Advertisement
Guest User

Untitled

a guest
Dec 10th, 2016
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 24.70 KB | None | 0 0
  1. #### AAC Config
  2. #
  3. # NOTE: Most of the values here have been tried and tested to work.
  4. # It is not recommended that you change them unless you are
  5. # getting false positives.
  6. #
  7. # It would be a good idea to make sure the false positives you're getting aren't actually hackers....
  8. #
  9. #
  10. # The configurable commands will replace "{player}" with the name of the player.
  11. # You can run multiple commands on a single threshold by creating 2 entries with the same key:
  12. # thresholds:
  13. # 10:
  14. # - "broadcast {player} was kicked for hacking"
  15. # - "kick {player} hacking"
  16. #
  17. # Be sure to check language.yml for configuration regarding staff chat, etc.
  18. #
  19. ## If you need any help configuring AAC, or you're getting false positives and you don't know why, feel free to PM me on Spigot.
  20.  
  21. # Angle forces players to look at entities they want to attack
  22. angle:
  23. # Do you want to enable the angle check
  24. enabled: true
  25.  
  26. # How far off the entity should the player be able to look
  27. max_diff: 0.30
  28.  
  29. # How far off a player should the attacker be able to look?
  30. max_player_diff: 0.15
  31.  
  32. # How close must the players be to bypass the angle check?
  33. min_dist: 2.0
  34.  
  35. # Should AAC cancel false hits
  36. cancel_false_hits: true
  37.  
  38. # Map of violation levels to commands
  39. thresholds:
  40. 8: "aacstaffnotify {player} es sospechoso de Killaura (Angle) (ping = {ping}, tps = {tps})"
  41. 16: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Estabas atacando Raro"
  42.  
  43. # BadPackets prevents players from using packets to exploit the server
  44. badpackets:
  45. # Do you want to enable the badpackets check
  46. enabled: true
  47.  
  48. # After how many moves should packets be cancelled?
  49. # A lower value reduces the possibility of blinking and exploits and improves performance.
  50. # A higher value will reduce the number of false positives. This should always be above 3.
  51. cancel_threshold: 14
  52.  
  53. # How many moves should a player be able to send in 3 ticks
  54. # An unmodified client should send 3 moves in 3 ticks. Be sure to think about lag
  55. # The violation value will be increased by (how many packets the player sends - max_moves) / 10
  56. max_moves: 50
  57.  
  58. # Map of violation levels to commands
  59. thresholds:
  60. 30: "aacstaffnotify {player} es sospechoso de Regen/NoPotion (ping = {ping}, tps = {tps})"
  61. 100: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Actividad Sospechosa"
  62.  
  63. # Criticals prevents players from getting critical hits when it's not possible
  64. criticals:
  65. # Do you want to enable the criticals check?
  66. enabled: true
  67.  
  68. # Should a hit be cancelled if it is a critical and the player is on the ground?
  69. cancel_false_hit: true
  70.  
  71. # Map of violation levels to commands
  72. thresholds:
  73. 1: "aacstaffnotify {player} es sospechoso de Criticos (ping = {ping}, tps = {tps})"
  74. 3: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Hack De Criticos Detectado"
  75.  
  76. # Fastbow prevents players from shooting their bow too quickly
  77. fastbow:
  78. # Do you want to enable the fastbow check
  79. enabled: true
  80.  
  81. # What is the minimum force of a shot for it to be registered
  82. # This goes from 0 to 1, 1 being a fully charged bow
  83. min_force: 0.15
  84.  
  85. # How many of these shots should a player be able to fire in 1 second
  86. # it takes 1.2 seconds to fully draw a bow
  87. shots_fired_threshold: 3
  88.  
  89. # Map of violation levels to commands
  90. thresholds:
  91. 3: "aacstaffnotify {player} es sospechoso de FastBow (ping = {ping}, tps = {tps})"
  92. 12: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Estabas Disparando Muy Rapido"
  93.  
