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- Survivalist
- Prerequisites: Traveler
- Bind 2 AP - Standard Action
- Target: Self
- Effect: When you bind this Feature, choose a Terrain you have Mastered. While this Feature is Bound, you gain Naturewalk in the chosen Terrain and you gain its Terrain Bonus:
- - Grassland: You gain a +2 Bonus to Overland Speed
- - Cave or Desert: You do not lose Hit Points from Sandstorms
- - Forest or Urban: You gain the Stealth Capability
- - Ocean or Wetland: You gain a +2 bonus to Swim Speed
- - Mountain or Tundra: You do not lose hit Points from Hail
- Item Training
- Prerequisites: Survivalist
- Static
- Effect: Whenever you use an item or a piece of equipment which calls for a Skill Check or has an effect or prerequisite based on a Skill Rank, you may substitute Survival for the used Skill. This does not affect prerequisites for Books. When wielding a Weapon, you may use Survival instead of Combat to determine the Damage Base of your Struggle Attacks and to qualify for a Weapon’s Moves.
- Trapper
- > Same but I don't wanna fucking write it out jesus fuck this feat is yuge
- Natural Fighter
- [+HP]
- Prerequisites: Survivalist, Expert Survival
- 1 AP – Special
- Effect: You and your Pokémon become adept at using the environment to your advantage in battle. You or your Pokémon may activate Natural Fighter as a Standard Action to use the Move below corresponding to the current terrain. You and your Pokémon must still follow all Frequency limitations for the Move.
- - Grassland: Cotton Spore - Forest: Grass Whistle
- - Wetlands: Toxic Spikes - Ocean: Soak
- - Tundra: Haze - Mountain: Spikes
- - Cave: Stealth Rock - Urban: Quash
- - Desert: Sand Attack
- Wilderness Guide
- [Orders]
- Prerequisites: Survivalist, Expert Survival
- At-Will - Standard Action
- Target: All allies within 10 meters
- Effect: Wilderness Guide may only be used while Survivalist is Bound. All targets gain the Terrain Bonus you are currently receiving from Survivalist for 1 full round.
- Backpacker
- [+Speed]
- Prerequisites: Item Training, Master Survival
- 2 AP – Swift Action
- Effect: Use or Equip an Item or piece of Equipment which would normally require a Standard Action to use or equip. You may not make an Attack with a Weapon this way - using other Items or Equipment that requires “Attacks” (such as Cap Cannons or Poké Balls) is acceptable.
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