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- Imagine an item that causes one of the following effects. Which would be better for the metagame?:
- Moves that force the target to switch out instead remove hazards from your side of the field. (Roar, Dragon tail, Circle Throw, Whirlwind)
- Wind Moves remove hazards from your side of the field. (Fairy Wind, Icy Wind, Silver Wind, Ominous Wind)
- Tail Moves remove hazards from your side of the field. (Dragon Tail, Aqua Tail, Iron tail, Poison Tail)
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