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ReinAurre

Test 5 - Server - Rein-Dakkan-Creodor

Jul 23rd, 2015
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  1. 0.000 2015-07-23 16:12:30; Factorio 0.12.0 (Build 103, linux64)
  2. 0.000 Operating system: Linux
  3. 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
  4. 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
  5. 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
  6. 0.013 Running in headless mode
  7. 0.016 Loading mod core 0.0.0 (data.lua)
  8. 0.019 Loading mod base 0.12.0 (data.lua)
  9. 0.535 Factorio initialised
  10. 0.536 Info Router.cpp:405: Router peerID(0) shutting down.
  11. 0.536 Info Router.cpp:432: Router state -> Disconnected
  12. 0.536 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  13. 0.536 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  14. 0.536 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
  15. 0.545 Info Scenario.cpp:160: Map version 0.12.0-36
  16. 0.596 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
  17. 0.596 Info Router.cpp:432: Router state -> Connected
  18. 0.597 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  19. 0.597 Hosting game at port 34197, peerID 0, session magic 1555
  20. 0.597 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(6877) changing state from(CreatingGame) to(InGame)
  21. 0.597 Info NetworkInputHandler.cpp:40: mapTick(6877) networkTick(0) initialized NetworkInputHandler local peer(0).
  22. 0.714 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  23. 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(6877) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  24. 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(6877) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  25. 10.330 Connection request from 100.36.xxx.xxx:34197
  26. 10.330 Info Router.cpp:497: NetworkTick(583) replying to connectionRequest for address(100.36.xxx.xxx:34197).
  27. 10.430 Info Router.cpp:648: networkTick(589) adding peer(1) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
  28. 10.430 Info Router.cpp:520: networkTick(589) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(3532) newPeerID(1)
  29. 10.430 Info Synchronizer.cpp:491: networkTick(589) adding peer(1) success(true).
  30. 10.980 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  31. 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  32. 10.980 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  33. 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  34. 10.980 Info NetworkInputHandler.cpp:482: expectedMapTick(6903) adding peer(1).
  35. 10.980 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  36. 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  37. 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  38. 11.330 Info MultiplayerManager.cpp:989: networkTick(608) mapTick(6904) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  39. 11.330 Info MultiplayerManager.cpp:848: networkTick(608) mapTick(6904) changing state from(InGame) to(InGameAligning)
  40. 11.330 Info MultiplayerManager.cpp:1582: networkTick(608) mapTick(6904) starting mapAlign
  41. 11.430 Info MultiplayerManager.cpp:989: networkTick(614) mapTick(6904) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  42. 11.430 Info MultiplayerManager.cpp:1516: networkTick(614) mapTick(6904) sending mapAlignAction
  43. 11.530 Info MultiplayerManager.cpp:1204: networkTick(620) mapTick(6904) received MapAlignAction from peer(0), mapAlignTick(6905) appliedTickClosuresCount(0)
  44. 11.530 Info MultiplayerManager.cpp:1598: networkTick(621) mapTick(6904) mapAlign finished targetTick(6905) updating map and running the tasks ...
  45. 11.530 Info MultiplayerManager.cpp:1470: networkTick(621) mapTick(6904) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6905))
  46. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  47. )
  48. 11.530 Info MultiplayerManager.cpp:1619: maptick(6905) crc before applying all ticks: -1817932314
  49. 11.530 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6905) lastTickApplied(6896) referenceMapTick(6905) networkTick(621)
  50. 11.530 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6900) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  51. 11.530 Info MultiplayerManager.cpp:1630: maptick(6905) crc after applying all ticks: -1817932314
  52. 11.530 Info MultiplayerManager.cpp:848: networkTick(621) mapTick(6905) changing state from(InGameAligning) to(InGameAligned)
  53. 11.530 Info MultiplayerManager.cpp:848: networkTick(621) mapTick(6905) changing state from(InGameAligned) to(InGameSavingMap)
  54. 11.580 Info MultiplayerManager.cpp:848: networkTick(624) mapTick(6905) changing state from(InGameSavingMap) to(InGameSendingMap)
  55. 11.581 Info MultiplayerManager.cpp:1089: MapTick(6905) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(245566) crc(-825550114)
  56. 11.646 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(6905) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  57. 11.646 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(6905) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  58. 11.696 Info MultiplayerManager.cpp:989: networkTick(630) mapTick(6905) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  59. 11.813 Info MultiplayerManager.cpp:989: networkTick(636) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  60. 15.030 Info MultiplayerManager.cpp:989: networkTick(822) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  61. 15.030 Canceling serving for peer 1
  62. 15.030 Info MultiplayerManager.cpp:848: networkTick(822) mapTick(6905) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  63. 15.080 Info MultiplayerManager.cpp:989: networkTick(825) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  64. 15.130 Info MultiplayerManager.cpp:989: networkTick(828) mapTick(6905) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  65. 15.130 Info MultiplayerManager.cpp:1160: networkTick(828) mapTick(6905) stopping mapAlign
  66. 15.130 Info MultiplayerManager.cpp:848: networkTick(828) mapTick(6905) changing state from(InGameWaitingForOthers) to(InGame)
  67. 15.130 Info MultiplayerManager.cpp:1470: networkTick(828) mapTick(6905) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  68. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  69. )
  70. 15.230 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  71. 15.230 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  72. 15.263 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
  73. 15.263 Info GameActionHandler.cpp:1913: MapTick(6914) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  74. 24.829 Connection request from 69.249.xxx.xxx:34197
  75. 24.829 Info Router.cpp:497: NetworkTick(1406) replying to connectionRequest for address(69.249.xxx.xxx:34197).
  76. 24.929 Info Router.cpp:648: networkTick(1412) adding peer(2) address(69.249.xxx.xxx:34197) sending connectionAccept(true)
  77. 24.929 Info Router.cpp:520: networkTick(1412) sending connectionAccept to address(69.249.xxx.xxx:34197) connectionRequestID(38546) newPeerID(2)
  78. 24.929 Info Synchronizer.cpp:491: networkTick(1412) adding peer(2) success(true).
  79. 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  80. 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  81. 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  82. 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  83. 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  84. 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  85. 25.513 Info NetworkInputHandler.cpp:482: expectedMapTick(7423) adding peer(2).
  86. 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  87. 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  88. 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  89. 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  90. 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  91. 25.879 Info MultiplayerManager.cpp:989: networkTick(1431) mapTick(7424) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  92. 25.879 Info MultiplayerManager.cpp:848: networkTick(1431) mapTick(7424) changing state from(InGame) to(InGameAligning)
  93. 25.879 Info MultiplayerManager.cpp:1582: networkTick(1431) mapTick(7424) starting mapAlign
  94. 25.996 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7424) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  95. 25.996 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7424) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  96. 25.996 Info MultiplayerManager.cpp:1516: networkTick(1437) mapTick(7424) sending mapAlignAction
  97. 26.096 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7424) received MapAlignAction from peer(0), mapAlignTick(7425) appliedTickClosuresCount(0)
  98. 26.096 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7424) received MapAlignAction from peer(1), mapAlignTick(7427) appliedTickClosuresCount(17)
  99. 26.096 Info MultiplayerManager.cpp:1598: networkTick(1444) mapTick(7424) mapAlign finished targetTick(7427) updating map and running the tasks ...
  100. 26.096 Info MultiplayerManager.cpp:1470: networkTick(1444) mapTick(7424) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(7425))
  101. ((peerID(1) state(InGameAligning) mapAlignTick(7427))
  102. ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
  103. )
  104. 26.096 Info MultiplayerManager.cpp:1619: maptick(7427) crc before applying all ticks: 249107995
  105. 26.096 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(7427) lastTickApplied(7418) referenceMapTick(7427) networkTick(1444)
  106. 26.096 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(7421) inputActions((ChangeWalkingState) ) ) for peer(1)
  107. 26.097 Info MultiplayerManager.cpp:1630: maptick(7427) crc after applying all ticks: 353820719
  108. 26.097 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligning) to(InGameAligned)
  109. 26.097 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligned) to(InGameSavingMap)
  110. 26.146 Info MultiplayerManager.cpp:848: networkTick(1447) mapTick(7427) changing state from(InGameSavingMap) to(InGameSendingMap)
  111. 26.147 Info MultiplayerManager.cpp:1089: MapTick(7427) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(2) size(252359) crc(-929931123)
  112. 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  113. 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  114. 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  115. 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
  116. 26.246 Info MultiplayerManager.cpp:989: networkTick(1452) mapTick(7427) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
  117. 26.263 Info MultiplayerManager.cpp:989: networkTick(1453) mapTick(7427) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  118. 26.363 Info MultiplayerManager.cpp:989: networkTick(1458) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  119. 27.862 Info MultiplayerManager.cpp:989: networkTick(1548) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  120. 27.863 Canceling serving for peer 2
  121. 27.863 Info MultiplayerManager.cpp:848: networkTick(1548) mapTick(7427) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  122. 27.962 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  123. 27.962 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  124. 28.096 Info MultiplayerManager.cpp:989: networkTick(1562) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  125. 28.096 Info MultiplayerManager.cpp:1160: networkTick(1562) mapTick(7427) stopping mapAlign
  126. 28.096 Info MultiplayerManager.cpp:848: networkTick(1562) mapTick(7427) changing state from(InGameWaitingForOthers) to(InGame)
  127. 28.096 Info MultiplayerManager.cpp:1470: networkTick(1562) mapTick(7427) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  128. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  129. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  130. )
  131. 28.196 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  132. 28.196 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  133. 28.196 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  134. 28.229 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(2)
  135. 28.229 Info GameActionHandler.cpp:1913: MapTick(7436) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect)
  136. 47.712 Connection request from 64.92.xxx.xxx:34197
  137. 47.712 Info Router.cpp:497: NetworkTick(2732) replying to connectionRequest for address(64.92.xxx.xxx:34197).
  138. 47.812 Info Router.cpp:648: networkTick(2738) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
  139. 47.812 Info Router.cpp:520: networkTick(2738) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(46060) newPeerID(3)
  140. 47.812 Info Synchronizer.cpp:491: networkTick(2738) adding peer(3) success(true).
  141. 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(100/600).
  142. 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(100/600).
  143. 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(100/600).
  144. 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(100/600).
  145. 61.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(200/600).
  146. 61.195 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(200/600).
  147. 61.195 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(200/600).
  148. 61.195 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(200/600).
  149. 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(300/600).
  150. 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(300/600).
  151. 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(300/600).
  152. 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(300/600).
  153. 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(400/600).
  154. 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(400/600).
  155. 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(400/600).
  156. 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(400/600).
  157. 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(500/600).
  158. 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(500/600).
  159. 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(500/600).
  160. 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(500/600).
  161. 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(600/600).
  162. 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(600/600).
  163. 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(600/600).
  164. 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(600/600).
  165. 67.878 Info Synchronizer.cpp:585: NetworkTick(2744) peer(3) peerHeartbeatsEmpty(false) is not responding, dropping.
  166. 67.894 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  167. 67.894 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8530) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  168. 67.894 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  169. 67.894 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8530) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  170. 67.894 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  171. 67.894 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8530) received stateChanged peerID(2) oldState(InGame) newState(InGame)
  172. 67.911 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
  173. 67.911 Info MultiplayerManager.cpp:935: networkTick(2745) mapTick(8530) removing peer(3) dropout(true)
  174. 67.911 Info Synchronizer.cpp:507: networkTick(2745) removing peer(3) success(false).
  175. 67.911 Info MultiplayerManager.cpp:848: networkTick(2745) mapTick(8530) changing state from(InGame) to(InGameAligning)
  176. 67.911 Info MultiplayerManager.cpp:1582: networkTick(2745) mapTick(8530) starting mapAlign
  177. 67.911 Info MultiplayerManager.cpp:1496: networkTick(2745) mapTick(8530) adding mapAlignTask(RemovePlayerAlignTask)
  178. 67.911 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
  179. 67.911 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  180. 67.994 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
  181. 67.994 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  182. 68.011 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  183. 68.011 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  184. 68.011 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  185. 68.011 Info MultiplayerManager.cpp:1516: networkTick(2751) mapTick(8530) sending mapAlignAction
  186. 68.111 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(0), mapAlignTick(8531) appliedTickClosuresCount(0)
  187. 68.111 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(1), mapAlignTick(8533) appliedTickClosuresCount(20)
  188. 68.111 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(2), mapAlignTick(8531) appliedTickClosuresCount(27)
  189. 68.111 Info MultiplayerManager.cpp:1598: networkTick(2758) mapTick(8530) mapAlign finished targetTick(8533) updating map and running the tasks ...
  190. 68.111 Info MultiplayerManager.cpp:1470: networkTick(2758) mapTick(8530) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8531))
  191. ((peerID(1) state(InGameAligning) mapAlignTick(8533))
  192. ((peerID(2) state(InGameAligning) mapAlignTick(8531))
  193. )
  194. 68.112 Info MultiplayerManager.cpp:1619: maptick(8533) crc before applying all ticks: -504177630
  195. 68.112 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8533) lastTickApplied(8524) referenceMapTick(8533) networkTick(2758)
  196. 68.112 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8526) inputActions((SelectedEntityChanged) (StopMining) ) ) for peer(2)
  197. 68.112 Info MultiplayerManager.cpp:1630: maptick(8533) crc after applying all ticks: -1028169414
  198. 68.112 Info MultiplayerManager.cpp:848: networkTick(2758) mapTick(8533) changing state from(InGameAligning) to(InGameAligned)
  199. 68.227 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  200. 68.228 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  201. 68.228 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  202. 68.228 Info MultiplayerManager.cpp:848: networkTick(2764) mapTick(8533) changing state from(InGameAligned) to(InGameWaitingForOthers)
  203. 68.327 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  204. 68.328 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  205. 68.328 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  206. 68.328 Info MultiplayerManager.cpp:1160: networkTick(2770) mapTick(8533) stopping mapAlign
  207. 68.328 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  208. 68.328 Info MultiplayerManager.cpp:1679: networkTick(2770) mapTick(8533) finishing removing peer(3) hasPeer(false)
  209. 68.328 Info NetworkInputHandler.cpp:506: expectedMapTick(8533) removing peer(3) success(false).
  210. 68.328 Info Synchronizer.cpp:507: networkTick(2770) removing peer(3) success(false).
