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- public class RendererBench extends TileEntitySpecialRenderer {
- private ModelBench model = new ModelBench();
- @Override
- public void renderTileEntityAt(TileEntity tileentity, double x, double y,
- double z, float f) {
- int rotationAngle = 0;
- model.original=((TileEntityBench)tileentity).original;
- switch(((TileEntityBench)tileentity).face%4){
- case 3: rotationAngle=270; break;
- case 2: rotationAngle=180; break;
- case 1: rotationAngle=90; break;
- case 0: rotationAngle=0; break;
- }
- GL11.glPushMatrix();
- GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
- GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);
- GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
- ResourceLocation textures = (new ResourceLocation(
- "savlad:textures/blocks/bench.png"));
- Minecraft.getMinecraft().renderEngine.bindTexture(textures);
- GL11.glPushMatrix();
- this.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
- GL11.glPopMatrix();
- GL11.glPopMatrix();
- }
- }
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