  94. # FightSpeed prevents players from attacking too quickly
  95. fightspeed:
  96. # Do you want to enable the fightspeed check
  97. enabled: true
  98.  
  99. # How many times should a player be able to attack in 1 second
  100. # NoCheatPlus's fightspeed check allows 15 hits per second
  101. max_hits_per_second: 16
  102.  
  103. # How many times should a player be allowed to interact in 1 second
  104. max_interact_per_second: 25
  105.  
  106. # Should fightspeed check for consistent click speed
  107. consistent_check: true
  108.  
  109. # Map of violation levels to commands
  110. thresholds:
  111. 8: "aacstaffnotify {player} es sospechoso de Macros (FightSpeed) (ping = {ping}, tps = {tps})"
  112. 15: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Estabas atacando muy Rapido"
  113.  
  114. # NormalMovements stops players from moving unexpectedly
  115. normalmovements:
  116. # Do you want to enable the normalmovements check
  117. enabled: true
  118.  
  119. # f:jump:x - Should NormalMovements handle jumping?
  120. f_jump: false
  121.  
  122. # f:step:x - Should NormalMovements handle stepping?
  123. f_step: true
  124.  
  125. # f:float:x - Should NormalMovements handle floating?
  126. f_float: true
  127.  
  128. # f:dy:x - Should NormalMovements attempt to detect client patterns?
  129. f_dy: true
  130.  
  131. # Should NormalMovements teleport players to corrected locations?
  132. teleport: true
  133.  
  134. # Map of violation levels to commands
  135. thresholds:
  136. 20: "aacstaffnotify {player} se mueve raro, posible hack? (ping = {ping}, tps = {tps})"
  137.  
  138. # Fly kicks players who move too high
  139. fly:
  140. # Do you want to enable the fly check
  141. enabled: true
  142.  
  143. # Base max jump height. Expected max is 1.3
  144. max_jump: 1.42
  145.  
  146. # If a player's violation level is below 2, he will not be rubberbanded if the violation amount is not more than allow.
  147. allow: 0.07
  148.  
  149. # How high a player will be allowed to jump after bouncing off a slime block
  150. slime_allow: 60.0
  151.  
  152. # Increasing velocity_multiplier will improve compatiblility with jump pads.
  153. velocity_multiplier: 4.0
  154.  
  155. # How high should a player be allowed to jump after taking damage
  156. knockback_allow: 5.0
  157.  
  158. # How high should a player be allowed to move from natural causes (fire, poison, etc)
  159. natural_allow: 2.1
  160.  
  161. # Should players be teleported back down if detected?
  162. teleport: true
  163.  
  164. # Map of violation levels to commands
  165. thresholds:
  166. 15: "aacstaffnotify {player} es sospechoso de Fly (ping = {ping}, tps = {tps})"
  167. 30: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Movimientos Sospechosos"
  168.  
  169. # Speed kicks players who move too quickly
  170. speed:
  171. # Do you want to enable the speed check
  172. enabled: true
  173.  
  174. # Speed limits per tick
  175. sprinting_speed: 0.35
  176. sneaking_speed: 0.215
  177.  
  178. # On and under water
  179. surface_speed: 0.21
  180. underwater_speed: 0.135
  181. dive_speed: 0.69
  182.  
  183. # Other
  184. cobweb_speed: 0.1
  185. item_speed: 0.21
  186. soul_sand_speed: 0.39
  187. ice_speed: 0.71
  188.  
  189. # Multiplier of the maximum distance if the player is jumping
  190. jump_multiplier: 1.8
  191.  
  192. # Multiplier of distance on velocity
  193. vel_multiplier: 2.0
  194.  
  195. # Ticks a player should not be checked after entering the water
  196. dive_period: 20
  197.  
  198. # Should AAC use movement counting to prevent clients from bypassing by sending too many moves?
  199. use_move_counting: true
  200.  
  201. # How many moves per second should be assumed as legitimate? (NCP = 22)
  202. max_moves: 22
  203.  
  204. # Custom modifiers for anti-timer, averaging over a longer period of time
  205. custom:
  206. # Second line of defense over timer. Slow, but practically unbypassable.
  207. enabled: true
  208. # Max moves per second
  209. max_moves: 21.0
  210. # Ticks to take an average over
  211. time: 150
  212. # Whether this rubberbanding should ignore the vls_to_band anti false positive limitations
  213. bypass_band: true
  214.  
  215. # How many times should a player be allowed to toggle sneak in a second
  216. max_sneak_toggles: 15
  217.  
  218. # How many times should a player be allowed to toggle use in a second
  219. max_use_toggles: 22
  220.  
  221. # Multiplier for speed. Increase if you have false positives.
  222. speed_multiplier: 0.5
  223.  
  224. # Multiplier for slowness. Decrease if you have false positives.
  225. slow_multiplier: 0.03
  226.  
  227. # Every time a player fails the speed check, the band vl will go up by (actualDistance - expectedDistance) * band_multiplier
  228. # This can be set to 0 to turn off rubberbanding completely.
  229. band_multiplier: 4.0
  230.  
  231. # How many violations before a player will start being rubber-banded
  232. vls_to_band: 12
  233.  
  234. # How long must a player remain clean for band violations to be cleared? (seconds)
  235. clear_vl_delay: 12
  236.  
  237. # Map of violation levels to commands
  238. thresholds:
  239. 10: "aacmessage {player} Parece que te estas bugeando, porfavor, agachate y Camina"
  240. 20: "aacstaffnotify {player} es sospechoso de SpeedHack (ping = {ping}, tps = {tps})"
  241. 30: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Te Has Movido Demasiado Rapido"
  242.  
  243. # HeadRoll stops players being derps :/
  244. headroll:
  245. # Do you want to enable the headroll check
  246. enabled: true
  247.  
  248. # Map of violation levels to commands
  249. thresholds:
  250. 1: "aacstaffnotify {player} es sospechoso de Derp (ping = {ping}, tps = {tps})"
  251. 2: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Movimientos Sospechosos"
  252.  
  253. # Forcefield detects combat hacks which hit entities around the player
  254. forcefield:
  255. # Do you want to enable the forcefield check
  256. enabled: true
  257.  
  258. # Do you want the player above you to be invisible
  259. # *HIGHLY* recommended to be kept at false.
  260. # The majority of hacked clients do not target invisible entities.
  261. # If you change this to true, killaura detection will be severely slowed down. Best idea would be to ask your players to ignore it.
  262. head_player_invisible: false
  263.  
  264. # You can make the head player invisible when the player isn't fighting
  265. # With this true, the head player will be invisible when the player isn't fighting
  266. # If the player isn't fighting or this option is false, AAC will default to head_player_invisible
  267. # This takes PVP from combat_time, so make sure that's a sensible value
  268. invisible_outside_pvp: true
  269.  
  270. # How high above the player should the headplayer be spawned?
  271. # Anything under 2.7 could affect hit detection
  272. # Anything above 4.5 could be out of range of the player
  273. head_player_height: 3.4
  274.  
  275. # Should the head player be moved away if the player looks up?
  276. # This is to prevent players from creating false positives by hitting the head player (if it is visible)
  277. no_head_player_looking_up: true
  278.  
  279. # Do you want to spawn the side players
  280. # This spawns players within the users' FOV to confuse click aimbot
  281. # Side players are invisible, as they are within the user's FOV.
  282. use_side_players: false
  283.  
  284. # Use player names and gameprofiles from past players instead of random profiles
  285. # This can be extremely useful in preventing bypasses, as the player's details are completely legitimate
  286. # This setting has no effect if online_player_names is true.
  287. past_player_names: false
  288.  
  289. # Should the head player use profiles of players online right now?
  290. # If you have nametag plugins that use the scoreboard, turn this off
  291. # Otherwise, keep this on as it patches a massive number of possible bypasses
  292. online_player_names: true
  293.  
  294. # Do you want to keep the head player in the tab list?
  295. # This can prevent bypasses where the the client checks that the name is in the tablist, before hitting it.
  296. head_tablist: false
  297.  
  298. # Packet level configuration options
  299. magic:
  300. random_sprint: true
  301. equip_armour: true
  302. equip_held_item: true
  303. fake_on_ground: true
  304. send_damaged_animation: false
  305.  
  306. # Map of violation levels to commands
  307. thresholds:
  308. 4: "aacstaffnotify {player} es sospechoso de Killaura (NPC check) (ping = {ping}, tps = {tps})"
  309. 9: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Killaura Detectado"
  310.  
  311. # Knockback checks if the player moves after he is hit
  312. knockback:
  313. # Do you want to enable the knockback check
  314. enabled: true
  315.  
  316. # How long should AAC wait before checking a player
  317. tick_delay: 9
  318.  
  319. # Should AAC compensate for ping?
  320. add_ping: true
  321.  
  322. # What's the maximum ping value AAC should compensate to (pingspoof?)
  323. max_ping: 500
  324.  
  325. # What's the minimum distance a player should be knocked back
  326. min_knockback_dist: 0.01
  327.  
  328. # Minimum time a player should be knocked back for
  329. min_knockback_time: 2
  330.  
  331. # Map of violation levels to commands
  332. thresholds:
  333. 9: "aacstaffnotify {player} es sospechoso de AntiKnockback (ping = {ping}, tps = {tps})"
  334. 16: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} AntiKnockback Detectado"
  335.  
  336. # Reach checks if entites the player hits are close enough to the player
  337. reach:
  338. # Do you want to enable the reach check
  339. enabled: true
  340.  
  341. # How far should AAC allow the player to reach (vanilla = 3.8)
  342. max_reach: 4.0
  343.  
  344. # How far does bukkit allow players to reach (Don't change this)
  345. max_bukkit_reach: 9.0
  346.  
  347. # How much should AAC compensate for hitbox stretching? Increase this first with false positives.
  348. move_multiplier: 1.0
  349.  
  350. # Map of violation levels to commands
  351. thresholds:
  352. 9: "aacstaffnotify {player} es sospechoso de Reach (ping = {ping}, tps = {tps})"
  353. 17: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Atacas De Muy Lejos"
  354.  
  355. # NoSwing makes sure players swing their arm when attacking
  356. noswing:
  357. # Do you want to enable the noswing check
  358. enabled: true
  359.  
  360. # Map of violation levels to commands
  361. thresholds:
  362. 8: "aacstaffnotify {player} es sospechoso de NoSwing (ping = {ping}, tps = {tps})"
  363. 22: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} NoSwing Detectado"
  364.  
  365. # Regen directly stops players from healing too quickly
  366. regen:
  367. # Do you want to enable the regen check
  368. enabled: true
  369.  
  370. # Should AAC cancel regeneration if it happens too quickly?
  371. cancel_regen: true
  372.  
  373. # What delay should AAC force between regeneration?
  374. min_regen_delay: 3600
  375.  
  376. # Map of violation levels to commands
  377. thresholds:
  378. 8: "aacstaffnotify {player} es sospechoso de Regen (ping = {ping}, tps = {tps})"
  379. 15: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Regeneras Muy Rapido"
  380.  
  381. # Killaura detects combat hacks which give an unfair advantage
  382. killaura:
  383. # Do you want to enable the killaura check
  384. enabled: true
  385.  
  386. # Killaura also has a different method of using NPCs. Check_chance to 0 to disable.
  387. npc:
  388. # What % of the time should AAC do an NPC check?
  389. check_chance: 100
  390.  
  391. # How long should AAC wait to spawn the NPC
  392. check_delay: 3
  393.  
  394. # Should AAC use a random entity type for the NPC? false = NPC will be the type of entity the player is fighting with.
