47,2452.24,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,13] at [4565.79,2432.13,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,14] at [1907.21,2240.25,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,15] at [1689.06,2209.53,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,16] at [1845.55,2219.14,0]"
- 15:55:10 "BUS:Waypoint Added: [B 1-1-C,17] at [1940.8,2255.24,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,18] at [3559.56,2448.9,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,19] at [4541.37,2443.16,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,20] at [5816.09,2167.39,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,21] at [6408.19,2685.99,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,22] at [6570.5,2877.59,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,23] at [9945.28,2049.85,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,24] at [10283.4,2146.71,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,25] at [10389.4,2221.85,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,26] at [10498.9,2320.29,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,27] at [10888.2,2772.58,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,28] at [12025.9,3485.04,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,29] at [13005.9,3816.02,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,30] at [13451.5,6211.28,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,31] at [13419.9,6557.19,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,32] at [13287.7,6961.19,0]"
- 15:55:11 "BUS:Waypoint Added: [B 1-1-C,33] at [12930.4,10133,0]"
- 15:55:11 "[NAC BLOWOUT SERVER] :: Next blowout in _delay (_delay = 2975.52), delay modifier is 0.74 (ns_blow_delaymod)"
- 15:55:11 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"
- 15:55:11 "[Random_Weed_Farm]: Function loaded ... Server Building 2 Weed Farm(s)"
- 15:55:11 "[Random_Weed_Farm]: Found Location for a farm (087005) [8750.81,14819.9] with 4 plants"
- 15:55:11 "[Random_Weed_Farm]: Found Location for a farm (009040) [953.185,11353.3] with 9 plants"
- 15:55:11 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"
- 15:55:11 "** DB groups server side initializing"
- 15:55:11 "** scp_crtsrvrs initializing"
- 15:55:11 "** scp_crtsrvrs initialized"
- 15:55:11 "** DB groups initialized"
- 15:55:11 "HIVE: Starting"
- 15:55:11 "HIVE: trying to get objects"
- 15:55:11 "HIVE: found 356 objects"
- 15:55:11 "HIVE: Commence Object Streaming..."
- 15:55:12 "HIVE: got 44 Epoch Objects and 312 Vehicles"
- 15:55:13 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 15:55:13 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 15:55:14 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
- 15:55:14 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
- 15:55:16 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 15:55:16 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 15:55:23 "** scp_spwn_fr initializing"
- 15:55:24 "** scp_behavoir initializing"
- 15:55:24 "** scp_behavoir initialized"
- 15:55:24 "** scp_task_patrol initializing"
- 15:55:24 "** scp_task_patrol initialized"
- 15:55:24 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true"
- 15:55:24 "** scp_spwn_fr Unit created : SurvivorWurban_DZ,4423.19,3979.35"
- 15:55:24 "** scp_spwn_fr initializing"
- 15:55:24 "** scp_behavoir initializing"
- 15:55:24 "** scp_behavoir initialized"
- 15:55:24 "** scp_task_patrol initializing"
- 15:55:24 "** scp_task_patrol initialized"
- 15:55:24 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true"
- 15:55:24 "** scp_spwn_fr Unit created : SurvivorW2_DZ,6537.51,4673.66"
- 15:55:24 "** scp_spwn_fr initializing"
- 15:55:24 "** scp_behavoir initializing"
- 15:55:24 "** scp_behavoir initialized"
- 15:55:24 "** scp_task_patrol initializing"
- 15:55:24 "** scp_task_patrol initialized"
- 15:55:24 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true"
- 15:55:24 "** scp_spwn_fr Unit created : SurvivorW3_DZ,8319.07,12756.6"
- 15:55:24 "** scp_spwn_fr initializing"
- 15:55:24 "** scp_behavoir initializing"
- 15:55:24 "** scp_behavoir initialized"
- 15:55:24 "** scp_task_patrol initializing"
- 15:55:24 "** scp_task_patrol initialized"
- 15:55:24 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true"
- 15:55:24 "** scp_spwn_fr Unit created : USMC_Soldier_Medic,10705.1,10962.2"
- 15:55:24 "** scp_spwn_fr initializing"
- 15:55:24 "** scp_behavoir initializing"
- 15:55:24 "** scp_behavoir initialized"
- 15:55:24 "** scp_task_patrol initializing"
- 15:55:24 "** scp_task_patrol initialized"
- 15:55:24 "** scp_publishunit B 1-1-H:1,true,false,0,false,false,true"
- 15:55:24 "** scp_spwn_fr Unit created : SurvivorWurban_DZ,4902.68,10066"
- 15:55:25 "HIVE: Vehicle Spawn limit reached!"
- 15:55:25 "HIVE: Spawning # of Debris: 500"
- 15:55:25 "HIVE: Spawning # of Ammo Boxes: 3"
- 15:55:25 "HIVE: Spawning # of Veins: 50"
- 15:55:25 "Total Number of spawn locations 5"
- 15:55:25 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI."
- 15:55:25 "[DZAI] Reading DZAI configuration file."
- 15:55:25 "[DZAI] DZAI configuration file loaded."
- 15:55:25 "[DZAI] Compiling DZAI functions."
- 15:55:26 "[DZAI] DZAI functions compiled."
- 15:55:26 "[DZAI] Epoch classnames loaded."
- 15:55:26 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
- 15:55:26 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: false. Land: false."
- 15:55:26 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
- 15:55:26 "[DZAI] DZAI loading completed in 1.097 seconds."
- 15:55:50 "DEBUG: Too many at [5957.16,2076.34]"
- 15:55:58 "DEBUG: Too many at [2906.47,4385.1]"
- 15:56:13 "DEBUG VEIN: on road [8295.39,8291.81]"
- 15:56:14 "DEBUG VEIN: Too many objects at [3079,6899.66]"
- 15:56:14 "CRASHSPAWNER: 100% chance to start a crashing C-130J with loot table 'MilitarySpecial'"
- 15:56:14 "CRASHSPAWNER: C-130J started flying from [3500,2] to [11872.1,8890.17] NOW!(TIME:0||LT:MilitarySpecial)"
- 15:56:14 "CRASHSPAWNER: 100% chance to start a crashing AN2 Cargo Plane with loot table 'MilitarySpecial'"
- 15:56:14 "CRASHSPAWNER: AN2 Cargo Plane started flying from [16240,5000] to [1968.54,7817.81] NOW!(TIME:0||LT:MilitarySpecial)"
- 15:56:14 "PLANE: Starting spawn logic for animated AN2 Carepackage drops - written by Grafzahl, modded by fofinho [CD:1]"
- 15:56:14 "PLANE: 75% chance to start a AN2 Cargo Plane Carepackagedrop at 3872 with 3 drop points"
- 15:56:14 "EPOCH EVENTS INIT"
- 15:56:15 Error in expression <rivate ["_logicCenter"];
- _logicCenter = createCenter sideLogic;
- DZAI_logicGroup >
- 15:56:15 Error position: <createCenter sideLogic;
- DZAI_logicGroup >
- 15:56:15 Error createcenter: Type String, expected Side
- 15:56:15 File z\addons\dayz_server\DZAI\scripts\DZAI_startup.sqf, line 60
- 15:56:15 "WAI: Custom Config File Loaded"
- 15:56:15 "WAI: AI Config File Loaded"
- 15:56:15 "WAI: AI Monitor Started"
- 15:56:15 "WAI: Initialising missions"
- 15:56:15 "[DZAI] Verified 194 unique classnames in 0.201004 seconds."
- 15:57:00 "infiSTAR.de PlayerConnected: ["76561198003910945","Reeceb"]"
- 15:57:00 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 15:57:00 "Chernarus spawn areas loaded."
- 15:57:00 "** scp_spwn_fr initialized"
- 15:57:00 "** scp_spwn_fr initialized"
- 15:57:00 "** scp_spwn_fr initialized"
- 15:57:00 "** scp_spwn_fr initialized"
- 15:57:00 "** scp_spwn_fr initialized"
- 15:57:00 "Chernarus static spawn configuration loaded."
- 15:57:12 "TIME SYNC: Local Time set to [2013,8,3,10,57]"
- 15:58:00 [DZMS]: Starting DayZ Mission System.
- 15:58:00 [DZMS]: DZAI Found! Using DZAI's Relations!
- 15:58:00 [DZMS]: WickedAI Found! Using WickedAI's Relations!
- 15:58:00 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
- 15:58:00 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
- 15:58:00 [DZMS]: Currently Running Version: RC1.1
- 15:58:00 [DZMS]: Outdated Configuration Detected! Please Update DZMS!
- 15:58:00 [DZMSHotSpots]: Starting DayZ Mission System.
- 15:58:00 [DZMSHotSpots]: DZAI Found! Using DZAI's Relations!
- 15:58:00 [DZMSHotSpots]: WickedAI Found! Using WickedAI's Relations!
- 15:58:00 [DZMSHotSpots]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
- 15:58:00 [DZMSHotSpots]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
- 15:58:00 [DZMS]: Old Versions are not supported by the Mod Author!
- 15:58:00 [DZMS]: Mission and Extended Configuration Loaded!
- 15:58:00 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
- 15:58:00 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 15:58:00 [DZMS]: Loading ExecVM Functions.
- 15:58:00 [DZMS]: Loading Compiled Functions.
- 15:58:00 [DZMS]: Loading All Other Functions.
- 15:58:00 [DZMS]: Mission Functions Script Loaded!
- 15:58:00 [DZMSHotSpots]: Currently Running Version: 1.1FIN
- 15:58:00 [DZMSHotSpots]: Mission and Extended Configuration Loaded!
- 15:58:00 [DZMSHotSpots]: chernarus Detected. Map Specific Settings Adjusted!
- 15:58:00 [DZMSHotSpots]: DayZ Epoch Detected! Some Scripts Adjusted!
- 15:58:00 [DZMSHotSpots]: Loading ExecVM Functions.
- 15:58:00 [DZMSHotSpots]: Loading Compiled Functions.
- 15:58:00 [DZMS]: Mission Marker Loop for JIPs Starting!
- 15:58:00 [DZMS]: Minor Mission Clock Starting!
- 15:58:00 [DZMS]: Major Mission Clock Starting!
- 15:58:00 [DZMSHotSpots]: Loading All Other Functions.
- 15:58:00 [DZMSHotSpots]: Mission Functions Script Loaded!
- 15:58:00 [DZMSHotSpots]: Major Mission Clock Starting!
- 15:58:00 [DZMSHotSpots]: Minor Mission Clock Starting!
- 15:59:02 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-K:1 (Reeceb) REMOTE,"76561198003910945"]"
- 15:59:02 "infiSTAR.de ******ADMIN-LOGIN******: Reeceb(76561198003910945)"
- 15:59:02 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-K:1 (Reeceb) REMOTE,"76561198003910945"]"
- 15:59:02 "** scp_updateclient initializing"
- 15:59:02 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true"
- 15:59:02 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true"
- 15:59:02 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true"
- 15:59:02 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true"
- 15:59:02 "** scp_publishunit B 1-1-H:1,true,false,0,false,false,true"
- 15:59:02 "** scp_updateclient initialized"
- 16:00:01 "RUNNING EVENT: crash_spawner on [2015,3,16,11,0]"
- 16:00:20 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 16:01:13 "CRASHSPAWNER: C-130J just exploded at [11717.4,8975.4,4.46051]!"
- 16:01:13 "CRASHSPAWNER: Loot spawn at '[11719.3,8982.25,0]' with loot table 'MilitarySpecial'"
- 16:01:14 "CRASHSPAWNER: Loot spawn at '[11724.9,8977.13,0]' with loot table 'MilitarySpecial'"
- 16:01:14 "CRASHSPAWNER: Loot spawn at '[11709.6,8970.05,0]' with loot table 'MilitarySpecial'"
- 16:01:14 "CRASHSPAWNER: Loot spawn at '[11704.8,8974.96,0]' with loot table 'MilitarySpecial'"
- 16:01:14 "CRASHSPAWNER: Loot spawn at '[11712,8986.48,0]' with loot table 'MilitarySpecial'"
- 16:01:14 "CRASHSPAWNER: Loot spawn at '[11703.3,8983.04,0]' with loot table 'MilitarySpecial'"
- 16:01:14 "CRASHSPAWNER: Loot spawn at '[11727.4,8992.51,0]' with loot table 'MilitarySpecial'"
- 16:01:14 "CRASHSPAWNER: Crash completed! Wreck at: [11717.4,8975.4,0] - Runtime: 253 Seconds || Distance from calculated POC: 177 meters"
- 16:01:16 "DZAI Monitor :: Server Uptime: [0d 0h 7m 32s]. Active AI Groups: 0."
- 16:01:16 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
- 16:01:16 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 0. Land Patrols: 0. Sea Patrols: 0."
- 16:01:45 "CRASHSPAWNER: AN2 Cargo Plane just exploded at [2247.87,7962.55,0.0531921]!"
- 16:01:45 Cannot create non-ai vehicle AN2Wreck,
- 16:01:45 "CRASHSPAWNER: Loot spawn at '[2258.48,7957.27,0]' with loot table 'MilitarySpecial'"
- 16:01:45 "CRASHSPAWNER: Loot spawn at '[2251.84,7956.74,0]' with loot table 'MilitarySpecial'"
- 16:01:45 "CRASHSPAWNER: Loot spawn at '[2249.78,7958.36,0]' with loot table 'MilitarySpecial'"
- 16:01:45 "CRASHSPAWNER: Loot spawn at '[2253.49,7963.09,0]' with loot table 'MilitarySpecial'"
- 16:01:45 "CRASHSPAWNER: Loot spawn at '[2248.78,7969.94,0]' with loot table 'MilitarySpecial'"
- 16:01:45 "CRASHSPAWNER: Loot spawn at '[2244.42,7959.79,0]' with loot table 'MilitarySpecial'"
- 16:01:45 "CRASHSPAWNER: Crash completed! Wreck at: [2247.87,7962.55,0] - Runtime: 284 Seconds || Distance from calculated POC: 1e+010 meters"
- 16:02:09 [DZMSHotSpots]: Running Minor Mission RBVehicleArmed.
- 16:02:09 [DZMSHotSpots]: Minor Mission RBVehicleArmed started at [10579.9,7925.3,0]
- 16:02:09 [DZMSHotSpots]: (DZMSHotSpotsUnitsMinor) 4 AI Spawned, 4 units in mission.
- 16:02:14 [DZMSHotSpots]: (DZMSHotSpotsUnitsMinor) Waiting for 4/4 Units or Less to be Alive and a Player to be Near the Objective.
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