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- package com.doamax.game.level.tile;
- import com.doamax.game.graphics.Screen;
- import com.doamax.game.graphics.Sprite;
- public class Tile {
- public int x ,y;
- public Sprite sprite;
- public static Tile grass = new GrassTile(Sprite.grass);
- public static Tile voidTile = new VoidTile(Sprite.voidSprite);
- public Tile(Sprite sprite){
- this.sprite = sprite;
- }
- public void render(int x, int y, Screen screen){
- }
- public boolean solid(){
- return false;
- }
- }
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