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Race 07 modified .plr file

Apr 18th, 2013
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  1. //*****************************************************************
  2. //* *
  3. //* RACE Player File *
  4. //* *
  5. //* Do not edit! *
  6. //* *
  7. //*****************************************************************
  8.  
  9. [ TRACK ]
  10. Track File="GAMEDATA\LOCATIONS\Porto\PORTO.TRK"
  11. Track Description="PORTO"
  12. AI Database File="GAMEDATA\LOCATIONS\Porto\PORTO.AIW"
  13.  
  14. [ DRIVER ]
  15. Profile Vehicle File="GAMEDATA\TEAMS\WTCC_2007\ALFA ROMEO 156 TEAMS\RACING FOR BELGIUM\00033_RACING_FOR_BELGIUM_07.CAR"
  16. Vehicle File="GAMEDATA\TEAMS\WTCC_2007\ALFA ROMEO 156 TEAMS\RACING FOR BELGIUM\00033_RACING_FOR_BELGIUM_07.CAR"
  17. Reserved Vehicle File="GAMEDATA\TEAMS\WTCC_2007\ALFA ROMEO 156 TEAMS\RACING FOR BELGIUM\00033_RACING_FOR_BELGIUM_07.CAR"
  18. Driver Name="Miguel Freitas"
  19. Nationality="USA"
  20. Starting Driver="0" // 0 = driver #1, 1 = driver #2
  21. AI Controls Driver #2="1" // Whether AI takes control when switching to driver #2
  22.  
  23. [ CHAT ]
  24. Quick Chat #1=""
  25. Quick Chat #2=""
  26. Quick Chat #3=""
  27. Quick Chat #4=""
  28. Quick Chat #5=""
  29. Quick Chat #6=""
  30. Quick Chat #7=""
  31. Quick Chat #8=""
  32. Quick Chat #9=""
  33. Quick Chat #10=""
  34.  
  35. [ DRIVING AIDS ]
  36. Steering Help="0"
  37. Steering Help Functionality="1" // 0 = new help, 1 = new help + grip, 2 = original, 3 = original + grip
  38. CURNT Throttle Control="2"
  39. CURNT Stability Control="1"
  40. CURNT Antilock Brakes="2"
  41. CURNT Drift Control="0"
  42. PRACT Throttle Control="0"
  43. PRACT Stability Control="0"
  44. PRACT Antilock Brakes="0"
  45. PRACT Drift Control="0"
  46. QUICK Throttle Control="2"
  47. QUICK Stability Control="1"
  48. QUICK Antilock Brakes="2"
  49. QUICK Drift Control="0"
  50. FRACE Throttle Control="0"
  51. FRACE Stability Control="0"
  52. FRACE Antilock Brakes="0"
  53. FRACE Drift Control="0"
  54. CHAMP Throttle Control="0"
  55. CHAMP Stability Control="0"
  56. CHAMP Antilock Brakes="0"
  57. CHAMP Drift Control="0"
  58. MULTI Throttle Control="0"
  59. MULTI Stability Control="0"
  60. MULTI Antilock Brakes="0"
  61. MULTI Drift Control="2"
  62. RPLAY Throttle Control="2"
  63. RPLAY Stability Control="1"
  64. RPLAY Antilock Brakes="2"
  65. RPLAY Drift Control="0"
  66. TIMET Throttle Control="0"
  67. TIMET Stability Control="0"
  68. TIMET Antilock Brakes="0"
  69. TIMET Drift Control="0"
  70. DDUEL Throttle Control="2"
  71. DDUEL Stability Control="1"
  72. DDUEL Antilock Brakes="2"
  73. DDUEL Drift Control="0"
  74. DSCHL Throttle Control="2"
  75. DSCHL Stability Control="1"
  76. DSCHL Antilock Brakes="2"
  77. DSCHL Drift Control="0"
  78. ARCAD Throttle Control="2"
  79. ARCAD Stability Control="1"
  80. ARCAD Antilock Brakes="2"
  81. ARCAD Drift Control="2"
  82. Brake Help="0"
  83. Spin Recovery="0"
  84. Invulnerability="0"
  85. Autopit="0"
  86. Opposite Lock="0"
  87. No AI Control="0" // AI never has control over car (except autopit)
  88. Pitcrew Push="1" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct)
  89. Corner Markers="0" // Show corner marker icons to indicate corner severity and suggested gear
  90. Pit Direction Indicator="1" // Show arrow icon to indicate direction of pit exit
  91. Auto Clutch="1"
  92. Shift Mode="0"
  93. Manual Shift Override Time="0.60000" // How long after a manual shift until auto shifting resumes (if auto-shifting is enabled)
  94. Auto Shift Override Time="0.55000" // How long after an automatic shift before user is allowed to manually shift
  95. Auto Reverse="1"
  96. Steer Ratio Speed="25.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable
  97. Half Rate="0" // 0 = super-high physics rate, 1 = normal
  98. Data Acquisition Rate="10" // rates 1, 2 ,5, *10*, 20, 50, 100
  99. Data Acquisition In Race="1"
  100. Data Acquisition EXE="C:\Program Files\MoTeC\i2 Standard\1.0\MoTeC.exe"
  101. Data Acquisition File="C:\Users\Doug\Documents\SimBin\RACE 07\USERDATA\vehicledata.spt"
  102. MoTeC LogFolder="C:\Program Files\MoTeC\Logged Data"
  103. MoTeC Minimum Time="50" // minimum MoTeC recording time (sec)
  104. MoTeC Multiple Logs="1" // generate unique filename for each new log
  105.  
  106. [ Mechanical Failures ]
  107. CURNT Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  108. PRACT Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  109. QUICK Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  110. FRACE Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  111. CHAMP Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  112. MULTI Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  113. RPLAY Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  114. TIMET Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  115. DDUEL Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  116. DSCHL Failure Rate="1" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  117. ARCAD Failure Rate="0" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, 3-season)
  118.  
  119. [ Race Conditions ]
  120. CURNT Run Practice1="1"
  121. PRACT Run Practice1="1"
  122. QUICK Run Practice1="1"
  123. FRACE Run Practice1="0"
  124. CHAMP Run Practice1="1"
  125. MULTI Run Practice1="0"
  126. RPLAY Run Practice1="1"
  127. TIMET Run Practice1="1"
  128. DDUEL Run Practice1="1"
  129. DSCHL Run Practice1="1"
  130. ARCAD Run Practice1="0"
  131. CURNT Run Practice2="1"
  132. PRACT Run Practice2="1"
  133. QUICK Run Practice2="1"
  134. FRACE Run Practice2="0"
  135. CHAMP Run Practice2="1"
  136. MULTI Run Practice2="0"
  137. RPLAY Run Practice2="1"
  138. TIMET Run Practice2="1"
  139. DDUEL Run Practice2="1"
  140. DSCHL Run Practice2="1"
  141. ARCAD Run Practice2="0"
  142. CURNT Run second race="1"
  143. PRACT Run second race="1"
  144. QUICK Run second race="1"
  145. FRACE Run second race="0"
  146. CHAMP Run second race="1"
  147. MULTI Run second race="0"
  148. RPLAY Run second race="1"
  149. TIMET Run second race="1"
  150. DDUEL Run second race="1"
  151. DSCHL Run second race="1"
  152. ARCAD Run second race="0"
  153. CURNT Run Qualify="1"
  154. PRACT Run Qualify="1"
  155. QUICK Run Qualify="1"
  156. FRACE Run Qualify="1"
  157. CHAMP Run Qualify="1"
  158. MULTI Run Qualify="1"
  159. RPLAY Run Qualify="1"
  160. TIMET Run Qualify="1"
  161. DDUEL Run Qualify="1"
  162. DSCHL Run Qualify="1"
  163. ARCAD Run Qualify="1"
  164. CURNT Run Qualify2="0"
  165. PRACT Run Qualify2="0"
  166. QUICK Run Qualify2="0"
  167. FRACE Run Qualify2="0"
  168. CHAMP Run Qualify2="0"
  169. MULTI Run Qualify2="0"
  170. RPLAY Run Qualify2="0"
  171. TIMET Run Qualify2="0"
  172. DDUEL Run Qualify2="0"
  173. DSCHL Run Qualify2="0"
  174. ARCAD Run Qualify2="0"
  175. CURNT Run Warmup="1"
  176. PRACT Run Warmup="1"
  177. QUICK Run Warmup="1"
  178. FRACE Run Warmup="0"
  179. CHAMP Run Warmup="1"
  180. MULTI Run Warmup="0"
  181. RPLAY Run Warmup="1"
  182. TIMET Run Warmup="1"
  183. DDUEL Run Warmup="1"
  184. DSCHL Run Warmup="1"
  185. ARCAD Run Warmup="0"
  186. CURNT Run race="1"
  187. PRACT Run race="1"
  188. QUICK Run race="1"
  189. FRACE Run race="1"
  190. CHAMP Run race="1"
  191. MULTI Run race="1"
  192. RPLAY Run race="1"
  193. TIMET Run race="1"
  194. DDUEL Run race="1"
  195. DSCHL Run race="1"
  196. ARCAD Run race="1"
  197. CURNT Start Mode="0" // 0 = standing start, 1 = rolling start
  198. PRACT Start Mode="0" // 0 = standing start, 1 = rolling start
  199. QUICK Start Mode="0" // 0 = standing start, 1 = rolling start
  200. FRACE Start Mode="0" // 0 = standing start, 1 = rolling start
  201. CHAMP Start Mode="1" // 0 = standing start, 1 = rolling start
  202. MULTI Start Mode="0" // 0 = standing start, 1 = rolling start
  203. RPLAY Start Mode="1" // 0 = standing start, 1 = rolling start
  204. TIMET Start Mode="0" // 0 = standing start, 1 = rolling start
  205. DDUEL Start Mode="0" // 0 = standing start, 1 = rolling start
  206. DSCHL Start Mode="0" // 0 = standing start, 1 = rolling start
  207. ARCAD Start Mode="1" // 0 = standing start, 1 = rolling start
  208. AI Follow Grid="1" // AI follows center of grid locations during recon/formation
  209. Use System Time="0" // Session start time for none-Cup races uses machine time
  210. Race Start Hour="20"
  211. Race Timer="0" // Seconds between displaying time remaining in race (zero disables)
  212. Recon Pit Open="300" // Time that pits remain open for recon laps (real-life is 900 seconds)
  213. Recon Pit Closed="150" // Time that pits are closed before formation lap (real-life is 900 seconds)
  214. Recon Timer="1" // Whether timer is displayed at top of screen
  215. CUSTOM_TRACKS=""
  216. LastSeasonFile="C:\Users\Doug\Documents\SimBin\RACE 07\USERDATA\Vaughn artao Stegeman\Championships\Official\WTCC_2007 ytrium.bch"
  217. CURNT Reconnaissance="0" // Reconnaissance laps
  218. PRACT Reconnaissance="0" // Reconnaissance laps
  219. QUICK Reconnaissance="0" // Reconnaissance laps
  220. FRACE Reconnaissance="0" // Reconnaissance laps
  221. CHAMP Reconnaissance="0" // Reconnaissance laps
  222. MULTI Reconnaissance="0" // Reconnaissance laps
  223. RPLAY Reconnaissance="0" // Reconnaissance laps
  224. TIMET Reconnaissance="0" // Reconnaissance laps
  225. DDUEL Reconnaissance="0" // Reconnaissance laps
  226. DSCHL Reconnaissance="0" // Reconnaissance laps
  227. ARCAD Reconnaissance="0" // Reconnaissance laps
  228. CURNT Grid Walkthrough="1"
  229. PRACT Grid Walkthrough="1"
  230. QUICK Grid Walkthrough="1"
  231. FRACE Grid Walkthrough="1"
  232. CHAMP Grid Walkthrough="1"
  233. MULTI Grid Walkthrough="0"
  234. RPLAY Grid Walkthrough="1"
  235. TIMET Grid Walkthrough="1"
  236. DDUEL Grid Walkthrough="1"
  237. DSCHL Grid Walkthrough="1"
  238. ARCAD Grid Walkthrough="1"
  239. CURNT Full Course Yellows="0" // Whether full course yellows can be called
  240. PRACT Full Course Yellows="0" // Whether full course yellows can be called
  241. QUICK Full Course Yellows="0" // Whether full course yellows can be called
  242. FRACE Full Course Yellows="0" // Whether full course yellows can be called
  243. CHAMP Full Course Yellows="0" // Whether full course yellows can be called
  244. MULTI Full Course Yellows="0" // Whether full course yellows can be called
  245. RPLAY Full Course Yellows="0" // Whether full course yellows can be called
  246. TIMET Full Course Yellows="0" // Whether full course yellows can be called
  247. DDUEL Full Course Yellows="0" // Whether full course yellows can be called
  248. DSCHL Full Course Yellows="0" // Whether full course yellows can be called
  249. ARCAD Full Course Yellows="0" // Whether full course yellows can be called
  250. CURNT Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  251. PRACT Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  252. QUICK Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  253. FRACE Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  254. CHAMP Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  255. MULTI Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  256. RPLAY Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  257. TIMET Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  258. DDUEL Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  259. DSCHL Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  260. ARCAD Safety Car Threshold="2.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows)
  261. CURNT Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  262. PRACT Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  263. QUICK Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  264. FRACE Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  265. CHAMP Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  266. MULTI Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  267. RPLAY Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  268. TIMET Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  269. DDUEL Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  270. DSCHL Flag Rules="2" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  271. ARCAD Flag Rules="1" // Level of rule enforcement, 0=none, 1=black flags only, 2=all
  272. CURNT Weather="1" // Random/season/sunny/etc.
  273. PRACT Weather="1" // Random/season/sunny/etc.
  274. QUICK Weather="1" // Random/season/sunny/etc.
  275. FRACE Weather="1" // Random/season/sunny/etc.
  276. CHAMP Weather="0" // Random/season/sunny/etc.
  277. MULTI Weather="1" // Random/season/sunny/etc.
  278. TIMET Weather="1" // Random/season/sunny/etc.
  279. DDUEL Weather="1" // Random/season/sunny/etc.
  280. DSCHL Weather="1" // Random/season/sunny/etc.
  281. ARCAD Weather="1" // Random/season/sunny/etc.
  282. Rain Amount="0.50000"
  283. RPLAY Weather="1" // Random/season/sunny/etc.
  284. CURNT TimeScaledWeather="1" // Whether weather time is scaled with session length
  285. PRACT TimeScaledWeather="1" // Whether weather time is scaled with session length
  286. QUICK TimeScaledWeather="1" // Whether weather time is scaled with session length
  287. FRACE TimeScaledWeather="1" // Whether weather time is scaled with session length
  288. CHAMP TimeScaledWeather="1" // Whether weather time is scaled with session length
  289. MULTI TimeScaledWeather="1" // Whether weather time is scaled with session length
  290. RPLAY TimeScaledWeather="1" // Whether weather time is scaled with session length
  291. TIMET TimeScaledWeather="1" // Whether weather time is scaled with session length
  292. DDUEL TimeScaledWeather="1" // Whether weather time is scaled with session length
  293. DSCHL TimeScaledWeather="1" // Whether weather time is scaled with session length
  294. ARCAD TimeScaledWeather="1" // Whether weather time is scaled with session length
  295. Time Scale Factor="1.00000" // 1.0 = real time (min: 1.0, max: 600.0)
  296.  
  297. [ Sound Options ]
  298. Maximum Effects="16" // Maximum sound effects playing simultaneously
  299. Music="1" // Music Toggle
  300. Menu Mouse Sounds="1" // Whether or not to play mouse control sounds in menus
  301. Realtime In Monitor="1" // Whether to play realtime sounds in monitor
  302. Music On Track (Arcade)="0" // Whether to play music while driving in arcade mode
  303. Music On Track (Sim)="0" // Whether to play music while driving in sim mode
  304. SoundFX Volume="0.75000" // 0.0-1.0
  305. Engine Volume="1.00000" // 0.0-1.0
  306. Radio Comms Volume="1.00000" // 0.0-1.0
  307. Other Volume Ratio="0.86000" // Additional volume multiplayer for other vehicles
  308. Traction Control="1.75000" // Volume multiplier
  309. Player Volume Ratio="1.00000" // Additional volume multiplayer for player's vehicle
  310. Master Volume="0.86000" // Possible to set application volume
  311. Music Volume="0.05000" // 0.0-1.0
  312. Pit Volume="0.50000" // 0.0-1.0, controls volume of pit sounds while you're at the monitor
  313. Crowd Range="75.00000" // Volume range parameter
  314. Crowd Shape="0.75000" // Shape of volume attenuation
  315. Crowd Ambient="2.50000" // Ambient range where volume is maximum
  316. Airhorn Range="75.00000"
  317. Airhorn Shape="0.75000"
  318. Airhorn Ambient="2.50000"
  319. Public Address Range="50.00000"
  320. Public Address Shape="0.75000"
  321. Public Address Ambient="2.50000"
  322. Pithorn Range="30.00000"
  323. Pithorn Shape="0.45000"
  324. Pithorn Ambient="1.50000"
  325. Helicopter Range="75.00000"
  326. Helicopter Shape="0.70000"
  327. Helicopter Ambient="2.50000"
  328. Vehicle Scrubbing VolMult="0.80000"
  329. Vehicle Scrubbing FreqGrip="-0.25000"
  330. Vehicle Scrubbing FreqSpeed="0.00195"
  331. Vehicle Skidding VolMult="0.80000"
  332. Vehicle Skidding FreqGrip="-0.25000"
  333. Vehicle Skidding FreqSpeed="0.00195"
  334. Vehicle Roadnoise VolSpeed="32.00000"
  335. Vehicle Roadnoise VolMult="0.80000"
  336. Vehicle Roadnoise FreqMin="0.80000"
  337. Vehicle Roadnoise FreqMult="0.00391"
  338.  
  339. [ Graphic Options ]
  340. Perfomance Manager="0"
  341. Auto change graphic="0"
  342. Target frame rate="0"
  343. Broadcast Overlay="1"
  344. Texture Detail="2"
  345. Rearview="1"
  346. Rearview Width="70.00000"
  347. Rearview Height="15.00000"
  348. Seat Adjustment Aft="-0.12000"
  349. Seat Adjustment Up="-0.00000"
  350. Allow Mouse Seat Adjustment="1" // Whether the mouse can be used to adjust cockpit seat position
  351. Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both
  352. Rearview Front Clip="1.00000" // Front plane distance for mirror (0.0 = use default for scene)
  353. Rearview Back Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)
  354. Rearview Particles="1"
  355. Self In TV Rearview="7" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all
  356. Self In Cockpit Rearview="7" // 0=none, 1=rear wing & wheels, 2=body & susp, 3=1+2, 4=cockpit, 5=1+4, 6=2+4, 7=all
  357. Vehicle Sparks="1" // Whether sparks occur from vehicle-to-vehicle collisions
  358. Backfire Anim Speed="60.00000"
  359. Warning Light Anim Speed="9.00000" // Safety car light animation
  360. HUD="4"
  361. Replay HUD="0"
  362. Automap="1"
  363. Allow Mouse FOV Adjustment="1" // Whether the mouse+CTRL key+left button can be used to adjust FOV (left shift + left button resets FOV)
  364. FOV Multiplier="1.25500"
  365. Letterbox Mode="0"
  366. Lens Flare in Cockpit View="0"
  367. Player Detail="3"
  368. Opponent Detail="3"
  369. Garage Detail="0.50000" // LOD multiplier when vehicle is in garage (0.0-1.0)
  370. Shadows="3"
  371. Headlight Effects="1"
  372. Pitcrew Detail="0"
  373. Special FX="4"
  374. Lightning Probability="0.75000" // Probability of seeing lightning (0.0-1.5)
  375. Thunder Probability="1.00000" // Probability of hearing thunder (0.0-1.5)
  376. Reflection Effects="1"
  377. Vehicle Flow Radius="3.00000" // Vehicle sphere radius for smoke/flames/dust/spray
  378. Vehicle Flow Offset="2.50000" // Offset below vehicle where sphere center is located
  379. Spray Flow Offset="2.50000"
  380. Engine Emitter Flow="1" // Whether engine smoke/flames flow over emitting vehicle
  381. Tire Emitter Flow="1" // Whether tire smoke/dust flow over emitting vehicle
  382. Smoke Flow="1" // Whether all smoke/flames/dust flow over non-emitting vehicles
  383. Raindrop Flow="2" // Add to enable: 1=flow over current 2=flow over other vehicles
  384. Rainspray Flow="2" // Add to enable: 1=flow over current 2=flow over other vehicles
  385. Spark Flow="2" // Add to enable: 1=flow over current 2=flow over other vehicles
  386. Glance Rate="10.00000" // Rate to follow controller for glancing
  387. Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57)
  388. Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57)
  389. Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57)
  390. Glance Angle="1.57894" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
  391. Lookahead Angle="0.15000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57)
  392. Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation)
  393. Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only
  394. World Movement="0.26000" // Fraction of world movement seen through driving views
  395. Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves
  396. Smoke AI Threshold="0.30000" // Point at which smoke is generated for AI car wheels (0.0 - 1000.0, lower = more)
  397. Smoke Player Threshold FW="0.30000" // Point at which smoke is generated for player car front wheels (0.0 - 1.0, lower = more)
  398. Smoke Player Threshold RW="0.15000" // Point at which smoke is generated for player car rear wheels (0.0 - 1.0, lower = more)
  399. Shadow Map Size="1.00000"
  400. Shadow Ambient Scale="0.50000"
  401. Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none)
  402. AI Disk Glow Multiplier="0.75000"
  403. Track Detail="3"
  404. Track Draw Distance="3" // 0 = near, 1 = normal, 2 = far, 3 = very far
  405. Mirror Draw Distance="3" // 0 = near, 1 = normal, 2 = far, 3 = very far
  406. Reflect Alpha Scale="0.75000"
  407. Groove="1"
  408. Environment Map="1"
  409. MIP Mapping="1"
  410. Compressed Textures="1"
  411. Specular="1"
  412. Max Visible Vehicles="32"
  413. Shadows In TV Cockpit="0"
  414. Steering Wheel Visible In Cockpit="0"
  415. Arms Visible In Cockpit="1"
  416. Driver Animations="1"
  417. Track Animations="1"
  418. Disable All Character Anims="0"
  419. Windscreen dirt buildup="1"
  420. Swaying Trees="0"
  421. Show MoTeC in Cockpit="1"
  422. In Car Dash="1"
  423. Dust Detail="2"
  424. Smoke Detail="2"
  425. Skid Detail="2"
  426. Particle Detail="2"
  427. Starting View="1"
  428. Player Livery=""
  429. Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used
  430. Mipmap LOD Bias="0.00000"
  431. LOD Multiplier Multiplier="1.00000" // Multiplier applied to vehicle and track LODs (< 1.0 higher FPS)
  432. Allow HUD in cockpit="1"
  433. Allow Swingman in Pitlane="1"
  434. Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes)
  435. UI Background Animation="1"
  436. Reduced Track Textures="0"
  437. Ghost min alpha distance="1.10000"
  438. Ghost max alpha distance="110.00000"
  439. Ghost min alpha value="0.00000"
  440. Ghost max alpha value="0.90000"
  441. Real Seat Positions="1"
  442. CURNT Show track map="0"
  443. PRACT Show track map="2"
  444. QUICK Show track map="0"
  445. FRACE Show track map="2"
  446. CHAMP Show track map="2"
  447. MULTI Show track map="2"
  448. RPLAY Show track map="0"
  449. TIMET Show track map="0"
  450. DDUEL Show track map="0"
  451. DSCHL Show track map="0"
  452. ARCAD Show track map="2"
  453. PostProcessEffect="0"
  454. TripleHeadDetected="0"
  455.  
  456. [ Game Options ]
  457. Basic Rules="0"
  458. Basic Controls="0"
  459. Basic Display="0"
  460. Basic Audio="3"
  461. Times Comparison="2" // add the following: 1=show leader's split time, 2=show split to leader instead of self
  462. CURNT Damage Multiplier="30"
  463. PRACT Damage Multiplier="100"
  464. QUICK Damage Multiplier="30"
  465. FRACE Damage Multiplier="100"
  466. CHAMP Damage Multiplier="100"
  467. MULTI Damage Multiplier="100"
  468. RPLAY Damage Multiplier="30"
  469. TIMET Damage Multiplier="100"
  470. DDUEL Damage Multiplier="30"
  471. DSCHL Damage Multiplier="30"
  472. ARCAD Damage Multiplier="100"
  473. Vertex Damage="1"
  474. Low Damage File="0" // Whether <file>_low.dmg is used instead of <file>.dmg
  475. Record Replays="1" // whether to record replays or not
  476. Record Hotlaps="1" // whether to record hotlaps or not (must have replay recording on)
  477. Instant Replay Length="30"
  478. Replay Quality="3"
  479. Super Player Replay="1" // record player at higher frequency
  480. Replays Dated="1" // Replays have date in filename
  481. Show opponents ghosts in Hillclimb="1" // Toggle ghost opponents on and off in Hillclimb
  482. Private Test Day="1"
  483. Race Session="0"
  484. Quick Race Starting Pos="0"
  485. Damage Dynamics="1"
  486. Difficulty="2"
  487. AI Driver Strength="90"
  488. AI Power Calibration="0" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)
  489. AI Additional Fuel Mult="1.00000" // Additional fuel multiplier for AIs because of their driving style
  490. AI Brake Power Usage="1.00000" // Fraction of theoretical brake power that AI attempt to use
  491. AI Brake Grip Usage="1.00000" // Fraction of theoretical brake grip that AI attempt to use
  492. AI Corner Grip Usage="0.93000" // Fraction of theoretical cornering grip that AI attempt to use
  493. AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables
  494. AI Min Radius="0.10000" // Minimum radius turn to set up theoretical performance tables
  495. AI to AI Collision Rate="20" // Detection rate per second (1-40) for AI-to-AI collisions
  496. Player Car Equal="1"
  497. Message Center Detail="3"
  498. Commentary Detail="2"
  499. Play Movies="1"
  500. Locked Pit Cam="0"
  501. Pitlane Control System="1"
  502. Race Stint Offset="0" // Offset each scheduled pitstop in case you want to carry extra fuel
  503. Support="0"
  504. Autocalibrate AI Mode="0"
  505. Vehicle Specific AI Setups="1" // If 1, search specific vehicle directory for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling back on game.gdb defaults
  506. Default Player Setup="1" // If 1, attempts to ensure player has default setup
  507. AI Realism="2.00000"
  508. Display Driver Stats="0"
  509. Display Track Stats="0"
  510. Display Pit Board="0"
  511. Arcade Mode="0"
  512. Endurance Event="0"
  513. Virtual Mirrors="0"
  514. Virtual Mirrors scale="1.00000"
  515. Virtual Mirrors vpos="0.50000"
  516. Settings Type="1"
  517. CURNT Difficulty Type="0"
  518. PRACT Difficulty Type="3"
  519. QUICK Difficulty Type="0"
  520. FRACE Difficulty Type="3"
  521. CHAMP Difficulty Type="2"
  522. MULTI Difficulty Type="2"
  523. RPLAY Difficulty Type="0"
  524. TIMET Difficulty Type="2"
  525. DDUEL Difficulty Type="0"
  526. DSCHL Difficulty Type="0"
  527. ARCAD Difficulty Type="3"
  528. GDB="SIM_OFFICIAL.gdb"
  529. FILTER="Caterham 320/Radical SR4 "
  530. USEFILTER="0"
  531. Custom Championship="0"
  532. ChampGDB="Championships/Official/WTCC_2006_OFFICIAL.gdb"
  533. NonChampGDB="SIM_OFFICIAL.gdb"
  534. 24HGDB="SIM_OFFICIAL.gdb"
  535. CURNT Weight penalty="1"
  536. PRACT Weight penalty="1"
  537. QUICK Weight penalty="1"
  538. FRACE Weight penalty="1"
  539. CHAMP Weight penalty="1"
  540. MULTI Weight penalty="1"
  541. RPLAY Weight penalty="1"
  542. TIMET Weight penalty="1"
  543. DDUEL Weight penalty="1"
  544. DSCHL Weight penalty="1"
  545. ARCAD Weight penalty="1"
  546. Class Filter Index="1"
  547. Non Champ Index="1"
  548. 24H Index="1"
  549. DrivingSchool Lesson="Default.ds"
  550. Measurement Units="1" // Units for everything EXCEPT speed (0 = metric, 1 = english/imperial)
  551. Speed Units="0" // 0 = MPH, 1 = KPH
  552. Horizontal Tire Temps="1" // In garage options
  553. Damper Units="0" // Show damper settings as (0)clicks or (1)actual force units
  554. Preset Tyres="1"
  555. Race Distance in Laps="0"
  556. Tooltip Enabled="1"
  557. CHAMP track distance="100"
  558. CHAMP use distance="0" // Use track distance to scale laps based on real life laps
  559. CURNT Force pit stop="0"
  560. PRACT Force pit stop="0"
  561. QUICK Force pit stop="0"
  562. FRACE Force pit stop="0"
  563. CHAMP Force pit stop="0"
  564. MULTI Force pit stop="0"
  565. RPLAY Force pit stop="0"
  566. TIMET Force pit stop="0"
  567. DDUEL Force pit stop="0"
  568. DSCHL Force pit stop="0"
  569. ARCAD Force pit stop="0"
  570. CURNT Super pole="0"
  571. PRACT Super pole="0"
  572. QUICK Super pole="0"
  573. FRACE Super pole="0"
  574. CHAMP Super pole="0"
  575. MULTI Super pole="0"
  576. RPLAY Super pole="0"
  577. TIMET Super pole="0"
  578. DDUEL Super pole="0"
  579. DSCHL Super pole="0"
  580. ARCAD Super pole="0"
  581. CURNT Qualify Laps="12"
  582. PRACT Qualify Laps="12"
  583. QUICK Qualify Laps="12"
  584. FRACE Qualify Laps="12"
  585. CHAMP Qualify Laps="12"
  586. MULTI Qualify Laps="12"
  587. RPLAY Qualify Laps="12"
  588. TIMET Qualify Laps="12"
  589. DDUEL Qualify Laps="12"
  590. DSCHL Qualify Laps="12"
  591. ARCAD Qualify Laps="12"
  592. CURNT Race Laps="3"
  593. PRACT Race Laps="5"
  594. QUICK Race Laps="5"
  595. FRACE Race Laps="16"
  596. CHAMP Race Laps="14"
  597. MULTI Race Laps="20"
  598. RPLAY Race Laps="5"
  599. TIMET Race Laps="5"
  600. DDUEL Race Laps="5"
  601. DSCHL Race Laps="5"
  602. ARCAD Race Laps="5"
  603. CURNT Race Time="5"
  604. PRACT Race Time="120"
  605. QUICK Race Time="120"
  606. FRACE Race Time="30"
  607. CHAMP Race Time="20"
  608. MULTI Race Time="20"
  609. RPLAY Race Time="120"
  610. TIMET Race Time="120"
  611. DDUEL Race Time="120"
  612. DSCHL Race Time="120"
  613. ARCAD Race Time="120"
  614. CURNT Race Length="0.10000"
  615. PRACT Race Length="0.10000"
  616. QUICK Race Length="0.10000"
  617. FRACE Race Length="0.10000"
  618. CHAMP Race Length="0.10000"
  619. MULTI Race Length="0.10000"
  620. RPLAY Race Length="0.10000"
  621. TIMET Race Length="0.10000"
  622. DDUEL Race Length="0.10000"
  623. DSCHL Race Length="0.10000"
  624. ARCAD Race Length="0.10000"
  625. CURNT Race Length Type="0"
  626. PRACT Race Length Type="0"
  627. QUICK Race Length Type="0"
  628. FRACE Race Length Type="0"
  629. CHAMP Race Length Type="0"
  630. MULTI Race Length Type="0"
  631. RPLAY Race Length Type="0"
  632. TIMET Race Length Type="0"
  633. DDUEL Race Length Type="0"
  634. DSCHL Race Length Type="0"
  635. ARCAD Race Length Type="0"
  636. ENDUR Race Length="1.00000"
  637. RCade Setting="0"
  638. CURNT Speed Compensation="0"
  639. PRACT Speed Compensation="0"
  640. QUICK Speed Compensation="0"
  641. FRACE Speed Compensation="0"
  642. CHAMP Speed Compensation="0"
  643. MULTI Speed Compensation="0"
  644. RPLAY Speed Compensation="0"
  645. TIMET Speed Compensation="0"
  646. DDUEL Speed Compensation="0"
  647. DSCHL Speed Compensation="0"
  648. ARCAD Speed Compensation="0"
  649. CURNT Opponents="0"
  650. PRACT Opponents="0"
  651. QUICK Opponents="19"
  652. FRACE Opponents="24"
  653. CHAMP Opponents="24"
  654. MULTI Opponents="0"
  655. RPLAY Opponents="0"
  656. TIMET Opponents="0"
  657. DDUEL Opponents="0"
  658. DSCHL Opponents="0"
  659. ARCAD Opponents="9"
  660. Vehicle Removal="30.00000" // Seconds until stationary vehicle is removed from track (sug: 30)
  661. Debris Removal="30.00000" // Seconds until stationary debris is removed from track (sug: 30)
  662. Parts Duration="10000.00000" // Seconds after parts break off before disappearing ... by default, happens before normal debris removal (sug: 10000)
  663. Posts Duration="30.00000" // Seconds after track posts break off before disappearing
  664. Crash Recovery="0" // Artificially keep cars on track or flip cars upright
  665. Fines="0" // Get fines instead of penalties
  666. Show Special Classes="0" // Whether special classes are shown as well as ALL/GT/NGT
  667. Show Single Make Classes="0" // Whether single make classes are shown as well as ALL/GT/NGT
  668. Extra Stats="0" // Saves separate verbose stats for any session (instead of simple stats for most recent race only)
  669. Write Shared Memory="1" // Write game data to shared memory area
  670. Vehicles Per Pit="2" // Default used for assigning garage & pit (range: 1-3), may be overridden with GDB entry on a per-pit basis
  671. High Process Priority="1" // Improves FPS on some systems, but may conflict with some background applications
  672. CURNT Fuel Consumption Multiplier="1"
  673. PRACT Fuel Consumption Multiplier="1"
  674. QUICK Fuel Consumption Multiplier="1"
  675. FRACE Fuel Consumption Multiplier="1"
  676. CHAMP Fuel Consumption Multiplier="1"
  677. MULTI Fuel Consumption Multiplier="1"
  678. RPLAY Fuel Consumption Multiplier="1"
  679. TIMET Fuel Consumption Multiplier="0"
  680. DDUEL Fuel Consumption Multiplier="1"
  681. DSCHL Fuel Consumption Multiplier="1"
  682. ARCAD Fuel Consumption Multiplier="0"
  683. CURNT Tire Wear Multiplier="1"
  684. PRACT Tire Wear Multiplier="1"
  685. QUICK Tire Wear Multiplier="1"
  686. FRACE Tire Wear Multiplier="1"
  687. CHAMP Tire Wear Multiplier="1"
  688. MULTI Tire Wear Multiplier="1"
  689. RPLAY Tire Wear Multiplier="1"
  690. TIMET Tire Wear Multiplier="0"
  691. DDUEL Tire Wear Multiplier="1"
  692. DSCHL Tire Wear Multiplier="1"
  693. ARCAD Tire Wear Multiplier="0"
  694. CURNT Allowed Vehicles=""
  695. PRACT Allowed Vehicles=""
  696. QUICK Allowed Vehicles=""
  697. FRACE Allowed Vehicles=""
  698. CHAMP Allowed Vehicles=""
  699. MULTI Allowed Vehicles=""
  700. RPLAY Allowed Vehicles=""
  701. TIMET Allowed Vehicles=""
  702. DDUEL Allowed Vehicles=""
  703. DSCHL Allowed Vehicles=""
  704. ARCAD Allowed Vehicles=""
  705. Inactive Sleep Time="25" // number of milliseconds to sleep each message loop if the game is not the active application (-1 to disable, 250 max). will give more CPU to other apps when minimized, etc.
  706. Simple Debris Collisions="0" // simplified collisions use less CPU but dont interact with walls
  707. Show ghost car="1"
  708. Show raceline="0"
  709. TimeTrial Persistent="0"
  710. Front wheels exchange threshold="0.75000" // Front wheels are replaced in pit if at least one of the front wheels wear is below this threshold
  711. Rear wheels exchange threshold="0.75000" // Rear wheels are replaced in pit if at least one of the rear wheels wear is below this threshold
  712. Labels: Display vehicle labels="1" // Display vehicle labels
  713. Labels: Height of vehicle labels="0.30000" // Initial height of the vehicle labels
  714. Labels: Distance multiplier="0.20000" // Distance to camera is multiplied with this value and added to height of the labels
  715. Labels: Number of labels="8" // Maximum number of labels to display
  716. Labels: Clip distance="250.00000" // How far away to show labels
  717. Labels: Top="0.15000" // 0.0 - 1.0: How close (in percent of resolution) to the top of screen to draw labels
  718. Labels: Stack="15.00000" // How close labels need to be to be stacked. 0 to disable
  719. RUNS_RACE 07="111"
  720.  
  721. [ Multiplayer Options ]
  722. Collisions Enabled="1" // collisions enabled in multi-player racing
  723. Net Connection Type="4" // 0 - 28K, 1 - 56k, 2 - ISDN, 3 - cable/dsl, 4 - LAN
  724. Show All Lobby Players="0" // shows all drivers present in the multi-player lobby
  725. Multiplayer Enum Type="0" // 0 = LAN, 1 = Internet
  726. Net Data Rate="32" // client setting
  727. Net Data Rate Max="32" // defined by the host of a particular session
  728. Net Flush Threshold="472" // threshold for auto-accumulation flush while building data chunks (default is standard MTU of 536, minus 64 bytes room for layer headers: 472)
  729. Net Lazy Flush="0" // an explicit flush will not be called after the server re-transmits incoming data, providing less bandwidth consumption by reducing header sizes, but will increase latency
  730. Net Join Timeout="150.00000" // How long to wait (without a response) before a game join will be considered a failure
  731. Multi Allowed Aids="-2992"
  732. Force Physics="8" // add the following to enforce server settings: 1=auto-lift, 2=auto-blip, 4=half-rate, 8=collision thresh (for example, auto-lift + half-rate = 1 + 4 = 5)
  733. Announce Host="0" // whether servers will attempt to register with the matchmaking service
  734. Gamelist AutoRefresh (LAN)="1" // if true, the gamelist will auto refresh on page activation if LAN refresh type is selected
  735. Max MP Players="36"
  736. Lobby Login Timeout="20" // Time allowed (in seconds) before Login to the internet lobby will timeout
  737. Non collidable opponent visibility="0" // 0-regular. 1-ghosts 2-invisible in non-race session
  738. Delay Join Loading="1" // 0-always load. 1-load on return to Monitor 2-load when offroad or stopped
  739. Server Installed Cars Only="1" // Hosting only - Allow only server installed vehicles to join server
  740. Delay Join Speed Threshold="10.00000" // offroad speed threshold (ms) to override Delay Join Loading
  741. Game List Sort Method="1" // 0=Sort by name, 1=Sort by ping, 2=Sort by circuit, 3=Sort by players
  742. Allow Chat In Car="1" // whether to allow incoming chats to appear while in car
  743. Closed MP Qualify Sessions="0" // if true, the session will be closed during qualify, so as to not disturb the participants
  744. Delay Skinning="1" // if true, delay material reloading when clients join in order to reduce the pause
  745. Throttling="1" // enable throttling code
  746. Force Cockpit View="0" // Force cockpit view in multiplayer
  747. Timescale Ded Sessions="1" // Dedicated server sessions get timescaled with race length
  748. Skip Formation Lap="1" // false = rolling start, true = standing start
  749. Full Course Yellow="0" // Server enabled full course yellow flags
  750. Allow AI Control="0" // Allow AI control in multiplayer
  751. Collision Threshold="0.50000" // Maximum latency allowed (seconds) for a client before collisions are switched off locally
  752. Acceptable Latency="0.50000" // Maximum latency before we adjust clients to favor smoothness over accuracy (this will be forced to be more than or equal to collision threshold)
  753. Dedicated Target Rate="512" // Target rate for dedicated server
  754. Unique Vehicle Check="0" // server setting, will check client vehicles to deny duplicates of the same vehicle
  755. Throttle Upstream Override="-1" // kbits per second (i.e. a 256 kbps connection = 256. If set to a positive value, will override the default upstream data rate associated with the selected connection type
  756. Server Session End Timeout="300" // Session is advanced automatically after N seconds after completion
  757. BoneSpring Threshold="0.10000" // If latency is below this threshold, the spring is disabled
  758. BoneSpring Min Constant="25.00000" // BoneSpring(TM) constant at collision threshold
  759. BoneSpring Max Constant="120.00000" // BoneSpring(TM) constant at spring enact latency (should be higher than constant min...)
  760. Damping Multiplier="1.00000" // 1.0 = critical damping, higher values are overdamped, lower values are underdamped and not recommended
  761. Path Prediction="0.95000" // Influence of the AI path on remote vehicle prediction (0.0-1.0)
  762. Pitch + Roll Extrapolation="0.01000"
  763. Yaw + Rotate Extrapolation="2.00000"
  764. Previous Game Database=""
  765. Previous Vehicle File=""
  766. Concurrent Server Updates="10" // defaults to 10 which should be good for everyone, broadband users could up this to 20-30 for faster server lists if desired. Setting too high will cause incorrect pings to servers.
  767. Report Mismatches="3" // server should report mismatches for: 0=physics/GDB only, 1=physics/GDB/EXE, 2=physics/GDB/track geometry, 3=everything
  768. Host IP Address=""
  769. Online UserName="Vaughn artao Stegeman"
  770. Online Password=""
  771.  
  772. [ Options ]
  773. Key Repeat Rate="1"
  774.  
  775. [ Controls ]
  776. Control Set="My Thrustmaser RGT Setup"
  777. Device1="RGT Force Feedback Pro"
  778. Device2="USB Game Device"
  779. Device3="none"
  780. Keyboard Steering="0.20000"
  781. Keyboard Throttle="0.50000"
  782. Keyboard Brake="0.50000"
  783. Keyboard Clutch="0.20000"
  784. Force Feedback="0"
  785. Mouse Steering="0" // Use mouse left/right movement to steer
  786. Mouse Throttle="0" // Use left mouse button to control throttle
  787. Mouse Brakes="0" // Use right mouse button to control brakes
  788. Mouse Gears="0" // Use mouse wheel to control gears
  789. Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback
  790. Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
  791. Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
  792. HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
  793. HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
  794. HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
  795. Options Num Controls="79" // Number of configurable controls displayed in options
  796. Freelook Mouse Pitch Speed="0.00100" // Freelook pitch speed when using mouse.
  797. Freelook Mouse Yaw Speed="0.00100" // Freelook yaw speed when using mouse.
  798. Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard.
  799. Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard.
  800. Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard.
  801. Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard.
  802. Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard.
  803. Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard.
  804. Freelook Up Limit="0.10000" // Freelook Up Limit, between 0 and 0.25.
  805. Freelook Down Limit="-0.15000" // Freelook Down Limit, between 0 and -0.25.
  806. TrackIR Pitch Down Limit="-0.15000" // Min: -1.00, Max: 0, Default: -0.15
  807. TrackIR Pitch Up Limit="0.05000" // Min: 0, Max: 1.00, Default: 0.05
  808. TrackIR Yaw Left Limit="-0.40000" // Min: -1.00, Max: 0, Default: -0.40
  809. TrackIR Yaw Right Limit="0.40000" // Min: 0.00, Max: 1.00, Default: 0.40
  810. TrackIR Roll Left Limit="-0.07500" // Min: -1.00, Max: 0.00, Default: -0.075
  811. TrackIR Roll Right Limit="0.07500" // Min: 0.00, Max: 1.00, Default: 0.075
  812. TrackIR Move Left Limit="-0.05000" // Min: -1.00, Max: 0.00, Default: -0.05
  813. TrackIR Move Right Limit="0.05000" // Min: 0.00, Max: 1.00, Default: 0.05
  814. TrackIR Move Down Limit="-0.05000" // Min: -1.00, Max: 0.00, Default: -0.05
  815. TrackIR Move Up Limit="0.03000" // Min: 0.00, Max: 1.00, Default: 0.03
  816. TrackIR Move Forward Limit="-0.25000" // Min: -1.00, Max: 0.00, Default: -0.25
  817. TrackIR Move Back Limit="0.25000" // Min: 0.00, Max: 1.00, Default: 0.25
  818. Axis [00, 00] Dead Zone="0.00000" // Controller 1 X
  819. Axis [00, 00] Sensitivity="0.50000"
  820. Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
  821. Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y
  822. Axis [00, 01] Sensitivity="0.50000"
  823. Axis [00, 01] Center="0.50000"
  824. Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z
  825. Axis [00, 02] Sensitivity="0.50000"
  826. Axis [00, 02] Center="0.50000"
  827. Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX
  828. Axis [00, 03] Sensitivity="0.50000"
  829. Axis [00, 03] Center="0.50000"
  830. Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY
  831. Axis [00, 04] Sensitivity="0.50000"
  832. Axis [00, 04] Center="0.50000"
  833. Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ
  834. Axis [00, 05] Sensitivity="0.50000"
  835. Axis [00, 05] Center="0.50000"
  836. Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0
  837. Axis [00, 06] Sensitivity="0.50000"
  838. Axis [00, 06] Center="0.50000"
  839. Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1
  840. Axis [00, 07] Sensitivity="0.50000"
  841. Axis [00, 07] Center="0.50000"
  842. Axis [01, 00] Dead Zone="0.00000" // Controller 2 X
  843. Axis [01, 00] Sensitivity="0.50000"
  844. Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
  845. Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y
  846. Axis [01, 01] Sensitivity="0.50000"
  847. Axis [01, 01] Center="0.50000"
  848. Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z
  849. Axis [01, 02] Sensitivity="0.50000"
  850. Axis [01, 02] Center="0.50000"
  851. Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX
  852. Axis [01, 03] Sensitivity="0.50000"
  853. Axis [01, 03] Center="0.50000"
  854. Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY
  855. Axis [01, 04] Sensitivity="0.50000"
  856. Axis [01, 04] Center="0.50000"
  857. Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ
  858. Axis [01, 05] Sensitivity="0.50000"
  859. Axis [01, 05] Center="0.50000"
  860. Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0
  861. Axis [01, 06] Sensitivity="0.50000"
  862. Axis [01, 06] Center="0.50000"
  863. Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1
  864. Axis [01, 07] Sensitivity="0.50000"
  865. Axis [01, 07] Center="0.50000"
  866. Axis [02, 00] Dead Zone="0.00000" // Controller 2 X
  867. Axis [02, 00] Sensitivity="0.50000"
  868. Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
  869. Axis [02, 01] Dead Zone="0.00000" // Controller 2 Y
  870. Axis [02, 01] Sensitivity="0.50000"
  871. Axis [02, 01] Center="0.50000"
  872. Axis [02, 02] Dead Zone="0.00000" // Controller 2 Z
  873. Axis [02, 02] Sensitivity="0.50000"
  874. Axis [02, 02] Center="0.50000"
  875. Axis [02, 03] Dead Zone="0.00000" // Controller 2 RX
  876. Axis [02, 03] Sensitivity="0.50000"
  877. Axis [02, 03] Center="0.50000"
  878. Axis [02, 04] Dead Zone="0.00000" // Controller 2 RY
  879. Axis [02, 04] Sensitivity="0.50000"
  880. Axis [02, 04] Center="0.50000"
  881. Axis [02, 05] Dead Zone="0.00000" // Controller 2 RZ
  882. Axis [02, 05] Sensitivity="0.50000"
  883. Axis [02, 05] Center="0.50000"
  884. Axis [02, 06] Dead Zone="0.00000" // Controller 2 S0
  885. Axis [02, 06] Sensitivity="0.50000"
  886. Axis [02, 06] Center="0.50000"
  887. Axis [02, 07] Dead Zone="0.00000" // Controller 2 S1
  888. Axis [02, 07] Sensitivity="0.50000"
  889. Axis [02, 07] Center="0.50000"
  890. TIMETRIAL_active_preset="3"
  891. TIMETRIAL_filter_classNameID="40"
  892. TIMETRIAL_filter_difficulty="0"
  893. TIMETRIAL_filter_autoGearbox="1"
  894. TIMETRIAL_filter_antiLockbrakes="2"
  895. TIMETRIAL_filter_tractionControl="2"
  896. TIMETRIAL_filter_weather="1"
  897. TIMETRIAL_filter_damageSens="30"
  898. CUSTOM_SETTING_0="-1"
  899. CUSTOM_SETTING_1="-1"
  900. CUSTOM_SETTING_2="-1"
  901. CUSTOM_SETTING_3="-1"
  902. CUSTOM_SETTING_4="-1"
  903. CUSTOM_SETTING_5="-1"
  904. CUSTOM_SETTING_6="-1"
  905. CUSTOM_SETTING_7="-1"
  906. CUSTOM_SETTING_8="-1"
  907. CUSTOM_SETTING_9="-1"
  908. CUSTOM_SETTING_10="-1"
  909. CUSTOM_SETTING_11="-1"
  910. CUSTOM_SETTING_12="-1"
  911. CUSTOM_SETTING_13="-1"
  912. CUSTOM_SETTING_14="-1"
  913. CUSTOM_SETTING_15="-1"
  914. CUSTOM_SETTING_16="-1"
  915. CUSTOM_SETTING_17="-1"
  916. CUSTOM_SETTING_18="-1"
  917. CUSTOM_SETTING_19="-1"
  918. CUSTOM_SETTING_20="-1"
  919. CUSTOM_SETTING_21="-1"
  920. CUSTOM_SETTING_22="-1"
  921. Control - Accelerate="(1, 4)"
  922. Control - Brake="(1, 3)"
  923. Control - Steer Left="(1, 2)"
  924. Control - Steer Right="(1, 1)"
  925. Control - Shift Up="(1, 13)"
  926. Control - Shift Down="(1, 14)"
  927. Control - Neutral="(0, 89)"
  928. Control - Reverse Gear="(0, 89)"
  929. Control - First Gear="(0, 89)"
  930. Control - Second Gear="(0, 89)"
  931. Control - Third Gear="(0, 89)"
  932. Control - Fourth Gear="(0, 89)"
  933. Control - Fifth Gear="(0, 89)"
  934. Control - Sixth Gear="(0, 89)"
  935. Control - Clutch In="(0, 89)"
  936. Control - Time Acceleration="(0, 37)"
  937. Control - Display Mode="(0, 57)"
  938. Control - Change View="(0, 15)"
  939. Control - Pit In Request="(0, 10)"
  940. Control - Menu Select="(0, 28)"
  941. Control - Menu Up="(0, 89)"
  942. Control - Menu Down="(0, 89)"
  943. Control - Menu Inc="(0, 89)"
  944. Control - Menu Dec="(0, 89)"
  945. Control - Speed Limiter="(0, 38)"
  946. Control - Bias Forward="(0, 26)"
  947. Control - Bias Rearward="(0, 27)"
  948. Control - Look Left="(0, 47)"
  949. Control - Look Right="(0, 49)"
  950. Control - Rear Look="(0, 48)"
  951. Control - Instant Replay="(0, 19)"
  952. Control - Pause="(0, 25)"
  953. Control - Toggle Free Look="(0, 89)"
  954. Control - Zero Free Look="(0, 89)"
  955. Control - Center TrackIR="(0, 89)"
  956. Control - Display Driver Nametags="(0, 32)"
  957. Control - Reset Car="(0, 18)"
  958. Control - Ignition="(0, 89)"
  959. Control - Starter="(0, 89)"
  960. Control - Headlights="(0, 35)"
  961. Control - Wipers="(0, 17)"
  962. Control - Handbrake="(0, 89)"
  963. Control - Look Up="(0, 89)"
  964. Control - Look Down="(0, 89)"
  965. Control - Look Roll Left="(0, 89)"
  966. Control - Look Roll Right="(0, 89)"
  967. Control - Adjust Seat Fore="(0, 89)"
  968. Control - Adjust Seat Aft="(0, 89)"
  969. Control - Adjust Seat Up="(0, 89)"
  970. Control - Adjust Seat Down="(0, 89)"
  971. Control - Toggle Mirror="(0, 2)"
  972. Control - Toggle HUD="(0, 3)"
  973. Control - Toggle Ghost car="(0, 4)"
  974. Control - Toggle Raceline="(0, 5)"
  975. Control - Toggle Track Map="(0, 6)"
  976. Control - Realtime Chat="(0, 46)"
  977. Control - Quick Chat #1="(0, 89)"
  978. Control - Quick Chat #2="(0, 89)"
  979. Control - Quick Chat #3="(0, 89)"
  980. Control - Quick Chat #4="(0, 89)"
  981. Control - Quick Chat #5="(0, 89)"
  982. Control - Quick Chat #6="(0, 89)"
  983. Control - Quick Chat #7="(0, 89)"
  984. Control - Quick Chat #8="(0, 89)"
  985. Control - Quick Chat #9="(0, 89)"
  986. Control - Quick Chat #10="(0, 89)"
  987. Multiplayer - Vote Yes="(0, 89)"
  988. Multiplayer - Vote No="(0, 89)"
  989. Multiplayer - Vote Next Session="(0, 89)"
  990. Multiplayer - Vote Next Event="(0, 89)"
  991. Spectator - Manual Camera Mode="(0, 89)"
  992. CAMED_slow_multiplier="0.10000" // Multiplier to use when "slow" key is pressed ( 0.10 means that the camera will turn/move at 1/10 it's normal speed.
  993. CAMED_MOUSE_X_ROTATION_MULTIPLIER="0.02000" // How fast the camera editor camera yaws when the right mouse button is pressed and held.
  994. CAMED_MOUSE_Y_ROTATION_MULTIPLIER="0.02000" // How fast the camera editor camera pitches when the right mouse button is pressed and held.
  995. CAMED_MOUSE_ROTATION_RELATIVE="0" // How mouse movements are translated to rotations: 0 = mouse acts like a mouse, 1 = mouse acts like a joystick.
  996. CAMED_MOUSE_Y_INVERT="0" // 0 = moving mouse up causes camera to pitch up, 1 = moving mouse up causes camera to pitch down.
  997. CAMED_CAM_ANALOG_FOREWARD_ACCEL="120.00000" // How quickly the camera can accelerate forward.
  998. CAMED_CAM_ANALOG_BACKWARD_ACCEL="100.00000" // How quickly the camera can accelerate backward.
  999. CAMED_CAM_ANALOG_LEFT_RIGHT_ACCEL="100.00000" // How quickly the camera can accelerate to the left and right (strafe).
  1000. CAMED_CAM_ANALOG_UP_DOWN_ACCEL="90.00000" // How quickly the camera can accelerate up and down (strafe).
  1001. CAMED_CAM_ANALOG_RX_ACCEL="10.00000" // How quickly the camera's rotation accelerates around the X-axis (pitch).
  1002. CAMED_CAM_ANALOG_RY_ACCEL="10.00000" // How quickly the camera's rotation accelerates around the Y-axis (yaw).
  1003. CAMED_CAM_ANALOG_RZ_ACCEL="10.00000" // How quickly the camera's rotation accelerates around the X-axis (roll).
  1004. CAMED_CAM_MAX_ANALOG_FORWARD_SPEED="150.00000" // How fast the camera is permitted to move in the forward direction.
  1005. CAMED_CAM_MAX_ANALOG_BACKWARD_SPEED="100.00000" // How fast the camera is permitted to move in the backward direction.
  1006. CAMED_CAM_MAX_ANALOG_LEFT_RIGHT_SPEED="75.00000" // How fast the camera is permitted to move to the left and right (strafe).
  1007. CAMED_CAM_MAX_ANALOG_UP_DOWN_SPEED="60.00000" // How fast the camera is permitted to move up and down.
  1008. CAMED_CAM_MAX_ANALOG_RX_SPEED="4.50000" // Maximum rotational speed allowed around the X axis (pitch).
  1009. CAMED_CAM_MAX_ANALOG_RY_SPEED="4.50000" // Maximum rotational speed allowed around the Y axis (yaw).
  1010. CAMED_CAM_MAX_ANALOG_RZ_SPEED="4.50000" // Maximum rotational speed allowed around the Z axis (roll).
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