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- ab transmology
- You have gained the following abilities in Transmology:
- Harvest Harvest the flesh from the Fleshpots of the Vortex.
- Fleshwork Prepare your flesh for transmological transformations.
- Link Channel the energy of wild astral nodes to your nexus.
- Return Call your loyal creatures of flesh back to you.
- Skin Your skin is the first line of defence of your body.
- SkinFold Store flesh within the folds of your skin.
- Folds The uninitiated are not worthy of seeing your superior body.
- Eyes Your eyes are the windows to your true inner soul.
- Spix Create a creature to distract your enemies.
- Legs Since you can't sprout a third (yet), improve the other two.
- Ears The elfen aren't the only ones with special ears...
- Ribbachi Create a creature with which to share a special bond.
- Belly A flat belly is not necessarily a good thing.
- Nose Haaatchooo! Your nose can be a versatile organ.
- Sludgeworm Your most disgusting beast. And yet strangely beautiful...
- FleshCloak Hide creatures from the prying eyes of others.
- Channels Open aetheric channels to other planar entities.
- Torso The torso can be the base for powerful transformations.
- Morrible Create a creature that can alter thoughts and perceptions.
- Pathways Choose the illuminated pathway on which you will walk.
- FluidFlesh Briefly melt your flesh, allowing instant transformation.
- Hands Transform your hands into powerful weapons.
- Throat Oh, what beautiful sounds you can now make.
- Hekoskeri No one's quite sure what it is, but be careful walking by.
- Gauntlets Enhance your hands with gauntlets of flesh.
- Mouth Your mouth offers a myriad possibilities for manipulation.
- Madfly Send a madfly to bite and goad one's mind to insanity.
- Aura Even your spirit surpasses the mundane norm.
- Homunculus Form a creature from your own vital essence.
- Fleshmound Establish your hold on the flesh of the Vortex.
- AB TRANSMOLOGY <ability> for more information on an ability.
- AB TRANSMOLOGY HARVEST
- TRANSMOLOGY - HARVEST
- Syntax: HARVEST [<number>] <fleshpot>
- With permission from a guild leader, you are able to harvest flesh from
- the fleshpots on the Vortex so long as you know a skill that uses that
- flesh.
- AB TRANSMOLOGY FLESHWORK
- TRANSMOLOGY - FLESHWORK
- Syntax: FLESHCALL FLESHWORK
- FLESHFORM [LIST]
- FLESHCLOAK
- Flesh: Lovashi
- By merging the flesh of lovashi into your own flesh, you prepare your
- body for greater transmological transformations. Fleshwork also provides
- some resistance to skin diseases. To list all your transformations, you
- can review using FLESHFORM LIST. As you gain abilities through
- transformations, FLESHFORM will show you the syntax for more commands.
- AB TRANSMOLOGY LINK
- TRANSMOLOGY - LINK
- Syntax: FLESHCALL LINK NODE
- Flesh: Any
- Travel to the astral plane and link to a wild energy node. This will automatically channel its
- latent powers directly into the Eternal Flame. You can use any charged type of flesh to make the
- link (and it will not be consumed).
- AB TRANSMOLOGY RETURN
- TRANSMOLOGY - RETURN
- Syntax: FLESHCALL RETURN
- Return your flesh to you.
- AB TRANSMOLOGY SKIN
- TRANSMOLOGY - SKIN
- Syntax: FLESHCALL SKIN <thicken|marble|fur|bubble>
- Flesh: Lovashi, Yig
- Damage Modifier: Thicken - 1/8 blunt resistance
- Marble - 1/8 cutting resistance
- Fur - 1/8 cold, fire and electricity resistance
- Bubble - 1/8 magic resistance
- From the Fleshpot of Yig, you can use the protoplasm to transform your
- skin by (1) thickening it (blunt protection), (2) marbleizing it
- (cutting protection), (3) creating thick fur on it (elemental
- protection) or (4) creating bubble warts (magic protection). Your skin
- can only hold one of these transformations.
- AB TRANSMOLOGY SKINFOLD
- TRANSMOLOGY - SKINFOLD
- Syntax: INSKIN [<amount>|ALL] <item>
- OUTSKIN [<amount>|ALL] <item>
- INVSKIN
- You can create folds within your own skin to store transmorphic flesh, which only you can access.
- The skin folds will only hold flesh harvested on the Vortex plane.
- INSKIN puts a given number of a single type of flesh (or all by default) into your skin folds. If no
- amount is given, then the first item found will be used (or the entire first group, if the first
- item is a grouping item).
- OUTSKIN takes a given number of a single type of flesh (or all by default) out of your skin folds.
- If no amount is specified, then the default is to take out only one flesh.
- INVSKIN peeks into the skin folds to take a quick inventory of what is stored there.
- Type MORE to continue reading. (99% shown)
- AB TRANSMOLOGY FOLDS
- TRANSMOLOGY - FOLDS
- Syntax: FLESHCALL FOLDS <robes>
- Flesh: Yig
- Power: 10 (Eternal Flame)
- Historically, the Illuminati have hidden their transformations from the
- general public. To do so, they have developed special illusory magics
- that can be imbued within the folds of loose garments such as robes,
- coats and cloaks.
- AB TRANSMOLOGY EYES
- TRANSMOLOGY - EYES
- Syntax: FLESHCALL EYES <whirl|darken|silver>
- Flesh: Lovashi, Olormi
- From the Fleshpot of Olormi, you can use the protoplasm to transform
- your eyes by (1) chromatically whirling them (helps illusion
- protection), (2) darkening the eyes (scan weaknesses of others), or
- (3) turning your eyes silver (the ability to hypnotise). Your eyes can
- only hold one of these transformations.
- Syntax: FLESHFORM HYPNOTISE <target>
- ORDER <target> <action>
- If you have silvery eyes, you can hypnotise another. Once hypnotised,
- you have roughly 30 seconds to issue an order. Once ordered, you cannot
- hypnotise that person for 10 seconds.
- Syntax: FLESHFORM SCAN <target>
- If you have darkened eyes, you can scan another person's body for signs
- of illness.
- AB TRANSMOLOGY SPIX
- TRANSMOLOGY - SPIX
- Syntax: FLESHCALL SPIX
- Power: 2 (Eternal Flame)
- Flesh: Olormi
- The spix can transfix enemies who aren't blind or unblind enemies who are blind. It is a slow
- attacker and can be ordered like other loyal denizens. See HELP DENIZENS.
- AB TRANSMOLOGY LEGS
- TRANSMOLOGY - LEGS
- Syntax: FLESHCALL LEGS [fatten|lengthen|doublejoint]
- Flesh: Lovashi, Flahti
- From the Fleshpot of Flahti, you can use the protoplasm to transform
- your legs to either (1) fatten them (helps protect against summons), (2)
- lengthen them (improves movement), or (3) making them doublejoint
- (ability to leap). Your legs can only hold one of these transformations.
- Syntax: FLESHFORM LEAP <direction>
- If your legs are doublejointed, you can leap over obstacles.
- AB TRANSMOLOGY EARS
- TRANSMOLOGY - EARS
- Syntax: FLESHCALL EARS [sharpen|lengthen|scales]
- Flesh: Lovashi, Augorum
- DMP: 10 (scaled ears)
- From the Fleshpot of Augorum, you can use the protoplasm to transform your ears to either (1)
- sharpen them (allows eavesdropping two rooms away), (2) lengthen them (grants sonar), or (3) cover
- them in scales (reduces sound damage). Your ears can only hold one of these transformations.
- Syntax: FLESHFORM EAVESDROP <direction>
- If you have sharpened your ears, you can eavesdrop up to two rooms away. However, you cannot listen
- through doors.
- Syntax: FLESHFORM PING <direction>
- If you have lengthened your ears, you can 'ping' in a direction, gathering vital statistics of
- everyone in that adjacent room.
- AB TRANSMOLOGY RIBBACHI
- TRANSMOLOGY - RIBBACHI
- Syntax: FLESHCALL RIBBACHI
- ORDER RIBBACHI MOVE <direction>
- ORDER RIBBACHI LOOK [object] [ON <person>]
- ORDER RIBBACHI CLIMB [trees|up|down]
- ORDER RIBBACHI RETURN
- ORDER RIBBACHI FOLLOW <person>
- ORDER RIBBACHI SEEK <person>
- ORDER RIBBACHI EXITS
- ORDER RIBBACHI GIVE [number] <item> TO <person>
- ORDER RIBBACHI DROP [number] <item>
- Power: 2 (Eternal Flame)
- Flesh: Augorum, Flahti
- This albino blind frog can be remotely controlled through the ORDER
- command to move silently. You will hear whatever is said in the room the
- frog is in, making it the perfect spy.
- AB TRANSMOLOGY BELLY
- TRANSMOLOGY - BELLY
- Syntax: FLESHCALL BELLY [harden|temper|fatten]
- Flesh: Lovashi, Bahlik
- From the Fleshpot of Bahlik, you can use the protoplasm to transform
- your belly to either (1) harden it (some protection from vomiting,
- cramps, and worms), (2) temper it (some resistance to alcohol), or (3)
- fatten it (adds resistance to summoning). Your belly can only hold one
- of these transformations.
- AB TRANSMOLOGY NOSE
- TRANSMOLOGY - NOSE
- Syntax: FLESHCALL NOSE [lengthen|bulbous|harden]
- Flesh: Lovashi, Phlo
- From the Fleshpot of Phlo, you can use the protoplasm to transform your nose to either (1) lengthen
- (scent others), (2) become bulbous (slime attack), or (3) harden into a beak (beak). Your nose can
- only hold one of these transformations.
- Syntax: FLESHFORM SCENT
- If your nose is lengthened, you can use scent to find others in the area.
- Syntax: FLESHFORM SLIME <target>
- Power: 1 (Eternal Flame)
- If your nose is bulbous, you can cover another in ectoplasmic slime.
- Syntax: FLESHFORM PECK <target>
- Damage Type: 100% Cutting
- Damage Source: Physical
- If your nose has been hardened into a beak, you can use it to peck others as an attack (which has
- its own head balance).
- AB TRANSMOLOGY SLUDGEWORM
- TRANSMOLOGY - SLUDGEWORM
- Syntax: FLESHCALL SLUDGEWORM
- Power: 2 (Eternal Flame)
- Flesh: Bahlik, Phlo
- A sludgeworm will spit slime at enemies, which may make them slip upon movement.
- AB TRANSMOLOGY FLESHCLOAK
- TRANSMOLOGY - FLESHCLOAK
- Syntax: FLESHCLOAK <ON/OFF>
- Cloak your entourage of flesh.
- AB TRANSMOLOGY CHANNELS
- TRANSMOLOGY - CHANNELS
- Syntax: OPEN CHANNELS
- Power: 10
- This power will open up aetheric channels between you and summoned
- planar entities. Once such channels are open, you will not use any
- equilibrium when summoning (though you must have equilibrium).
- Opening your channels while on the Vortex Plane will only require half
- the normal power cost.
- AB TRANSMOLOGY TORSO
- TRANSMOLOGY - TORSO
- Syntax: FLESHCALL TORSO [fatten|sprout wings|sprout tentacles]
- Flesh: Lovashi, Hakii
- From the Fleshpot of Hakii, use the protoplasm to transform your torso to either: (1) increase
- weight (adds to summons resistance), (2) grow wings (flight and gust), (3) grow tentacles (special
- exit blocking). Your torso can only hold one of these transformations.
- Syntax: FLESHFORM GUST [<target> <direction>]
- If you have transformed wings, you can use them to create a gust of wind like the elementalism spell.
- You can either blow clouds or fogs out of the room or blow someone away from you.
- Syntax: FLESHFORM BLOCK <direction>
- UNBLOCK
- If you have tentacles, you can use them to block an exit. Anyone who tries to use that exit will
- find themselves webbed in your tentacles. Note that this will rip the tentacles out of your torso
- which can be a bit painful!
- AB TRANSMOLOGY MORRIBLE
- TRANSMOLOGY - MORRIBLE
- Syntax: FLESHCALL MORRIBLE
- Flesh: Bahlik, Hakii, Flahti
- Power: 2 (Eternal Flame)
- The morrible can stick its suckered fingers onto the head of others, causing mind ailments and
- chance of 1-2 temporary madness.
- AB TRANSMOLOGY PATHWAYS
- TRANSMOLOGY - PATHWAYS
- Syntax: FLESHCALL PATHWAYS <path>
- Power: 10 (Eternal Flame)
- At this point in your studies of the Illuminati, it is time to pick one
- of the Ways to Enlightenment. You must perform this ritual at the room
- in your guild devoted to the pathway you want. Below is a brief
- description of each path:
- Manipulation - The Path of Manipulation is also sometimes called the
- Path of Politics. Illuminati who take this path generally are concerned
- with worldly affairs. They have the permanent ability to hypnotize
- others at will as though they have silvery eyes.
