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PrinceRamen

Palutena's Down Throw Kill Confirm Data

Jul 14th, 2016
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  1. Palutena's Dthrow uair is probably the hardest to learn "hoo hah" in the game.
  2. It's not as free to land compared to other hoo hahs. It's also the only hoo hah
  3. that doesn't involve a throw that sends the opponent straight upward (with DI).
  4. It's very character dependent. Some characters it's pretty easy to land on, others
  5. it's a bit tricky.
  6.  
  7. The main thing that screws over Palu's best kill confirm is rage. With enough
  8. rage, this stops becoming a thing at kill percents. It usually still works on
  9. characters that it's easy to land on (except if you have TOO much rage), but on
  10. harder to land characters, even the littlest of rage can screw it up.
  11.  
  12. One important thing to know is that the spin knockback animation that happens when
  13. people are at 100% plays a big role. This can start working at 95%, because dthrow
  14. does 5% (unstaled). On some characters, it's only possible if this animation
  15. happens, or vice versa. It's important to know what characters this affects. It is
  16. possible to react to what animation they go into and do an appropriate follow-up.
  17.  
  18. The best way to DI Palutena's Dthrow to avoid a follow-up uair is down and away.
  19. It's still possible, just harder. There is actually a downside for the opponent
  20. DI'ing down and away, it actually makes Dthrow->RAR bair easier to land and works
  21. to much later percents, so I decided to add Dthrow->RAR bair data as well. I also
  22. decided to add away DI info because why not.
  23.  
  24. Some characters you'll have to short hop the uair to land it because a full hop
  25. will cause uair's hitbox to whiff. Other characters are pretty free to land on
  26. that you can just do a full hop uair and it will usually land at kill percents
  27. every time. Then there are those other characters where Dthrow -> uair is so
  28. hard/specific to land on them, that it's probably not worth going for on them.
  29. Usually going for a RAR bair instead or a read is a better option. RAR bair is
  30. usually a better option anyway because it's easier to land (unless the uair is
  31. free on them). Hopefully your bair isn't THAT stale. :P
  32.  
  33. How to optimally perform Palu's Dthrow->uair:
  34. Tilt stick 100% recommended (you should be using it already tbh)
  35. 1. Down throw
  36. 2. Dash forward asap (buffering it of course)
  37. 3. Jump + buffer uair during jump squat using tilt stick
  38. All while holding forward the whole time. Don't let go of forward until the
  39. uair connects.
  40. Tilt stick is recommended because if you have smash stick, you get
  41. a jump canceled Usmash instead of a buffered uair. Practice it for a while to
  42. learn the jump timing. Jump timings can vary depending on character, which is why
  43. practicing matters. On certain characters, Dthrow->uair is pretty frame tight, so
  44. you wanna be as fast as possible.
  45.  
  46.  
  47. Things to note before reading ahead:
  48. -Everything tested on FD.
  49. -No rage/No staling.
  50. -Tested in training mode, so assume the kill percents are 1%-3% sooner than listed.
  51. -Not all percents are 100% accurate, but you get the idea.
  52. -Abbreviations: SH = short hop. FH = full hop.
  53. -If there's no (FH), then a FH uair won't work on that character.
  54. -If there's no specification on whether it works on a normal or spinning knockback
  55. animation next to the percent, then it works on both animations.
  56. -Miis are default size.
  57.  
  58.  
  59. --------------------
  60.  
  61. Mario
  62.  
  63. (Away DI)
  64.  
  65. -[Dthrow -> RAR bair] works up to about 130%
  66. -[Dthrow -> uair] (SH) starts working @ 30%
  67. (FH) starts working @ 95% (spinning animation only)
  68. (normal animation starts working @ 101%)
  69. (FH) starts killing @ 105%
  70. (SH) starts killing @ 118% (spinning animation only)
  71.  
  72. (Down and Away DI)
  73.  
  74. -[Dthrow -> RAR bair] works up to 200%+
  75. -[Dthrow -> uair] (SH) starts working @ 76%
  76. (SH) starts killing @ 118%
  77.  
  78. *Dthrow -> RAR bair kills Mario near the ledge at around 122%.
  79.  
  80. --------------------
  81.  
  82. Luigi
  83.  
  84. (Away DI)
  85.  
  86. -[Dthrow -> RAR bair] works up to 86%
  87. -[Dthrow -> uair] (SH) starts working @ 0%
  88. (FH) starts working @ 26%
  89. (FH) starts killing @ 100%
  90.  
  91. (Down and Away DI)
  92.  
  93. -[Dthrow -> RAR bair] works up to about 190%
  94. -[Dthrow -> uair] (SH) starts working @ 0%
  95. (FH) starts working @ 69%
  96. (FH) starts killing @ 100%
  97.  
  98. *Dthrow -> RAR bair kills Luigi near the ledge at around 119%.
  99.  
  100. --------------------
  101.  
  102. Peach
  103.  
  104. (Away DI)
  105.  
  106. -[Dthrow -> RAR bair] works up to 104%
  107. -[Dthrow -> uair] (SH) starts working @ 0%
  108. (FH) starts working @ 38%
  109. (FH) starts killing @ 97%
  110.  
  111. (Down and Away DI)
  112.  
  113. -[Dthrow -> RAR bair] works up to about 170%
  114. -[Dthrow -> uair] (SH) starts working @ 17%
  115. (FH) starts working @ 82%
  116. (FH) starts killing @ 97%
  117.  
  118. *Dthrow -> RAR bair kills Peach near the ledge at around 114%.
  119.  
  120. --------------------
  121.  
  122. Bowser
  123.  
  124. (Away DI)
  125.  
  126. -[Dthrow -> RAR bair] works up to about 180%
  127. -[Dthrow -> uair] (SH) starts working @ 0%
  128. (FH) starts working @ 3%
  129. (FH) starts killing @ 118%
  130.  
  131. (Down and Away DI)
  132.  
  133. -[Dthrow -> RAR bair] works up to 200%+
  134. -[Dthrow -> uair] (SH) starts working @ 0%
  135. (FH) starts working @ 49%
  136. (FH) starts killing @ 118%
  137.  
  138. *Dthrow -> RAR bair kills Bowser near the ledge at around 145%.
  139.  
  140. --------------------
  141.  
  142. Yoshi
  143.  
  144. (Away DI)
  145.  
  146. -[Dthrow -> RAR bair] works up to about 150%
  147. -[Dthrow -> uair] (SH) starts working @ 0%
  148. (FH) starts working @ 46%
  149. (FH) starts killing @ 103%
  150.  
  151. (Down and Away DI)
  152.  
  153. -[Dthrow -> RAR bair] works up to 200%+
  154. -[Dthrow -> uair] (SH) starts working @ 30%
  155. (FH) starts working @ 95% (spinning animation only)
  156. (FH) starts killing @ 103% (both animations work at this point)
  157.  
