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- 1894 total dvars
- Name: accessToSubscriberContent
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: actionSlotsHide
- Flags 0x0040
- Type: Bool
- Latched: False
- Value: False
- Name: activeAction
- Flags 0x0000
- Type: String
- Latched: False
- Value: ""
- Name: aim_autoaim_enabled
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: aim_target_sentient_radius
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 10
- Name: allusersinactive
- Flags 0x0100
- Type: String
- Latched: True
- Value: "0"
- Name: ammoCounterHide
- Flags 0x0040
- Type: Bool
- Latched: False
- Value: False
- Name: band_12players
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 384000
- Name: band_18players
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 580000
- Name: band_2players
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 64000
- Name: band_4players
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 128000
- Name: band_8players
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 256000
- Name: bg_bulletExplDmgFactor
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 1
- Name: bg_bulletExplRadius
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 250
- Name: bg_foliagesnd_fastinterval
- Flags 0x008C
- Type: Int
- Latched: False
- Value: 500
- Name: bg_foliagesnd_maxspeed
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 180
- Name: bg_foliagesnd_minspeed
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 40
- Name: bg_foliagesnd_resetinterval
- Flags 0x008C
- Type: Int
- Latched: False
- Value: 500
- Name: bg_foliagesnd_slowinterval
- Flags 0x008C
- Type: Int
- Latched: False
- Value: 1500
- Name: bg_legYawTolerance
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 20
- Name: bg_shieldHitEncodeHeightVM
- Flags 0x0084
- Type: Vec2
- Latched: False
- Value: [ -10, 10 ]
- Name: bg_shieldHitEncodeHeightWorld
- Flags 0x0084
- Type: Vec2
- Latched: False
- Value: [ -25, 20 ]
- Name: bg_shieldHitEncodeWidthVM
- Flags 0x0084
- Type: Vec2
- Latched: False
- Value: [ -16, 16 ]
- Name: bg_shieldHitEncodeWidthWorld
- Flags 0x0084
- Type: Vec2
- Latched: False
- Value: [ -14, 14 ]
- Name: bg_shock_lookControl
- Flags 0x0005
- Type: Bool
- Latched: True
- Value: False
- Name: bg_shock_lookControl_fadeTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.001
- Name: bg_shock_lookControl_maxpitchspeed
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0
- Name: bg_shock_lookControl_maxyawspeed
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0
- Name: bg_shock_lookControl_mousesensitivityscale
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0
- Name: bg_shock_movement
- Flags 0x0005
- Type: Bool
- Latched: True
- Value: True
- Name: bg_shock_screenBlurBlendFadeTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.001
- Name: bg_shock_screenBlurBlendTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.001
- Name: bg_shock_screenFlashShotFadeTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0
- Name: bg_shock_screenFlashWhiteFadeTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0
- Name: bg_shock_screenType
- Flags 0x0005
- Type:
- Latched: True
- Value: ?
- Name: bg_shock_sound
- Flags 0x0005
- Type: Bool
- Latched: True
- Value: False
- Name: bg_shock_soundDryLevel
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 1
- Name: bg_shock_soundEnd
- Flags 0x0005
- Type: String
- Latched: True
- Value: "shellshock_end"
- Name: bg_shock_soundEndAbort
- Flags 0x0005
- Type: String
- Latched: True
- Value: "shellshock_end_abort"
- Name: bg_shock_soundFadeInTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.25
- Name: bg_shock_soundFadeOutTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 2.5
- Name: bg_shock_soundLoop
- Flags 0x0005
- Type: String
- Latched: True
- Value: "shellshock_loop"
- Name: bg_shock_soundLoopEndDelay
- Flags 0x0005
- Type: Float
- Latched: True
- Value: -1.5
- Name: bg_shock_soundLoopFadeTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 2
- Name: bg_shock_soundLoopSilent
- Flags 0x0005
- Type: String
- Latched: True
- Value: "shellshock_loop_silent"
- Name: bg_shock_soundModEndDelay
- Flags 0x0005
- Type: Float
- Latched: True
- Value: -0.75
- Name: bg_shock_soundRoomType
- Flags 0x0005
- Type:
- Latched: True
- Value: ?
- Name: bg_shock_soundWetLevel
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_viewKickFadeTime
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.001
- Name: bg_shock_viewKickPeriod
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.75
- Name: bg_shock_viewKickRadius
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0
- Name: bg_shock_volume_aircraft
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.1
- Name: bg_shock_volume_alarm
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_ambdist1
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_ambdist2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_ambient
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_announcer
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.9
- Name: bg_shock_volume_auto
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_auto2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_auto2d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_autodog
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.9
- Name: bg_shock_volume_body
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_body2d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_bulletflesh1
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_bulletflesh2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_bulletimpact
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_bulletwhizby
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_critical
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.9
- Name: bg_shock_volume_effects1
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_effects2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_effects2d1
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_effects2d2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_effects3
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_element
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_element_ext
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_element_int
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosion1
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosion2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosion3
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosion4
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosion5
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosiondist1
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosiondist2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_explosiveimpact
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_grondo2d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_grondo3d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_hurt
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.4
- Name: bg_shock_volume_item
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_local
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_local2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_local3
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_menu
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 1
- Name: bg_shock_volume_mission
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.9
- Name: bg_shock_volume_music
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_musicnopause
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_nonshock
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_nonshock2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_norestrict
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_norestrict2d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_physics
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_player1
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.4
- Name: bg_shock_volume_player2
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.4
- Name: bg_shock_volume_reload
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_reload2d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_shellshock
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 1
- Name: bg_shock_volume_vehicle
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.1
- Name: bg_shock_volume_vehicle2d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_vehiclelimited
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.1