  395. random_type: true
  396.  
  397. # After spawning the NPC, how long should AAC wait before starting to count hits?
  398. # check_delay + listen_delay must be less than 9, or hits will be lost.
  399. listen_delay: 6
  400.  
  401. # How far away must 2 players be to be checked?
  402. min_dist: 2.0
  403.  
  404. # How long should the NPC be spawned for?
  405. ticks_spawned: 15
  406.  
  407. # How far along the distance should the NPC be spawned
  408. percent_distance: 80
  409.  
  410. # How much should the NPC check be weighted per hit?
  411. npc_multiplier: 5
  412.  
  413. # How far off should a player be able to look to allow the hit
  414. max_diff: 0.11
  415.  
  416. # How far should the player be allowed to reach through the NPC
  417. max_reach: 4.5
  418.  
  419. # How long should a player be prevented from hitting someone when he fails this check? (ticks)
  420. suspended_combat_time: 6
  421.  
  422. # Heuristic components: These will contribute to the kick threshold when a player has a high likelihood of hacking
  423.  
  424. # Requried chance for an Aimbot kick (%). Set to something >= 100 to disable (disabled by default)
  425. aimbot: 90
  426.  
  427. # Required chance for a Reach kick (%). Set to something >= 100 to disable (disabled by default)
  428. reach: 100
  429.  
  430. # Required chance for an Accuracy kick (%). Set to something >= 100 to disable (disabled by default)
  431. # EXPERIMENTAL
  432. accuracy: 90
  433.  
  434. # Map of violation levels to commands
  435. thresholds:
  436. 9: "aacstaffnotify {player} es sospechoso de Killaura (Heuristics) (ping = {ping}, tps = {tps})"
  437. 16: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Sospechas De Killaura"
  438.  
  439. # CombatImpossible cancels hits which cannot happen normally
  440. combatimpossible:
  441. # Do you want to enable the CombatImpossible check
  442. enabled: true
  443.  
  444. # Should hits be cancelled if the attacker is dead?
  445. cancel_dead: true
  446.  
  447. # Should hits be cancelled if the attacker is using an item?
  448. cancel_using_item: true
  449.  
  450. # Map of violation levels to commands
  451. thresholds:
  452. 12: "aacstaffnotify {player} esta pegando raro (posiblemente este bugeado) (ping = {ping}, tps = {tps})"
  453.  
  454. # NoFall ensures players take fall damage
  455. nofall:
  456. # Do you want to enable the NoFall check
  457. enabled: true
  458.  
  459. # Minimum downwards velocity for NoFall to apply
  460. required_velocity: -0.2
  461.  
  462. # Should AAC deal fall damage to players?
  463. deal_damage: true
  464.  
  465. # Map of violation levels to commands
  466. thresholds:
  467. 10: "aacstaffnotify {player} es sospechoso de NoFall (ping = {ping}, tps = {tps})"
  468. 30: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} No Fall Detectado"
  469.  
  470. # Glide ensures players fall at the right speed
  471. glide:
  472. # Do you want to enable the Glide check
  473. enabled: true
  474.  
  475. # How strongly should AAC enforce fall speeds (smaller values are more accurate)
  476. tolerance: 0.03
  477.  
  478. # Minimum violation level for a player to be teleported down. Only if teleport is true
  479. min_vl: 12
  480.  
  481. # Ticks after velocity a player should be immune to the glide check
  482. vel_ticks: 12
  483.  
  484. # Teleport the player down if detected?
  485. teleport: true
  486.  
  487. # Map of violation levels to commands
  488. thresholds:
  489. 25: "aacstaffnotify {player} es sospechoso de Glide (ping = {ping}, tps = {tps})"
  490. 45: "aacstaffnotify {player} es sospechoso de Glide #2 (ping = {ping}, tps = {tps})"
  491. 95: "aacstaffnotify {player} esta apunto de ser Kickeado por Glide (ping = {ping}, tps = {tps})"
  492. 110: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Glide Detectado"
  493.  
