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  1. Necron Overlord
  2. -Move 5"
  3. -Wounds 7
  4. -Save 4+
  5. -Bravery 10
  6.  
  7. -Ranged Weapons-
  8. -Staff of Light - 12", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, D3
  9. -Gauntlet of Fire - 8", Attacks D6 , To Hit 4+, To Wound 4+, Rend - , 1 Wound
  10.  
  11. -Melee Weapons-
  12. -Staff of Light - 2", Attacks 1, To Hit 4+, To Wound 3+, Rend -1 , D3 Damage
  13. -Warscythe - 2", Attacks 3, To Hit 3+, To Wound 3+, Rend -2, D3 Wounds
  14. -Gauntlet of Fire - 1", Attacks 1, To Hit 4+, To Wound 3+, Rend -, D3 Wounds
  15.  
  16. Resurrection Orb - +1 to reanimation rolls
  17.  
  18. Reanimation Protocols: If a model in this unit suffers a wound, ignore it on a dice roll of 5+. If it suffers a mortal wound, ignore it on a 6+.
  19.  
  20.  
  21. -Comman Ability-
  22. - Phylactery- A Necron Overlord and units within 6" may reroll failed reanimation protocol rolls.
  23.  
  24.  
  25. --
  26. Necron Warriors - A unit of Necron Warriors has 10 or more models.
  27. -Move 4"
  28. -Wounds 1
  29. -Save 5+
  30. -Bravery 10
  31.  
  32. -Ranged Weapons-
  33. -Gauss Flayer - 16", Attacks 1, To Hit 4+, To Wound 4+, Rend - , 1 Wound
  34.  
  35. -Melee Weapons-
  36. -Gauss Flayer Blade - 1", Attacks 1, To Hit 5+, To Woound 4+, Rend - , 1 Wound
  37.  
  38.  
  39. -Gauss flayer: When rolling to-wound, 6's become mortal wounds
  40.  
  41. -Unrelenting Legion: If a unit of Necron Warriors has 20 or more models you have a 1+ to hit, if 30+ you have a +1 to wound also.
  42.  
  43. Immortal: upgrade save to 4+, and increase attacks on Gauss Flayer to 2.
  44.  
  45. Reanimation Protocols: If a model in this unit suffers a wound, ignore it on a dice roll of 5+. If it suffers a mortal wound, ignore it on a 6+.
  46.  
  47.  
  48. --
  49. Triarch Stalker
  50.  
  51. Move 7"
  52. Wounds 9
  53. Save 4+
  54. Bravery 10
  55.  
  56. >Ranged Weapons
  57. Heat Ray R12" A1 [---see below---]
  58. Heavy Gauss R24" A1 To Hit 3+ To Wound 2+ R-2 D6
  59. Particle Shredder R12" [---see below---] To Wound 4+ R-1 D1
  60.  
  61. >Melee Weapons
  62. Scythed Limb R2" A4 To Hit 4+ To Wound 3+ R-1 D2
  63. Manipulator Limb R1" A2 To Hit 5+ To Wound 4+ R- D1
  64.  
  65. Description
  66. A Triarch Stalker squadron consists of any number of models. Each Triarch Stalker is armed with either a Heat Ray, a Heavy Gauss Cannon or a Particle Shredder. In addition, it repairs damage done to it with its Living Metal and can strike foe'S trying to close in on it with both its Scythed Limbs and Manipulator Limbs.
  67.  
  68. Abilities
  69. Living Metal: A Triarch Stalker regains d3 wounds during each of your hero phases.
  70.  
  71. Heat Ray: Pick a unit within 12" of this model. That unit suffers d3 Mortal Wounds. Units with 10 or more models suffer another d3 Mortal Wounds.
  72.  
  73. Particle Shredder: Pick a unit within 12" of this model and roll a dice for each model in that unit. For each 4+ that unit is hit once by this weapon.
  74.  
  75. Twin-linked: When attacking with the Heavy Gauss Cannon you may reroll failed rolls to hit of 1.
  76.  
  77. --
  78. Deathmarks - A unit of Deathmarks has 5 or more models.
  79. -Move 5"
  80. -Wounds 1
  81. -Save 5+
  82. -Bravery 10
  83.  
  84. -Ranged Weapons-
  85. -Synaptic Disintegrator - 24", Attacks 1, To Hit 4+, To Wound 3+, Rend -1, 2 Wounds
  86.  
  87. -Melee Weapons-
  88. -Synaptic Disintegrator - 1", Attacks 1, To Hit 4+, To Wound 5+, Rend -, 1 Wound
  89.  
  90. -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
  91. -Ethereal Interception: When deploying this unit you can put it off to one side and say they're in Hyperspace. During either players turn you may set this unit up anywhere on the board at least 9" away from any enemy models.
  92. -Hunters from Hyperspace: During the turn this unit is set up you may immediately fire your weaponry with a +1 to To Hit and To Wound rolls
  93.  
  94. --
  95. Flayed Ones - A unit of Flayed Ones has 5 or more models.
  96. -Move 4"
  97. -Wounds 1
  98. -Save 5+
  99. -Bravery 10
  100.  
  101. -Melee Weapons-
  102. -Flayer Claws - 1", Attacks 2, To Hit 4+, To Wound 3+, Rend - , 1 Wound
  103.  
  104.  
  105. -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
  106. -Flayed Alive: When a model with a pair of Flayer Claws wounds on a 6+ the attack has a rend of -2.
  107. -A Gruesome Visage: Units within 3" of a Flayed One unit must reroll successfuly Battleshock rolls.
  108. -Infiltrate: You may set up this unit within a piece of terrain and more than 12" from any enemy models.
  109.  
  110. --
  111. Destroyers - A unit of Destroyers has 1 or more models. 1 in every 3 models may be a Heavy Destroyer.
  112. -Move 8"
  113. -Wounds 3
  114. -Save 3+
  115. -Bravery 10
  116.  
  117. -Ranged Weapons-
  118. -Gauss Cannon (Destroyer only) - 16", Attacks 3, To Hit 3+, To Wound 2+, Rend -1, 1 Wound
  119. -Heavy Gauss Cannon (Heavy Destroyer only) - 24" Attacks 2, To hit 3+, To Wound 2+, Rend -2, D6 Wounds
  120.  
  121.  
  122. -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
  123. -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
  124. -Anti-gravity Thrusters: A unit of Destroyers can fly. Add 2 to the result of any save roll for this model in the combat phase unless the attacker can fly.
  125. -Hatred For Everything: A unit of Destroyers can reroll failed To Hit and To Wound rolls of 1.
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