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Oct 25th, 2012
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  1. # Minimum number of players to start a game
  2. start-player-count: 1
  3. #Command used to join, DO NOT include the /
  4. join-commands: [join, zs-join]
  5. #Command used to leave, DO NOT include the /
  6. leave-commands: [leave, zs-leave]
  7. # Automation Enabled?
  8. automated: false
  9. #Time before new game when automated, in SECONDS!
  10. auto-cooldown: 120
  11. #Automation Join Message - for automated servers only!
  12. auto-join-message: Welcome to the server! We are running automated ZombieSurvival games!
  13. # Used for automated servers so that players cannot break blocks while in waiting area
  14. auto-anti-grief: true
  15. #Items at join?
  16. items-at-join: true
  17. #Only works if using an economy plugin, percent to deduct from player when they die. 0.00-1.00
  18. death-loss-percent: 0.65
  19. #Seconds between waves
  20. wave-wait: 15
  21. #How often do zombies drop items? 0-never 1/n chance (so if set to 2 chance is 50%)
  22. drop-chance: 4
  23. #Difficulty Multiplier, (0 is off)
  24. health-multi: 1.25
  25. #Damage Multiplier, between (0 is off)
  26. damage-multi: 0.25
  27. #Infectious Material (water and cobweb)
  28. infect-mat: true
  29. #Allow Spectate (Can playrs fly around and such after death??)
  30. allow-spectate: false
  31. #Perpetual Night (Forces time back to midnight every second)
  32. perp-night: true
  33. #Runner Chance 0- disabled 1/n chance (so if set to 2 chance is 50%)
  34. runner-chance: 12
  35. #Bite Effects Chance 0 disabled, 1/n chance (so if set to 2 chance is 50%)
  36. effect-chance: 15
  37. #Empty Account on /leave and when game is over (USED ONLY FOR VAULT)
  38. empty-account: true
  39. #Force players to world spawn on server join (useful for automated servers)
  40. force-spawn: true
  41. #How fast normal zombies seek players 0.23 is NORMAL SPEED
  42. seek-speed: 0.25
  43. #How fast Runner (FAST) zombies seek players (0.40 is default)
  44. fast-seek-speed: 0.45
  45. #Bite effect length in seconds (how long the potion effect is active)
  46. bite-effect-length: 15
  47. #How many blocks from the sign to search for door (in a RADIUS)
  48. buy-door-find-radius: 6
  49. #If they die by non-human do they respawn?
  50. death-non-human-respawn: true
  51. #Things like Lava, Fire, Sun, etc. hurt zombies?
  52. all-hurt: true
  53. #Leave timer to rejoin? In seconds!
  54. leave-timer: 20
  55. #Seperate Inventories between games/real world
  56. inventory-save: false
  57. #force inventory clear on global join
  58. inventory-clear-join: false
  59. #Force points if using economy system
  60. force-points: false
  61. #For those people looking to have special abilities for some folk
  62. use-donator-perks: false
  63. #heal players after each round
  64. heal-player-new-wave: true
  65. #Skelly wave chance 1/n chance 0-disable
  66. skelly-wave-chance: 5
  67. #wolves should spawn on every 10th wave?
  68. wolves-every-10th-wave: true
  69. #Allow update checking?
  70. new-version-checking: false
  71. #Items they shall get when joining a game 0-nothing
  72. join-items:
  73. - 268
  74. - 297
  75. #What armor should they get at join if items-at-join true? 0-nothing
  76. armor-items:
  77. - 0
  78. #What items can Zombies drop? Only 1 item drops at random 0-nothing
  79. drop-items:
  80. - 367
  81. - 375
  82. - 262
  83. # List of blocks to be allowed broken during game (Block ID) 0-nothing
  84. allowbreak:
  85. - 0
  86. # List of blocks to be allowed placed during game (Block ID) 0-nothing
  87. allowplace:
  88. - 0
  89. #List of items to put into the mystery box upon purchase. 0-nothing
  90. mysterybox-items:
  91. - 0
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