Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # MobManager v3.0.3 by Michael McKnight (ShadowDog007)
- # http://dev.bukkit.org/bukkit-mods/mobmanager/
- # Limiter World Config
- # NOTES ----------------------------------------------------------------|
- # MobTypes:
- # Monsters: Blaze, Creeper, Enderman, Giant,
- # Silverfish, Skeleton, WitherSkeleton, Spider,
- # CaveSpider, Witch, Wither, Zombie, PigZombie,
- # Ghast, Slime, MagmaCube
- #
- # Animals: Chicken, Cow, MushroomCow, Ocelot,
- # Pig, Sheep, Wolf, IronGolem, Snowman
- #
- # Water_Animals: Squid
- #
- # Ambient: Bat
- #
- # Villager: Villager
- # ----------------------------------------------------------------------|
- # #######################################################################
- # WorldMaximum
- # #######################################################################
- # Here you set the maximum values for each type of mob for the world
- # Mob types shown above in notes
- #
- # To disable a mob type set their maximum to 0
- # To Prevent limiting of a mob type set their maximum to something big
- # e.g. 9001 (Note: You must also set the ChunkCalculatedMaximum high)
- #
- # #######################################################################
- # ChunkCalculatedMaximum
- # #######################################################################
- # Limits to the number of mobs dynamically calculated
- # by the number of loaded chunks in the world
- #
- # Calculated with the below formula
- # maxMobs = ( Number of active chunks * Config Value ) / 256
- #
- # #######################################################################
- # BreedingMaximumPerChunk
- # #######################################################################
- # MobManager keeps track of how many mobs are inside of one chunk
- # If a player tries to breed an animal and there are already too
- # many animals inside the chunk it prevents the animal from spawning
- #
- # This is to prevent players from breeding a ridiculous number of animals
- #
- # Set to -1 to disable
- #
- # #######################################################################
- # NumAnimalsForFarm
- # #######################################################################
- # This number is used to assume if a chunk contains an animal farm in it.
- # If the number of animals in the chunk is above or equal to this value
- # the animals in this chunk will not be despawned when the
- # despawn scan runs
- #
- # NOTE: If this value is too low many animals may not be despawned
- # Around 3-5 'should' work fine.
- #
- # #######################################################################
- # DespawnSearchDistance
- # #######################################################################
- # When a mob spawns MobManager searches for players
- # around the mob. If it finds a player within range
- # the mob is allowed to spawn.
- # DespawnSearchDistance is the distance in blocks around
- # the spawned mob which MobManager will check for players
- #
- # Used as a default for worlds which have
- # invalid values set for the same setting
- #
- # NOTE: If set to -1 the value from the global limiter.yml will be used
- #
- # #######################################################################
- # UndergroundSearchDistance
- # #######################################################################
- # UndergroundSpawnChunkSearchDistance is a alternative search distance to
- # DespawnSearchDistance.
- #
- # When a mob spawns underground the underground search radius is used.
- # (Ground height determined by the setting GroundHeight)
- #
- # This setting is provided as players are less likely to meet mobs that
- # can spawn given the normal search radius while underground
- # (Assuming the player is running around in caves and not in
- # an open underground environment like the nether)
- #
- # #######################################################################
- # DespawnSearchHeight
- # #######################################################################
- # When a mob spawns MobManager searches for players
- # around the mob. If it finds a player within range
- # the mob is allowed to spawn.
- # DespawnSearchDistance is the distance in blocks above and below
- # the spawned mob which MobManager will check for players
- #
- # NOTE: If set to -1 the value from the global limiter.yml will be used
- #
- # #######################################################################
- # GroundHeight
- # #######################################################################
- # This value is used to determine if a mob has spawned underground
- #
- # It is recommended to set this to -1 for The_End environments
- # As these worlds tend to be much more open than normal environments.
- # For Nether environments the default value of 32 is used as this is
- # the default height of lava
- #
- # #######################################################################
- # Mobs.WorldMaximum
- # #######################################################################
- # Same as WorldMaximum but for individual mobs
- #
- # Value of -1 means this limit is ignored
- #
- # #######################################################################
- # Mobs.ChunkCalculatedMaximum
- # #######################################################################
- # Same as ChunkCalculatedMaximum but for individual mobs
- #
- # Value of -1 means this limit is ignored
- #
- # #######################################################################
- WorldMaximum:
- Monsters: 900
- Animals: 450
- Water_Animals: 128
- Ambient: 64
- Villager: 200
- ChunkCalculatedMaximum:
- Monsters: 5
- Animals: 13
- Water_Animals: 6
- Ambient: 6
- Villager: 10
- BreedingMaximumPerChunk: 13
- NumAnimalsForFarm: 4
- DespawnSearchDistance: -1
- UndergroundSearchDistance: 22
- DespawnSearchHeight: -1
- GroundHeight: 55
- Mobs:
- WorldMaximum:
- SKELETON_WITHER: -1
- CREEPER: 220
- SKELETON: 250
- SPIDER: 250
- GIANT: -1
- ZOMBIE: 270
- SLIME: -1
- GHAST: -1
- PIG_ZOMBIE: 13
- ENDERMAN: -1
- CAVE_SPIDER: -1
- SILVERFISH: -1
- BLAZE: -1
- MAGMA_CUBE: -1
- WITHER: -1
- BAT: -1
- WITCH: 200
- PIG: -1
- SHEEP: -1
- COW: -1
- CHICKEN: -1
- SQUID: -1
- WOLF: -1
- MUSHROOM_COW: -1
- SNOWMAN: -1
- OCELOT: -1
- IRON_GOLEM: -1
- HORSE: -1
- VILLAGER: -1
- HORSE_WHITE: -1
- HORSE_CREAMY: -1
- HORSE_CHESTNUT: -1
- HORSE_BROWN: -1
- HORSE_BLACK: -1
- HORSE_GRAY: -1
- HORSE_DARK_BROWN: -1
- HORSE_WHITE_WHITE: -1
- HORSE_CREAMY_WHITE: -1
- HORSE_CHESTNUT_WHITE: -1
- HORSE_BROWN_WHITE: -1
- HORSE_BLACK_WHITE: -1
- HORSE_GRAY_WHITE: -1
- HORSE_DARK_BROWN_WHITE: -1
- HORSE_WHITE_WHITEFIELD: -1
- HORSE_CREAMY_WHITEFIELD: -1
- HORSE_CHESTNUT_WHITEFIELD: -1
- HORSE_BROWN_WHITEFIELD: -1
- HORSE_BLACK_WHITEFIELD: -1
- HORSE_GRAY_WHITEFIELD: -1
- HORSE_DARK_BROWN_WHITEFIELD: -1
- HORSE_WHITE_WHITE_DOTS: -1
- HORSE_CREAMY_WHITE_DOTS: -1
- HORSE_CHESTNUT_WHITE_DOTS: -1
- HORSE_BROWN_WHITE_DOTS: -1
- HORSE_BLACK_WHITE_DOTS: -1
- HORSE_GRAY_WHITE_DOTS: -1
- HORSE_DARK_BROWN_WHITE_DOTS: -1
- HORSE_WHITE_BLACK_DOTS: -1
- HORSE_CREAMY_BLACK_DOTS: -1
- HORSE_CHESTNUT_BLACK_DOTS: -1
- HORSE_BROWN_BLACK_DOTS: -1
- HORSE_BLACK_BLACK_DOTS: -1
- HORSE_GRAY_BLACK_DOTS: -1
- HORSE_DARK_BROWN_BLACK_DOTS: -1
- HORSE_DONKEY: -1
- HORSE_MULE: -1
- HORSE_UNDEAD_HORSE: -1
- HORSE_SKELETON_HORSE: -1
- ChunkCalculatedMaximum:
- SKELETON_WITHER: -1
- CREEPER: 3
- SKELETON: 5
- SPIDER: 3
- GIANT: -1
- ZOMBIE: 5
- SLIME: -1
- GHAST: -1
- PIG_ZOMBIE: 1
- ENDERMAN: -1
- CAVE_SPIDER: -1
- SILVERFISH: -1
- BLAZE: -1
- MAGMA_CUBE: -1
- WITHER: -1
- BAT: -1
- WITCH: -1
- PIG: -1
- SHEEP: -1
- COW: -1
- CHICKEN: 6
- SQUID: -1
- WOLF: -1
- MUSHROOM_COW: -1
- SNOWMAN: -1
- OCELOT: -1
- IRON_GOLEM: 2
- HORSE: -1
- VILLAGER: -1
- HORSE_WHITE: -1
- HORSE_CREAMY: -1
- HORSE_CHESTNUT: -1
- HORSE_BROWN: -1
- HORSE_BLACK: -1
- HORSE_GRAY: -1
- HORSE_DARK_BROWN: -1
- HORSE_WHITE_WHITE: -1
- HORSE_CREAMY_WHITE: -1
- HORSE_CHESTNUT_WHITE: -1
- HORSE_BROWN_WHITE: -1
- HORSE_BLACK_WHITE: -1
- HORSE_GRAY_WHITE: -1
- HORSE_DARK_BROWN_WHITE: -1
- HORSE_WHITE_WHITEFIELD: -1
- HORSE_CREAMY_WHITEFIELD: -1
- HORSE_CHESTNUT_WHITEFIELD: -1
- HORSE_BROWN_WHITEFIELD: -1
- HORSE_BLACK_WHITEFIELD: -1
- HORSE_GRAY_WHITEFIELD: -1
- HORSE_DARK_BROWN_WHITEFIELD: -1
- HORSE_WHITE_WHITE_DOTS: -1
- HORSE_CREAMY_WHITE_DOTS: -1
- HORSE_CHESTNUT_WHITE_DOTS: -1
- HORSE_BROWN_WHITE_DOTS: -1
- HORSE_BLACK_WHITE_DOTS: -1
- HORSE_GRAY_WHITE_DOTS: -1
- HORSE_DARK_BROWN_WHITE_DOTS: -1
- HORSE_WHITE_BLACK_DOTS: -1
- HORSE_CREAMY_BLACK_DOTS: -1
- HORSE_CHESTNUT_BLACK_DOTS: -1
- HORSE_BROWN_BLACK_DOTS: -1
- HORSE_BLACK_BLACK_DOTS: -1
- HORSE_GRAY_BLACK_DOTS: -1
- HORSE_DARK_BROWN_BLACK_DOTS: -1
- HORSE_DONKEY: -1
- HORSE_MULE: -1
- HORSE_UNDEAD_HORSE: -1
- HORSE_SKELETON_HORSE: -1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement