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DarkSilencer

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Feb 10th, 2016
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  1. version=1;
  2. blood=1;
  3. singleVoice=0;
  4. gamma=1;
  5. brightness=1;
  6. maxSamplesPlayed=96;
  7. sceneComplexity=1000000;
  8. shadowZDistance=100;
  9. viewDistance=3800;
  10. preferredObjectViewDistance=3200;
  11. terrainGrid=3.125;
  12. volumeCD=10;
  13. volumeFX=10;
  14. volumeSpeech=10;
  15. volumeVoN=10;
  16. vonRecThreshold=0.029999999;
  17.  
  18. class Difficulties
  19. {
  20. class Recruit
  21. {
  22. class Flags
  23. {
  24. 3rdPersonView = 1;
  25. armor = 1;
  26. /* autoAim = 0; - cannot be changed */
  27. autoGuideAT = 1;
  28. autoSpot = 1;
  29. autoTrimEnabled = 1;
  30. cameraShake = 0;
  31. clockIndicator = 1;
  32. deathMessages = 1;
  33. enemyTag = 0;
  34. extendetInfoType = 1;
  35. friendlyTag = 1;
  36. hud = 1;
  37. hudGroupInfo = 1;
  38. hudPerm = 1;
  39. hudWp = 1;
  40. hudWpPerm = 1;
  41. map = 1;
  42. mineTag = 1;
  43. netStats = 1;
  44. roughLanding = 1;
  45. stanceIndicator = 1;
  46. stressDamageEnabled = 0;
  47. ultraAI = 0;
  48. unlimitedSaves = 1;
  49. vonID = 1;
  50. weaponCursor = 1;
  51. windEnabled = 0;
  52. };
  53. precisionEnemy = 0.4;
  54. precisionFriendly = 0.65;
  55. skillEnemy = 0.4;
  56. skillFriendly = 0.65;
  57. };
  58. class Regular
  59. {
  60. class Flags
  61. {
  62. 3rdPersonView = 1;
  63. armor = 1;
  64. /* autoAim = 0; - cannot be changed */
  65. /* autoGuideAT = 0; - cannot be changed */
  66. autoSpot = 0;
  67. autoTrimEnabled = 0;
  68. cameraShake = 1;
  69. clockIndicator = 1;
  70. deathMessages = 1;
  71. enemyTag = 0;
  72. extendetInfoType = 0;
  73. friendlyTag = 0;
  74. hud = 1;
  75. hudGroupInfo = 1;
  76. hudPerm = 0;
  77. hudWp = 1;
  78. hudWpPerm = 1;
  79. map = 0;
  80. mineTag = 0;
  81. netStats = 1;
  82. roughLanding = 0;
  83. stanceIndicator = 1;
  84. stressDamageEnabled = 0;
  85. ultraAI = 0;
  86. unlimitedSaves = 0;
  87. vonId = 0;
  88. weaponCursor = 1;
  89. windEnabled = 0;
  90. };
  91. precisionEnemy = 0.5;
  92. precisionFriendly = 1;
  93. skillEnemy = 0.6;
  94. skillFriendly = 0.75;
  95. };
  96. class Veteran
  97. {
  98. class Flags
  99. {
  100. 3rdPersonView = 1;
  101. /* armor = 0; - cannot be changed */
  102. /* autoAim = 0; - cannot be changed */
  103. /* autoGuideAT = 0; - cannot be changed */
  104. autoSpot = 1;
  105. /* autoTrimEnabled = 0; - cannot be changed */
  106. cameraShake = 1;
  107. clockIndicator = 1;
  108. deathMessages = 1;
  109. /* enemyTag = 0; - cannot be changed */
  110. extendetInfoType = 0;
  111. /* friendlyTag = 0; - cannot be changed */
  112. hud = 1;
  113. hudGroupInfo = 1;
  114. /* hudPerm = 0; - cannot be changed */
  115. hudWp = 1;
  116. hudWpPerm = 1;
  117. /* map = 0; - cannot be changed */
  118. /* mineTag = 0; - cannot be changed */
  119. netStats = 1;
  120. /* roughLanding = 0; - cannot be changed */
  121. stanceIndicator = 1;
  122. /* stressDamageEnabled = 1; - cannot be changed */
  123. ultraAI = 0;
  124. /* unlimitedSaves = 0; - cannot be changed */
  125. vonId = 0;
  126. weaponCursor = 1;
  127. /* windEnabled = 1; - cannot be changed */
  128. };
  129. precisionEnemy = 0.75;
  130. precisionFriendly = 1;
  131. skillEnemy = 0.85;
  132. skillFriendly = 0.85;
  133. };
  134. class Mercenary
  135. {
  136. class Flags
  137. {
  138. /* 3rdPersonView = 0; - cannot be changed */
  139. /* armor = 0; - cannot be changed */
  140. /* autoAim = 0; - cannot be changed */
  141. /* autoGuideAT = 0; - cannot be changed */
  142. autoSpot = 0;
  143. /* autoTrimEnabled = 0; - cannot be changed */
  144. /* cameraShake = 1; - cannot be changed */
  145. /* clockIndicator = 0; - cannot be changed */
  146. deathMessages = 1;
  147. /* enemyTag = 0; - cannot be changed */
  148. /* extendetInfoType = 0; - cannot be changed */
  149. /* friendlyTag = 0; - cannot be changed */
  150. hud = 1;
  151. /* hudGroupInfo = 0; - cannot be changed */
  152. /* hudPerm = 0; - cannot be changed */
  153. /* hudWp = 0; - cannot be changed */
  154. /* hudWpPerm = 0; - cannot be changed */
  155. /* map = 0; - cannot be changed */
  156. /* mineTag = 0; - cannot be changed */
  157. netStats = 1;
  158. /* roughLanding = 0; - cannot be changed */
  159. /* stanceIndicator = 0; - cannot be changed */
  160. /* stressDamageEnabled = 1; - cannot be changed */
  161. /* ultraAI = 0; - cannot be changed */
  162. /* unlimitedSaves = 0; - cannot be changed */
  163. vonID = 0;
  164. weaponCursor = 1;
  165. /* windEnabled = 1; - cannot be changed */
  166. };
  167. precisionEnemy = 0.85;
  168. precisionFriendly = 1;
  169. skillEnemy = 0.85;
  170. skillFriendly = 1;
  171. };
  172. };
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