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Oct 21st, 2016
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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4.  
  5. public class Main : MonoBehaviour
  6. {
  7. private GameObject m_mainScreen;
  8. private Button m_startButton;
  9. private Button m_helpButton;
  10. private Button m_profileButton;
  11.  
  12. private GameObject m_helpScreen;
  13.  
  14. // Use this for initialization
  15. void Start ()
  16. {
  17. m_mainScreen = GameObject.Find("main_Screen");
  18. m_helpScreen = GameObject.Find("help_Screen");
  19.  
  20. m_mainScreen.SetActive(true);
  21. m_helpScreen.SetActive(false);
  22.  
  23. m_startButton = GameObject.Find("start_Button").GetComponent<Button>();
  24. m_startButton.onClick.AddListener(onStartButton);
  25. m_profileButton = GameObject.Find("profile_Button").GetComponent<Button>();
  26. m_profileButton.onClick.AddListener(onProfileButton);
  27. m_helpButton = GameObject.Find("help_Button").GetComponent<Button>();
  28. m_helpButton.onClick.AddListener(onHelpButton);
  29.  
  30. }
  31.  
  32. private void onStartButton()
  33. {
  34. Debug.Log("onStartButton");
  35. }
  36.  
  37. private void onProfileButton()
  38. {
  39. Debug.Log("onProfileButton");
  40. }
  41.  
  42. private void onHelpButton()
  43. {
  44. Debug.Log("onHelpButton");
  45. }
  46. }
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