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- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- public class Main : MonoBehaviour
- {
- private GameObject m_mainScreen;
- private Button m_startButton;
- private Button m_helpButton;
- private Button m_profileButton;
- private GameObject m_helpScreen;
- // Use this for initialization
- void Start ()
- {
- m_mainScreen = GameObject.Find("main_Screen");
- m_helpScreen = GameObject.Find("help_Screen");
- m_mainScreen.SetActive(true);
- m_helpScreen.SetActive(false);
- m_startButton = GameObject.Find("start_Button").GetComponent<Button>();
- m_startButton.onClick.AddListener(onStartButton);
- m_profileButton = GameObject.Find("profile_Button").GetComponent<Button>();
- m_profileButton.onClick.AddListener(onProfileButton);
- m_helpButton = GameObject.Find("help_Button").GetComponent<Button>();
- m_helpButton.onClick.AddListener(onHelpButton);
- }
- private void onStartButton()
- {
- Debug.Log("onStartButton");
- }
- private void onProfileButton()
- {
- Debug.Log("onProfileButton");
- }
- private void onHelpButton()
- {
- Debug.Log("onHelpButton");
- }
- }
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