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May 3rd, 2013
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  1. #!/usr/bin/python
  2. import pygame
  3. import sys
  4. import random
  5. import math
  6. from pong import Pong
  7. from pygame.locals import *
  8.  
  9. # Create an instance
  10. game = Pong()
  11.  
  12. # Ball stuff
  13. x_vel = random.randint(2,4)
  14. y_vel = (math.fabs(2 - x_vel)**2) ** .5
  15. x = 294
  16. y = 300
  17.  
  18. # Initalize the game
  19. pygame.init()
  20. screen = pygame.display.set_mode((900,600),0,32)
  21. screen.blit(screen, (0,0))
  22.  
  23. # Hide mr. mouse
  24. pygame.mouse.set_visible(False)
  25.  
  26. paddle = pygame.Surface((20,120)).convert()
  27. paddle.fill(game.paddlecolor)
  28.  
  29. # Setup the ball
  30. ball_img = pygame.Surface((12,12)).convert()
  31. ball_img.fill(game.ballcolor)
  32. ball_rect = pygame.Rect(0,0,12,12)
  33. clock = pygame.time.Clock()
  34.  
  35. # Setup the paddle
  36. paddle_pos = (0,0)
  37. paddle_rect = pygame.Rect(0,0,20,120)
  38. bounds_rect = pygame.Rect(880,1,0,900)
  39.  
  40. while True:
  41.      for event in pygame.event.get():
  42.           if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
  43.                pygame.quit();sys.exit()
  44.  
  45.      # Ball animation
  46.      boundsball_rect = pygame.Rect(x,y,0,0)
  47.      ball_rect.clamp_ip(boundsball_rect)
  48.      x += x_vel
  49.      y += y_vel
  50.      if x<=0 or x>=900: x_vel*=-1
  51.      if y<=0 or y>=600: y_vel*=-1
  52.      paddle_rect.center = pygame.mouse.get_pos()
  53.      paddle_rect.clamp_ip(bounds_rect)
  54.  
  55.      # Fill screen with black
  56.      screen.fill(0)
  57.  
  58.      # Last ditch drawing of ball and paddle
  59.      screen.blit(ball_img, ball_rect)
  60.      screen.blit(paddle, paddle_rect)
  61.      clock.tick(200)
  62.  
  63.      # Bounce off of the paddle
  64.      if paddle_rect.colliderect(ball_rect):
  65.          y_vel*=-1
  66.          x_vel*=-1
  67.  
  68.      # Draw net
  69.      pygame.draw.line(screen, game.lineColor, game.net1, game.net2, game.netWidth)
  70.  
  71.      pygame.display.flip()
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