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May 6th, 2015
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  1. -- Ver = '1.0.2' By FaNtA
  2. init start
  3. -- Player Option
  4. local UsePlayerRing = false -- if true PlayerRing will be enable.
  5. local PlayerRing = 'Life Ring' -- ring name.
  6. local minAmountt = 2 -- Amount of player to use ring.
  7.  
  8. -- Monster Ring Option
  9. local UseMonsterRing = true -- if true MonsterRing will be enable.
  10. local MonsterRing = 'stealth ring' -- Ring name.
  11. local MonsterR = {'Cyclops", "Cyclops Smith", "Cyclops Drone'} -- Monsters.
  12. local minAmount = 1 -- Amount of monster to use ring.
  13. local mAmount = 0 -- Amount of monster to take it off.
  14.  
  15. -- DO NOT EDIT BELOW THIS LINE
  16. item = itemid(MonsterRing)
  17. item2 = itemid(PlayerRing)
  18.  
  19. init end
  20.  
  21. auto(100, 200)
  22. if $pzone then
  23. moveitems(item2, 0, "finger")
  24. waitping()
  25. moveitems(item, 0, "finger")
  26. waitping()
  27. else
  28. if UsePlayerRing and $finger.id ~= item2 and itemcount(item2) > 0 and paround(10) >= minAmountt and not $pzone then
  29. equipitem(item2, "finger")
  30. waitping()
  31. elseif UsePlayerRing and paround(10) < minAmountt then
  32. moveitems(item2, 0, "finger")
  33. waitping()
  34. end
  35.  
  36. if UseMonsterRing and $finger.id ~= item and itemcount(item) > 0 and (maround(10, unpack(MonsterR)) >= minAmount) and not $pzone then
  37. if UsePlayerRing and paround(10) >= minAmountt then
  38. else
  39. equipitem(item, "finger")
  40. waitping()
  41. end
  42. elseif UseMonsterRing and (maround(8, unpack(MonsterR)) <= mAmount) then
  43. moveitems(item, 0, "finger")
  44. waitping()
  45. end
  46. end
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