  494. # Climb stops people climbing ladders too quickly
  495. climb:
  496. # Do you want to enable the Climb check
  497. enabled: true
  498.  
  499. # How fast should a player be allowed to start a ladder climb
  500. max_start_speed: 1.5
  501.  
  502. # How fast should a player be allowed to climb a ladder
  503. max_ascent_speed: 0.14
  504.  
  505. # Should climb teleport players?
  506. teleport: true
  507.  
  508. # Map of violation levels to commands
  509. thresholds:
  510. 15: "aacstaffnotify {player} sube escaleras muy rapido (ping = {ping}, tps = {tps})"
  511. 30: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Estabas Escalando Muy Rapido"
  512.  
  513. # Jesus stops people from walking on water
  514. jesus:
  515. # Do you want to enable the Jesus check
  516. enabled: true
  517.  
  518. # Should Jesus teleport players?
  519. teleport: true
  520.  
  521. # Map of violation levels to commands
  522. thresholds:
  523. 10: "aacstaffnotify {player} es sospechoso de Jesus/Caminar En El Agua (ping = {ping}, tps = {tps})"
  524. 30: "aacstaffnotify {player} es muy sospechoso de Jesus/Caminar En El Agua"
  525. 50: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Estabas Caminando En El Agua"
  526.  
  527. # Phase stops people glitching through blocks
  528. phase:
  529. # Do you want to enable the Phase check
  530. enabled: true
  531.  
  532. # How long should a player be frozen in place after being detected for phase? (ms)
  533. freeze_time: 200
  534.  
  535. # Map of violation levels to commands
  536. thresholds:
  537. 10: "aacstaffnotify {player} es sospechoso de Phase (ping = {ping}, tps = {tps})"
  538. 30: "aacstaffnotify {player} es sospechoso de Phase #2 (ping = {ping}, tps = {tps})"
  539.  
  540. # FastUse stops players consuming items too quickly
  541. fastuse:
  542. # Do you want to enable the FastUse check
  543. enabled: true
  544.  
  545. # What delay should AAC enforce for eating an item (ms)
  546. ms_to_use: 1200
  547.  
  548. # Map of violation levels to commands
  549. thresholds:
  550. 5: "aacstaffnotify {player} es sospechoso de FastEat/Comer Rapido (ping = {ping}, tps = {tps})"
  551. 9: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Usando Objetos Demasiado Rapido"
  552.  
  553. # FastBreak stops players from breaking blocks too quickly
  554. fastbreak:
  555. # Do you want to enable the fastbreak check?
  556. enabled: true
  557.  
  558. # How many ticks should fastbreak count as lag, and ignore
  559. let_ticks: 2
  560.  
  561. # Should AAC cancel an illegal block break?
  562. cancel_break: true
  563.  
  564. # Should AAC check for a break delay (i.e. between block breaks)
  565. check_delay: true
  566.  
  567. # Map of violation levels to commands
  568. thresholds:
  569. 10: "aacstaffnotify {player} es sospeshoso de FastBreak/Romper Rapido (ping = {ping}, tps = {tps})"
  570. 20: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Rompes Muy Rapido"
  571.  
  572. # FastPlace stops players from placing blocks too quickly
  573. fastplace:
  574. # Do you want to enable the fastplace check?
  575. enabled: true
  576.  
  577. # How many ms should fastplace force between block placements?
  578. min_delay: 100
  579.  
  580. # Should AAC cancel an illegal block place?
  581. cancel_place: true
  582.  
  583. # Map of violation levels to commands
  584. thresholds:
  585. 10: "aacstaffnotify {player} es sospechoso de FastPlace/Colocar Rapido (ping = {ping}, tps = {tps})"
  586. 20: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Pones Bloques Muy Rapido"
  587.  
  588. # Nuker stops players from breaking too many blocks at once
  589. nuker:
  590. # Do you want to enable the nuker check?
