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shadowmeld

SCH.lua

Jan 17th, 2014
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  1. function get_sets()
  2.    
  3.  
  4.     --[[
  5.         mage-gear.lua
  6.         This file should be in the same directory where you keep your job.lua file.
  7.         This file will contain the default gear for the three mage types blm, sch, geo
  8.         After the init function, you can override gear based on your job.
  9.         This must be called first or it might override other gear you might declare.
  10.        
  11.         Additionally, after you have overridden gear, you must call the build_default_sets function to build the casting sets.
  12.     --]]
  13.     include('mage-gear.lua')
  14.     init_mage_gear()
  15.    
  16.     -- Gear Overrides
  17.     --[[
  18.         There are 3 ways to override gear
  19.         1. change equipment one piece at a time
  20.             sets.MND.head = "Gende. Caubeen"
  21.         2. use the set_combine function to one or more pieces of gear
  22.             sets.FC  = set_combine(sets.FC, {   ammo = "Incantor Stone", hands = "Gendewitha Gages" })
  23.         3. completely override the set with a new one
  24.             sets.MaxCastReduction = {   waist = "Goading Belt", legs = hagpantsacc, feet = "Hagondes Sabots"    }
  25.     --]]
  26.     sets.MND.head = "Gende. Caubeen"
  27.    
  28.     sets.Matk.feet = "Gende. Galoshes"
  29.    
  30.     sets.CurePotency.head = "Gende. Caubeen"
  31.    
  32.     sets.FC  = set_combine(sets.FC, {   ammo = "Incantor Stone", hands = "Gendewitha Gages" })
  33.    
  34.     sets.MaxCastReduction = {   waist = "Goading Belt", legs = hagpantsacc, feet = "Hagondes Sabots"    }
  35.    
  36.     sets.Skill.EnhancingMagic.head = "Svnt. Bonnet +2"
  37.    
  38.     sets.Enhance.Regen.head = "Svnt. Bonnet +2"
  39.  
  40.     -- Additional Gear
  41.     sets.Sublimation = {    ear2 = "Savant's Earring"   }
  42.    
  43.     sets.Grimoire = {}
  44.     sets.Grimoire.CastTime = {} -- Add Academic's Loafers when obtained
  45.     sets.Grimoire['Light Arts'] = { legs = "Scholar's Pants"    }
  46.     sets.Grimoire['Dark Arts'] = {} -- Add Scholar's Gown when obtained
  47.     sets.Grimoire.Macc = {} -- Savant's Pants +2
  48.     sets.Grimoire.Celerity = {} -- Add Argute Loafers when obtained
  49.     sets.Grimoire.Alacrity = sets.Grimoire.Celerity
  50.     sets.Grimoire.Perpetuance = {   hands = "Svnt. Bracers +2"  }
  51.     sets.Grimoire.Immanence = sets.Grimoire.Perpetuance
  52.     sets.Grimoire.Penury = {} -- Add Savant's Pants when obtained
  53.     sets.Grimoire.Parsimony = sets.Grimoire.Penury
  54.     sets.Grimoire.Rapture = {   head = "Svnt. Bonnet +2"    }
  55.     sets.Grimoire.Ebullience = sets.Grimoire.Rapture
  56.     sets.Grimoire.Klimaform = {} -- Add Savant's Loafers when obtained
  57.    
  58.     -- Build Default Sets
  59.     build_default_sets()
  60.    
  61.     -- Include Spell Maps and Mage Functions
  62.     include('spell-map.lua')
  63.     include('mage-function.lua')
  64.     include('sch-function.lua')
  65.  
  66.     alias_element_match()
  67.     alias_strategems()
  68.    
  69. end
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