- Transformation - Those on the Path of Transformation devote themselves
- to understanding their own physical transformations. They are often the
- warriors of the Illuminati as their understanding of the physical form
- lends itself to physical supremacy. They have permanent tentacles upon
- their torso.
- Type MORE to continue reading. (43% shown)
- AB TRANSMOLOGY FLUIDFLESH
- TRANSMOLOGY - FLUIDFLESH
- Syntax: FLESHCALL FLUIDFLESH
- Power: 5 (Eternal Flame)
- Briefly turn your flesh to liquid, allowing for instantaneous mutations.
- AB TRANSMOLOGY HANDS
- TRANSMOLOGY - HANDS
- Syntax: FLESHCALL HANDS [claws|giant|ethereal]
- Flesh: Lovashi, Cluuvia
- From the Fleshpot of Cluuvia, use the protoplasm to transform your hands
- into powerful weapons. They can be either: (1) claws (poisonous but
- light damage), (2) gigantic (blunt heavy damage), or (3) ethereal
- (strong attack against dream bodies or incorporeals). Your hands can
- only hold one of these transformations.
- Syntax: FLESHFORM CLAW <target>
- Damage Type: 100% Cutting
- Damage Source: Brute (Magical)
- Can Target Denizens
- With clawed hands, you will exude a random poison with your attacks.
- Syntax: FLESHFORM CRUSH <target>
- Damage Type: 100% Blunt
- Damage Source: Brute (Magical)
- Type MORE to continue reading. (50% shown)
- AB TRANSMOLOGY THROAT
- TRANSMOLOGY - THROAT
- Syntax: FLESHCALL THROAT [scales|frog|feathers]
- Flesh: Lovashi, Mhogaki
- From the Fleshpot of Mhogaki, use the protoplasm to transform your
- throat to either: (1) scaled (piercing scream that stuns), (2) frog-like
- (croak attack that can damage those in adjacent rooms), or (3) feathered
- (sing to summon others). Your throat can only hold one of these
- transformations.
- Syntax: FLESHFORM SCREAM <target> <text>
- If you have a scaled throat, your screams at others can stun.
- Syntax: FLESHFORM CROAK <direction>
- Damage Type: 100% Magic
- Damage Source: Magical (charisma)
- If you have a frog-like throat, you can croak towards adjacent rooms,
- causing damage to those of your enemies unfortunate enough to be there.
- Syntax: FLESHFORM SING <target>
- Type MORE to continue reading. (74% shown)
- AB TRANSMOLOGY HEKOSKERI
- TRANSMOLOGY - HEKOSKERI
- Syntax: FLESHCALL HEKOSKERI
- Power: 2 (Eternal Flame)
- Flesh: Cluuvia, Mhogaki, Olormi
- This mass of arms and eyes will inject your opponents with a fluid that
- will give a -10/-10 penalty to balance and equilibrium recovery for 5
- seconds.
- AB TRANSMOLOGY GAUNTLETS
- TRANSMOLOGY - GAUNTLETS
- Syntax: FLESHCALL GAUNTLETS
- Flesh: Yig, Olormi, Flahti, Augorum, Bahlik, Phlo, Hakii, Cluuvia,
- Mhogaki
- Power: 10 (Eternal Flame)
- The gauntlets will fit over your wrists and enhance the damage of hand
- attacks (claw, crush, and flay). However, if you are walking on a
- pathway, the gauntlets you summon will be specialized for that pathway
- with an additional bonus (magical damage source):
- Gauntlets of Gnosis - additional magic damage.
- Gauntlets of Transformation - additional fire damage.
- Gauntlets of Whispers - additional psychic damage.
- Gauntlets of Manipulation - additional cold damage.
- Gauntlets of Psychedelia - additional electric damage.
- Note: For the extra specialized damage, you must be on the same path as
- the gauntlets.
- AB TRANSMOLOGY MOUTH
- TRANSMOLOGY - MOUTH
- Syntax: FLESHCALL MOUTH [fangs|silver|scales]
- Flesh: Lovashi, Slaavi
- From the Fleshpot of Slaavi, use the protoplasm to transform your mouth to either have: (1) fangs
- (leach health, mana and ego), (2) a silver tongue (improve influence battles), or (3) scaled lips
- (health/mana/bromide potion enhancer). Your mouth can only hold one of these transformations.
- Syntax: FLESHFORM BITE <target>
- Damage Type: 100% Unblockable
- Damage Source: None
- If you have fangs, you can bite your target, draining him or her of health, mana and ego into
- yourself.
- AB TRANSMOLOGY MADFLY
- TRANSMOLOGY - MADFLY
- Syntax: FLESHCALL MADFLY <target>
- Power: 5 (Eternal Flame)
- Flesh: Hakii, Mhogaki, Slaavi
- This small fly will enter a target's ear and whisper terrible secrets that drive the target insane.
- Once the madfly is on its target, you will have no control over it. Madflies do not live long.
- AB TRANSMOLOGY AURA
- TRANSMOLOGY - AURA
- Syntax: FLESHCALL AURA [psychedelic|electric|stable]
- Flesh: Lovashi, Uurulu
- From the Fleshpot of Uurulu, use the protoplasm to transform your aura to either be: (1) psychedelic
- (if an enemy attacks, aura has a chance of randomly afflicting), (2) electrical (randomly strikes
- enemies with electrical strikes), or (3) stable (regenerates health/mana/ego). Your aura can only
- hold one of these transformations.
- For the electric aura:
- Damage Type: 100% Electric
- Damage Source: Magical
- AB TRANSMOLOGY HOMUNCULUS
- TRANSMOLOGY - HOMUNCULUS
- Syntax: FLESHCALL HOMUNCULUS
- Power: 10 (Eternal Flame)
- Flesh: Uurulu, Slaavi, Mhogaki, Cluuvia, Hakii, Phlo, Bahlik, Augorum,
- Flahti, Olormi, Yig, Lovashi
- The homunculus represents the pinnacle of transmology, creating a creature using yourself as a
- template. The homunculus is under the complete mental and physical domination of its caster. The
- caster will receive increased health, mana and ego so long as the homunculus lives. However, if the
- homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies,
- the caster will send his or her essence completely into the homunculus and be reborn. More
- formidably, the homunculus uses its own balance and can even cast some paradigmatic spells. Also,
- the bite of a homunculus causes insanity. The commands available are:
- Syntax:
- ORDER <homunculus> MOVE (direction)
- ORDER <homunculus> SAY (text)
- ORDER <homunculus> EMOTE (emote)
- Type MORE to continue reading. (78% shown)
- AB TRANSMOLOGY FLESHMOUND
- TRANSMOLOGY - FLESHMOUND
- Syntax: FLESHCALL FLESHMOUND
- FLESHMOUND STATUS
- FLESHMOUND PROTECTION [ON|OFF]
- FLESHMOUND HARVEST <amount>
- FLESHMOUND STORE <amount>
- FLESHMOUND REANIMATE <corpse>
- Power: 10 (Eternal Flame) (to raise mound and to reanimate)
- Flesh: 10 <fleshpot type>
- You can raise a flesh mound at the base of any fleshpot on the Vortex
- plane. That mound will slowly regenerate flesh of that type (up to 100).
- The mound will last indefinitely so long as the caster uses it at least
- once a year. The more flesh is in the mound, the faster it will
- regenerate. You can STORE flesh in the mound or HARVEST flesh for your
- own use. The mound has several other benefits:
- Reanimate - You can place a corpse on the mound and reanimate that
- corpse to full life so long as there is 25 flesh within the mound (which
- will be consumed). Alternatively, you can send a corpse to your mound
- for reanimation from wherever you are, though that will consume 50 flesh
- from the mound. Can only be used on someone who considers you an ally.
- Vortex Protection - If the caster dies on the Plane of Vortex, he or she
- will automatically be resurrected in the flesh mound at the cost of 25
- flesh within the mound. This will only happen if you have told your
- fleshmound to protect you from death.
- Aura Enhancement - While in the same room as the flesh mound, the
- caster's transmological aura will be enhanced to supranormal levels.
- NOTE: If the fleshpot that your mound is under dies, the fleshmound will
- be rendered useless and unable to utilize any of its abilities.
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