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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve
  5.  
  6.  
  7. ** Executing...
  8. ** Command: Copy File
  9. ** Source: C:\Users\Jeff\Dropbox\HLDescent\maps\transit\transit1.map
  10. ** Destination: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1.map
  11.  
  12.  
  13. ** Executing...
  14. ** Command: C:\Program Files\Jackhammer\halflife\hlcsg.exe
  15. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  16. Unknown option "Files"
  17. hlcsg v3.4 VL33 (Feb 2 2014)
  18. Zoner's Half-Life Compilation Tools -- Custom Build
  19. Based on code modifications by Sean 'Zoner' Cavanaugh
  20. Based on Valve's version, modified with permission.
  21. Submit detailed bug reports to (vluzacn@163.com)
  22.  
  23. -= hlcsg Options =-
  24.  
  25. -console # : Set to 0 to turn off the pop-up console (default is 1)
  26. -lang file : localization file
  27. -nowadtextures : include all used textures into bsp
  28. -wadinclude file : place textures used from wad specified into bsp
  29. -noclip : don't create clipping hull
  30. -clipeconomy : turn clipnode economy mode on
  31. -cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
  32. -nullfile file : specify list of entities to retexture with NULL
  33. -onlyents : do an entity update from .map to .bsp
  34. -noskyclip : disable automatic clipping of SKY brushes
  35. -tiny # : minmum brush face surface area before it is discarded
  36. -brushunion # : threshold to warn about overlapping brushes
  37.  
  38. -hullfile file : Reads in custom collision hull dimensions
  39. -wadcfgfile file : wad configuration file
  40. -wadconfig name : use the old wad configuration approach (select a group from wad.cfg)
  41. -texdata # : Alter maximum texture memory limit (in kb)
  42. -lightdata # : Alter maximum lighting memory limit (in kb)
  43. -chart : display bsp statitics
  44. -low | -high : run program an altered priority level
  45. -nolog : don't generate the compile logfiles
  46. -noresetlog : Do not delete log file
  47. -threads # : manually specify the number of threads to run
  48. -estimate : display estimated time during compile
  49. -verbose : compile with verbose messages
  50. -noinfo : Do not show tool configuration information
  51. -nonulltex : Turns off null texture stripping
  52. -nonullifytrigger: don't remove 'aaatrigger' texture
  53. -nolightopt : don't optimize engine light entities
  54. -notextconvert : don't convert game_text message to UTF8 format
  55. -dev # : compile with developer message
  56.  
  57. -wadautodetect : Force auto-detection of wadfiles
  58. -scale # : Scale the world. Use at your own risk.
  59. mapfile : The mapfile to compile
  60.  
  61.  
  62. * WARNING: File was not built!
  63. "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1.bsp"
  64.  
  65.  
  66. ** Executing...
  67. ** Command: C:\Program Files\Jackhammer\halflife\hlbsp.exe
  68. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  69. Unknown option "Files"
  70. hlbsp v3.4 VL33 (Feb 2 2014)
  71. Zoner's Half-Life Compilation Tools -- Custom Build
  72. Based on code modifications by Sean 'Zoner' Cavanaugh
  73. Based on Valve's version, modified with permission.
  74. Submit detailed bug reports to (vluzacn@163.com)
  75.  
  76. -= hlbsp Options =-
  77.  
  78. -console # : Set to 0 to turn off the pop-up console (default is 1)
  79. -lang file : localization file
  80. -leakonly : Run BSP only enough to check for LEAKs
  81. -subdivide # : Sets the face subdivide size
  82. -maxnodesize # : Sets the maximum portal node size
  83.  
  84. -notjunc : Don't break edges on t-junctions (not for final runs)
  85. -nobrink : Don't smooth brinks (not for final runs)
  86. -noclip : Don't process the clipping hull (not for final runs)
  87. -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
  88. -noinsidefill : Don't fill empty spaces
  89. -noopt : Don't optimize planes on BSP write (not for final runs)
  90. -noclipnodemerge: Don't optimize clipnodes
  91. -texdata # : Alter maximum texture memory limit (in kb)
  92. -lightdata # : Alter maximum lighting memory limit (in kb)
  93. -chart : display bsp statitics
  94. -low | -high : run program an altered priority level
  95. -nolog : don't generate the compile logfiles
  96. -threads # : manually specify the number of threads to run
  97. -estimate : display estimated time during compile
  98. -nonulltex : Don't strip NULL faces
  99. -nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
  100. -viewportal : Show portal boundaries in 'mapname_portal.pts' file
  101. -verbose : compile with verbose messages
  102. -noinfo : Do not show tool configuration information
  103. -dev # : compile with developer message
  104.  
  105. mapfile : The mapfile to compile
  106.  
  107.  
  108. * WARNING: File was not built!
  109. "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1.prt"
  110.  
  111.  
  112. ** Executing...
  113. ** Command: C:\Program Files\Jackhammer\halflife\hlvis.exe
  114. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  115. Unknown option "Files"
  116. hlvis v3.4 VL33 (Feb 2 2014)
  117. Zoner's Half-Life Compilation Tools -- Custom Build
  118. Based on code modifications by Sean 'Zoner' Cavanaugh
  119. Based on Valve's version, modified with permission.
  120. Submit detailed bug reports to (vluzacn@163.com)
  121.  
  122. -= hlvis Options =-
  123.  
  124. -console # : Set to 0 to turn off the pop-up console (default is 1)
  125. -lang file : localization file
  126. -full : Full vis
  127. -fast : Fast vis
  128.  
  129. -texdata # : Alter maximum texture memory limit (in kb)
  130. -lightdata # : Alter maximum lighting memory limit (in kb)
  131. -chart : display bsp statitics
  132. -low | -high : run program an altered priority level
  133. -nolog : don't generate the compile logfiles
  134. -threads # : manually specify the number of threads to run
  135. -estimate : display estimated time during compile
  136. -maxdistance # : Alter the maximum distance for visibility
  137. -verbose : compile with verbose messages
  138. -noinfo : Do not show tool configuration information
  139. -dev # : compile with developer message
  140.  
  141. mapfile : The mapfile to compile
  142.  
  143.  
  144.  
  145. ** Executing...
  146. ** Command: C:\Program Files\Jackhammer\halflife\hlrad.exe
  147. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  148. Unknown option "Files"
  149. hlrad v3.4 VL33 (Feb 2 2014)
  150. Zoner's Half-Life Compilation Tools -- Custom Build
  151. Based on code modifications by Sean 'Zoner' Cavanaugh
  152. Based on Valve's version, modified with permission.
  153. Submit detailed bug reports to (vluzacn@163.com)
  154.  
  155. -= hlrad Options =-
  156.  
  157. -console # : Set to 0 to turn off the pop-up console (default is 1)
  158. -lang file : localization file
  159. -waddir folder : Search this folder for wad files.
  160. -fast : Fast rad
  161. -vismatrix value: Set vismatrix method to normal, sparse or off .
  162. -extra : Improve lighting quality by doing 9 point oversampling
  163. -bounce # : Set number of radiosity bounces
  164. -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
  165. -limiter # : Set light clipping threshold (-1=None)
  166. -circus : Enable 'circus' mode for locating unlit lightmaps
  167. -nospread : Disable sunlight spread angles for this compile
  168. -nopaque : Disable the opaque zhlt_lightflags for this compile
  169.  
  170. -smooth # : Set smoothing threshold for blending (in degrees)
  171. -smooth2 # : Set smoothing threshold between different textures
  172. -chop # : Set radiosity patch size for normal textures
  173. -texchop # : Set radiosity patch size for texture light faces
  174.  
  175. -notexscale : Do not scale radiosity patches with texture scale
  176. -coring # : Set lighting threshold before blackness
  177. -dlight # : Set direct lighting threshold
  178. -nolerp : Disable radiosity interpolation, nearest point instead
  179.  
  180. -fade # : Set global fade (larger values = shorter lights)
  181. -scale # : Set global light scaling value
  182. -gamma # : Set global gamma value
  183.  
  184. -sky # : Set ambient sunlight contribution in the shade outside
  185. -lights file : Manually specify a lights.rad file to use
  186. -noskyfix : Disable light_environment being global
  187. -incremental : Use or create an incremental transfer list file
  188.  
  189. -dump : Dumps light patches to a file for hlrad debugging info
  190.  
  191. -texdata # : Alter maximum texture memory limit (in kb)
  192. -lightdata # : Alter maximum lighting memory limit (in kb)
  193. -chart : display bsp statitics
  194. -low | -high : run program an altered priority level
  195. -nolog : Do not generate the compile logfiles
  196. -threads # : manually specify the number of threads to run
  197. -estimate : display estimated time during compile
  198. -verbose : compile with verbose messages
  199. -noinfo : Do not show tool configuration information
  200. -dev # : compile with developer message
  201.  
  202. -colourgamma r g b : Sets different gamma values for r, g, b
  203. -colourscale r g b : Sets different lightscale values for r, g ,b
  204. -colourjitter r g b : Adds noise, independent colours, for dithering
  205. -jitter r g b : Adds noise, monochromatic, for dithering
  206. -customshadowwithbounce : Enables custom shadows with bounce light
  207. -rgbtransfers : Enables RGB Transfers (for custom shadows)
  208.  
  209. -minlight # : Minimum final light (integer from 0 to 255)
  210. -compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
  211. -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
  212. -softsky # : Smooth skylight.(0=off 1=on)
  213. -depth # : Thickness of translucent objects.
  214. -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
  215. -notextures : Don't load textures.
  216. -texreflectgamma # : Gamma that relates reflectivity to texture color bits.
  217. -texreflectscale # : Reflectivity for 255-white texture.
  218. -blur # : Enlarge lightmap sample to blur the lightmap.
  219. -noemitterrange: Don't fix pointy texlights.
  220. -nobleedfix : Don't fix wall bleeding problem for large blur value.
  221. -drawpatch : Export light patch positions to file 'mapname_patch.pts'.
  222. -drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
  223. -drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
  224. -drawlerp : Show bounce light triangulation status.
  225. -drawnudge : Show nudged samples.
  226. -drawoverload : Highlight fullbright spots
  227. mapfile : The mapfile to compile
  228.  
  229.  
  230.  
  231. ** Executing...
  232. ** Command: Change Directory
  233. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life
  234.  
  235.  
  236. ** Executing...
  237. ** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe
  238. ** Parameters: -console -dev +map transit1
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