  591. enabled: true
  592.  
  593. # How many blocks should a player be able to break in 1 second: vl if greater than this value
  594. max_breaks_per_second: 40
  595.  
  596. # The violation will only be recorded if it divides by this number (reduces spam)
  597. vl_divisor: 30
  598.  
  599. # Map of violation levels to commands
  600. thresholds:
  601. 5: "aacstaffnotify {player} es sospechoso de Nuker (ping = {ping}, tps = {tps})"
  602. 10: "conditionalcommands:cc {player} if -ping-<220 do aackick {player} Estas Usando Nuker"
  603.  
  604. # ImpossibleInteract stops players interacting with blocks they can't
  605. impossibleinteract:
  606. # Do you want to enable the impossibleinteract check
  607. enabled: true
  608.  
  609. # Detect interacting with liquids?
  610. cancel_liquids: true
  611.  
  612. # Detect ghosthands?
  613. cancel_ghosthand: true
  614.  
  615. # Map of violation levels to commands
  616. thresholds:
  617. 14: "aacstaffnotify {player} esta interectuando raro (ping = {ping}, tps = {tps})"
  618. 25: "aacstaffnotify {player} esta interectuando raro #2 (ping = {ping}, tps = {tps})"
  619.  
  620. # PlayerRadar hides players that cannot be seen
  621. playerradar:
  622. # Do you want to enable anti-radar? (Experimental)
  623. enabled: false
  624.  
  625. # How far must 2 players be apart to be hidden from each other?
  626. # Players closer than this will always be able to see each other
  627. # In games where nametags are not shown, this can be set to 0.
  628. required_dist: 15
  629.  
  630. # This should be set to your entity render distance (Spigot default = 48)
  631. max_dist: 48
  632.  
  633. # Map of violation levels to commands
  634. thresholds:
  635. 0: "Unused"
  636.  
  637. # Spam prevents players from spamming the server chat
  638. spam:
  639. # Do you want to enable the spam check?
  640. enabled: false
  641.  
  642. # What words should not be covered by the anti-spam check?
  643. # messages less than 3 letters are already ignored
  644. whitelist:
  645. - "lol"
  646. - "hello"
  647. - "okay"
  648.  
  649. # How many messages should a player be able to send in 10 seconds
  650. message_limit: 4
  651.  
  652. # How fast can a player send messages (ticks)
  653. chat_speed: 10
  654.  
  655. # Map of violation levels to commands
  656. thresholds:
  657. 10: "aacstaffnotify {player} is probably spamming"
  658. 15: "aackick {player} Stop spamming, you sad person"
  659.  
  660. ### General things
  661.  
  662. # How many times must a player be kicked before he is banned (-1 for no autoban)
  663. ban_threshold: 10
  664.  
  665. # What command should be executed when a player is banned (only applies for /aackick)
  666. ban_command: "tempban {player} &cUso De Cliente Modificado/Hacks &e(10 veces advertido)"
  667.  
  668. # How long after a player is kicked should he be allowed to log in (ticks)
  669. kick_ticks: 10
  670.  
  671. # How long before a player leaves combat after dealing/taking damage
  672. # Don't set this to 0 or -1, it's crucial for the forcefield and killaura checks. Change kill_loggers only to disable combat logging.
  673. combat_time: 50
  674.  
  675. # Should AAC kill combat loggers (combat_time)
  676. kill_loggers: false
  677.  
  678. # Should AAC log events to a file?
  679. log_file: true
  680.  
  681. # Should AAC log events to the console?
  682. log_console: true
  683.  
  684. # Should /aackick broadcast a message?
  685. aackick_broadcast: true
  686.  
  687. # Should AAC disable/enable checks dynamically? IF YOU HAVE PWP DISABLE
  688. usetps: true
  689.  
  690. # Enable verbose logging? This will allow those with the AAC.verbose permission to get spammed.
  691. # Not recommended.
  692. verbose: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement