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- private static readonly string shdrDebugVertex =
- @"
- in vec3 inPosition;
- void main()
- {
- //stdTransform();
- gl_Position = vec4( inPosition, 1.0 );
- }
- ";
- private static readonly string shdrDebugFragment =
- @"
- out vec4 outColour;
- void main()
- {
- outColour = vec4( 1.0, 0.0, 0.0, 1.0 );
- }
- ";
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