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Dec 31st, 2014
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  1. Malamar @ Leftovers
  2. Ability: Contrary
  3. EVs: 240 HP / 4 Atk / 252 SpD / 12 Spe
  4. Careful Nature
  5. - Rest
  6. - Knock Off
  7. - Sleep Talk
  8. - Superpower
  9.  
  10. Hariyama @ Assault Vest
  11. Ability: Thick Fat
  12. EVs: 252 Atk / 212 SpD / 44 Spe
  13. Adamant Nature
  14. - Earthquake
  15. - Close Combat
  16. - Knock Off
  17. - Bullet Punch
  18.  
  19. Mesprit @ Leftovers
  20. Ability: Levitate
  21. EVs: 128 HP / 244 Def / 136 Spe
  22. Bold Nature
  23. - Signal Beam
  24. - Psyshock
  25. - Healing Wish
  26. - Stealth Rock
  27.  
  28. Vileplume @ Black Sludge
  29. Ability: Effect Spore
  30. EVs: 212 HP / 252 Def / 44 Spe
  31. Bold Nature
  32. - Sludge Bomb
  33. - Giga Drain
  34. - Sleep Powder
  35. - Synthesis
  36.  
  37. Pyroar (F) @ Choice Specs
  38. Ability: Unnerve
  39. EVs: 4 Def / 252 SpA / 252 Spe
  40. Timid Nature
  41. - Fire Blast
  42. - Hyper Voice
  43. - Overheat
  44. - Hidden Power [Grass]
  45.  
  46. Kabutops @ Life Orb
  47. Ability: Swift Swim
  48. EVs: 252 Atk / 4 Def / 252 Spe
  49. Jolly Nature
  50. - Swords Dance
  51. - Aqua Jet
  52. - Stone Edge
  53. - Rapid Spin
  54.  
  55. Malamar is a fantastic win condition because it can set up on a lot of the current meta. For example, it sets up on Vileplume and Seismitoad. The speed is to outspeed min speed Seismitoad. Hariyama is on this team to take hits from fire and ice spam which would otherwise give this team a struggle. Mesprit gives me a psychic resist, stealth rock and healing wish. The speed is to outspeed jolly Cacturne. Signal beam hits the aforementioned Cacturne as well as Malamar which would otherwise hurt the team. Vileplume gives me a second fighting resist as well as a soft check to Mega Steelix. Sleep powder allows you to beat it one on one unless they are a rest talk variant. Pyroar is on the team to essentially break walls. Overheat has a 37.5% chance to ohko offensive mesprit which just displays the power under Pyroar's belt. Kabutops is here to spin away hazard stack which would otherwise hurt the team. Swords Dance was put over Waterfall to surprise defensive teams and potentially sweep late game.
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