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  1. # MobManager v3.0.3 by Michael McKnight (ShadowDog007)
  2. # http://dev.bukkit.org/bukkit-mods/mobmanager/
  3. # Limiter World Config
  4. # NOTES ----------------------------------------------------------------|
  5. # MobTypes:
  6. # Monsters: Blaze, Creeper, Enderman, Giant,
  7. # Silverfish, Skeleton, WitherSkeleton, Spider,
  8. # CaveSpider, Witch, Wither, Zombie, PigZombie,
  9. # Ghast, Slime, MagmaCube
  10. #
  11. # Animals: Chicken, Cow, MushroomCow, Ocelot,
  12. # Pig, Sheep, Wolf, IronGolem, Snowman
  13. #
  14. # Water_Animals: Squid
  15. #
  16. # Ambient: Bat
  17. #
  18. # Villager: Villager
  19. # ----------------------------------------------------------------------|
  20. # #######################################################################
  21. # WorldMaximum
  22. # #######################################################################
  23. # Here you set the maximum values for each type of mob for the world
  24. # Mob types shown above in notes
  25. #
  26. # To disable a mob type set their maximum to 0
  27. # To Prevent limiting of a mob type set their maximum to something big
  28. # e.g. 9001 (Note: You must also set the ChunkCalculatedMaximum high)
  29. #
  30. # #######################################################################
  31. # ChunkCalculatedMaximum
  32. # #######################################################################
  33. # Limits to the number of mobs dynamically calculated
  34. # by the number of loaded chunks in the world
  35. #
  36. # Calculated with the below formula
  37. # maxMobs = ( Number of active chunks * Config Value ) / 256
  38. #
  39. # #######################################################################
  40. # BreedingMaximumPerChunk
  41. # #######################################################################
  42. # MobManager keeps track of how many mobs are inside of one chunk
  43. # If a player tries to breed an animal and there are already too
  44. # many animals inside the chunk it prevents the animal from spawning
  45. #
  46. # This is to prevent players from breeding a ridiculous number of animals
  47. #
  48. # Set to -1 to disable
  49. #
  50. # #######################################################################
  51. # NumAnimalsForFarm
  52. # #######################################################################
  53. # This number is used to assume if a chunk contains an animal farm in it.
  54. # If the number of animals in the chunk is above or equal to this value
  55. # the animals in this chunk will not be despawned when the
  56. # despawn scan runs
  57. #
  58. # NOTE: If this value is too low many animals may not be despawned
  59. # Around 3-5 'should' work fine.
  60. #
  61. # #######################################################################
  62. # DespawnSearchDistance
  63. # #######################################################################
  64. # When a mob spawns MobManager searches for players
  65. # around the mob. If it finds a player within range
  66. # the mob is allowed to spawn.
  67. # DespawnSearchDistance is the distance in blocks around
  68. # the spawned mob which MobManager will check for players
  69. #
  70. # Used as a default for worlds which have
  71. # invalid values set for the same setting
  72. #
  73. # NOTE: If set to -1 the value from the global limiter.yml will be used
  74. #
  75. # #######################################################################
  76. # UndergroundSearchDistance
  77. # #######################################################################
  78. # UndergroundSpawnChunkSearchDistance is a alternative search distance to
  79. # DespawnSearchDistance.
  80. #
  81. # When a mob spawns underground the underground search radius is used.
  82. # (Ground height determined by the setting GroundHeight)
  83. #
  84. # This setting is provided as players are less likely to meet mobs that
  85. # can spawn given the normal search radius while underground
  86. # (Assuming the player is running around in caves and not in
  87. # an open underground environment like the nether)
  88. #
  89. # #######################################################################
  90. # DespawnSearchHeight
  91. # #######################################################################
  92. # When a mob spawns MobManager searches for players
  93. # around the mob. If it finds a player within range
  94. # the mob is allowed to spawn.
  95. # DespawnSearchDistance is the distance in blocks above and below
  96. # the spawned mob which MobManager will check for players
  97. #
  98. # NOTE: If set to -1 the value from the global limiter.yml will be used
  99. #
  100. # #######################################################################
  101. # GroundHeight
  102. # #######################################################################
  103. # This value is used to determine if a mob has spawned underground
  104. #
  105. # It is recommended to set this to -1 for The_End environments
  106. # As these worlds tend to be much more open than normal environments.
  107. # For Nether environments the default value of 32 is used as this is
  108. # the default height of lava
  109. #
  110. # #######################################################################
  111. # Mobs.WorldMaximum
  112. # #######################################################################
  113. # Same as WorldMaximum but for individual mobs
  114. #
  115. # Value of -1 means this limit is ignored
  116. #
  117. # #######################################################################
  118. # Mobs.ChunkCalculatedMaximum
  119. # #######################################################################
  120. # Same as ChunkCalculatedMaximum but for individual mobs
  121. #
  122. # Value of -1 means this limit is ignored
  123. #
  124. # #######################################################################
  125.  
  126. WorldMaximum:
  127. Monsters: 900
  128. Animals: 450
  129. Water_Animals: 128
  130. Ambient: 64
  131. Villager: 200
  132. ChunkCalculatedMaximum:
  133. Monsters: 5
  134. Animals: 13
  135. Water_Animals: 6
  136. Ambient: 6
  137. Villager: 10
  138. BreedingMaximumPerChunk: 13
  139. NumAnimalsForFarm: 4
  140. DespawnSearchDistance: -1
  141. UndergroundSearchDistance: 22
  142. DespawnSearchHeight: -1
  143. GroundHeight: 55
  144. Mobs:
  145. WorldMaximum:
  146. SKELETON_WITHER: -1
  147. CREEPER: 220
  148. SKELETON: 250
  149. SPIDER: 250
  150. GIANT: -1
  151. ZOMBIE: 270
  152. SLIME: -1
  153. GHAST: -1
  154. PIG_ZOMBIE: 13
  155. ENDERMAN: -1
  156. CAVE_SPIDER: -1
  157. SILVERFISH: -1
  158. BLAZE: -1
  159. MAGMA_CUBE: -1
  160. WITHER: -1
  161. BAT: -1
  162. WITCH: 200
  163. PIG: -1
  164. SHEEP: -1
  165. COW: -1
  166. CHICKEN: -1
  167. SQUID: -1
  168. WOLF: -1
  169. MUSHROOM_COW: -1
  170. SNOWMAN: -1
  171. OCELOT: -1
  172. IRON_GOLEM: -1
  173. HORSE: -1
  174. VILLAGER: -1
  175. HORSE_WHITE: -1
  176. HORSE_CREAMY: -1
  177. HORSE_CHESTNUT: -1
  178. HORSE_BROWN: -1
  179. HORSE_BLACK: -1
  180. HORSE_GRAY: -1
  181. HORSE_DARK_BROWN: -1
  182. HORSE_WHITE_WHITE: -1
  183. HORSE_CREAMY_WHITE: -1
  184. HORSE_CHESTNUT_WHITE: -1
  185. HORSE_BROWN_WHITE: -1
  186. HORSE_BLACK_WHITE: -1
  187. HORSE_GRAY_WHITE: -1
  188. HORSE_DARK_BROWN_WHITE: -1
  189. HORSE_WHITE_WHITEFIELD: -1
  190. HORSE_CREAMY_WHITEFIELD: -1
  191. HORSE_CHESTNUT_WHITEFIELD: -1
  192. HORSE_BROWN_WHITEFIELD: -1
  193. HORSE_BLACK_WHITEFIELD: -1
  194. HORSE_GRAY_WHITEFIELD: -1
  195. HORSE_DARK_BROWN_WHITEFIELD: -1
  196. HORSE_WHITE_WHITE_DOTS: -1
  197. HORSE_CREAMY_WHITE_DOTS: -1
  198. HORSE_CHESTNUT_WHITE_DOTS: -1
  199. HORSE_BROWN_WHITE_DOTS: -1
  200. HORSE_BLACK_WHITE_DOTS: -1
  201. HORSE_GRAY_WHITE_DOTS: -1
  202. HORSE_DARK_BROWN_WHITE_DOTS: -1
  203. HORSE_WHITE_BLACK_DOTS: -1
  204. HORSE_CREAMY_BLACK_DOTS: -1
  205. HORSE_CHESTNUT_BLACK_DOTS: -1
  206. HORSE_BROWN_BLACK_DOTS: -1
  207. HORSE_BLACK_BLACK_DOTS: -1
  208. HORSE_GRAY_BLACK_DOTS: -1
  209. HORSE_DARK_BROWN_BLACK_DOTS: -1
  210. HORSE_DONKEY: -1
  211. HORSE_MULE: -1
  212. HORSE_UNDEAD_HORSE: -1
  213. HORSE_SKELETON_HORSE: -1
  214. ChunkCalculatedMaximum:
  215. SKELETON_WITHER: -1
  216. CREEPER: 3
  217. SKELETON: 5
  218. SPIDER: 3
  219. GIANT: -1
  220. ZOMBIE: 5
  221. SLIME: -1
  222. GHAST: -1
  223. PIG_ZOMBIE: 1
  224. ENDERMAN: -1
  225. CAVE_SPIDER: -1
  226. SILVERFISH: -1
  227. BLAZE: -1
  228. MAGMA_CUBE: -1
  229. WITHER: -1
  230. BAT: -1
  231. WITCH: -1
  232. PIG: -1
  233. SHEEP: -1
  234. COW: -1
  235. CHICKEN: 6
  236. SQUID: -1
  237. WOLF: -1
  238. MUSHROOM_COW: -1
  239. SNOWMAN: -1
  240. OCELOT: -1
  241. IRON_GOLEM: 2
  242. HORSE: -1
  243. VILLAGER: -1
  244. HORSE_WHITE: -1
  245. HORSE_CREAMY: -1
  246. HORSE_CHESTNUT: -1
  247. HORSE_BROWN: -1
  248. HORSE_BLACK: -1
  249. HORSE_GRAY: -1
  250. HORSE_DARK_BROWN: -1
  251. HORSE_WHITE_WHITE: -1
  252. HORSE_CREAMY_WHITE: -1
  253. HORSE_CHESTNUT_WHITE: -1
  254. HORSE_BROWN_WHITE: -1
  255. HORSE_BLACK_WHITE: -1
  256. HORSE_GRAY_WHITE: -1
  257. HORSE_DARK_BROWN_WHITE: -1
  258. HORSE_WHITE_WHITEFIELD: -1
  259. HORSE_CREAMY_WHITEFIELD: -1
  260. HORSE_CHESTNUT_WHITEFIELD: -1
  261. HORSE_BROWN_WHITEFIELD: -1
  262. HORSE_BLACK_WHITEFIELD: -1
  263. HORSE_GRAY_WHITEFIELD: -1
  264. HORSE_DARK_BROWN_WHITEFIELD: -1
  265. HORSE_WHITE_WHITE_DOTS: -1
  266. HORSE_CREAMY_WHITE_DOTS: -1
  267. HORSE_CHESTNUT_WHITE_DOTS: -1
  268. HORSE_BROWN_WHITE_DOTS: -1
  269. HORSE_BLACK_WHITE_DOTS: -1
  270. HORSE_GRAY_WHITE_DOTS: -1
  271. HORSE_DARK_BROWN_WHITE_DOTS: -1
  272. HORSE_WHITE_BLACK_DOTS: -1
  273. HORSE_CREAMY_BLACK_DOTS: -1
  274. HORSE_CHESTNUT_BLACK_DOTS: -1
  275. HORSE_BROWN_BLACK_DOTS: -1
  276. HORSE_BLACK_BLACK_DOTS: -1
  277. HORSE_GRAY_BLACK_DOTS: -1
  278. HORSE_DARK_BROWN_BLACK_DOTS: -1
  279. HORSE_DONKEY: -1
  280. HORSE_MULE: -1
  281. HORSE_UNDEAD_HORSE: -1
  282. HORSE_SKELETON_HORSE: -1
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