Advertisement
Guest User

Untitled

a guest
Dec 4th, 2016
106
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.45 KB | None | 0 0
  1. --Rescripted By Aahjai//More Varients
  2. --Double Tap "Space" To Start, Press "Q" To desend..
  3. --Space Makes You Go Up
  4. function fly()
  5.  
  6. for i,v in pairs(script:GetChildren()) do
  7. pcall(function() v.Value = "" end)
  8. game:GetService("Debris"):AddItem(v,.1)
  9. end
  10.  
  11. function weld(p0,p1,c0,c1,par)
  12. local w = Instance.new("Weld",p0 or par)
  13. w.Part0 = p0
  14. w.Part1 = p1
  15. w.C0 = c0 or CFrame.new()
  16. w.C1 = c1 or CFrame.new()
  17. return w
  18. end
  19.  
  20. local motors = {}
  21.  
  22. function motor(p0,p1,c0,c1,des,vel,par)
  23. local w = Instance.new("Motor6D",p0 or par)
  24. w.Part0 = p0
  25. w.Part1 = p1
  26. w.C0 = c0 or CFrame.new()
  27. w.C1 = c1 or CFrame.new()
  28. w.MaxVelocity = tonumber(vel) or .05
  29. w.DesiredAngle = tonumber(des) or 0
  30. return w
  31. end
  32.  
  33. function lerp(a,b,c)
  34. return a+(b-a)*c
  35. end
  36.  
  37. function clerp(c1,c2,al)
  38. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  39. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  40. for i,v in pairs(com1) do
  41. com1[i] = lerp(v,com2[i],al)
  42. end
  43. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  44. end
  45.  
  46. function ccomplerp(c1,c2,al)
  47. local com1 = {c1:components()}
  48. local com2 = {c2:components()}
  49. for i,v in pairs(com1) do
  50. com1[i] = lerp(v,com2[i],al)
  51. end
  52. return CFrame.new(unpack(com1))
  53. end
  54.  
  55. function tickwave(time,length,offset)
  56. return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
  57. end
  58.  
  59. function invcol(c)
  60. c = c.Color
  61. return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
  62. end
  63. local oc = oc or function(...) return ... end
  64. local plr = game.Players.LocalPlayer
  65. local char = plr.Character
  66. local tor = char.Torso
  67. local hum = char.Humanoid
  68. hum.PlatformStand = false
  69. pcall(function()
  70. char.Wings:Destroy()
  71. end)
  72. pcall(function()
  73. char.Angel:Destroy() -- hat
  74. end)
  75. local mod = Instance.new("Model",char)
  76. mod.Name = "Wings"
  77. local special = {
  78. [game.Players.LocalPlayer.Name] = {"Really black","Really red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  79. }
  80. local topcolor = BrickColor.new("Really red")
  81. local feacolor = BrickColor.new("Really black")
  82. local ptrans = 0
  83. local pref = 0
  84. local fire = true
  85. local fmcol = Color3.new()
  86. local fscol = Color3.new()
  87. local spec = special[plr.Name:lower()]
  88. if spec then
  89. topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
  90. end
  91. local part = Instance.new("Part")
  92. part.FormFactor = "Custom"
  93. part.Size = Vector3.new(.2,.2,.2)
  94. part.TopSurface,part.BottomSurface = 0,0
  95. part.CanCollide = false
  96. part.BrickColor = BrickColor.new("Really red")
  97. part.Transparency = ptrans
  98. part.Reflectance = pref
  99. local ef = Instance.new("Fire",fire and part or nil)
  100. ef.Size = .15
  101. ef.Color = BrickColor.new("Really black").Color
  102. ef.SecondaryColor = BrickColor.new("Really red").Color
  103. part:BreakJoints()
  104. function newpart()
  105. local clone = part:Clone()
  106. clone.Parent = mod
  107. clone:BreakJoints()
  108. return clone
  109. end
  110. local feath = newpart()
  111. feath.BrickColor = feacolor
  112. feath.Transparency = 0
  113. Instance.new("SpecialMesh",feath).MeshType = "Sphere"
  114. function newfeather()
  115. local clone = feath:Clone()
  116. clone.Parent = mod
  117. clone:BreakJoints()
  118. return clone
  119. end
  120.  
  121. ---------- RIGHT WING
  122. local r1 = newpart()
  123. r1.Size = Vector3.new(.3,1.5,.3)*1.2
  124. local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
  125. local r2 = newpart()
  126. r2.Size = Vector3.new(.4,1.8,.4)*1.2
  127. local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
  128. local r3 = newpart()r3.Size = Vector3.new(.3,2.2,.3)*1.2
  129. local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)local r4 = newpart()
  130. r4.Size = Vector3.new(.25,1.2,.25)*1.2
  131. local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
  132. local feather = newfeather()feather.Mesh.Scale = Vector3.new(1,1,1)
  133. feather.Size = Vector3.new(.4,3,.3)
  134. weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  135. feather = newfeather()
  136. feather.Mesh.Scale = Vector3.new(1,1,1)
  137. feather.Size = Vector3.new(.4,2.3,.3)
  138. weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  139. feather = newfeather()
  140. feather.Mesh.Scale = Vector3.new(1,1,1)
  141. feather.Size = Vector3.new(.35,2.2,.25)
  142. weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  143. local rf3 = {}
  144. for i=0,7 do
  145. feather = newfeather()
  146. feather.Mesh.Scale = Vector3.new(1,1,1)
  147. feather.Size = Vector3.new(.45,2.2,.35)
  148. table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  149. end
  150. local rf2 = {}
  151. for i=0,6 do
  152. feather = newfeather()
  153. feather.Mesh.Scale = Vector3.new(1,1,1)
  154. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  155. table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  156. end
  157. local rf1 = {}
  158. for i=0,6 do
  159. feather = newfeather()
  160. feather.Mesh.Scale = Vector3.new(1,1,1)
  161. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  162. table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  163. end
  164. ---------- LEFT WING
  165. local l1 = newpart()
  166. l1.Size = Vector3.new(.3,1.5,.3)*1.2
  167. local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
  168. local l2 = newpart()
  169. l2.Size = Vector3.new(.4,1.8,.4)*1.2
  170. local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
  171. local l3 = newpart()
  172. l3.Size = Vector3.new(.3,2.2,.3)*1.2
  173. local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
  174. local l4 = newpart()
  175. l4.Size = Vector3.new(.25,1.2,.25)*1.2
  176. local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
  177. local feather = newfeather()
  178. feather.Mesh.Scale = Vector3.new(1,1,1)
  179. feather.Size = Vector3.new(.4,3,.3)
  180. weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  181. feather = newfeather()
  182. feather.Mesh.Scale = Vector3.new(1,1,1)
  183. feather.Size = Vector3.new(.4,2.3,.3)
  184. weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  185. feather = newfeather()
  186. feather.Mesh.Scale = Vector3.new(1,1,1)
  187. feather.Size = Vector3.new(.35,2.2,.25)
  188. weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  189. local lf3 = {}
  190. for i=0,7 do
  191. feather = newfeather()
  192. feather.Mesh.Scale = Vector3.new(1,1,1)
  193. feather.Size = Vector3.new(.45,2.2,.35)
  194. table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  195. end
  196. local lf2 = {}
  197. for i=0,6 do
  198. feather = newfeather()
  199. feather.Mesh.Scale = Vector3.new(1,1,1)
  200. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  201. table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  202. end
  203. local lf1 = {}
  204. for i=0,6 do
  205. feather = newfeather()
  206. feather.Mesh.Scale = Vector3.new(1,1,1)
  207. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  208. table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  209. end
  210. local rwing = {rm1,rm2,rm3,rm4}
  211. local lwing = {lm1,lm2,lm3,lm4}
  212. local oc0 = {}
  213. for i,v in pairs(rwing) do
  214. oc0[v] = v.C0
  215. end
  216.  
  217. for i,v in pairs(lwing) do
  218. oc0[v] = v.C0
  219. end
  220.  
  221. function gotResized()
  222. if lastsize then
  223. if tor.Size == lastsize then return end -- This shouldn't happen?
  224. local scaleVec = tor.Size/lastsize
  225. for i,v in pairs(oc0) do
  226. oc0[i] = v-v.p+scaleVec*v.p
  227. end
  228. lastsize = tor.Size
  229. end
  230. lastsize = tor.Size
  231. end
  232. tor.Changed:connect(function(p)
  233. if p == "Size" then
  234. gotResized()
  235. end
  236. end)
  237. gotResized()
  238. local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
  239. local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  240. local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  241. local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
  242. local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
  243. local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
  244.  
  245. function setwings(tab,time)
  246. time = time or 10
  247. for i=1,4 do
  248. rwing[i].DesiredAngle = tab[i]
  249. lwing[i].DesiredAngle = tab[i]
  250. rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
  251. lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
  252. local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
  253. local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
  254. end
  255. for i,v in pairs(rf1) do
  256. v.DesiredAngle = tab[9]
  257. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  258. end
  259. for i,v in pairs(lf1) do
  260. v.DesiredAngle = tab[9]
  261. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  262. end
  263. for i,v in pairs(rf2) do
  264. v.DesiredAngle = tab[10]
  265. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  266. end
  267. for i,v in pairs(lf2) do
  268. v.DesiredAngle = tab[10]
  269. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  270. end
  271. for i,v in pairs(rf3) do
  272. v.DesiredAngle = tab[11]
  273. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  274. end
  275. for i,v in pairs(lf3) do
  276. v.DesiredAngle = tab[11]
  277. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  278. end
  279. end
  280. setwings(outhigh,1)
  281. flying = false
  282. moving = false
  283. for i,v in pairs(tor:GetChildren()) do
  284. if v.ClassName:lower():match("body") then
  285. v:Destroy()
  286. end
  287. end
  288. local ctor = tor:Clone()
  289. ctor:ClearAllChildren()
  290. ctor.Name = "cTorso"
  291. ctor.Transparency = 1
  292. ctor.CanCollide = false
  293. ctor.FormFactor = "Custom"
  294. ctor.Size = Vector3.new(.2,.2,.2)
  295. ctor.Parent = mod
  296. weld(tor,ctor)
  297. local bg = Instance.new("BodyGyro",ctor)
  298. bg.maxTorque = Vector3.new()
  299. bg.P = 15000
  300. bg.D = 1000
  301. local bv = Instance.new("BodyVelocity",ctor)
  302. bv.maxForce = Vector3.new()
  303. bv.P = 15000
  304. vel = Vector3.new()
  305. cf = CFrame.new()
  306. flspd = 0
  307. keysdown = {}
  308. keypressed = {}
  309. ktime = {}
  310. descendtimer = 0
  311. jumptime = tick()
  312. hum.Jumping:connect(function()
  313. jumptime = tick()
  314. end)
  315. cam = workspace.CurrentCamera
  316. kd = plr:GetMouse().KeyDown:connect(oc(function(key)
  317. keysdown[key] = true
  318. keypressed[key] = true
  319. if key == "q" then
  320. descendtimer = tick()
  321. elseif key == " " and not hum.Jump then
  322. jumptime = tick()
  323. elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
  324. reqrotx = key == "a" and math.pi*2 or -math.pi*2
  325. end
  326. ktime[key] = tick()
  327. end))
  328.  
  329. ku = plr:GetMouse().KeyUp:connect(function(key)
  330. keysdown[key] = false
  331. if key == " " then
  332. descendtimer = tick()
  333. end
  334. end)
  335. function mid(a,b,c)
  336. return math.max(a,math.min(b,c or -a))
  337. end
  338. function bn(a)
  339. return a and 1 or 0
  340. end
  341. function gm(tar)
  342. local m = 0
  343. for i,v in pairs(tar:GetChildren()) do
  344. if v:IsA("BasePart") then
  345. m = m + v:GetMass()
  346. end
  347. m = m + gm(v)
  348. end
  349. return m
  350. end
  351. reqrotx = 0
  352. local grav = 196.2
  353. local con
  354. con = game:GetService("RunService").Stepped:connect(oc(function()
  355. --[[if not mod:IsDescendantOf(workspace) then
  356. pcall(function() kd:disconnect() end)
  357. pcall(function() ku:disconnect() end)
  358. bg:Destroy()
  359. bv:Destroy()
  360. con:disconnect()
  361. script:Destroy()
  362. return
  363. end]]
  364. local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
  365. local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
  366. if flying then
  367. local lfldir = fldir
  368. fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
  369. local lmoving = moving
  370. moving = fldir.magnitude > .1
  371. if lmoving and not moving then
  372. idledir = lfldir*Vector3.new(1,0,1)
  373. descendtimer = tick()
  374. end
  375. local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
  376. if moving and keysdown["0"] and lmoving then
  377. fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
  378. end
  379. local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
  380. local descending = (not moving and keysdown["q"] and not keysdown[" "])
  381. cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
  382. local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
  383. hum.PlatformStand = true
  384. bg.maxTorque = Vector3.new(1,1,1)*9e5
  385. local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
  386. bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
  387. reqrotx = reqrotx - reqrotx/10
  388. bv.maxForce = Vector3.new(1,1,1)*9e4*.5
  389. local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
  390. local ani = tickwave(1.5-anioff,1)
  391. bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
  392. vel = moving and cf.lookVector*flspd or Vector3.new()
  393. flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
  394. setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
  395. for i=1,4 do
  396. --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
  397. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
  398. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
  399. end
  400. local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
  401. if hit and down.Y < -.85 and tick()-flystart > 1 then
  402. flying = false
  403. hum.PlatformStand = false
  404. tor.Velocity = Vector3.new()
  405. end
  406. else
  407. bg.maxTorque = Vector3.new()
  408. bv.maxForce = Vector3.new()
  409. local ani = tickwave(walking and .8 or 4.5,1)
  410. setwings(idle,10)
  411. local x,y,z = fspd/160,uspd/700,sspd/900
  412. for i=1,4 do
  413. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
  414. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
  415. end
  416. if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
  417. vel = Vector3.new(0,50,0)
  418. bv.velocity = vel
  419. idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
  420. cf = tor.CFrame * CFrame.Angles(-.01,0,0)
  421. tor.CFrame = cf
  422. bg.cframe = cf
  423. flystart = tick()
  424. flying = true
  425. end
  426. end
  427. keypressed = {}
  428. end))
  429.  
  430. end fly()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement