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Mar 1st, 2015
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  1. [GameObjectClass]
  2. ClassLabel = "soldier"
  3. GeometryName = "rep_inf_macewindu.msh"
  4.  
  5. [Properties]
  6. FootWaterSplashEffect = "watersplash_sm"
  7. WaterSplashEffect = "watersplash_md"
  8. WakeWaterSplashEffect = "watersplash_wade"
  9.  
  10. UnitType = "assault"
  11. MapTexture = "troop_icon"
  12. MapScale = 1.4
  13.  
  14. GeometryName = "jed_inf_jedi"
  15. GeometryLowRes = "jed_inf_jedi_low1"
  16. ThirdPersonFOV = "65"
  17. AnimationName = "all_inf_snowtrooper"
  18.  
  19. OverrideTexture = "jed_inf_jedi02"
  20.  
  21. CollisionScale = "0.0 0.0 0.0"
  22.  
  23. HealthType = "person"
  24. MaxHealth = 300.0
  25.  
  26. Acceleraton = 70.0
  27. MaxSpeed = 6.5
  28. MaxStrafeSpeed = 4.5
  29. MaxTurnSpeed = 4.0
  30.  
  31. WeaponName1 = "rep_weap_lightsaberb"
  32. WeaponAmmo1 = 0
  33.  
  34. AimFactorPostureSpecial = 50
  35. AimFactorPostureStand = 100
  36. AimFactorPostureCrouch = 140
  37. AimFactorPostureProne = 160
  38. AimFactorStrafe = 60
  39. AimFactorMove = 70
  40.  
  41.  
  42. CAMERASECTION = "STAND"
  43.  
  44. EyePointOffset = "0.0 1.8 0.0"
  45. TrackCenter = "0.0 1.8 0.0
  46. TrackOffset = "0.0 0.0 3.5"
  47. TiltValue = "5.0"
  48.  
  49. CAMERASECTION = "STANDZOOM"
  50.  
  51. EyePointOffset = "0.0 1.8 0.0"
  52. TrackCenter = "0.0 1.8 0.0
  53. TrackOffset = "0.4 0.05 2.8"
  54. TiltValue = "3.5"
  55.  
  56. CAMERASECTION = "CROUCH"
  57.  
  58. EyePointOffset = "0.0 1.3 0.0"
  59. TrackCenter = "0.0 1.3 0.0
  60. TrackOffset = "0.0 0.15 3.5"
  61. TiltValue = "5.0"
  62.  
  63. CAMERASECTION = "CROUCHZOOM"
  64.  
  65. EyePointOffset = "0.0 1.3 0.0"
  66. TrackCenter = "0.0 1.3 0.0
  67. TrackOffset = "0.4 0.2 2.8"
  68. TiltValue = "3.5"
  69.  
  70. CAMERASECTION = "PRONE"
  71.  
  72. EyePointOffset = "0.0 0.5 0.0"
  73. TrackCenter = "0.0 0.5 0.0"
  74. TrackOffset = "0.0 0.0 3.0"
  75. TiltValue = "5.0"
  76.  
  77. CAMERASECTION = "PRONEZOOM"
  78.  
  79. EyePointOffset = "0.0 0.5 0.0"
  80. TrackCenter = "0.0 0.5 0.0"
  81. TrackOffset = "0.4 0.2 2.8"
  82. TiltValue = "3.5"
  83.  
  84. AimValue = "1.0"
  85.  
  86. HurtSound = ""
  87. DeathSound = ""
  88. AcquiredTargetSound = ""
  89. HidingSound = ""
  90. //ApproachingTargetSound = ""
  91. FleeSound = ""
  92. PreparingForDamageSound = ""
  93. HeardEnemySound = ""
  94. ShockFadeOutTime = ""
  95. ShockFadeInTime = ""
  96. ShockFadeOutGain = ""
  97. ShockSound = ""
  98. ClothingRustleSound = ""
  99. LowHealthSound = "com_inf_saber_ambient"
  100. LowHealthThreshold = "1.1"
  101. FoleyFXClass = "rep_inf_trooper"
  102.  
  103. NoEnterVehicles = 1
  104.  
  105. AISizeType = "SOLDIER"
  106.  
  107. DropItemClass = "com_item_powerup_ammo"
  108. DropItemProbability = 0.20
  109. NextDropItem = "-"
  110. DropItemClass = "com_item_powerup_health25"
  111. DropItemProbability = 0.05
  112. NextDropItem = "-"
  113. DropItemClass = "com_item_powerup_health100"
  114. DropItemProbability = 0.0
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