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- package com.rs.game.player.dialogues;
- import com.rs.game.player.dialogues.Dialogue;
- public class GoodDay extends Dialogue {
- private int npcId;
- @Override
- public void start() {
- sendNPCDialogue(npcId, NORMAL, "Hello " + player.getUsername() + " How are you today?");
- }
- @Override
- public void run(int interfaceId, int componentId) {
- switch (stage) {
- case 1:
- sendOptionsDialogue("How are you today?",
- "I'm ok, thanks",
- "Having a terrible day...");
- stage = 1;
- break;
- case 2:
- if (componentId == OPTION_1) {
- sendNPCDialogue(npcId, NORMAL, "Check out my shops my friend.");
- stage = 2;
- }
- if (stage == 2) {
- sendPlayerDialogue(9827, "Ok, goodbye");
- }
- if (componentId == OPTION_2) {
- player.getInterfaceManager().closeChatBoxInterface();
- }
- break;
- }
- }
- @Override
- public void finish() {
- }
- }
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