Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function get_sets()
- --[[
- mage-gear.lua
- This file should be in the same directory where you keep your job.lua file.
- This file will contain the default gear for the three mage types blm, sch, geo
- After the init function, you can override gear based on your job.
- This must be called first or it might override other gear you might declare.
- Additionally, after you have overridden gear, you must call the build_default_sets function to build the casting sets.
- --]]
- include('mage-gear.lua')
- init_mage_gear()
- -- Gear Overrides
- --[[
- There are 3 ways to override gear
- 1. change equipment one piece at a time
- sets.MND.head = "Gende. Caubeen"
- 2. use the set_combine function to one or more pieces of gear
- sets.FC = set_combine(sets.FC, { ammo = "Incantor Stone", hands = "Gendewitha Gages" })
- 3. completely override the set with a new one
- sets.MaxCastReduction = { waist = "Goading Belt", legs = hagpantsacc, feet = "Hagondes Sabots" }
- --]]
- sets.MND.head = "Gende. Caubeen"
- sets.Matk.feet = "Gende. Galoshes"
- sets.CurePotency.head = "Gende. Caubeen"
- sets.FC = set_combine(sets.FC, { ammo = "Incantor Stone", hands = "Gendewitha Gages" })
- sets.MaxCastReduction = { waist = "Goading Belt", legs = hagpantsacc, feet = "Hagondes Sabots" }
- sets.Skill.EnhancingMagic.head = "Svnt. Bonnet +2"
- sets.Enhance.Regen.head = "Svnt. Bonnet +2"
- -- Additional Gear
- sets.Sublimation = { ear2 = "Savant's Earring" }
- sets.Grimoire = {}
- sets.Grimoire.CastTime = {} -- Add Academic's Loafers when obtained
- sets.Grimoire['Light Arts'] = { legs = "Scholar's Pants" }
- sets.Grimoire['Dark Arts'] = {} -- Add Scholar's Gown when obtained
- sets.Grimoire.Macc = {} -- Savant's Pants +2
- sets.Grimoire.Celerity = {} -- Add Argute Loafers when obtained
- sets.Grimoire.Alacrity = sets.Grimoire.Celerity
- sets.Grimoire.Perpetuance = { hands = "Svnt. Bracers +2" }
- sets.Grimoire.Immanence = sets.Grimoire.Perpetuance
- sets.Grimoire.Penury = {} -- Add Savant's Pants when obtained
- sets.Grimoire.Parsimony = sets.Grimoire.Penury
- sets.Grimoire.Rapture = { head = "Svnt. Bonnet +2" }
- sets.Grimoire.Ebullience = sets.Grimoire.Rapture
- sets.Grimoire.Klimaform = {} -- Add Savant's Loafers when obtained
- -- Build Default Sets
- build_default_sets()
- -- Include Spell Maps and Mage Functions
- include('spell-map.lua')
- include('mage-function.lua')
- include('sch-function.lua')
- alias_element_match()
- alias_strategems()
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement