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castle.sqf

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Oct 12th, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_108 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_A_Castle_Gate", [4714.6709, 10046.994, -4.7683716e-007], [], 0, "CAN_COLLIDE"];
  7. _vehicle_108 = _this;
  8. _this setDir -534.99194;
  9. _this setPos [4714.6709, 10046.994, -4.7683716e-007];
  10. };
  11.  
  12. _vehicle_109 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_A_Castle_Bergfrit", [4733.0776, 10119.436, 0.165866962], [], 0, "CAN_COLLIDE"];
  16. _vehicle_109 = _this;
  17. _this setDir -413.4429;
  18. _this setPos [4733.0776, 10119.436, -0.39680862];
  19. };
  20.  
  21. _vehicle_110 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_A_Castle_Stairs_A", [4722.1855, 10117.981, -0.10100935], [], 0, "CAN_COLLIDE"];
  25. _vehicle_110 = _this;
  26. _this setDir -319.84015;
  27. _this setPos [4721.9741, 10117.729, 0.397971];
  28. };
  29.  
  30. _vehicle_111 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_A_Castle_Wall1_20", [4732.5122, 10043.484, -0.069629706], [], 0, "CAN_COLLIDE"];
  34. _vehicle_111 = _this;
  35. _this setDir -546.45044;
  36. _this setPos [4732.5122, 10043.484, -0.069629706];
  37. };
  38.  
  39. _vehicle_112 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Land_A_Castle_Wall1_Corner", [4743.5962, 10044.564, -0.007016724], [], 0, "CAN_COLLIDE"];
  43. _vehicle_112 = _this;
  44. _this setDir -185.87044;
  45. _this setPos [4743.5962, 10044.564, -0.007016724];
  46. };
  47.  
  48. _vehicle_113 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Land_A_Castle_WallS_10", [4710.8442, 10055.142, -1.0599899], [], 0, "CAN_COLLIDE"];
  52. _vehicle_113 = _this;
  53. _this setDir -807.92267;
  54. _this setPos [4710.8442, 10055.142, -1.0599899];
  55. };
  56.  
  57. _vehicle_114 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Land_A_Castle_WallS_5_D", [4715.958, 10058.978, -0.5696888], [], 0, "CAN_COLLIDE"];
  61. _vehicle_114 = _this;
  62. _this setDir -721.55005;
  63. _this setPos [4715.958, 10058.978, -0.5696888];
  64. };
  65.  
  66. _vehicle_115 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_A_Castle_WallS_End", [4721.5215, 10059.246, -0.027477264], [], 0, "CAN_COLLIDE"];
  70. _vehicle_115 = _this;
  71. _this setDir -536.68243;
  72. _this setPos [4721.5215, 10059.246, -0.027477264];
  73. };
  74.  
  75. _vehicle_116 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Land_A_Castle_Bastion", [4646.2495, 10048.685, 0.040839974], [], 0, "CAN_COLLIDE"];
  79. _vehicle_116 = _this;
  80. _this setDir -493.35892;
  81. _this setPos [4646.2495, 10048.685, 0.040839974];
  82. };
  83.  
  84. _vehicle_117 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Land_A_Castle_Wall1_20", [4668.0859, 10045.987, -0.16485071], [], 0, "CAN_COLLIDE"];
  88. _vehicle_117 = _this;
  89. _this setDir -535.00104;
  90. _this setPos [4668.0859, 10045.987, -0.16485071];
  91. };
  92.  
  93. _vehicle_118 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Land_A_Castle_Wall1_20", [4743.3003, 10055.241, 0.61376548], [], 0, "CAN_COLLIDE"];
  97. _vehicle_118 = _this;
  98. _this setDir -636.77319;
  99. _this setPos [4743.3003, 10055.241, 0.61376548];
  100. };
  101.  
  102. _vehicle_119 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Land_A_Castle_Wall1_20", [4743.1631, 10075.354, 1.7952693], [], 0, "CAN_COLLIDE"];
  106. _vehicle_119 = _this;
  107. _this setDir -622.69476;
  108. _this setPos [4743.1631, 10075.354, 1.7952693];
  109. };
  110.  
  111. _vehicle_120 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Land_A_Castle_Wall1_20", [4722.3247, 10128.01, 0.38061619], [], 0, "CAN_COLLIDE"];
  115. _vehicle_120 = _this;
  116. _this setDir -708.20313;
  117. _this setPos [4722.3247, 10128.01, 0.38061619];
  118. };
  119.  
  120. _vehicle_123 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Land_A_Castle_Donjon", [4698.5669, 10049.691, -0.28733015], [], 0, "CAN_COLLIDE"];
  124. _vehicle_123 = _this;
  125. _this setDir -354.8519;
  126. _this setPos [4698.5669, 10049.691, -0.28733015];
  127. };
  128.  
  129. _vehicle_124 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Mi8Wreck", [4704.5161, 10082.889, -0.0033218046], [], 0, "CAN_COLLIDE"];
  133. _vehicle_124 = _this;
  134. _this setDir -446.74802;
  135. _this setPos [4704.5161, 10082.889, -0.0033218046];
  136. };
  137.  
  138. _vehicle_125 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Land_Misc_Well_L_EP1", [4707.7832, 10091.781, 0.0061696982], [], 0, "CAN_COLLIDE"];
  142. _vehicle_125 = _this;
  143. _this setDir -462.9791;
  144. _this setPos [4707.7832, 10091.781, 0.0061696982];
  145. };
  146.  
  147. _vehicle_145 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Land_A_Castle_Bastion", [4642.48, 10089.524, 1.4282765], [], 0, "CAN_COLLIDE"];
  151. _vehicle_145 = _this;
  152. _this setDir -427.20566;
  153. _this setPos [4642.48, 10089.524, 1.4282765];
  154. };
  155.  
  156. _vehicle_151 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Land_A_Castle_Bastion", [4666.9639, 10121.73, 0.9057849], [], 0, "CAN_COLLIDE"];
  160. _vehicle_151 = _this;
  161. _this setDir -402.19354;
  162. _this setPos [4666.9639, 10121.73, 0.9057849];
  163. };
  164.  
  165. _vehicle_154 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Land_A_Castle_Wall1_20", [4690.7935, 10125.897, 2.8646903], [], 0, "CAN_COLLIDE"];
  169. _vehicle_154 = _this;
  170. _this setDir -1093.0261;
  171. _this setPos [4690.7935, 10125.897, 2.8646903];
  172. };
  173.  
  174. _vehicle_158 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Land_A_Castle_Donjon_dam", [4707.1748, 10123.497, -0.00013065338], [], 0, "CAN_COLLIDE"];
  178. _vehicle_158 = _this;
  179. _this setDir -93.584312;
  180. _this setPos [4707.1748, 10123.497, -0.00013065338];
  181. };
  182.  
  183. _vehicle_161 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Land_A_Castle_Bergfrit", [4681.271, 10082.707, 0.52626234], [], 0, "CAN_COLLIDE"];
  187. _vehicle_161 = _this;
  188. _this setDir -634.89929;
  189. _this setPos [4681.271, 10082.707, 0.52626234];
  190. };
  191.  
  192. _vehicle_162 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Land_A_Castle_Stairs_A", [4687.7676, 10090.862, -0.46251154], [], 0, "CAN_COLLIDE"];
  196. _vehicle_162 = _this;
  197. _this setDir -544.06604;
  198. _this setPos [4687.7676, 10090.862, -0.46251154];
  199. };
  200.  
  201. _vehicle_170 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Land_A_Castle_Wall2_End", [4742.8965, 10098.272, -0.35171753], [], 0, "CAN_COLLIDE"];
  205. _vehicle_170 = _this;
  206. _this setDir 80.885643;
  207. _this setPos [4742.8965, 10098.272, -0.35171753];
  208. };
  209.  
  210. _vehicle_173 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Land_A_Castle_WallS_End", [4698.8433, 10069.17, 5.3882599e-005], [], 0, "CAN_COLLIDE"];
  214. _vehicle_173 = _this;
  215. _this setDir -79.487679;
  216. _this setPos [4698.8433, 10069.17, 5.3882599e-005];
  217. };
  218.  
  219. _vehicle_174 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Land_A_Castle_WallS_10", [4732.5322, 10074.339, 5.2452087e-005], [], 0, "CAN_COLLIDE"];
  223. _vehicle_174 = _this;
  224. _this setDir -79.626427;
  225. _this setPos [4732.5322, 10074.339, 5.2452087e-005];
  226. };
  227.  
  228. _vehicle_175 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Land_A_Castle_Wall2_30", [4687.2632, 10099.598, -13.627752], [], 0, "CAN_COLLIDE"];
  232. _vehicle_175 = _this;
  233. _this setDir -87.445885;
  234. _this setPos [4687.2632, 10099.598, -13.627752];
  235. };
  236.  
  237. _vehicle_176 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Land_A_Castle_Wall1_End", [4645.3789, 10069, 1.0830628], [], 0, "CAN_COLLIDE"];
  241. _vehicle_176 = _this;
  242. _this setDir -85.621422;
  243. _this setPos [4645.3789, 10069, 1.0830628];
  244. };
  245.  