  158. *Dthrow -> RAR bair kills Yoshi near the ledge at around 126%.
  159.  
  160. --------------------
  161.  
  162. Rosalina & Luma
  163.  
  164. (Away DI)
  165.  
  166. -[Dthrow -> RAR bair] works up to about 110%
  167. -[Dthrow -> uair] (SH) starts working @ 0%
  168. (FH) starts working @ 35%
  169. (FH) starts killing @ 91%
  170.  
  171. (Down and Away DI)
  172.  
  173. -[Dthrow -> RAR bair] works up to 200%+
  174. -[Dthrow -> uair] (SH) starts working @ 0%
  175. (FH) starts working @ 67%
  176. (FH) starts killing @ 91%
  177.  
  178. *Dthrow -> RAR bair kills Rosalina near the ledge at around 107%.
  179.  
  180. --------------------
  181.  
  182. Bowser Jr.
  183.  
  184. (Away DI)
  185.  
  186. -[Dthrow -> RAR bair] works up to 200%+
  187. -[Dthrow -> uair] (SH) starts working @ 0%
  188. (FH) starts working @ 71%
  189. (FH) starts killing @ 111%
  190. (SH) starts killing @ 124%
  191.  
  192. (Down and Away DI)
  193.  
  194. -[Dthrow -> RAR bair] works up to 200%+
  195. -[Dthrow -> uair] (SH) starts working @ 52%
  196. (FH) starts working @ 95% (spinning animation only)
  197. (FH) starts killing @ 111% (spinning animation only)
  198. (SH) starts killing @ 125%
  199.  
  200. *Dthrow -> RAR bair kills Bowser Jr. near the ledge at around 127%.
  201.  
  202. --------------------
  203.  
  204. Wario
  205.  
  206. (Away DI)
  207.  
  208. -[Dthrow -> RAR bair] works up to 200%+
  209. -[Dthrow -> uair] (SH) starts working @ 0%
  210. (FH) starts working @ 67%
  211. (FH) starts killing @ 109% (normal animation only)
  212. (SH) starts killing @ 123% (normal animation only)
  213.  
  214. (Down and Away DI)
  215.  
  216. -[Dthrow -> RAR bair] works up to 200%+
  217. -[Dthrow -> uair] (SH) starts working @ 42%
  218. (SH) starts killing @ 123% (normal animation only)
  219.  
  220. *Dthrow -> RAR bair kills Wario near the ledge at around 127%.
  221.  
  222. --------------------
  223.  
  224. Donkey Kong
  225.  
  226. (Away DI)
  227.  
  228. -[Dthrow -> RAR bair] works up to 200%+
  229. -[Dthrow -> uair] (SH) starts working @ 0%
  230. (FH) starts working @ 23%
  231. (FH) starts killing @ 120%
  232.  
  233. (Down and Away DI)
  234.  
  235. -[Dthrow -> RAR bair] works up to 200%+
  236. -[Dthrow -> uair] (SH) starts working @ 0%
  237. (FH) starts working @ 68%
  238. (FH) starts killing @ 120%
  239.  
  240. *Dthrow -> RAR bair kills Donkey Kong near the ledge at around 137%.
  241.  
  242. --------------------
  243.  
  244. Diddy Kong
  245.  
  246. (Away DI)
  247.  
  248. -[Dthrow -> RAR bair] works up to about 180%
  249. -[Dthrow -> uair] (SH) KINDA works, but not really. (doesn't combo)
  250.  
  251.  
  252. (Down and Away DI)
  253.  
  254. -[Dthrow -> RAR bair] works up to 200%+
  255. -[Dthrow -> uair] impossible
  256.  
  257. *Dthrow -> RAR bair kills Diddy Kong near the ledge at around 116%.
  258.  
  259. --------------------
  260.  
  261. Mr. Game & Watch
  262.  
  263. (Away DI)
  264.  
  265. -[Dthrow -> RAR bair] works up to about 110%
  266. -[Dthrow -> uair] (SH) starts working @ 0%
  267. (FH) starts working @ 48%
  268. (FH) starts killing @ 84%
  269.  
  270.  
  271. (Down and Away DI)
  272.  
  273. -[Dthrow -> RAR bair] works up to 200%+
  274. -[Dthrow -> uair] (SH) starts working @ 0%
  275. (FH) starts working @ 53%
  276. (FH) starts killing @ 84%
  277.  
  278. *Dthrow -> RAR bair kills Mr. Game & Watch near the ledge at around 104%.
  279.  
  280. --------------------
  281.  
  282. Little Mac
  283.  
  284. (Away DI)
  285.  
  286. -[Dthrow -> RAR bair] works up to 200%+
  287. -[Dthrow -> uair] (SH) starts working @ 50%
  288. (FH) starts working @ 95% (spinning animation only)
  289. (FH) starts killing @ 106% (spinning animation only)
  290. (normal animation works/kills starting @ 122%)
  291. (SH) starts killing @ 117%
  292.  
  293. (Down and Away DI)
  294.  
  295. -[Dthrow -> RAR bair] works up to 200%+
  296. -[Dthrow -> uair] (SH/FH) starts working @ 95% (spinning animation only)
  297. (SH uair starts working on normal animation @ 104%)
  298. (FH) starts killing @ 106% (spinning animation only)
  299. (SH) starts killing @ 117%
  300.  
  301. *Dthrow -> RAR bair kills Little Mac near the ledge at around 111%.
  302.  
  303. --------------------
  304.  
  305. Link
  306.  
  307. (Away DI)
  308.  
  309. -[Dthrow -> RAR bair] works up to 200%+
  310. -[Dthrow -> uair] (SH) starts working @ 5%
  311. (FH) starts working @ 83%
  312. (FH) starts killing @ 113%
  313. (SH) starts killing @ 126% (normal animation only)
  314.  
  315. (Down and Away DI)
  316.  
  317. -[Dthrow -> RAR bair] works up to 200%+
  318. -[Dthrow -> uair] (SH) starts working @ 53%
  319. (FH) starts working @ 95% (spinning animation only)
  320. (FH) starts killing @ 113% (spinning animation only)
  321. (SH) starts killing @ 126%
  322.  
  323. *Dthrow -> RAR bair kills Link near the ledge at around 126%.
  324.  
  325. --------------------
  326.  
  327. Zelda
  328.  
  329. (Away DI)
  330.  
  331. -[Dthrow -> RAR bair] works up to about 150%
  332. -[Dthrow -> uair] (SH) starts working @ 18%
  333. (FH) starts working @ 75%
  334. (FH) starts killing @ 97%
  335.  
  336. (Down and Away DI)
  337.  