  211. 68.328 Info MultiplayerManager.cpp:848: networkTick(2770) mapTick(8533) changing state from(InGameWaitingForOthers) to(InGame)
  212. 68.328 Info MultiplayerManager.cpp:1470: networkTick(2770) mapTick(8533) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  213. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  214. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  215. )
  216. 68.427 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  217. 68.428 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  218. 68.428 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  219. 71.344 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
  220. 71.344 Info MultiplayerManager.cpp:935: networkTick(2951) mapTick(8702) removing peer(2) dropout(false)
  221. 71.344 Info MultiplayerManager.cpp:848: networkTick(2951) mapTick(8702) changing state from(InGame) to(InGameAligning)
  222. 71.344 Info MultiplayerManager.cpp:1582: networkTick(2951) mapTick(8702) starting mapAlign
  223. 71.344 Info MultiplayerManager.cpp:1496: networkTick(2951) mapTick(8702) adding mapAlignTask(RemovePlayerAlignTask)
  224. 71.444 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8702) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  225. 71.444 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8702) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  226. 71.444 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8702) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  227. 71.444 Info MultiplayerManager.cpp:1516: networkTick(2957) mapTick(8702) sending mapAlignAction
  228. 71.544 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8702) received MapAlignAction from peer(0), mapAlignTick(8703) appliedTickClosuresCount(0)
  229. 71.544 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8702) received MapAlignAction from peer(1), mapAlignTick(8704) appliedTickClosuresCount(21)
  230. 71.544 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8702) received MapAlignAction from peer(2), mapAlignTick(8702) appliedTickClosuresCount(28)
  231. 71.544 Info MultiplayerManager.cpp:1598: networkTick(2964) mapTick(8702) mapAlign finished targetTick(8704) updating map and running the tasks ...
  232. 71.544 Info MultiplayerManager.cpp:1470: networkTick(2964) mapTick(8702) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8703))
  233. ((peerID(1) state(InGameAligning) mapAlignTick(8704))
  234. ((peerID(2) state(InGameAligning) mapAlignTick(8702))
  235. )
  236. 71.545 Info MultiplayerManager.cpp:1619: maptick(8704) crc before applying all ticks: 540155647
  237. 71.545 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8704) lastTickApplied(8695) referenceMapTick(8704) networkTick(2964)
  238. 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8696) inputActions((PlayerLeaveGame) ) ) for peer(2)
  239. 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  240. 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(1)
  241. 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(2)
  242. 71.545 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
  243. 71.545 Info GameActionHandler.cpp:1927: MapTick(8704) processed PlayerLeaveGame peerID(2) playerIndex(0)
  244. 71.545 Info MultiplayerManager.cpp:1630: maptick(8704) crc after applying all ticks: 256307459
  245. 71.545 Info MultiplayerManager.cpp:848: networkTick(2964) mapTick(8704) changing state from(InGameAligning) to(InGameAligned)
  246. 71.661 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  247. 71.661 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  248. 71.661 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  249. 71.661 Info NetworkInputHandler.cpp:482: expectedMapTick(8704) adding peer(2).
  250. 71.661 Info MultiplayerManager.cpp:848: networkTick(2970) mapTick(8704) changing state from(InGameAligned) to(InGameWaitingForOthers)
  251. 71.761 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  252. 71.761 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  253. 71.761 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  254. 71.761 Info MultiplayerManager.cpp:1160: networkTick(2976) mapTick(8704) stopping mapAlign
  255. 71.761 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  256. 71.761 Info MultiplayerManager.cpp:1679: networkTick(2976) mapTick(8704) finishing removing peer(2) hasPeer(true)
  257. 71.761 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
  258. 71.761 Info Synchronizer.cpp:507: networkTick(2976) removing peer(2) success(true).
  259. 71.761 Info MultiplayerManager.cpp:848: networkTick(2976) mapTick(8704) changing state from(InGameWaitingForOthers) to(InGame)
  260. 71.761 Info MultiplayerManager.cpp:1470: networkTick(2976) mapTick(8704) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  261. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  262. )
  263. 71.861 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  264. 71.861 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  265. 74.727 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  266. 74.727 Info MultiplayerManager.cpp:935: networkTick(3154) mapTick(8874) removing peer(1) dropout(false)
  267. 74.727 Info MultiplayerManager.cpp:848: networkTick(3154) mapTick(8874) changing state from(InGame) to(InGameAligning)
  268. 74.727 Info MultiplayerManager.cpp:1582: networkTick(3154) mapTick(8874) starting mapAlign
  269. 74.727 Info MultiplayerManager.cpp:1496: networkTick(3154) mapTick(8874) adding mapAlignTask(RemovePlayerAlignTask)
  270. 74.827 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8874) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  271. 74.827 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8874) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  272. 74.827 Info MultiplayerManager.cpp:1516: networkTick(3160) mapTick(8874) sending mapAlignAction
  273. 74.927 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8874) received MapAlignAction from peer(0), mapAlignTick(8875) appliedTickClosuresCount(0)
  274. 74.927 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8874) received MapAlignAction from peer(1), mapAlignTick(8873) appliedTickClosuresCount(19)
  275. 74.927 Info MultiplayerManager.cpp:1598: networkTick(3167) mapTick(8874) mapAlign finished targetTick(8875) updating map and running the tasks ...
  276. 74.927 Info MultiplayerManager.cpp:1470: networkTick(3167) mapTick(8874) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8875))
  277. ((peerID(1) state(InGameAligning) mapAlignTick(8873))
  278. )
  279. 74.928 Info NetworkInputHandler.cpp:506: expectedMapTick(8875) removing peer(1) success(true).
  280. 74.928 Info GameActionHandler.cpp:1927: MapTick(8875) processed PlayerLeaveGame peerID(1) playerIndex(1)
  281. 74.928 Info MultiplayerManager.cpp:1619: maptick(8875) crc before applying all ticks: 1279828613
  282. 74.928 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8875) lastTickApplied(8866) referenceMapTick(8875) networkTick(3167)
  283. 74.928 Info MultiplayerManager.cpp:1630: maptick(8875) crc after applying all ticks: 1279828613
  284. 74.928 Info MultiplayerManager.cpp:848: networkTick(3167) mapTick(8875) changing state from(InGameAligning) to(InGameAligned)
  285. 75.044 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  286. 75.044 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  287. 75.044 Info NetworkInputHandler.cpp:482: expectedMapTick(8875) adding peer(1).
  288. 75.044 Info MultiplayerManager.cpp:848: networkTick(3173) mapTick(8875) changing state from(InGameAligned) to(InGameWaitingForOthers)
  289. 75.144 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  290. 75.144 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  291. 75.144 Info MultiplayerManager.cpp:1160: networkTick(3179) mapTick(8875) stopping mapAlign
  292. 75.144 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  293. 75.144 Info MultiplayerManager.cpp:1679: networkTick(3179) mapTick(8875) finishing removing peer(1) hasPeer(true)
  294. 75.144 Info NetworkInputHandler.cpp:506: expectedMapTick(8875) removing peer(1) success(true).
  295. 75.144 Info Synchronizer.cpp:507: networkTick(3179) removing peer(1) success(true).
  296. 75.144 Info MultiplayerManager.cpp:848: networkTick(3179) mapTick(8875) changing state from(InGameWaitingForOthers) to(InGame)
  297. 75.144 Info MultiplayerManager.cpp:1470: networkTick(3179) mapTick(8875) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  298. )
  299. 75.244 Info MultiplayerManager.cpp:989: networkTick(3185) mapTick(8875) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  300. 88.503 Received SIGINT, shutting down
  301. 88.551 Warning NetworkInputHandler.cpp:714: mapTick(8875) networkTick(3981) disconnecting from player but already disconnected.
  302. 88.559 Info MultiplayerManager.cpp:127: NetworkTick(3981) disconnecting multiplayer connection.
  303. 88.559 Info NetworkInputHandler.cpp:59: expectedMapTick(8875) sending PlayerLeaveGame
  304. 88.561 Info MultiplayerManager.cpp:154: NetworkTick(3981) quitting multiplayer connection.
  305. 88.561 Info MultiplayerManager.cpp:848: networkTick(3981) mapTick(-1) changing state from(InGame) to(Disconnected)
  306. 88.570 Info Router.cpp:405: Router peerID(0) shutting down.
  307. 88.571 Info PosixUDPSocket.cpp:91: Socket closed
  308. 88.571 Info Router.cpp:432: Router state -> Disconnected
  309. 88.571 Goodbye
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