  246. _vehicle_179 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Land_A_Castle_Wall1_End", [4658.3916, 10102.442, 1.2995785], [], 0, "CAN_COLLIDE"];
  250. _vehicle_179 = _this;
  251. _this setDir -410.92023;
  252. _this setPos [4658.3916, 10102.442, 1.2995785];
  253. };
  254.  
  255. _vehicle_181 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Land_A_Castle_Wall1_20", [4682.938, 10044.906, -0.32290757], [], 0, "CAN_COLLIDE"];
  259. _vehicle_181 = _this;
  260. _this setDir -177.99666;
  261. _this setPos [4682.938, 10044.906, -0.32290757];
  262. };
  263.  
  264. _vehicle_207 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Land_AFDum_mesto2_ruins", [4678.2095, 10060.824, -0.40376776], [], 0, "CAN_COLLIDE"];
  268. _vehicle_207 = _this;
  269. _this setDir -175.60881;
  270. _this setPos [4678.2095, 10060.824, -0.40376776];
  271. };
  272.  
  273. _vehicle_210 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Misc_Cargo1Bo_military", [4664.6494, 10101.746, 5.0544739e-005], [], 0, "CAN_COLLIDE"];
  277. _vehicle_210 = _this;
  278. _this setDir 34.541492;
  279. _this setPos [4664.6494, 10101.746, 5.0544739e-005];
  280. };
  281.  
  282. _vehicle_211 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["MASH_EP1", [4689.29, 10054.185, -0.040615227], [], 0, "CAN_COLLIDE"];
  286. _vehicle_211 = _this;
  287. _this setDir -354.20648;
  288. _this setPos [4689.29, 10054.185, -0.040615227];
  289. };
  290.  
  291. _vehicle_212 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["MASH", [4717.1177, 10119.748, 0], [], 0, "CAN_COLLIDE"];
  295. _vehicle_212 = _this;
  296. _this setDir -177.43839;
  297. _this setPos [4717.1177, 10119.748, 0.21761893];
  298. };
  299.  
  300. _vehicle_213 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["CampEast_EP1", [4682.5313, 10100.727, -5.7697296e-005], [], 0, "CAN_COLLIDE"];
  304. _vehicle_213 = _this;
  305. _this setDir 90.821785;
  306. _this setPos [4682.5313, 10100.727, -5.7697296e-005];
  307. };
  308.  
  309. _vehicle_214 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["CampEast_EP1", [4667.6685, 10056.765, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  313. _vehicle_214 = _this;
  314. _this setDir -172.01082;
  315. _this setPos [4667.6685, 10056.765, 3.8146973e-006];
  316. };
  317.  
  318. _vehicle_219 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Misc_cargo_cont_net1", [4687.1396, 10109.72, -4.2915344e-006], [], 0, "CAN_COLLIDE"];
  322. _vehicle_219 = _this;
  323. _this setPos [4687.1396, 10109.72, -4.2915344e-006];
  324. };
  325.  
  326. _vehicle_221 = objNull;
  327. if (true) then
  328. {
  329. _this = createVehicle ["Misc_cargo_cont_net1", [4686.8296, 10107.727, 5.197525e-005], [], 0, "CAN_COLLIDE"];
  330. _vehicle_221 = _this;
  331. _this setDir -183.60788;
  332. _this setPos [4686.8296, 10107.727, 5.197525e-005];
  333. };
  334.  
  335. _vehicle_223 = objNull;
  336. if (true) then
  337. {
  338. _this = createVehicle ["Misc_cargo_cont_net1", [4686.605, 10105.626, 8.058548e-005], [], 0, "CAN_COLLIDE"];
  339. _vehicle_223 = _this;
  340. _this setDir 97.439682;
  341. _this setPos [4686.605, 10105.626, 8.058548e-005];
  342. };
  343.  
  344. _vehicle_227 = objNull;
  345. if (true) then
  346. {
  347. _this = createVehicle ["Misc_cargo_cont_net1", [4684.5762, 10109.66, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
  348. _vehicle_227 = _this;
  349. _this setDir 3.1474741;
  350. _this setPos [4684.5762, 10109.66, 4.7683716e-007];
  351. };
  352.  
  353. _vehicle_229 = objNull;
  354. if (true) then
  355. {
  356. _this = createVehicle ["Misc_Cargo1B_military", [4676.3569, 10089.307, -6.0558319e-005], [], 0, "CAN_COLLIDE"];
  357. _vehicle_229 = _this;
  358. _this setDir 83.01223;
  359. _this setPos [4676.3569, 10089.307, -6.0558319e-005];
  360. };
  361. };
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