  338. -[Dthrow -> RAR bair] works up to 200%+
  339. -[Dthrow -> uair] (SH) starts working @ 34%
  340. (FH) starts working @ 95% (spinning animation only)
  341. (FH) starts killing @ 97% (both animations work at this point)
  342.  
  343. *Dthrow -> RAR bair kills Zelda near the ledge at around 113%.
  344.  
  345. --------------------
  346.  
  347. Sheik
  348.  
  349. (Away DI)
  350.  
  351. -[Dthrow -> RAR bair] works up to about 160%
  352. -[Dthrow -> uair] (SH) starts working @ 36%
  353. (FH) starts working/killing @ 95% (spinning animation only)
  354. (normal animation works @ 110%-113%)
  355. (SH) starts killing @ 104% (normal animation only)
  356.  
  357. (Down and Away DI)
  358.  
  359. -[Dthrow -> RAR bair] works up to 200%+
  360. -[Dthrow -> uair] (SH) starts working @ 74%
  361. (FH) starts working/killing @ 95% (spinning animation only)
  362. (SH) starts killing @ 104%
  363.  
  364. *Dthrow -> RAR bair kills Sheik near the ledge at around 110%.
  365.  
  366. --------------------
  367.  
  368. Ganondorf
  369.  
  370. (Away DI)
  371.  
  372. -[Dthrow -> RAR bair] works up to about 180%
  373. -[Dthrow -> uair] (SH) starts working @ 43%
  374. (FH) starts working @ 95% (spinning animation only)
  375. (FH) starts killing @ 116% (spinning animation only)
  376. (SH) starts killing @ 129% (normal animation only)
  377.  
  378. (Down and Away DI)
  379.  
  380. -[Dthrow -> RAR bair] works up to 200%+
  381. -[Dthrow -> uair] (SH) starts working @ 43%
  382. (FH) starts working @ 95% (spinning animation only)
  383. (FH) starts killing @ 116% (spinning animation only)
  384. (SH) starts killing @ 129%
  385.  
  386. *Dthrow -> RAR bair kills Ganondorf near the ledge at around 131%.
  387.  
  388. --------------------
  389.  
  390. Toon Link
  391.  
  392. (Away DI)
  393.  
  394. -[Dthrow -> RAR bair] works up to about 140%
  395. -[Dthrow -> uair] (SH) starts working @ 0%
  396. (FH) starts working @ 21%
  397. (FH) starts killing @ 99%
  398.  
  399. (Down and Away DI)
  400.  
  401. -[Dthrow -> RAR bair] works up to 200%+
  402. -[Dthrow -> uair] (SH) starts working @ 0%
  403. (FH) starts working @ 63%
  404. (FH) starts killing @ 99%
  405.  
  406. *Dthrow -> RAR bair kills Toon Link near the ledge at around 117%.
  407.  
  408. --------------------
  409.  
  410. Samus
  411.  
  412. (Away DI)
  413.  
  414. -[Dthrow -> RAR bair] works up to about 150%
  415. -[Dthrow -> uair] (SH) starts working @ 0%
  416. (FH) starts working @ 43%
  417. (FH) starts killing @ 111%
  418.  
  419. (Down and Away DI)
  420.  
  421. -[Dthrow -> RAR bair] works up to 200%+
  422. -[Dthrow -> uair] (SH) starts working @ 14%
  423. (FH) starts working @ 85%
  424. (FH) starts killing @ 111%
  425.  
  426. *Dthrow -> RAR bair kills Samus near the ledge at around 129%.
  427.  
  428. --------------------
  429.  
  430. Zero Suit Samus
  431.  
  432. (Away DI)
  433.  
  434. -[Dthrow -> RAR bair] works up to 200%+
  435. -[Dthrow -> uair] (SH) starts working @ 43%
  436. (FH) starts working @ 95% (spinning animation only)
  437. (FH) starts killing @ 98% (spinning animation only)
  438. (normal animation works/kills starting @ 108%)
  439. (SH) starts killing @ 109%
  440.  
  441. (Down and Away DI)
  442.  
  443. -[Dthrow -> RAR bair] works up to 200%+
  444. -[Dthrow -> uair] (SH) starts working @ 91%
  445. (FH) starts working @ 95% (spinning animation only)
  446. (FH) starts killing @ 98% (spinning animation only)
  447. (SH) starts killing @ 109%
  448.  
  449. *Dthrow -> RAR bair kills ZSS near the ledge at around 110%.
  450.  
  451. --------------------
  452.  
  453. Pit
  454.  
  455. (Away DI)
  456.  
  457. -[Dthrow -> RAR bair] works up to 200%+
  458. -[Dthrow -> uair] (SH) starts working @ 7%
  459. (FH) starts working @ 79%
  460. (FH) starts killing @ 105%
  461. (SH) starts killing @ 118% (normal animation only)
  462.  
  463. (Down and Away DI)
  464.  
  465. -[Dthrow -> RAR bair] works up to 200%+
  466. -[Dthrow -> uair] (SH) starts working @ 63%
  467. (FH) starts working @ 95% (spinning animation only)
  468. (FH) starts killing @ 106% (spinning animation only)
  469. (SH) starts killing @ 118%
  470.  
  471. *Dthrow -> RAR bair kills Pit near the ledge at around 120%.
  472.  
  473. --------------------
  474.  
  475. Palutena
  476.  
  477. (Away DI)
  478.  
  479. -[Dthrow -> RAR bair] works up to about 100%
  480. -[Dthrow -> uair] (SH) starts working @ 0%
  481. (FH) starts working @ 47%
  482. (FH) starts killing @ 97%
  483.  
  484. (Down and Away DI)
  485.  
  486. -[Dthrow -> RAR bair] works up to 200%+
  487. -[Dthrow -> uair] (SH) starts working @ 20%
  488. (FH) starts working @ 95% (spinning animation only)
  489. (normal animation starts working @ 96%)
  490. (FH) starts killing @ 97%
  491.  
  492. *Dthrow -> RAR bair kills Palutena near the ledge at around 117%.
  493.  
  494. --------------------
  495.  
  496. Marth
  497.  
  498. (Away DI)
  499.  
  500. -[Dthrow -> RAR bair] works up to 200%+
  501. -[Dthrow -> uair] (SH) starts working @ 19%
  502. (FH) starts working @ 89%
  503. (FH) starts killing @ 105%
  504. (SH) starts killing @ 117%
  505.  
  506. (Down and Away DI)
  507.  
  508. -[Dthrow -> RAR bair] works up to 200%+
  509. -[Dthrow -> uair] (SH) starts working @ 65%
  510. (FH) starts working @ 100% (spinning animation only)
  511. (FH) starts killing @ 105% (spinning animation only)
  512. (SH) starts killing @ 117%
  513.  