- Name: bg_shock_volume_voice
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.2
- Name: bg_shock_volume_weapon
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_weapon2d
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_weapon_dist
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_shock_volume_weapon_mid
- Flags 0x0005
- Type: Float
- Latched: True
- Value: 0.5
- Name: bg_swingSpeed
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.2
- Name: bg_viewBobAmplitudeBase
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.16
- Name: bg_viewBobAmplitudeDucked
- Flags 0x00CC
- Type: Vec2
- Latched: False
- Value: [ 0.0075, 0.0075 ]
- Name: bg_viewBobAmplitudeDuckedAds
- Flags 0x00CC
- Type: Vec2
- Latched: False
- Value: [ 0.0075, 0.0075 ]
- Name: bg_viewBobAmplitudeProne
- Flags 0x008C
- Type: Vec2
- Latched: False
- Value: [ 0.02, 0.005 ]
- Name: bg_viewBobAmplitudeRoll
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 1.5
- Name: bg_viewBobAmplitudeSprinting
- Flags 0x008C
- Type: Vec2
- Latched: False
- Value: [ 0.02, 0.014 ]
- Name: bg_viewBobAmplitudeStanding
- Flags 0x00CC
- Type: Vec2
- Latched: False
- Value: [ 0.007, 0.007 ]
- Name: bg_viewBobAmplitudeStandingAds
- Flags 0x00CC
- Type: Vec2
- Latched: False
- Value: [ 0.007, 0.007 ]
- Name: bg_viewBobLag
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 0.25
- Name: bg_viewKickMax
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 90
- Name: bg_viewKickMin
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 5
- Name: bg_viewKickRandom
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 0.4
- Name: bg_viewKickScale
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.2
- Name: bg_weaponBobAmplitudeBase
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.16
- Name: bg_weaponBobAmplitudeDucked
- Flags 0x008C
- Type: Vec2
- Latched: False
- Value: [ 0.045, 0.025 ]
- Name: bg_weaponBobAmplitudeProne
- Flags 0x008C
- Type: Vec2
- Latched: False
- Value: [ 0.02, 0.005 ]
- Name: bg_weaponBobAmplitudeRoll
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 1.5
- Name: bg_weaponBobAmplitudeSprinting
- Flags 0x008C
- Type: Vec2
- Latched: False
- Value: [ 0.02, 0.014 ]
- Name: bg_weaponBobAmplitudeStanding
- Flags 0x00CC
- Type: Vec2
- Latched: False
- Value: [ 0.055, 0.025 ]
- Name: bg_weaponBobLag
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 0.25
- Name: bg_weaponBobMax
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 8
- Name: bullet_penetrationMinFxDist
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 30
- Name: bullet_ricochetBaseChance
- Flags 0x008C
- Type: Float
- Latched: False
- Value: 0.5
- Name: camera_thirdPerson
- Flags 0x009C
- Type: Bool
- Latched: False
- Value: False
- Name: camera_thirdPersonCrosshairOffset
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.35
- Name: camera_thirdPersonOffset
- Flags 0x008C
- Type: Vec3
- Latched: False
- Value: [ -120, 0, 14 ]
- Name: camera_thirdPersonOffsetAds
- Flags 0x008C
- Type: Vec3
- Latched: False
- Value: [ -60, -20, 4 ]
- Name: camera_thirdPersonOffsetTurretAds
- Flags 0x008C
- Type: Vec3
- Latched: False
- Value: [ -80, 0, 14 ]
- Name: cameraShakeRemoteHelo_Angles
- Flags 0x0004
- Type: Vec3
- Latched: False
- Value: [ 0.221, 0.15, 2 ]
- Name: cameraShakeRemoteHelo_Freqs
- Flags 0x0004
- Type: Vec3
- Latched: False
- Value: [ 31, 90, 0.5 ]
- Name: cameraShakeRemoteHelo_SpeedRange
- Flags 0x0004
- Type: Vec2
- Latched: False
- Value: [ 2000, 5000 ]
- Name: cameraShakeRemoteMissile_Angles
- Flags 0x0004
- Type: Vec3
- Latched: False
- Value: [ 0.05, 0.7, 0.07 ]
- Name: cameraShakeRemoteMissile_Freqs
- Flags 0x0004
- Type: Vec3
- Latched: False
- Value: [ 42, 0.7, 100 ]
- Name: cameraShakeRemoteMissile_SpeedRange
- Flags 0x0004
- Type: Vec2
- Latched: False
- Value: [ 1000, 4000 ]
- Name: cg_airstrikeKillCamFarBlur
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 2
- Name: cg_airstrikeKillCamFarBlurDist
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 300
- Name: cg_airstrikeKillCamFarBlurStart
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 100
- Name: cg_airstrikeKillCamFov
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 50
- Name: cg_airstrikeKillCamNearBlur
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 4
- Name: cg_airstrikeKillCamNearBlurEnd
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 100
- Name: cg_airstrikeKillCamNearBlurStart
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0
- Name: cg_blood
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: cg_brass
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: cg_centertime
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 5
- Name: cg_chatHeight
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 4
- Name: cg_chatTime
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 12000
- Name: cg_ColorBlind_EnemyTeam
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: cg_ColorBlind_MyParty
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: cg_ColorBlind_MyTeam
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: cg_connectionIconSize
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0
- Name: cg_constantSizeHeadIcons
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: cg_crosshairAlpha
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 1
- Name: cg_crosshairAlphaMin
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.5
- Name: cg_crosshairDynamic
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: cg_crosshairEnemyColor
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: cg_crosshairVerticalOffset
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0
- Name: cg_cullBulletAngle
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 50
- Name: cg_cullBullets
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: cg_cursorHints
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 4
- Name: cg_deadChatWithDead
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: cg_deadChatWithTeam
- Flags 0x0004
- Type: Bool
- Latched: True
- Value: True
- Name: cg_deadHearAllLiving
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: cg_deadHearTeamLiving
- Flags 0x0004
- Type: Bool
- Latched: True
- Value: True
- Name: cg_descriptiveText
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: cg_draw2D
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawBreathHint
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawCrosshair
- Flags 0x0014
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawCrosshairNames
- Flags 0x0014
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawCrosshairNamesPosX
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 300
- Name: cg_drawCrosshairNamesPosY
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 180
- Name: cg_drawDamageDirection
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawDamageFlash
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: cg_drawEffectNum
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: cg_drawFPS
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: cg_drawFPSLabels
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawFriendlyNames
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawGun
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawHealth
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: cg_drawMantleHint
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: cg_drawMaterial
- Flags 0x0004
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- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: fx_draw_simd
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: fx_draw_spotLight
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: fx_drawClouds
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: fx_enable
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: fx_freeze
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: fx_killEffectOnRewind
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: fx_mark_profile
- Flags 0x0004
- Type: Int
- Latched: False
- Value: 0
- Name: fx_marks
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: fx_marks_ents
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: fx_marks_smodels
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: fx_profile
- Flags 0x0004
- Type: Int
- Latched: False
- Value: 0
- Name: fx_profileFilter
- Flags 0x0004
- Type: String
- Latched: False
- Value: ""
- Name: fx_profileSkip
- Flags 0x0004
- Type: Int
- Latched: False
- Value: 0
- Name: fx_profileSort
- Flags 0x0004
- Type:
- Latched: False
- Value: ?
