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- 0.000 2015-07-23 16:12:30; Factorio 0.12.0 (Build 103, linux64)
- 0.000 Operating system: Linux
- 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
- 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
- 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
- 0.013 Running in headless mode
- 0.016 Loading mod core 0.0.0 (data.lua)
- 0.019 Loading mod base 0.12.0 (data.lua)
- 0.535 Factorio initialised
- 0.536 Info Router.cpp:405: Router peerID(0) shutting down.
- 0.536 Info Router.cpp:432: Router state -> Disconnected
- 0.536 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.536 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.536 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
- 0.545 Info Scenario.cpp:160: Map version 0.12.0-36
- 0.596 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.596 Info Router.cpp:432: Router state -> Connected
- 0.597 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.597 Hosting game at port 34197, peerID 0, session magic 1555
- 0.597 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(6877) changing state from(CreatingGame) to(InGame)
- 0.597 Info NetworkInputHandler.cpp:40: mapTick(6877) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.714 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(6877) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(6877) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 10.330 Connection request from 100.36.xxx.xxx:34197
- 10.330 Info Router.cpp:497: NetworkTick(583) replying to connectionRequest for address(100.36.xxx.xxx:34197).
- 10.430 Info Router.cpp:648: networkTick(589) adding peer(1) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
- 10.430 Info Router.cpp:520: networkTick(589) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(3532) newPeerID(1)
- 10.430 Info Synchronizer.cpp:491: networkTick(589) adding peer(1) success(true).
- 10.980 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 10.980 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 10.980 Info NetworkInputHandler.cpp:482: expectedMapTick(6903) adding peer(1).
- 10.980 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 10.980 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6903) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 11.330 Info MultiplayerManager.cpp:989: networkTick(608) mapTick(6904) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 11.330 Info MultiplayerManager.cpp:848: networkTick(608) mapTick(6904) changing state from(InGame) to(InGameAligning)
- 11.330 Info MultiplayerManager.cpp:1582: networkTick(608) mapTick(6904) starting mapAlign
- 11.430 Info MultiplayerManager.cpp:989: networkTick(614) mapTick(6904) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 11.430 Info MultiplayerManager.cpp:1516: networkTick(614) mapTick(6904) sending mapAlignAction
- 11.530 Info MultiplayerManager.cpp:1204: networkTick(620) mapTick(6904) received MapAlignAction from peer(0), mapAlignTick(6905) appliedTickClosuresCount(0)
- 11.530 Info MultiplayerManager.cpp:1598: networkTick(621) mapTick(6904) mapAlign finished targetTick(6905) updating map and running the tasks ...
- 11.530 Info MultiplayerManager.cpp:1470: networkTick(621) mapTick(6904) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6905))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 11.530 Info MultiplayerManager.cpp:1619: maptick(6905) crc before applying all ticks: -1817932314
- 11.530 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6905) lastTickApplied(6896) referenceMapTick(6905) networkTick(621)
- 11.530 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6900) inputActions((CheckCRCHeuristic) ) ) for peer(0)
- 11.530 Info MultiplayerManager.cpp:1630: maptick(6905) crc after applying all ticks: -1817932314
- 11.530 Info MultiplayerManager.cpp:848: networkTick(621) mapTick(6905) changing state from(InGameAligning) to(InGameAligned)
- 11.530 Info MultiplayerManager.cpp:848: networkTick(621) mapTick(6905) changing state from(InGameAligned) to(InGameSavingMap)
- 11.580 Info MultiplayerManager.cpp:848: networkTick(624) mapTick(6905) changing state from(InGameSavingMap) to(InGameSendingMap)
- 11.581 Info MultiplayerManager.cpp:1089: MapTick(6905) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(245566) crc(-825550114)
- 11.646 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(6905) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 11.646 Info MultiplayerManager.cpp:989: networkTick(627) mapTick(6905) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 11.696 Info MultiplayerManager.cpp:989: networkTick(630) mapTick(6905) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 11.813 Info MultiplayerManager.cpp:989: networkTick(636) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 15.030 Info MultiplayerManager.cpp:989: networkTick(822) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 15.030 Canceling serving for peer 1
- 15.030 Info MultiplayerManager.cpp:848: networkTick(822) mapTick(6905) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 15.080 Info MultiplayerManager.cpp:989: networkTick(825) mapTick(6905) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 15.130 Info MultiplayerManager.cpp:989: networkTick(828) mapTick(6905) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 15.130 Info MultiplayerManager.cpp:1160: networkTick(828) mapTick(6905) stopping mapAlign
- 15.130 Info MultiplayerManager.cpp:848: networkTick(828) mapTick(6905) changing state from(InGameWaitingForOthers) to(InGame)
- 15.130 Info MultiplayerManager.cpp:1470: networkTick(828) mapTick(6905) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 15.230 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 15.230 Info MultiplayerManager.cpp:989: networkTick(834) mapTick(6911) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 15.263 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
- 15.263 Info GameActionHandler.cpp:1913: MapTick(6914) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
- 24.829 Connection request from 69.249.xxx.xxx:34197
- 24.829 Info Router.cpp:497: NetworkTick(1406) replying to connectionRequest for address(69.249.xxx.xxx:34197).
- 24.929 Info Router.cpp:648: networkTick(1412) adding peer(2) address(69.249.xxx.xxx:34197) sending connectionAccept(true)
- 24.929 Info Router.cpp:520: networkTick(1412) sending connectionAccept to address(69.249.xxx.xxx:34197) connectionRequestID(38546) newPeerID(2)
- 24.929 Info Synchronizer.cpp:491: networkTick(1412) adding peer(2) success(true).
- 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 25.513 Info NetworkInputHandler.cpp:482: expectedMapTick(7423) adding peer(2).
- 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 25.513 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 25.513 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(7423) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 25.879 Info MultiplayerManager.cpp:989: networkTick(1431) mapTick(7424) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 25.879 Info MultiplayerManager.cpp:848: networkTick(1431) mapTick(7424) changing state from(InGame) to(InGameAligning)
- 25.879 Info MultiplayerManager.cpp:1582: networkTick(1431) mapTick(7424) starting mapAlign
- 25.996 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7424) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 25.996 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(7424) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 25.996 Info MultiplayerManager.cpp:1516: networkTick(1437) mapTick(7424) sending mapAlignAction
- 26.096 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7424) received MapAlignAction from peer(0), mapAlignTick(7425) appliedTickClosuresCount(0)
- 26.096 Info MultiplayerManager.cpp:1204: networkTick(1443) mapTick(7424) received MapAlignAction from peer(1), mapAlignTick(7427) appliedTickClosuresCount(17)
- 26.096 Info MultiplayerManager.cpp:1598: networkTick(1444) mapTick(7424) mapAlign finished targetTick(7427) updating map and running the tasks ...
- 26.096 Info MultiplayerManager.cpp:1470: networkTick(1444) mapTick(7424) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(7425))
- ((peerID(1) state(InGameAligning) mapAlignTick(7427))
- ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 26.096 Info MultiplayerManager.cpp:1619: maptick(7427) crc before applying all ticks: 249107995
- 26.096 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(7427) lastTickApplied(7418) referenceMapTick(7427) networkTick(1444)
- 26.096 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(7421) inputActions((ChangeWalkingState) ) ) for peer(1)
- 26.097 Info MultiplayerManager.cpp:1630: maptick(7427) crc after applying all ticks: 353820719
- 26.097 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligning) to(InGameAligned)
- 26.097 Info MultiplayerManager.cpp:848: networkTick(1444) mapTick(7427) changing state from(InGameAligned) to(InGameSavingMap)
- 26.146 Info MultiplayerManager.cpp:848: networkTick(1447) mapTick(7427) changing state from(InGameSavingMap) to(InGameSendingMap)
- 26.147 Info MultiplayerManager.cpp:1089: MapTick(7427) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(2) size(252359) crc(-929931123)
- 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 26.213 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(7427) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
- 26.246 Info MultiplayerManager.cpp:989: networkTick(1452) mapTick(7427) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
- 26.263 Info MultiplayerManager.cpp:989: networkTick(1453) mapTick(7427) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 26.363 Info MultiplayerManager.cpp:989: networkTick(1458) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 27.862 Info MultiplayerManager.cpp:989: networkTick(1548) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 27.863 Canceling serving for peer 2
- 27.863 Info MultiplayerManager.cpp:848: networkTick(1548) mapTick(7427) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 27.962 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 27.962 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 28.096 Info MultiplayerManager.cpp:989: networkTick(1562) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 28.096 Info MultiplayerManager.cpp:1160: networkTick(1562) mapTick(7427) stopping mapAlign
- 28.096 Info MultiplayerManager.cpp:848: networkTick(1562) mapTick(7427) changing state from(InGameWaitingForOthers) to(InGame)
- 28.096 Info MultiplayerManager.cpp:1470: networkTick(1562) mapTick(7427) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 28.196 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 28.196 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 28.196 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 28.229 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(2)
- 28.229 Info GameActionHandler.cpp:1913: MapTick(7436) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect)
- 47.712 Connection request from 64.92.xxx.xxx:34197
- 47.712 Info Router.cpp:497: NetworkTick(2732) replying to connectionRequest for address(64.92.xxx.xxx:34197).
- 47.812 Info Router.cpp:648: networkTick(2738) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
- 47.812 Info Router.cpp:520: networkTick(2738) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(46060) newPeerID(3)
- 47.812 Info Synchronizer.cpp:491: networkTick(2738) adding peer(3) success(true).
- 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(100/600).
- 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(100/600).
- 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(100/600).
- 59.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(100/600).
- 61.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(200/600).
- 61.195 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(200/600).
- 61.195 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(200/600).
- 61.195 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(200/600).
- 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(300/600).
- 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(300/600).
- 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(300/600).
- 62.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(300/600).
- 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(400/600).
- 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(400/600).
- 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(400/600).
- 64.528 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(400/600).
- 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(500/600).
- 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(500/600).
- 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(500/600).
- 66.194 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(500/600).
- 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2738) from peer(3). Drop detection state(600/600).
- 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2739) from peer(3). Drop detection state(600/600).
- 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2740) from peer(3). Drop detection state(600/600).
- 67.861 Info Synchronizer.cpp:455: NetworkTick(2744) Requesting heartbeat for networkTick(2741) from peer(3). Drop detection state(600/600).
- 67.878 Info Synchronizer.cpp:585: NetworkTick(2744) peer(3) peerHeartbeatsEmpty(false) is not responding, dropping.
- 67.894 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 67.894 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8530) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 67.894 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 67.894 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8530) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 67.894 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 67.894 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8530) received stateChanged peerID(2) oldState(InGame) newState(InGame)
- 67.911 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
- 67.911 Info MultiplayerManager.cpp:935: networkTick(2745) mapTick(8530) removing peer(3) dropout(true)
- 67.911 Info Synchronizer.cpp:507: networkTick(2745) removing peer(3) success(false).
- 67.911 Info MultiplayerManager.cpp:848: networkTick(2745) mapTick(8530) changing state from(InGame) to(InGameAligning)
- 67.911 Info MultiplayerManager.cpp:1582: networkTick(2745) mapTick(8530) starting mapAlign
- 67.911 Info MultiplayerManager.cpp:1496: networkTick(2745) mapTick(8530) adding mapAlignTask(RemovePlayerAlignTask)
- 67.911 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
- 67.911 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 67.994 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
- 67.994 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 68.011 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 68.011 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 68.011 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 68.011 Info MultiplayerManager.cpp:1516: networkTick(2751) mapTick(8530) sending mapAlignAction
- 68.111 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(0), mapAlignTick(8531) appliedTickClosuresCount(0)
- 68.111 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(1), mapAlignTick(8533) appliedTickClosuresCount(20)
- 68.111 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(2), mapAlignTick(8531) appliedTickClosuresCount(27)
- 68.111 Info MultiplayerManager.cpp:1598: networkTick(2758) mapTick(8530) mapAlign finished targetTick(8533) updating map and running the tasks ...
- 68.111 Info MultiplayerManager.cpp:1470: networkTick(2758) mapTick(8530) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8531))
- ((peerID(1) state(InGameAligning) mapAlignTick(8533))
- ((peerID(2) state(InGameAligning) mapAlignTick(8531))
- )
- 68.112 Info MultiplayerManager.cpp:1619: maptick(8533) crc before applying all ticks: -504177630
- 68.112 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8533) lastTickApplied(8524) referenceMapTick(8533) networkTick(2758)
- 68.112 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8526) inputActions((SelectedEntityChanged) (StopMining) ) ) for peer(2)
- 68.112 Info MultiplayerManager.cpp:1630: maptick(8533) crc after applying all ticks: -1028169414
- 68.112 Info MultiplayerManager.cpp:848: networkTick(2758) mapTick(8533) changing state from(InGameAligning) to(InGameAligned)
- 68.227 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 68.228 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 68.228 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 68.228 Info MultiplayerManager.cpp:848: networkTick(2764) mapTick(8533) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 68.327 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 68.328 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 68.328 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 68.328 Info MultiplayerManager.cpp:1160: networkTick(2770) mapTick(8533) stopping mapAlign
- 68.328 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 68.328 Info MultiplayerManager.cpp:1679: networkTick(2770) mapTick(8533) finishing removing peer(3) hasPeer(false)
- 68.328 Info NetworkInputHandler.cpp:506: expectedMapTick(8533) removing peer(3) success(false).
- 68.328 Info Synchronizer.cpp:507: networkTick(2770) removing peer(3) success(false).
- 68.328 Info MultiplayerManager.cpp:848: networkTick(2770) mapTick(8533) changing state from(InGameWaitingForOthers) to(InGame)
- 68.328 Info MultiplayerManager.cpp:1470: networkTick(2770) mapTick(8533) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 68.427 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 68.428 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 68.428 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 71.344 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
- 71.344 Info MultiplayerManager.cpp:935: networkTick(2951) mapTick(8702) removing peer(2) dropout(false)
- 71.344 Info MultiplayerManager.cpp:848: networkTick(2951) mapTick(8702) changing state from(InGame) to(InGameAligning)
- 71.344 Info MultiplayerManager.cpp:1582: networkTick(2951) mapTick(8702) starting mapAlign
- 71.344 Info MultiplayerManager.cpp:1496: networkTick(2951) mapTick(8702) adding mapAlignTask(RemovePlayerAlignTask)
- 71.444 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8702) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 71.444 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8702) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 71.444 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8702) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 71.444 Info MultiplayerManager.cpp:1516: networkTick(2957) mapTick(8702) sending mapAlignAction
- 71.544 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8702) received MapAlignAction from peer(0), mapAlignTick(8703) appliedTickClosuresCount(0)
- 71.544 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8702) received MapAlignAction from peer(1), mapAlignTick(8704) appliedTickClosuresCount(21)
- 71.544 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8702) received MapAlignAction from peer(2), mapAlignTick(8702) appliedTickClosuresCount(28)
- 71.544 Info MultiplayerManager.cpp:1598: networkTick(2964) mapTick(8702) mapAlign finished targetTick(8704) updating map and running the tasks ...
- 71.544 Info MultiplayerManager.cpp:1470: networkTick(2964) mapTick(8702) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8703))
- ((peerID(1) state(InGameAligning) mapAlignTick(8704))
- ((peerID(2) state(InGameAligning) mapAlignTick(8702))
- )
- 71.545 Info MultiplayerManager.cpp:1619: maptick(8704) crc before applying all ticks: 540155647
- 71.545 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8704) lastTickApplied(8695) referenceMapTick(8704) networkTick(2964)
- 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8696) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(0)
- 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(1)
- 71.545 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(2)
- 71.545 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
- 71.545 Info GameActionHandler.cpp:1927: MapTick(8704) processed PlayerLeaveGame peerID(2) playerIndex(0)
- 71.545 Info MultiplayerManager.cpp:1630: maptick(8704) crc after applying all ticks: 256307459
- 71.545 Info MultiplayerManager.cpp:848: networkTick(2964) mapTick(8704) changing state from(InGameAligning) to(InGameAligned)
- 71.661 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 71.661 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 71.661 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 71.661 Info NetworkInputHandler.cpp:482: expectedMapTick(8704) adding peer(2).
- 71.661 Info MultiplayerManager.cpp:848: networkTick(2970) mapTick(8704) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 71.761 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 71.761 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 71.761 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 71.761 Info MultiplayerManager.cpp:1160: networkTick(2976) mapTick(8704) stopping mapAlign
- 71.761 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 71.761 Info MultiplayerManager.cpp:1679: networkTick(2976) mapTick(8704) finishing removing peer(2) hasPeer(true)
- 71.761 Info NetworkInputHandler.cpp:506: expectedMapTick(8704) removing peer(2) success(true).
- 71.761 Info Synchronizer.cpp:507: networkTick(2976) removing peer(2) success(true).
- 71.761 Info MultiplayerManager.cpp:848: networkTick(2976) mapTick(8704) changing state from(InGameWaitingForOthers) to(InGame)
- 71.761 Info MultiplayerManager.cpp:1470: networkTick(2976) mapTick(8704) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 71.861 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 71.861 Info MultiplayerManager.cpp:989: networkTick(2982) mapTick(8710) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 74.727 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 74.727 Info MultiplayerManager.cpp:935: networkTick(3154) mapTick(8874) removing peer(1) dropout(false)
- 74.727 Info MultiplayerManager.cpp:848: networkTick(3154) mapTick(8874) changing state from(InGame) to(InGameAligning)
- 74.727 Info MultiplayerManager.cpp:1582: networkTick(3154) mapTick(8874) starting mapAlign
- 74.727 Info MultiplayerManager.cpp:1496: networkTick(3154) mapTick(8874) adding mapAlignTask(RemovePlayerAlignTask)
- 74.827 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8874) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 74.827 Info MultiplayerManager.cpp:989: networkTick(3160) mapTick(8874) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 74.827 Info MultiplayerManager.cpp:1516: networkTick(3160) mapTick(8874) sending mapAlignAction
- 74.927 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8874) received MapAlignAction from peer(0), mapAlignTick(8875) appliedTickClosuresCount(0)
- 74.927 Info MultiplayerManager.cpp:1204: networkTick(3166) mapTick(8874) received MapAlignAction from peer(1), mapAlignTick(8873) appliedTickClosuresCount(19)
- 74.927 Info MultiplayerManager.cpp:1598: networkTick(3167) mapTick(8874) mapAlign finished targetTick(8875) updating map and running the tasks ...
- 74.927 Info MultiplayerManager.cpp:1470: networkTick(3167) mapTick(8874) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8875))
- ((peerID(1) state(InGameAligning) mapAlignTick(8873))
- )
- 74.928 Info NetworkInputHandler.cpp:506: expectedMapTick(8875) removing peer(1) success(true).
- 74.928 Info GameActionHandler.cpp:1927: MapTick(8875) processed PlayerLeaveGame peerID(1) playerIndex(1)
- 74.928 Info MultiplayerManager.cpp:1619: maptick(8875) crc before applying all ticks: 1279828613
- 74.928 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8875) lastTickApplied(8866) referenceMapTick(8875) networkTick(3167)
- 74.928 Info MultiplayerManager.cpp:1630: maptick(8875) crc after applying all ticks: 1279828613
- 74.928 Info MultiplayerManager.cpp:848: networkTick(3167) mapTick(8875) changing state from(InGameAligning) to(InGameAligned)
- 75.044 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 75.044 Info MultiplayerManager.cpp:989: networkTick(3173) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 75.044 Info NetworkInputHandler.cpp:482: expectedMapTick(8875) adding peer(1).
- 75.044 Info MultiplayerManager.cpp:848: networkTick(3173) mapTick(8875) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 75.144 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 75.144 Info MultiplayerManager.cpp:989: networkTick(3179) mapTick(8875) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 75.144 Info MultiplayerManager.cpp:1160: networkTick(3179) mapTick(8875) stopping mapAlign
- 75.144 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 75.144 Info MultiplayerManager.cpp:1679: networkTick(3179) mapTick(8875) finishing removing peer(1) hasPeer(true)
- 75.144 Info NetworkInputHandler.cpp:506: expectedMapTick(8875) removing peer(1) success(true).
- 75.144 Info Synchronizer.cpp:507: networkTick(3179) removing peer(1) success(true).
- 75.144 Info MultiplayerManager.cpp:848: networkTick(3179) mapTick(8875) changing state from(InGameWaitingForOthers) to(InGame)
- 75.144 Info MultiplayerManager.cpp:1470: networkTick(3179) mapTick(8875) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 75.244 Info MultiplayerManager.cpp:989: networkTick(3185) mapTick(8875) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 88.503 Received SIGINT, shutting down
- 88.551 Warning NetworkInputHandler.cpp:714: mapTick(8875) networkTick(3981) disconnecting from player but already disconnected.
- 88.559 Info MultiplayerManager.cpp:127: NetworkTick(3981) disconnecting multiplayer connection.
- 88.559 Info NetworkInputHandler.cpp:59: expectedMapTick(8875) sending PlayerLeaveGame
- 88.561 Info MultiplayerManager.cpp:154: NetworkTick(3981) quitting multiplayer connection.
- 88.561 Info MultiplayerManager.cpp:848: networkTick(3981) mapTick(-1) changing state from(InGame) to(Disconnected)
- 88.570 Info Router.cpp:405: Router peerID(0) shutting down.
- 88.571 Info PosixUDPSocket.cpp:91: Socket closed
- 88.571 Info Router.cpp:432: Router state -> Disconnected
- 88.571 Goodbye
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