Advertisement
evann

OnPlayerFakeKill.inc

Jul 21st, 2015
777
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 2.11 KB | None | 0 0
  1. #include <a_samp>
  2.  
  3. static givenDamage[MAX_PLAYERS][MAX_PLAYERS];
  4. public OnPlayerConnect(playerid)
  5. {
  6.         for(new i; i < MAX_PLAYERS; i++)
  7.         {
  8.             givenDamage[playerid][i] = 0;
  9.         }
  10.  
  11.         return 1;
  12. }
  13.  
  14. #if defined _ALS_OnPlayerConnect
  15.   #undef OnPlayerConnect
  16. #else
  17. #define _ALS_OnPlayerConnect
  18. #endif
  19.  
  20. #define OnPlayerConnect OnPlayerConnectEx
  21.  
  22. forward OnPlayerConnectEx(playerid);
  23.  
  24. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
  25. {
  26.         if(issuerid == INVALID_PLAYER_ID || playerid == issuerid) return 1;
  27.         givenDamage[playerid][issuerid] = 1;
  28.  
  29.         CallLocalFunction("OnPlayerTakeDamageEx", "ddfdd", playerid, issuerid, amount, weaponid, bodypart);
  30.  
  31.         return 1;
  32. }
  33.  
  34. #if defined _ALS_OnPlayerTakeDamage
  35.   #undef OnPlayerTakeDamage
  36. #else
  37. #define _ALS_OnPlayerTakeDamage
  38. #endif
  39.  
  40. #define OnPlayerTakeDamage OnPlayerTakeDamageEx
  41.  
  42. forward OnPlayerTakeDamageEx();
  43.  
  44. public OnPlayerDeath(playerid, killerid, reason)
  45. {
  46.         if(killerid == INVALID_PLAYER_ID || playerid == killerid)
  47.         {
  48.                 CallLocalFunction("OnPlayerDeathEx", "ddd", playerid, killerid, reason);
  49.  
  50.                 CallLocalFunction("OnPlayerDie", "ddd", playerid, killerid, reason);
  51.  
  52.                 return 1;
  53.         }
  54.  
  55.  
  56.         if(givenDamage[playerid][killerid])
  57.             CallLocalFunction("OnPlayerDie", "ddd", playerid, killerid, reason);
  58.  
  59.         else
  60.         {
  61.             if(IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid) == 425)) givenDamage[playerid][killerid] = 0;
  62.             else CallLocalFunction("OnPlayerFakeKill", "ddd", playerid, killerid, reason);
  63.         }
  64.        
  65.         givenDamage[playerid][killerid] = 0;
  66.  
  67.         CallLocalFunction("OnPlayerDeathEx", "ddd", playerid, killerid, reason);
  68.         return 1;
  69. }
  70.  
  71. #if defined _ALS_OnPlayerDeath
  72.   #undef OnPlayerDeath
  73. #else
  74. #define _ALS_OnPlayerDeath
  75. #endif
  76.  
  77. #define OnPlayerDeath OnPlayerDeathEx
  78.  
  79. forward OnPlayerDeathEx(playerid, killerid, reason);
  80.  
  81. forward OnPlayerDie(playerid, killerid, reason);
  82. forward OnPlayerFakeKill(playerid, killerid, reason);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement