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- -- Ver = '1.0.2' By FaNtA
- init start
- -- Player Option
- local UsePlayerRing = false -- if true PlayerRing will be enable.
- local PlayerRing = 'Life Ring' -- ring name.
- local minAmountt = 2 -- Amount of player to use ring.
- -- Monster Ring Option
- local UseMonsterRing = true -- if true MonsterRing will be enable.
- local MonsterRing = 'stealth ring' -- Ring name.
- local MonsterR = {'Cyclops", "Cyclops Smith", "Cyclops Drone'} -- Monsters.
- local minAmount = 1 -- Amount of monster to use ring.
- local mAmount = 0 -- Amount of monster to take it off.
- -- DO NOT EDIT BELOW THIS LINE
- item = itemid(MonsterRing)
- item2 = itemid(PlayerRing)
- init end
- auto(100, 200)
- if $pzone then
- moveitems(item2, 0, "finger")
- waitping()
- moveitems(item, 0, "finger")
- waitping()
- else
- if UsePlayerRing and $finger.id ~= item2 and itemcount(item2) > 0 and paround(10) >= minAmountt and not $pzone then
- equipitem(item2, "finger")
- waitping()
- elseif UsePlayerRing and paround(10) < minAmountt then
- moveitems(item2, 0, "finger")
- waitping()
- end
- if UseMonsterRing and $finger.id ~= item and itemcount(item) > 0 and (maround(10, unpack(MonsterR)) >= minAmount) and not $pzone then
- if UsePlayerRing and paround(10) >= minAmountt then
- else
- equipitem(item, "finger")
- waitping()
- end
- elseif UseMonsterRing and (maround(8, unpack(MonsterR)) <= mAmount) then
- moveitems(item, 0, "finger")
- waitping()
- end
- end
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