- Name: fx_visMinTraceDist
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 80
- Name: g_allowvote
- Flags 0x0080
- Type: Bool
- Latched: False
- Value: True
- Name: g_banIPs
- Flags 0x0080
- Type: String
- Latched: False
- Value: ""
- Name: g_clonePlayerMaxVelocity
- Flags 0x0080
- Type: Float
- Latched: False
- Value: 80
- Name: g_compassShowEnemies
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: g_deadChat
- Flags 0x0080
- Type: Bool
- Latched: True
- Value: True
- Name: g_dropForwardSpeed
- Flags 0x0080
- Type: Float
- Latched: False
- Value: 10
- Name: g_dropHorzSpeedRand
- Flags 0x0080
- Type: Float
- Latched: False
- Value: 100
- Name: g_dropUpSpeedBase
- Flags 0x0080
- Type: Float
- Latched: False
- Value: 10
- Name: g_dropUpSpeedRand
- Flags 0x0080
- Type: Float
- Latched: False
- Value: 5
- Name: g_earthquakeEnable
- Flags 0x0084
- Type: Bool
- Latched: False
- Value: True
- Name: g_fogColorReadOnly
- Flags 0x2044
- Type:
- Latched: False
- Value: ?
- Name: g_fogHalfDistReadOnly
- Flags 0x2044
- Type: Float
- Latched: False
- Value: 0.1
- Name: g_fogMaxOpacityReadOnly
- Flags 0x2044
- Type: Float
- Latched: False
- Value: 1
- Name: g_fogStartDistReadOnly
- Flags 0x2044
- Type: Float
- Latched: False
- Value: 0
- Name: g_friendlyfireDist
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 256
- Name: g_friendlyNameDist
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 15000
- Name: g_gametype
- Flags 0x0482
- Type: String
- Latched: False
- Value: "war"
- Name: g_giveAll
- Flags 0x2084
- Type: Bool
- Latched: False
- Value: False
- Name: g_hardcore
- Flags 0x0480
- Type: Bool
- Latched: False
- Value: False
- Name: g_inactivity
- Flags 0x0080
- Type: Int
- Latched: False
- Value: 0
- Name: g_knockback
- Flags 0x0080
- Type: Float
- Latched: False
- Value: 1000
- Name: g_listEntity
- Flags 0x0080
- Type: Bool
- Latched: False
- Value: False
- Name: g_mantleBlockTimeBuffer
- Flags 0x0084
- Type: Int
- Latched: False
- Value: 500
- Name: g_maxDroppedWeapons
- Flags 0x0080
- Type: Int
- Latched: False
- Value: 16
- Name: g_minGrenadeDamageSpeed
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 400
- Name: g_motd
- Flags 0x0080
- Type: String
- Latched: False
- Value: ""
- Name: g_password
- Flags 0x0080
- Type: String
- Latched: False
- Value: ""
- Name: g_playerCollisionEjectSpeed
- Flags 0x0080
- Type: Int
- Latched: False
- Value: 25
- Name: g_radiusDamageMax
- Flags 0x0080
- Type: Float
- Latched: False
- Value: 256
- Name: g_redCrosshairs
- Flags 0x0082
- Type: Bool
- Latched: False
- Value: True
- Name: g_ScoresColor_Allies
- Flags 0x0088
- Type:
- Latched: True
- Value: ?
- Name: g_ScoresColor_Axis
- Flags 0x0088
- Type:
- Latched: True
- Value: ?
- Name: g_ScoresColor_EnemyTeam
- Flags 0x0088
- Type:
- Latched: False
- Value: ?
- Name: g_ScoresColor_Free
- Flags 0x0088
- Type:
- Latched: True
- Value: ?
- Name: g_ScoresColor_MyParty
- Flags 0x0088
- Type:
- Latched: False
- Value: ?
- Name: g_ScoresColor_MyTeam
- Flags 0x0088
- Type:
- Latched: False
- Value: ?
- Name: g_ScoresColor_Spectator
- Flags 0x0088
- Type:
- Latched: True
- Value: ?
- Name: g_sunFogBeginFadeAngleReadOnly
- Flags 0x2044
- Type: Float
- Latched: False
- Value: 0
- Name: g_sunFogColorReadOnly
- Flags 0x2044
- Type:
- Latched: False
- Value: ?
- Name: g_sunFogDirReadOnly
- Flags 0x2044
- Type: Vec3
- Latched: False
- Value: [ 1, 0, 0 ]
- Name: g_sunFogEnabledReadOnly
- Flags 0x2044
- Type: Bool
- Latched: False
- Value: False
- Name: g_sunFogEndFadeAngleReadOnly
- Flags 0x2044
- Type: Float
- Latched: False
- Value: 180
- Name: g_sunFogScaleReadOnly
- Flags 0x2044
- Type: Float
- Latched: False
- Value: 1
- Name: g_TeamIcon_Allies
- Flags 0x0088
- Type: String
- Latched: True
- Value: "faction_128_pmc"
- Name: g_TeamIcon_Axis
- Flags 0x0088
- Type: String
- Latched: True
- Value: "faction_128_af"
- Name: g_TeamIcon_EnemyAllies
- Flags 0x0088
- Type: String
- Latched: True
- Value: "faction_128_pmc"
- Name: g_TeamIcon_EnemyAxis
- Flags 0x0088
- Type: String
- Latched: True
- Value: "faction_128_af"
- Name: g_TeamIcon_Free
- Flags 0x0088
- Type: String
- Latched: False
- Value: ""
- Name: g_TeamIcon_MyAllies
- Flags 0x0088
- Type: String
- Latched: True
- Value: "faction_128_pmc"
- Name: g_TeamIcon_MyAxis
- Flags 0x0088
- Type: String
- Latched: True
- Value: "faction_128_af"
- Name: g_TeamIcon_Spectator
- Flags 0x0088
- Type: String
- Latched: False
- Value: ""
- Name: g_TeamName_Allies
- Flags 0x0088
- Type: String
- Latched: True
- Value: "MP_PMC_SHORT_NAME"
- Name: g_TeamName_Axis
- Flags 0x0088
- Type: String
- Latched: True
- Value: "MP_AFRICA_MILITIA_NAME"
- Name: g_TeamTitleColor_EnemyTeam
- Flags 0x0088
- Type:
- Latched: True
- Value: ?
- Name: g_TeamTitleColor_MyTeam
- Flags 0x0088
- Type:
- Latched: True
- Value: ?
- Name: g_TeamTitleColor_Spectator
- Flags 0x0088
- Type:
- Latched: False
- Value: ?
- Name: g_useholdspawndelay
- Flags 0x0084
- Type: Int
- Latched: False
- Value: 1
- Name: g_useholdtime
- Flags 0x0080
- Type: Int
- Latched: False
- Value: 250
- Name: g_voiceChatTalkingDuration
- Flags 0x0080
- Type: Int
- Latched: False
- Value: 500
- Name: gameMode
- Flags 0x2080
- Type:
- Latched: False
- Value: ?
- Name: glass_angular_vel
- Flags 0x0000
- Type: Vec2
- Latched: False
- Value: [ 5, 35 ]
- Name: glass_break
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: glass_damageToDestroy
- Flags 0x0044
- Type: Int
- Latched: False
- Value: 100
- Name: glass_damageToWeaken
- Flags 0x0044
- Type: Int
- Latched: False
- Value: 25
- Name: glass_edge_angle
- Flags 0x0000
- Type: Vec2
- Latched: False
- Value: [ 5, 10 ]
- Name: glass_fall_delay
- Flags 0x0000
- Type: Vec2
- Latched: False
- Value: [ 0.2, 0.9 ]
- Name: glass_fall_gravity
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 800
- Name: glass_fall_ratio
- Flags 0x0000
- Type: Vec2
- Latched: False
- Value: [ 1.5, 3 ]
- Name: glass_fringe_maxcoverage
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.2
- Name: glass_fringe_maxsize
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 150
- Name: glass_fx_chance
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.25
- Name: glass_hinge_friction
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 50
- Name: glass_linear_vel
- Flags 0x0000
- Type: Vec2
- Latched: False
- Value: [ 200, 400 ]
- Name: glass_max_pieces_per_frame
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 100
- Name: glass_max_shatter_fx_per_frame
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 6
- Name: glass_meleeDamage
- Flags 0x0044
- Type: Int
- Latched: False
- Value: 1000
- Name: glass_physics_chance
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.15
- Name: glass_physics_maxdist
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 512
- Name: glass_radiusDamageMultiplier
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 4
- Name: glass_shard_maxsize
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 300
- Name: glass_shattered_scale
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 48
- Name: glass_trace_interval
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 100
- Name: gpad_button_deadzone
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.13
- Name: gpad_button_lstick_deflect_max
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1.0"
- Name: gpad_button_rstick_deflect_max
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1.0"
- Name: gpad_dpadDebounceTime
- Flags 0x0004
- Type: Int
- Latched: False
- Value: 0
- Name: gpad_menu_scroll_delay_first
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 420
- Name: gpad_menu_scroll_delay_rest
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 210
- Name: gpad_stick_deadzone_max
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.01
- Name: gpad_stick_deadzone_min
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.2
- Name: gpad_stick_pressed
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.4
- Name: gpad_stick_pressed_hysteresis
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.1
- Name: grenadeBounceRestitutionMax
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 0.3
- Name: grenadeBumpFreq
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 0.3
- Name: grenadeBumpMag
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 0.4
- Name: grenadeBumpMax
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 100
- Name: grenadeCurveMax
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 4
- Name: grenadeFrictionHigh
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 0.4
- Name: grenadeFrictionLow
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 0.01
- Name: grenadeFrictionMaxThresh
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 100
- Name: grenadeRestThreshold
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 20
- Name: grenadeRollingEnabled
- Flags 0x00C4
- Type: Bool
- Latched: False
- Value: True
- Name: grenadeWobbleFreq
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 0.08
- Name: grenadeWobbleFwdMag
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 10
- Name: grenadeWobbleSideDamp
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 0.01
- Name: grenadeWobbleSideMag
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 1
- Name: groupDownloadInterval
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 900
- Name: groupUploadInterval
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 300
- Name: heli_barrelMaxVelocity
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 1250
- Name: heli_barrelRotation
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 70
- Name: heli_barrelSlowdown
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 360
- Name: hiDef
- Flags 0x2000
- Type: Bool
- Latched: True
- Value: False
- Name: hud_bloodOverlayLerpRate
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.3
- Name: hud_deathQuoteFadeTime
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 1000
- Name: hud_fade_ammodisplay
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0
- Name: hud_fade_compass
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0
- Name: hud_fade_healthbar
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 2
- Name: hud_fade_offhand
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0
- Name: hud_fade_sprint
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 1.7
- Name: hud_flash_period_offhand
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.5
- Name: hud_flash_time_offhand
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 2
- Name: hud_health_pulserate_critical
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.5
- Name: hud_health_pulserate_injured
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 1
- Name: hud_health_startpulse_critical
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.33
- Name: hud_health_startpulse_injured
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 1
- Name: hudElemPausedBrightness
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 0.4
- Name: intro
- Flags 0x0000
- Type: Bool
- Latched: True
- Value: False
- Name: iwnet_sessionFullHeartbeat
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 20000
- Name: iwnet_sessionHeartbeat
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 5000
- Name: joingame0_vis
- Flags 0x0100
- Type: String
- Latched: True
- Value: "0"
- Name: joingame1_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: joingame2_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: joingame3_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: koth_autodestroytime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "60"
- Name: koth_capturetime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "20"
- Name: koth_delayPlayer
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: koth_destroytime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: koth_extraDelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: koth_kothmode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: koth_proMode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: koth_spawnDelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "60"
- Name: koth_spawntime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "30"
- Name: laserDebug
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: laserEndOffset
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 0.5
- Name: laserFlarePct
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 0.2
- Name: laserFlarePct_alt
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 0
- Name: laserLight
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: laserLightBeginOffset
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 13
- Name: laserLightBodyTweak
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 15
- Name: laserLightEndOffset
- Flags 0x0044
- Type: Float
- Latched: False
- Value: -3
- Name: laserLightRadius
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 3
- Name: laserLightRadius_alt
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 100
- Name: laserLightWithoutNightvision
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: False
- Name: laserRadius
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 0.8
- Name: laserRadius_alt
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 30
- Name: laserRange
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 1500
- Name: laserRange_alt
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 5000
- Name: laserRangePlayer
- Flags 0x0044
- Type: Float
- Latched: False
- Value: 1500
- Name: lb_filter
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: lb_maxrows
- Flags 0x0004
- Type: Int
- Latched: False
- Value: 50
- Name: lb_minrefresh
- Flags 0x0004
- Type: Int
- Latched: False
- Value: 0
- Name: lb_readDelay
- Flags 0x0004
- Type: Int
- Latched: False
- Value: 1
- Name: leavegame0_vis
- Flags 0x0100
- Type: String
- Latched: True
- Value: "1"
- Name: leavegame1_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: leavegame2_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: leavegame3_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: live_qosec_firstupdatems
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 1000
- Name: live_qosec_lastupdatems
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 250
- Name: live_qosec_maxtime
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 4000
- Name: live_qosec_minpercent
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 25
- Name: live_qosec_minprobes
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 1
- Name: liveanticheatunknowndvar
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 0
- Name: loading_sre_fatal
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: lobby_animationSpeed
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 30
- Name: lobby_animationTilesHigh
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 4
- Name: lobby_animationTilesWide
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 8
- Name: lobby_numAnimationFrames
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 30
- Name: lobby_searchingPartyColor
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: loc_forceEnglish
- Flags 0x0002
- Type: Bool
- Latched: False
- Value: False
- Name: loc_language
- Flags 0x0002
- Type: Int
- Latched: False
- Value: 0
- Name: loc_translate
- Flags 0x0002
- Type: Bool
- Latched: False
- Value: True
- Name: lowAmmoWarningColor1
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: lowAmmoWarningColor2
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: lowAmmoWarningNoAmmoColor1
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: lowAmmoWarningNoAmmoColor2
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: lowAmmoWarningNoReloadColor1
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: lowAmmoWarningNoReloadColor2
- Flags 0x0000
- Type:
- Latched: False
- Value: ?
- Name: lowAmmoWarningPulseFreq
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 2.3
- Name: lowAmmoWarningPulseMax
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 1.5
- Name: lowAmmoWarningPulseMin
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0
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- Value: "65"
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- Value: "10"
- Name: scr_conf_waverespawndelay
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- Type: String
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- Value: "0"
- Name: scr_conf_winlimit
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- Type: String
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- Value: "1"
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- Name: scr_ctf_numlives
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- Value: "30"
- Name: scr_ctf_roundlimit
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- Type: String
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- Value: "1"
- Name: scr_ctf_scorelimit
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- Type: String
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- Value: "3"
- Name: scr_ctf_timelimit
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- Type: String
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- Value: "5"
- Name: scr_ctf_waverespawndelay
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- Type: String
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- Value: "10"
- Name: scr_ctf_winlimit
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- Value: "1"
- Name: scr_ctfpro_halftime
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- Value: "1"
- Name: scr_ctfpro_numlives
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- Type: String
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- Value: "0"
- Name: scr_ctfpro_playerrespawndelay
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- Type: String
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- Name: scr_ctfpro_promode
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- Value: "1000"
- Name: scr_ctfpro_timelimit
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- Value: "6"
- Name: scr_ctfpro_waverespawndelay
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- Value: "0"
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- Type: String
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- Value: "2"
- Name: scr_dd_addtime
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- Value: "2.5"
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- Value: "45"
- Name: scr_dd_defusetime
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- Value: "5"
- Name: scr_dd_numlives
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- Value: "0"
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- Value: "5"
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- Value: "2.5"
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- Value: "0"
- Name: scr_dom_winlimit
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- Type: String
- Latched: False
- Value: "1"
- Name: scr_explBulletMod
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- Type: String
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- Value: "1"
- Name: scr_game_allowkillcam
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- Value: 1
- Name: scr_game_deathpointloss
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_game_forceuav
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- Name: scr_game_graceperiod
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- Value: "0"
- Name: scr_game_hardpoints
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- Value: "1"
- Name: scr_game_killstreakdelay
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- Type: String
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- Value: "0"
- Name: scr_game_onlyheadshots
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- Value: "0"
- Name: scr_game_perks
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- Value: "1"
- Name: scr_game_spectatetype
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- Value: "2"
- Name: scr_game_suicidepointloss
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- Value: "0"
- Name: scr_gameended
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- Type: String
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- Value: "0"
- Name: scr_grnd_numlives
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- Type: String
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- Value: "0"
- Name: scr_grnd_playerrespawndelay
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- Type: String
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- Value: "0"
- Name: scr_grnd_promode
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- Type: String
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- Value: "0"
- Name: scr_grnd_roundlimit
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- Type: String
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- Value: "1"
- Name: scr_grnd_scorelimit
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- Type: String
- Latched: False
- Value: "20000"
- Name: scr_grnd_timelimit
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- Type: String
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- Value: "10"
- Name: scr_grnd_waverespawndelay
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_grnd_winlimit
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- Type: String
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- Value: "1"
- Name: scr_gtnw_numlives
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- Type: String
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- Value: "0"
- Name: scr_gtnw_playerrespawndelay
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- Value: "0"
- Name: scr_gtnw_promode
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- Value: "0"
- Name: scr_gtnw_roundlimit
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- Value: "1"
- Name: scr_gtnw_roundswitch
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_gtnw_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "101"
- Name: scr_gtnw_timelimit
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- Type: String
- Latched: False
- Value: "10"
- Name: scr_gtnw_waverespawndelay
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_gtnw_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_gun_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_gun_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_gun_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_gun_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_gun_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_gun_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_gun_waverespawndelay
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_gun_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_hardcore
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_hardpoint_allowartillery
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_hardpoint_allowhelicopter
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_hardpoint_allowuav
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_infect_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_infect_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_infect_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_infect_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_infect_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_infect_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_infect_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_jugg_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_jugg_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_jugg_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_jugg_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_jugg_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_jugg_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_jugg_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_jugg_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_koth_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_koth_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_koth_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_koth_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_koth_roundswitch
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_koth_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "500"
- Name: scr_koth_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "15"
- Name: scr_koth_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_koth_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_maxPerPlayerExplosives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "2"
- Name: scr_nukeCancelMode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_nukeTimer
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_oic_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "2"
- Name: scr_oic_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_oic_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_oic_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_oic_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_oic_timelimit
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- Type: String
- Latched: False
- Value: "10"
- Name: scr_oic_waverespawndelay
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_oic_winlimit
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- Type: String
- Latched: False
- Value: "1"
- Name: scr_oldschool
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_oneflag_numlives
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_oneflag_playerrespawndelay
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_oneflag_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_oneflag_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_oneflag_roundswitch
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- Type: String
- Latched: False
- Value: "3"
- Name: scr_oneflag_scorelimit
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- Type: String
- Latched: False
- Value: "1"
- Name: scr_oneflag_timelimit
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- Type: String
- Latched: False
- Value: "3"
- Name: scr_oneflag_waverespawndelay
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- Type: String
- Latched: False
- Value: "0"
- Name: scr_oneflag_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "4"
- Name: scr_patientZero
- Flags 0x0100
- Type: String
- Latched: False
- Value: ""
- Name: scr_player_forcerespawn
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_player_healthregentime
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- Type: String
- Latched: False
- Value: "5"
- Name: scr_player_maxhealth
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- Type: String
- Latched: False
- Value: "100"
- Name: scr_player_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_player_respawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_player_sprinttime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "4"
- Name: scr_player_suicidespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_RequiredMapAspectratio
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_restxp_cap
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0.5"
- Name: scr_restxp_enable
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_restxp_levelsPerDay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0.5"
- Name: scr_restxp_minRestTime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "4"
- Name: scr_restxp_restedAwardScale
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0.5"
- Name: scr_restxp_timescale
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_riotShieldXPBullets
- Flags 0x0100
- Type: String
- Latched: False
- Value: "15"
- Name: scr_sab_bombtimer
- Flags 0x0100
- Type: String
- Latched: False
- Value: "30"
- Name: scr_sab_defusetime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "5"
- Name: scr_sab_hotpotato
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sab_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sab_planttime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "2.5"
- Name: scr_sab_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "7.5"
- Name: scr_sab_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sab_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_sab_roundswitch
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_sab_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sab_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "20"
- Name: scr_sab_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sab_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_sd_bombtimer
- Flags 0x0100
- Type: String
- Latched: False
- Value: "45"
- Name: scr_sd_defusetime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "5"
- Name: scr_sd_multibomb
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sd_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_sd_planttime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "5"
- Name: scr_sd_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sd_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sd_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sd_roundswitch
- Flags 0x0100
- Type: String
- Latched: False
- Value: "3"
- Name: scr_sd_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_sd_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "2.5"
- Name: scr_sd_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_sd_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "4"
- Name: scr_tdef_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tdef_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tdef_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tdef_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_tdef_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "7500"
- Name: scr_tdef_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_tdef_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tdef_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_team_fftype
- Flags 0x0480
- Type: Int
- Latched: False
- Value: 0
- Name: scr_team_kickteamkillers
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_team_respawntime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_team_teamkillpointloss
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_team_teamkillspawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "20"
- Name: scr_thirdPerson
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tispawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tjugg_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tjugg_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tjugg_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tjugg_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_tjugg_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10000"
- Name: scr_tjugg_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_tjugg_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_tjugg_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_vip_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_vip_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_vip_roundlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "3"
- Name: scr_vip_roundswitch
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_vip_scorelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_vip_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "2.5"
- Name: scr_vip_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "2"
- Name: scr_war_halftime
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_war_numlives
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_war_playerrespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_war_promode
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_war_roundlimit
- Flags 0x0180
- Type: Int
- Latched: False
- Value: 1
- Name: scr_war_roundswitch
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_war_scorelimit
- Flags 0x0180
- Type: Int
- Latched: True
- Value: 7500
- Name: scr_war_timelimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "10"
- Name: scr_war_waverespawndelay
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: scr_war_winlimit
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: scr_xpscale
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: search_weight_country_code
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.9
- Name: search_weight_country_code_and_region
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0
- Name: search_weight_hilbert_enum
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.09
- Name: search_weight_mappack_count
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.009
- Name: sensitivity
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 5
- Name: sentry_placement_debug
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: False
- Name: sentry_placement_feet_offset
- Flags 0x0000
- Type: Vec3
- Latched: False
- Value: [ 17, 20, 10 ]
- Name: sentry_placement_feet_trace_dist_z
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 20
- Name: sentry_placement_trace_dist
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- Type: Float
- Latched: False
- Value: 42
- Name: sentry_placement_trace_min_normal
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- Type: Float
- Latched: False
- Value: 0.7
- Name: sentry_placement_trace_pitch
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 20
- Name: sentry_placement_trace_radius
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- Type: Float
- Latched: False
- Value: 30
- Name: sentry_placement_trace_radius_canon_safety
- Flags 0x0000
- Type: Float
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- Value: 5
- Name: server1
- Flags 0x0000
- Type: String
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- Value: ""
- Name: server10
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- Type: String
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- Value: ""
- Name: server11
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- Type: String
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- Value: ""
- Name: server12
- Flags 0x0000
- Type: String
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- Value: ""
- Name: server13
- Flags 0x0000
- Type: String
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- Value: ""
- Name: server14
- Flags 0x0000
- Type: String
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- Value: ""
- Name: server15
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- Type: String
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- Value: ""
- Name: server16
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- Type: String
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- Value: ""
- Name: server2
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- Type: String
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- Type: String
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- Value: ""
- Name: session_advertiseFailedSearchCount
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- Value: 6
- Name: session_immediateDeleteTinySessions
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- Type: Bool
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- Value: True
- Name: session_join_min_time
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- Type: Int
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- Value: 4000
- Name: session_nonblocking
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- Type: Bool
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- Value: True
- Name: shieldBlastDamageProtection_120
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- Type: Float
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- Value: 0.55
- Name: shieldBlastDamageProtection_180
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- Type: Float
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- Value: 0.15
- Name: shieldBlastDamageProtection_30
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- Type: Float
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- Value: 0.95
- Name: shieldBlastDamageProtection_60
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- Name: shieldImpactBulletShakeDuration
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- Name: shieldImpactBulletShakeScale
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- Name: shieldImpactExplosionHighShakeDuration
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- Name: shieldImpactExplosionHighShakeScale
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- Name: shieldImpactExplosionLowShakeDuration
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- Name: shieldImpactExplosionLowShakeScale
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- Value: 0.4
- Name: shieldImpactExplosionThreshold
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- Value: 85
- Name: shieldImpactMissileShakeDuration
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- Value: 1500
- Name: shieldImpactMissileShakeScale
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- Type: Float
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- Name: shortversion
- Flags 0x2400
- Type: String
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- Value: "1.0"
- Name: signin0_vis
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- Name: signin1_vis
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- Name: signin2_vis
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- Type: String
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- Name: signin3_vis
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- Type: String
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- Name: sm_cameraOffset
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- Type: Float
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- Name: sm_dynlightAllSModels
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- Type: Bool
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- Name: sm_enable
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- Type: Bool
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- Value: True
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- Type: Bool
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- Value: True
- Name: sm_lightScore_eyeProjectDist
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- Type: Float
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- Value: 64
- Name: sm_lightScore_spotProjectFrac
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- Type: Float
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- Value: 0.125
- Name: sm_maxLights
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- Value: 4
- Name: sm_minSpotLightScore
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- Value: 2
- Name: sm_qualitySpotShadow
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- Type: Bool
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- Name: sm_spotDistCull
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- Type: Bool
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- Value: True
- Name: sm_spotEnable
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- Type: Bool
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- Value: True
- Name: sm_spotLightScoreModelScale
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- Name: sm_spotShadowFadeTime
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- Type: Bool
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- Value: 0.25
- Name: sm_sunShadowCenter
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- Name: snd_cinematicVolumeScale
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- Name: snd_draw3D
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- Name: snd_drawInfo
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- Type:
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- Name: validate_apply_clamps
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- Name: validate_apply_revert
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- Name: validate_apply_revert_full
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- Name: validate_clamp_assists
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- Name: validate_clamp_experience
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- Type: Int
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- Name: validate_clamp_headshots
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- Name: validate_clamp_hits
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- Name: validate_clamp_kills
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- Name: validate_clamp_losses
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- Name: validate_clamp_misses
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- Name: validate_clamp_ties
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- Name: validate_clamp_totalshots
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- Name: validate_clamp_weaponXP
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- Type: Int
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- Value: 65536
- Name: validate_clamp_wins
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- Value: 2000
- Name: vehAudio_inAirPitchDownLerp
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- Name: vehAudio_inAirPitchUpLerp
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- Type: Float
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- Value: 0.75
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- Type: Float
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- Value: 2
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- Value: False
- Name: vehCam_mode
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- Type:
- Latched: False
- Value: ?
- Name: vehHelicopterBoundsRadius
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- Name: vehHelicopterDecelerationFwd
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- Name: vehHelicopterHeadSwayDontSwayTheTurret
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- Value: True
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- Type: Float
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- Value: 400
- Name: vehHelicopterInvertUpDown
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- Name: vehHelicopterJitterJerkyness
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- Name: vehHelicopterLookaheadTime
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- Type: Float
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- Name: vehHelicopterMaxAccel
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- Value: 45
- Name: vehHelicopterMaxAccelVertical
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- Type: Float
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- Value: 30
- Name: vehHelicopterMaxPitch
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- Type: Float
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- Value: 35
- Name: vehHelicopterMaxRoll
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- Type: Float
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- Value: 35
- Name: vehHelicopterMaxSpeed
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- Type: Float
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- Value: 150
- Name: vehHelicopterMaxSpeedVertical
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- Type: Float
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- Value: 65
- Name: vehHelicopterMaxYawAccel
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- Type: Float
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- Value: 90
- Name: vehHelicopterMaxYawRate
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- Type: Float
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- Value: 120
- Name: vehHelicopterRightStickDeadzone
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- Type: Float
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- Value: 0.3
- Name: vehHelicopterScaleMovement
- Flags 0x0084
- Type: Bool
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- Value: True
- Name: vehHelicopterSoftCollisions
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- Type: Bool
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- Value: False
- Name: vehHelicopterStrafeDeadzone
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- Type: Float
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- Value: 0.3
- Name: vehHelicopterTiltFromAcceleration
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- Type: Float
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- Value: 2
- Name: vehHelicopterTiltFromControllerAxes
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- Type: Float
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- Value: 0
- Name: vehHelicopterTiltFromDeceleration
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- Type: Float
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- Value: 2
- Name: vehHelicopterTiltFromFwdAndYaw
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- Type: Float
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- Value: 0
- Name: vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
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- Type: Float
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- Value: 1
- Name: vehHelicopterTiltFromVelocity
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- Type: Float
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- Name: vehHelicopterTiltMomentum
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- Type: Float
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- Name: vehHelicopterTiltSpeed
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- Name: vehHelicopterYawOnLeftStick
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- Type: Float
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- Value: 5
- Name: vehSubmarineAllowInSolid
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- Type: Bool
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- Name: vehSubmarineBodyRelRotation
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- Type: Int
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- Name: vehSubmarineControls
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- Type: Int
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- Name: vehSubmarineForwardDampening
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- Type: Float
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- Value: 0.95
- Name: vehSubmarineFwdCollMaxAccel
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- Type: Float
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- Name: vehSubmarineFwdCollMaxAngAccel
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- Type: Float
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- Name: vehSubmarineFwdProbeTime
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- Type: Float
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- Value: 1.25
- Name: vehSubmarineHorizControlGamma
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- Name: vehSubmarineInvertUpDown
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- Type: Bool
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- Name: vehSubmarineLateralDampening
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- Type: Float
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- Name: vehSubmarineMaxDownPitch
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- Type: Float
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- Name: vehSubmarineMaxForwardAccel
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- Type: Float
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- Name: vehSubmarineMaxForwardPitchAccel
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- Type: Float
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- Name: vehSubmarineMaxForwardVel
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- Type: Float
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- Value: 200
- Name: vehSubmarineMaxForwardYawAccel
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- Type: Float
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- Value: 10
- Name: vehSubmarineMaxFwdVelRef
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- Type: Float
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- Value: 500
- Name: vehSubmarineMaxLateralVel
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- Type: Float
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- Name: vehSubmarineMaxNegativeBuoyancy
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- Type: Float
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- Name: vehSubmarineMaxPositiveBuoyancy
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- Name: vehSubmarineMaxReverseAccel
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- Type: Float
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- Name: vehSubmarineMaxReversePitchAccel
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- Type: Float
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- Name: vehSubmarineMaxReverseVel
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- Type: Float
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- Name: vehSubmarineMaxReverseYawAccel
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- Name: vehSubmarineMaxRoll
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- Name: vehSubmarineMaxRollAccel
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- Name: vehSubmarineMaxStoppedPitchAccel
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- Type: Float
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- Value: 3
- Name: vehSubmarineMaxStoppedYawAccel
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- Type: Float
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- Name: vehSubmarineMaxUpPitch
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- Type: Float
- Latched: False
- Value: 30
- Name: vehSubmarineMinForwardVel
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0
- Name: vehSubmarineMinVelNoRestore
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 5
- Name: vehSubmarinePitchDampening
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0.9
- Name: vehSubmarinePitchRestore
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0.99
- Name: vehSubmarineRollDampening
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0.9
- Name: vehSubmarineRollDrivenYaw
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0
- Name: vehSubmarineRollRestore
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0.95
- Name: vehSubmarineSideCollMaxAccel
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 1000
- Name: vehSubmarineSideCollMaxAngAccel
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 500
- Name: vehSubmarineSideProbeMaxDist
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 90
- Name: vehSubmarineSideProbeMinDist
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 24
- Name: vehSubmarineStoppedVel
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0.4
- Name: vehSubmarineVertControlGamma
- Flags 0x0084
- Type: Float
- Latched: False
- Value: 1
- Name: vehSubmarineYawDampening
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0.95
- Name: vehUGVPitchTrack
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 6
- Name: vehUGVRollTrack
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 6
- Name: vehUGVWheelInfluence
- Flags 0x00C4
- Type: Float
- Latched: False
- Value: 0.3
- Name: version
- Flags 0x2000
- Type: String
- Latched: True
- Value: "IW5 MP 1.0 build 419 latest Mon Sep 19 2011 04:15:30AM xenon"
- Name: viewangNow
- Flags 0x2001
- Type: Vec3
- Latched: False
- Value: [ 0, 0, 0 ]
- Name: viewModelDebugNotetracks
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: False
- Name: viewModelHacks
- Flags 0x0004
- Type: Bool
- Latched: False
- Value: True
- Name: viewposNow
- Flags 0x2001
- Type: Vec3
- Latched: False
- Value: [ 0, 0, 0 ]
- Name: waiting0_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: waiting1_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: waiting2_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: waiting3_vis
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: waypointDebugDraw
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: False
- Name: waypointDistScaleRangeMax
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 3000
- Name: waypointDistScaleRangeMin
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 1000
- Name: waypointDistScaleSmallest
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0.8
- Name: waypointIconHeight
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 36
- Name: waypointIconWidth
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 36
- Name: waypointOffscreenCornerRadius
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 105
- Name: waypointOffscreenDistanceThresholdAlpha
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 30
- Name: waypointOffscreenPadBottom
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 30
- Name: waypointOffscreenPadLeft
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 103
- Name: waypointOffscreenPadRight
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0
- Name: waypointOffscreenPadTop
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 0
- Name: waypointOffscreenPointerDistance
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 20
- Name: waypointOffscreenPointerHeight
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 12
- Name: waypointOffscreenPointerWidth
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 25
- Name: waypointOffscreenRoundedCorners
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: True
- Name: waypointOffscreenScaleLength
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 500
- Name: waypointOffscreenScaleSmallest
- Flags 0x0000
- Type: Float
- Latched: True
- Value: 0.65
- Name: waypointPlayerOffsetCrouch
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 56
- Name: waypointPlayerOffsetProne
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 30
- Name: waypointPlayerOffsetStand
- Flags 0x0004
- Type: Float
- Latched: False
- Value: 66
- Name: waypointSplitscreenScale
- Flags 0x0000
- Type: Float
- Latched: False
- Value: 1.8
- Name: waypointTweakY
- Flags 0x0000
- Type: Float
- Latched: False
- Value: -17
- Name: wideScreen
- Flags 0x2000
- Type: Bool
- Latched: True
- Value: False
- Name: xblive_hostingprivateparty
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: False
- Name: xblive_loggedin
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: False
- Name: xblive_mappacks
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 0
- Name: xblive_privatematch
- Flags 0x0000
- Type: Bool
- Latched: False
- Value: False
- Name: xenon_maxVoicePacketsPerSec
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 100
- Name: xenon_maxVoicePacketsPerSecForServer
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 20
- Name: xenon_presence_cooloff_timer
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 60000
- Name: xenon_presence_initial_timer
- Flags 0x0000
- Type: Int
- Latched: False
- Value: 30000
- Name: xenonGame
- Flags 0x2000
- Type: String
- Latched: False
- Value: "true"
- Name: cg_drawSpectatorMessages
- Flags 0x0100
- Type: String
- Latched: False
- Value: "1"
- Name: ui_altscene
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: ui_adrenaline
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: ui_promotion
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: player_summary_xp
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: player_summary_score
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: player_summary_challenge
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: player_summary_match
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: player_summary_misc
- Flags 0x0100
- Type: String
- Latched: False
- Value: "0"
- Name: ui_saved_focus_changeclass
- Flags 0x0100
- Type: String
- Latched: False
- Value: "PAUSE_LIST_0"
- Name: scr_objectiveText
- Flags 0x0100
- Type: String
- Latched: False
- Value: "OBJECTIVES_WAR_HINT"
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