  514. *Dthrow -> RAR bair kills Marth near the ledge at around 116%.
  515.  
  516. --------------------
  517.  
  518. Ike
  519.  
  520. (Away DI)
  521.  
  522. -[Dthrow -> RAR bair] works up to 200%+
  523. -[Dthrow -> uair] (SH) starts working @ 63%
  524. (FH) starts working @ 95% (spinning animation only)
  525. (FH) starts killing @ 116% (spinning animation only)
  526. (SH) starts killing @ 129%
  527.  
  528. (Down and Away DI)
  529.  
  530. -[Dthrow -> RAR bair] works up to 200%+
  531. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  532. (normal animation starts working @ 115%)
  533. (SH) starts killing @ 129%
  534.  
  535. *Dthrow -> RAR bair kills Ike near the ledge at around 127%.
  536.  
  537. --------------------
  538.  
  539. Robin
  540.  
  541. (Away DI)
  542.  
  543. -[Dthrow -> RAR bair] works up to 200%+
  544. -[Dthrow -> uair] (SH) starts working @ 6%
  545. (FH) starts working @ 78%
  546. (FH) starts killing @ 105%
  547. (SH) starts killing @ 117%
  548.  
  549. (Down and Away DI)
  550.  
  551. -[Dthrow -> RAR bair] works up to 200%+
  552. -[Dthrow -> uair] (SH) starts working @ 53%
  553. (FH) starts working @ 95% (spinning animation only)
  554. (FH) starts killing @ 105% (spinning animation only)
  555. (SH) starts killing @ 118%
  556.  
  557. *Dthrow -> RAR bair kills Robin near the ledge at around 120%.
  558.  
  559. --------------------
  560.  
  561. Duck Hunt
  562.  
  563. (Away DI)
  564.  
  565. -[Dthrow -> RAR bair] works up to 200%+
  566. -[Dthrow -> uair] (SH) starts working @ 35%
  567. (FH) starts working @ 98% (spinning animation only)
  568. (normal animation starts working @ 105%)
  569. (FH) starts killing @ 106%
  570. (SH) starts killing @ 118%
  571.  
  572. (Down and Away DI)
  573.  
  574. -[Dthrow -> RAR bair] works up to 200%+
  575. -[Dthrow -> uair] (SH) starts working @ 40%
  576. (SH) starts killing @ 119%
  577.  
  578. *Dthrow -> RAR bair kills Duck Hunt near the ledge at around 116%.
  579.  
  580. --------------------
  581.  
  582. Kirby
  583.  
  584. (Away DI)
  585.  
  586. -[Dthrow -> RAR bair] works up to about 100%
  587. -[Dthrow -> uair] (SH) starts working @ 0%
  588. (FH) starts working @ 0%
  589. (FH) starts killing @ 88%
  590.  
  591. (Down and Away DI)
  592.  
  593. -[Dthrow -> RAR bair] works up to 200%+
  594. -[Dthrow -> uair] (SH) starts working @ 0%
  595. (FH) starts working @ 22%
  596. (FH) starts killing @ 88%
  597.  
  598. *Dthrow -> RAR bair kills Kirby near the ledge at around 108%.
  599.  
  600. --------------------
  601.  
  602. King Dedede
  603.  
  604. (Away DI)
  605.  
  606. -[Dthrow -> RAR bair] works up to 200%+
  607. -[Dthrow -> uair] (SH) starts working @ 0%
  608. (FH) starts working @ 70%
  609. (FH) starts killing @ 131% (normal animation only)
  610. (SH) starts killing @ 146% (normal animation only)
  611.  
  612. (Down and Away DI)
  613.  
  614. -[Dthrow -> RAR bair] works up to 200%+
  615. -[Dthrow -> uair] (SH) starts working @ 22%
  616. (SH) starts killing @ 146% (normal animation only)
  617.  
  618. *Dthrow -> RAR bair kills King Dedede near the ledge at around 137%.
  619.  
  620. --------------------
  621.  
  622. Meta Knight
  623.  
  624. (Away DI)
  625.  
  626. -[Dthrow -> RAR bair] works up to about 190%
  627. -[Dthrow -> uair] (SH) starts working @ 54%
  628. (FH) starts working/killing @ 95% (spinning animation only)
  629. (SH) starts killing @ 105%
  630.  
  631. (Down and Away DI)
  632.  
  633. -[Dthrow -> RAR bair] works up to 200%+
  634. -[Dthrow -> uair] (SH) starts working @ 93%
  635. (SH) starts killing @ 105%
  636.  
  637. *Dthrow -> RAR bair kills Meta Knight near the ledge at around 110%.
  638.  
  639. --------------------
  640.  
  641. Fox
  642.  
  643. (Away DI)
  644.  
  645. -[Dthrow -> RAR bair] works up to about 150%
  646. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  647. (SH) starts killing @ 108% (spinning animation only)
  648. (only combos up to 116%)
  649.  
  650. (Down and Away DI)
  651.  
  652. -[Dthrow -> RAR bair] works up to 200%+
  653. -[Dthrow -> uair] (SH) starts working/killing @ 122% (spinning animation only)
  654.  
  655. *Dthrow -> RAR bair kills Fox near the ledge at around 106%.
  656.  
  657. --------------------
  658.  
  659. Falco
  660.  
  661. (Away DI)
  662.  
  663. -[Dthrow -> RAR bair] works up to about 180%
  664. -[Dthrow -> uair] (SH) starts working @ 92%
  665. (SH) starts killing @ 112%
  666.  
  667. (Down and Away DI)
  668.  
  669. -[Dthrow -> RAR bair] works up to 200%+
  670. -[Dthrow -> uair] (SH) starts working/killing @ 113% (spinning animation only)
  671. (normal animation starts working @ 127%)
  672.  
  673. *Dthrow -> RAR bair kills Falco near the ledge at around 108%.
  674.  
  675. --------------------
  676.  
  677. Pikachu
  678.  
  679. (Away DI)
  680.  
  681. -[Dthrow -> RAR bair] works up to about 200%+
  682. -[Dthrow -> uair] (SH) starts working @ 22%
  683. (FH) starts working @ 87%
  684. (FH) starts killing @ 91%
  685. (SH) starts killing @ 103% (normal animation only)
  686.  
  687. (Down and Away DI)
  688.  
  689. -[Dthrow -> RAR bair] works up to 200%+
  690. -[Dthrow -> uair] (SH) starts working @ 68%
  691. (FH) starts working/killing @ 96% (spinning animation only)
  692. (SH) starts killing @ 103%
  693.  
  694. *Dthrow -> RAR bair kills Pikachu near the ledge at around 109%.
  695.  
  696. --------------------
  697.  
  698. Charizard
  699.  
  700. (Away DI)
  701.  
  702. -[Dthrow -> RAR bair] works up to about 120%
  703. -[Dthrow -> uair] (SH) starts working @ 0%
  704. (FH) starts working @ 66%
  705. (FH) starts killing @ 109%
  706.  
  707. (Down and Away DI)
  708.  
  709. -[Dthrow -> RAR bair] works up to 200%+
  710. -[Dthrow -> uair] (SH) starts working @ 8%
  711. (FH) starts working @ 88%
  712. (FH) starts killing @ 109%
  713.  
  714. *Dthrow -> RAR bair kills Charizard near the ledge at around 132%.
  715.  
  716. --------------------
  717.  
  718. Lucario
  719.  
  720. (Away DI)
  721.  
  722. -[Dthrow -> RAR bair] works up to about 200%+
  723. -[Dthrow -> uair] (SH/FH) starts working @ 95% (spinning animation only)
  724. (SH)(normal animation starts working @ 121%)
  725. (FH) starts killing @ 111% (spinning animation only)
  726. (SH) starts killing @ 124%
  727.  
  728. (Down and Away DI)
  729.  
  730. -[Dthrow -> RAR bair] works up to 200%+
  731. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  732. (SH) starts killing @ 124% (spinning animation only)
  733.  
  734. *Dthrow -> RAR bair kills Lucario near the ledge at around 122%.
  735.  
  736. --------------------
  737.  
  738. Jigglypuff
  739.  
  740. (Away DI)
  741.  
  742. -[Dthrow -> RAR bair] works up to about 50%
  743. -[Dthrow -> uair] (SH) starts working @ 0%
  744. (FH) starts working @ 0%
  745. (FH) starts killing @ 81%
  746.  
  747. (Down and Away DI)
  748.  
  749. -[Dthrow -> RAR bair] works up to about 140%
  750. -[Dthrow -> uair] (SH) starts working @ 0%
  751. (FH) starts working @ 0%
  752. (FH) starts killing @ 80%
  753.  
  754. *Dthrow -> RAR bair kills Jigglypuff near the ledge at around 101%.
  755.  
  756. --------------------
  757.  
  758. Greninja
  759.  
  760. (Away DI)
  761.  
  762. -[Dthrow -> RAR bair] works up to about 140%
  763. -[Dthrow -> uair] (SH) starts working @ 79%
  764. (FH) starts working @ 98% (spinning animation only)
  765. (FH) starts killing @ 100% (spinning animation only)
  766. (only combos up to 105%)
  767. (SH) starts killing @ 112% (normal animation only)
  768.  
  769. (Down and Away DI)
  770.  
  771. -[Dthrow -> RAR bair] works up to 200%+
  772. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  773. (normal animation starts working @ 98%)
  774. (SH) starts killing @ 112%
  775.  
  776. *Dthrow -> RAR bair kills Greninja near the ledge at around 117%.
  777.  
  778. --------------------
  779.  
  780. R.O.B.
  781.  
  782. (Away DI)
  783.  
  784. -[Dthrow -> RAR bair] works up to about 140%
  785. -[Dthrow -> uair] (SH) starts working @ 0%
  786. (FH) starts working @ 42%
  787. (FH) starts killing @ 109%
  788.  
  789. (Down and Away DI)
  790.  
  791. -[Dthrow -> RAR bair] works up to 200%+
  792. -[Dthrow -> uair] (SH) starts working @ 6%
  793. (FH) starts working @ 92%
  794. (FH) starts killing @ 109%
  795.  
  796. *Dthrow -> RAR bair kills ROB near the ledge at around 131%.
  797.  
  798. --------------------
  799.  
  800. Ness
  801.  
  802. (Away DI)
  803.  
  804. -[Dthrow -> RAR bair] works up to about 140%
  805. -[Dthrow -> uair] (SH) starts working @ 0%
  806. (FH) starts working @ 26%
  807. (FH) starts killing @ 99%
  808. (normal animation only works up to 105%)
  809. (spinning animation only works up to 116%)
  810. (SH) doesn't work @ kill percents
  811.  
  812. (Down and Away DI)
  813.  
  814. -[Dthrow -> RAR bair] works up to 200%+
  815. -[Dthrow -> uair] (SH) starts working @ 0%
  816. (FH) starts working @ 72%
  817. (FH) starts killing @ 99% (normal animation only)
  818. (SH) starts killing @ 111%
  819.  
  820. *Dthrow -> RAR bair kills Ness near the ledge at around 117%.
  821.  
  822. --------------------
  823.  
  824. Captain Falcon
  825.  
  826. (Away DI)
  827.  
  828. -[Dthrow -> RAR bair] works up to 200%+
  829. -[Dthrow -> uair] (SH) starts working @ 21%
  830. (FH) starts working @ 95% (spinning animation only)
  831. (normal animation starts working @ 104%)
  832. (FH) starts killing @ 115%
  833. (SH) starts killing @ 129%
  834.  
  835. (Down and Away DI)
  836.  
  837. -[Dthrow -> RAR bair] works up to 200%+
  838. -[Dthrow -> uair] (SH) starts working @ 82%
  839. (SH) starts killing @ 129%
  840.  
  841. *Dthrow -> RAR bair kills Falcon near the ledge at around 126%.
  842.  
  843. --------------------
  844.  
  845. Villager
  846.  
  847. (Away DI)
  848.  
  849. -[Dthrow -> RAR bair] works up to about 140%
  850. -[Dthrow -> uair] (SH) starts working @ 39%
  851. (FH) starts working @ 100%
  852. (FH) starts killing @ 101%
  853. (SH) doesn't combo @ kill percents
  854.  
  855. (Down and Away DI)
  856.  
  857. -[Dthrow -> RAR bair] works up to 200%+
  858. -[Dthrow -> uair] (SH) starts working @ 40%
  859. (SH) starts killing @ 113%
  860. (FH) starts working/killing @ 120% (normal animation only)
  861.  
  862. *Dthrow -> RAR bair kills Villager near the ledge at around 119%.
  863.  
  864. --------------------
  865.  
  866. Olimar
  867.  
  868. (Away DI)
  869.  
  870. -[Dthrow -> RAR bair] works up to about 150%
  871. -[Dthrow -> uair] (SH) starts working @ 72%
  872. (FH) starts working/killing @ 109% (normal knockback animation)
  873. (only works up to 113%)
  874. (SH) doesn't work @ kill percents
  875.  
  876. (Down and Away DI)
  877.  
  878. -[Dthrow -> RAR bair] works up to 200%+
  879. -[Dthrow -> uair] (SH) starts working @ 75%
  880. (SH) starts killing @ 104%
  881.  
  882. *Dthrow -> RAR bair kills Olimar near the ledge at around 107%.
  883.  
  884. --------------------
  885.  
  886. Wii Fit Trainer
  887.  
  888. (Away DI)
  889.  
  890. -[Dthrow -> RAR bair] works up to about 80%
  891. -[Dthrow -> uair] (SH) starts working @ 0%
  892. (FH) starts working @ 45%
  893. (FH) starts killing @ 100%
  894.  
  895. (Down and Away DI)
  896.  
  897. -[Dthrow -> RAR bair] works up to 200%+
  898. -[Dthrow -> uair] (SH) starts working @ 19%
  899. (FH) starts working @ 89%
  900. (FH) starts killing @ 100%
  901.  
  902. *Dthrow -> RAR bair kills WFT near the ledge at around 118%.
  903.  
  904. --------------------
  905.  
  906. Shulk
  907.  
  908. (Away DI)
  909.  
  910. -[Dthrow -> RAR bair] works up to about 170%
  911. -[Dthrow -> uair] (SH) starts working @ 20%
  912. (FH) starts working @ 91%
  913. (FH) starts killing @ 110%
  914. (SH) starts killing @ 123% (normal animation only)
  915.  
  916. (Down and Away DI)
  917.  
  918. -[Dthrow -> RAR bair] works up to 200%+
  919. -[Dthrow -> uair] (SH) starts working @ 68%
  920. (FH) starts working @ 95% (spinning animation only)
  921. (FH) starts killing @ 110% (spinning animation only)
  922. (SH) starts killing @ 122%
  923.  
  924. *Dthrow -> RAR bair kills Shulk near the ledge at around 124%.
  925.  
  926. --------------------
  927.  
  928. Dr. Mario
  929.  
  930. (Away DI)
  931.  
  932. -[Dthrow -> RAR bair] works up to about 130%
  933. -[Dthrow -> uair] (SH) starts working @ 30%
  934. (FH) starts working @ 95% (spinning animation only)
  935. (normal animation starts working @ 101%)
  936. (FH) starts killing @ 105%
  937. (SH) starts killing @ 118% (spinning animation only)
  938.  
  939. (Down and Away DI)
  940.  
  941. -[Dthrow -> RAR bair] works up to 200%+
  942. -[Dthrow -> uair] (SH) starts working @ 76%
  943. (SH) starts killing @ 118%
  944.  
  945. *Dthrow -> RAR bair kills Doc near the ledge at around 122%.
  946.  
  947. (Same exact data as Mario.)
  948.  
  949. --------------------
  950.  
  951. Dark Pit
  952.  
  953. (Away DI)
  954.  
  955. -[Dthrow -> RAR bair] works up to 200%+
  956. -[Dthrow -> uair] (SH) starts working @ 7%
  957. (FH) starts working @ 79%
  958. (FH) starts killing @ 105%
  959. (SH) starts killing @ 118% (normal animation only)
  960.  
  961. (Down and Away DI)
  962.  
  963. -[Dthrow -> RAR bair] works up to 200%+
  964. -[Dthrow -> uair] (SH) starts working @ 63%
  965. (FH) starts working @ 95% (spinning animation only)
  966. (FH) starts killing @ 106% (spinning animation only)
  967. (SH) starts killing @ 118%
  968.  
  969. *Dthrow -> RAR bair kills Dark Pit near the ledge at around 120%.
  970.  
  971. (Same exact data as Pit.)
  972.  
  973. --------------------
  974.  
  975. Lucina
  976.  
  977. (Away DI)
  978.  
  979. -[Dthrow -> RAR bair] works up to 200%+
  980. -[Dthrow -> uair] (SH) starts working @ 23%
  981. (FH) starts working @ 95% (spinning animation only)
  982. (normal animation starts working @ 96%)
  983. (FH) starts killing @ 105%
  984. (SH) starts killing @ 117%
  985.  
  986. (Down and Away DI)
  987.  
  988. -[Dthrow -> RAR bair] works up to 200%+
  989. -[Dthrow -> uair] (SH) starts working @ 73%
  990. (FH) starts working/killing @ 108% (spinning animation only)
  991. (SH) starts killing @ 117%
  992.  
  993. *Dthrow -> RAR bair kills Lucina near the ledge at around 116%.
  994.  
  995. (Slightly different data than Marth due to her having a slightly smaller hurtbox.)
  996.  
  997. --------------------
  998.  
  999. Pac-Man
  1000.  
  1001. (Away DI)
  1002.  
  1003. -[Dthrow -> RAR bair] works up to about 180%
  1004. -[Dthrow -> uair] (SH) starts working @ 15%
  1005. (FH) starts working @ 79%
  1006. (FH) starts killing @ 101%
  1007. (SH) starts killing @ 114%
  1008.  
  1009. (Down and Away DI)
  1010.  
  1011. -[Dthrow -> RAR bair] works up to 200%+
  1012. -[Dthrow -> uair] (SH) starts working @ 58%
  1013. (FH) starts working @ 95% (spinning animation only)
  1014. (FH) starts killing @ 102% (spinning animation only)
  1015. (SH) starts killing @ 115%
  1016.  
  1017. *Dthrow -> RAR bair kills Pac-Man near the ledge at around 121%.
  1018.  
  1019. --------------------
  1020.  
  1021. Mega Man
  1022.  
  1023. (Away DI)
  1024.  
  1025. -[Dthrow -> RAR bair] works up to 200%+
  1026. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  1027. (SH) starts killing @ 128% (both animations work at this point)
  1028.  
  1029. (Down and Away DI)
  1030.  
  1031. -[Dthrow -> RAR bair] works up to 200%+
  1032. -[Dthrow -> uair] (SH) starts working/killing @ 130% (spinning animation only)
  1033.  
  1034. *Dthrow -> RAR bair kills Mega Man near the ledge at around 122%.
  1035.  
  1036. --------------------
  1037.  
  1038. Sonic
  1039.  
  1040. (Away DI)
  1041.  
  1042. -[Dthrow -> RAR bair] works up to about 160%
  1043. -[Dthrow -> uair] (SH) starts working @ 59%
  1044. (FH) starts working @ 95% (spinning animation only)
  1045. (FH) starts killing @ 104% (spinning animation only)
  1046. (normal animation starts working/killing @ 118%)
  1047. (spinning animation only works up to 120%)
  1048. (SH) doesn't work @ kill percents
  1049.  
  1050. (Down and Away DI)
  1051.  
  1052. -[Dthrow -> RAR bair] works up to 200%+
  1053. -[Dthrow -> uair] (SH) starts working @ 49%
  1054. (FH) starts working @ 95% (spinning animation only)
  1055. (FH) starts killing @ 104% (spinning animation only)
  1056. (normal animation starts working/killing @ 118%)
  1057. (SH) starts killing @ 115%
  1058.  
  1059. *Dthrow -> RAR bair kills Sonic near the ledge at around 118%.
  1060.  
  1061. --------------------
  1062.  
  1063. Mewtwo
  1064.  
  1065. (Away DI)
  1066.  
  1067. -[Dthrow -> RAR bair] works up to about 170%
  1068. -[Dthrow -> uair] (SH) starts working @ 0%
  1069. (FH) starts working @ 66%
  1070. (FH) starts killing @ 92%
  1071. (SH) starts killing @ 103%
  1072.  
  1073. (Down and Away DI)
  1074.  
  1075. -[Dthrow -> RAR bair] works up to 200%+
  1076. -[Dthrow -> uair] (SH) starts working @ 42%
  1077. (FH) starts working/killing @ 95% (spinning animation only)
  1078. (normal animation starts working @ 107%)
  1079. (SH) starts killing @ 103%
  1080.  
  1081. *Dthrow -> RAR bair kills Mewtwo near the ledge at around 105%.
  1082.  
  1083. --------------------
  1084.  
  1085. Lucas
  1086.  
  1087. (Away DI)
  1088.  
  1089. -[Dthrow -> RAR bair] works up to about 120%
  1090. -[Dthrow -> uair] (SH) starts working @ 0%
  1091. (FH) starts working @ 39%
  1092. (spinning animation starts working @ 98%)
  1093. (FH) starts killing @ 98%
  1094. (normal animation only works up to 102%)
  1095. (spinning animation only works up to 111%)
  1096. (SH) doesn't work @ kill percents
  1097.  
  1098. (Down and Away DI)
  1099.  
  1100. -[Dthrow -> RAR bair] works up to 200%+
  1101. -[Dthrow -> uair] (SH) starts working @ 12%
  1102. (FH) starts working @ 79%
  1103. (FH) starts killing @ 99% (normal animation only)
  1104. (SH) starts killing @ 111%
  1105.  
  1106. *Dthrow -> RAR bair kills Lucas near the ledge at around 118%.
  1107.  
  1108. --------------------
  1109.  
  1110. Roy
  1111.  
  1112. (Away DI)
  1113.  
  1114. -[Dthrow -> RAR bair] works up to 200%+
  1115. -[Dthrow -> uair] (SH) starts working @ 82%
  1116. (FH) starts working @ 108% (spinning animation only)
  1117. (FH) starts killing @ 110% (spinning animation only)
  1118. (SH) starts killing @ 122%
  1119.  
  1120. (Down and Away DI)
  1121.  
  1122. -[Dthrow -> RAR bair] works up to 200%+
  1123. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  1124. (SH) starts killing @ 123% (spinning animation only)
  1125.  
  1126. *Dthrow -> RAR bair kills Roy near the ledge at around 119%.
  1127.  
  1128. --------------------
  1129.  
  1130. Ryu
  1131.  
  1132. (Away DI)
  1133.  
  1134. -[Dthrow -> RAR bair] works up to about 190%
  1135. -[Dthrow -> uair] (SH) starts working @ 0%
  1136. (FH) starts working @ 65%
  1137. (FH) starts killing @ 108%
  1138. (SH) starts killing @ 121%
  1139.  
  1140. (Down and Away DI)
  1141.  
  1142. -[Dthrow -> RAR bair] works up to 200%+
  1143. -[Dthrow -> uair] (SH) starts working @ 41%
  1144. (FH) starts working @ 95% (spinning animation only)
  1145. (FH) starts killing @ 109% (spinning animation only)
  1146. (normal animation starts working @ 121%)
  1147. (SH) starts killing @ 122%
  1148.  
  1149. *Dthrow -> RAR bair kills Ryu near the ledge at around 124%.
  1150.  
  1151. --------------------
  1152.  
  1153. Cloud
  1154.  
  1155. (Away DI)
  1156.  
  1157. -[Dthrow -> RAR bair] works up to 200%+
  1158. -[Dthrow -> uair] (SH) starts working @ 82%
  1159. (FH) starts working @ 99% (spinning animation only)
  1160. (FH) starts killing @ 111% (spinning animation only)
  1161. (SH) starts killing @ 124%
  1162. -[Dthrow -> uair] (lmt) (SH) starts working @ 95% (spinning animaation only)
  1163. (SH) starts killing @ 127% (spinning animation only)
  1164.  
  1165. (Down and Away DI)
  1166.  
  1167. -[Dthrow -> RAR bair] works up to 200%+
  1168. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  1169. (SH) starts killing @ 124% (spinning animation only)
  1170. -[Dthrow -> uair] (lmt) (SH) starts working @ 123% (spinning animation only)
  1171. (SH) starts killing @ 128% (spinning animation only)
  1172.  
  1173. *Dthrow -> RAR bair kills Cloud near the ledge at around 124%.
  1174.  
  1175. --------------------
  1176.  
  1177. Corrin
  1178.  
  1179. (Away DI)
  1180.  
  1181. -[Dthrow -> RAR bair] works up to 200%+
  1182. -[Dthrow -> uair] (SH) starts working @ 42%
  1183. (FH) starts working @ 95% (spinning animation only)
  1184. (FH) starts killing @ 107% (spinning animation only)
  1185. (normal animation starts working @ 117%)
  1186. (SH) starts killing @ 120%
  1187.  
  1188. (Down and Away DI)
  1189.  
  1190. -[Dthrow -> RAR bair] works up to 200%+
  1191. -[Dthrow -> uair] (SH) starts working @ 94%
  1192. (FH) starts working @ 95% (spinning animation only)
  1193. (FH) starts killing @ 107% (spinning animation only)
  1194. (SH) starts killing @ 120%
  1195.  
  1196. *Dthrow -> RAR bair kills Corrin near the ledge at around 121%.
  1197.  
  1198. --------------------
  1199.  
  1200. Bayonetta
  1201.  
  1202. (Away DI)
  1203.  
  1204. -[Dthrow -> RAR bair] works up to 200%+
  1205. -[Dthrow -> uair] (SH) starts working @ 48%
  1206. (FH) starts working @ 95% (spinning animation only)
  1207. (FH) starts killing @ 104% (spinning animation only)
  1208. (normal animation starts working @ 112%)
  1209. (SH) starts killing @ 116%
  1210.  
  1211. (Down and Away DI)
  1212.  
  1213. -[Dthrow -> RAR bair] works up to 200%+
  1214. -[Dthrow -> uair] (SH) starts working @ 95% (spinning animation only)
  1215. (normal animation starts working @ 99%)
  1216. (FH) starts working/killing @ 105% (spinning animation only)
  1217. (SH) starts killing @ 116%
  1218.  
  1219. *Dthrow -> RAR bair kills Bayo near the ledge at around 112%.
  1220.  
  1221. --------------------
  1222.  
  1223. Mii Brawler
  1224.  
  1225. (Away DI)
  1226.  
  1227. -[Dthrow -> RAR bair] works up to 200%+
  1228. -[Dthrow -> uair] (SH) starts working @ 40%
  1229. (FH) starts working/killing @ 112% (normal animation only)
  1230. (SH) starts killing @ 123%
  1231.  
  1232. (Down and Away DI)
  1233.  
  1234. -[Dthrow -> RAR bair] works up to 200%+
  1235. -[Dthrow -> uair] (SH) starts working @ 91%
  1236. (spinning animation starts working @ 117%)
  1237. (SH) starts killing @ 124%
  1238.  
  1239. *Dthrow -> RAR bair kills Brawler near the ledge at around 126%.
  1240.  
  1241. --------------------
  1242.  
  1243. Mii Sword Fighter
  1244.  
  1245. (Away DI)
  1246.  
  1247. -[Dthrow -> RAR bair] works up to about 190%
  1248. -[Dthrow -> uair] (SH) starts working @ 18%
  1249. (FH) starts working @ 87%
  1250. (spinning animation starts working @ 106%)
  1251. (FH) starts killing @ 108%
  1252. (SH) starts killing @ 121% (normal animation only)
  1253.  
  1254. (Down and Away DI)
  1255.  
  1256. -[Dthrow -> RAR bair] works up to 200%+
  1257. -[Dthrow -> uair] (SH) starts working @ 66%
  1258. (SH) starts killing @ 122%
  1259.  
  1260. *Dthrow -> RAR bair kills Sword Fighter near the ledge at around 125%.
  1261.  
  1262. --------------------
  1263.  
  1264. Mii Gunner
  1265.  
  1266. (Away DI)
  1267.  
  1268. -[Dthrow -> RAR bair] works up to about 160%
  1269. -[Dthrow -> uair] (SH) starts working @ 0%
  1270. (FH) starts working @ 42%
  1271. (FH) starts killing @ 104%
  1272. (SH) starts killing @ 117%
  1273.  
  1274. (Down and Away DI)
  1275.  
  1276. -[Dthrow -> RAR bair] works up to 200%+
  1277. -[Dthrow -> uair] (SH) starts working @ 20%
  1278. (FH) starts working @ 97% (normal animation only)
  1279. (FH) starts killing @ 104% (normal animation only)
  1280. (spinning animation starts working/killing @ 122%)
  1281. (SH) starts killing @ 118%
  1282.  
  1283. *Dthrow -> RAR bair kills Gunner near the ledge at around 126%.
  1284.  
  1285. =========================================================================
  1286.  
  1287. Overview
  1288.  
  1289. Here is the typical difficulty of each character in categories and what percent
  1290. they will usually die at (no rage). This includes them doing optimal DI from
  1291. getting down thrown.
  1292.  
  1293. Usually Free: Characters where a full hop uair can work no matter what knockback
  1294. animation they go into.
  1295.  
  1296. Luigi (100%)
  1297. Peach (97%)
  1298. Bowser (118%)
  1299. Yoshi (103%)
  1300. Rosalina (91%)
  1301. DK (120%)
  1302. Mr. GaW (84%)
  1303. Zelda (97%)
  1304. TLink (99%)
  1305. Samus (111%)
  1306. Palutena (97%)
  1307. Kirby (88%)
  1308. Charizard (109%)
  1309. Jiggs (81%)
  1310. ROB (109%)
  1311. WFT (100%)
  1312. Mewtwo (107%) (can die @ 95% if spinning animation)
  1313. (a SH uair can kill Mewtwo @ 103% as well)
  1314. Ryu (121%) (can die @ 109% if spinning animation)
  1315. Gunner (122%) (can die @ 104% if normal animation)
  1316. (a SH uair can kill Gunner @ 118% as well)
  1317.  
  1318. Short Hop: Characters where a short hop uair will usually land no matter what
  1319. knockback animation they go into.
  1320.  
  1321. Mario/Doc. (118%)
  1322. Bowser Jr. (125%) (can die from a FH uair @ 111% if spinning animation)
  1323. Little Mac (117%) (can die from a FH uair @ 106% if spinning animation)
  1324. Link (126%) (can die from a FH uair @ 113% if spinning animation)
  1325. Sheik (104%) (can die from a FH uair @ 95% if spinning animation)
  1326. Ganon (129%) (can die from a FH uair @ 116% if spinning animation)
  1327. ZSS (109%) (can die from a FH uair @ 98% if spinning animation)
  1328. Pit(too) (118%) (can die from a FH uair @ 106% if spinning animation)
  1329. Marth/Lucina (117%) (can die from a FH uair @ 105%/108% if spinning animation)
  1330. Ike (129%)
  1331. Robin (118%) (can die from a FH uair @ 105% if spinning animation)
  1332. Duck Hunt (119%)
  1333. Meta Knight (105%)
  1334. Pikachu (103%) (can die from a FH uair @ 96% if spinning animation)
  1335. Greninja (112%)
  1336. Falcon (129%)
  1337. Shulk (122%) (can die from a FH uair @ 110% if spinning animation)
  1338. Pac-Man (115%) (can die from a FH uair @ 102% if spinning animation)
  1339. Corrin (120%) (can die from a FH uair @ 107% if spinning animation)
  1340. Bayonetta (116%) (can die from a FH uair @ 105% if spinning animation)
  1341. Brawler (124%)
  1342. Sword Fighter (122%)
  1343.  
  1344. Short Hop (Normal): Characters where a short hop uair usually works, but they
  1345. have to go into a normal animation.
  1346.  
  1347. Wario (123%)
  1348. King Dedede (146%)
  1349.  
  1350. Weird: Characters that can actually mix up their DI from Dthrow and it usually
  1351. works well for them and makes it harder to land a true uair. I personally
  1352. wouldn't recommend going for Dthrow->uair against them (at least not
  1353. often). Mixing it up after Dthrow is better imo.
  1354.  
  1355. Ness
  1356. Villager
  1357. Olimar
  1358. Sonic
  1359. Lucas
  1360.  
  1361. Not Worth: Characters where it's really hard to land a Dthrow->uair. Not only
  1362. do you have to short hop it, but they have to go into a spinning animation.
  1363. You're better off going for Dthrow->RAR bair near the ledge for killing
  1364. instead.
  1365.  
  1366. Fox (122%)
  1367. Falco (113%)
  1368. Lucario (124%)
  1369. Mega Man (130%)
  1370. Roy (123%)
  1371. Cloud (124%)
  1372.  
  1373. Impossible: Dthrow->uair never works on this guy.
  1374.  
  1375. Diddy Kong (Why?)
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