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High fps config?

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Oct 5th, 2015
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  81. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  89. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  102. ProcBuildingLODColorTexelsPerWorldUnit=0.030
  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.010
  104. MaxProcBuildingLODColorTextureSize=16
  105. MaxProcBuildingLODLightingTextureSize=8
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
  108. bCombineSimilarMappings=False
  109. MaxRMSDForCombiningMappings=2.0
  110. ImageReflectionTextureSize=12
  111. TerrainMaterialMaxTextureCount=2
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckBorder=1.0
  114. TerrainTessellationCheckDistance=64
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=False
  117. bDynamicDecalsEnabled=True
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
  123. LightComplexityColors=(R=127,G=127,B=0,A=1)
  124. LightComplexityColors=(R=191,G=63,B=0,A=1)
  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  135. MaxPixelShaderAdditiveComplexityCount=10
  136. TimeBetweenPurgingPendingKillObjects=0
  137. bUseTextureStreaming=True
  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=False
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=0.5
  158. MaxTextureDensity=0.5
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.05
  161. MaxLightMapDensity=0.2
  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=False
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=1
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0
  180. MipFadeOutSpeed0=0
  181. MipFadeInSpeed1=0
  182. MipFadeOutSpeed1=0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=32
  187. PhysXMeshCacheSize=8
  188. bShouldGenerateSimpleLightmaps=TRUE
  189. bUseNormalMapsForSimpleLightMaps=TRUE
  190. bSmoothFrameRate=TRUE
  191. MinSmoothedFrameRate=60
  192. MaxSmoothedFrameRate=70
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=False
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bPrioritySortActorsInServer=FALSE
  207. bPrecacheClassActor=TRUE
  208. bEnableColorClear=TRUE
  209. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  210. WorldInfoClassName=ShooterGame.SGWorldInfo
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  212. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  213. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  214.  
  215. [Engine.SeqAct_Interp]
  216. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  217.  
  218. [Engine.StreamingMovies]
  219. RenderPriorityPS3=1001
  220. SuspendGameIO=True
  221.  
  222. [Engine.ISVHacks]
  223. DisableATITextureFilterOptimizationChecks=False
  224. UseMinimalNVIDIADriverShaderOptimization=False
  225. PumpWindowMessagesWhenRenderThreadStalled=False
  226.  
  227. [Engine.GameEngine]
  228. MaxDeltaTime=0
  229. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  230. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  231.  
  232. [Engine.DemoRecDriver]
  233. AllowDownloads=True
  234. DemoSpectatorClass=ShooterGame.SGDemoController
  235. MaxClientRate=25000
  236. ConnectionTimeout=15.0
  237. InitialConnectTimeout=30.0
  238. ConnectionIssueTimeout=30.0
  239. AckTimeout=1.0
  240. KeepAliveTime=1.0
  241. SimLatency=0
  242. RelevantTimeout=5.0
  243. SpawnPrioritySeconds=1.0
  244. ServerTravelPause=4.0
  245. NetServerMaxTickRate=100
  246. LanServerMaxTickRate=100
  247. MaxRewindPoints=30
  248. RewindPointInterval=1.0
  249. NumRecentRewindPoints=7
  250.  
  251. [Engine.PackagesToAlwaysCook]
  252. Package=ShooterEntry
  253. Package=Loading
  254. Package=Frontend
  255. Package=Lobby
  256. Package=BarkEvents
  257. SeekFreePackage=LoadingScreen_default
  258. SeekFreePackage=LoadingScreen_EXE_Overground
  259. SeekFreePackage=LoadingScreen_EXE_Rebar
  260. SeekFreePackage=LoadingScreen_EXE_Sandlot
  261. SeekFreePackage=LoadingScreen_EXE_Warehouse
  262. SeekFreePackage=LoadingScreen_OBJ_Bridge
  263. SeekFreePackage=LoadingScreen_OBJ_Canal
  264. SeekFreePackage=LoadingScreen_OBJ_Battersea
  265. SeekFreePackage=LoadingScreen_OBJ_Map_6
  266. SeekFreePackage=LoadingScreen_OBJ_Victoria
  267. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  268. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  269. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  270. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  271. SeekFreePackage=LoadingScreen_NUF_Map01
  272. SeekFreePackage=LoadingScreen_NUF_Map02
  273. SeekFreePackage=LoadingScreen_NUF_Map03
  274. SeekFreePackage=LoadingScreen_NUF_Map04
  275. SeekFreePackage=LoadingScreen_NUF_Map05
  276.  
  277. [Engine.StartupPackages]
  278. bSerializeStartupPackagesFromMemory=TRUE
  279. bFullyCompressStartupPackages=FALSE
  280. Package=EngineMaterials
  281. Package=EngineDebugMaterials
  282. Package=EngineSounds
  283. Package=EngineFonts
  284. Package=SoundClassesAndModes
  285. Package=Soldier_01_Gameplay
  286. Package=Soldier_03_Gameplay
  287. Package=Soldier_04_Gameplay
  288. Package=Medic_01_Gameplay
  289. Package=Medic_02_Gameplay
  290. Package=Medic_04_Gameplay
  291. Package=Engineer_01_Gameplay
  292. Package=Engineer_02_Gameplay
  293. Package=Engineer_03_Gameplay
  294. Package=FieldOps_01_Gameplay
  295. Package=FieldOps_02_Gameplay
  296. Package=FieldOps_04_Gameplay
  297. Package=CovertOps_01_Gameplay
  298. Package=CovertOps_03_Gameplay
  299. Package=CovertOps_04_Gameplay
  300. Package=SharedCharacters_Gameplay
  301. Package=CharacterPreview_01_Gameplay
  302. Package=AssaultRifle_01_Gameplay
  303. Package=AssaultRifle_02_Gameplay
  304. Package=AssaultRifle_03_Gameplay
  305. Package=AssaultRifle_04_Gameplay
  306. Package=AssaultRifle_07_Gameplay
  307. Package=CricketBat_01_Gameplay
  308. Package=GrenadeLauncher_01_Gameplay
  309. Package=HeavyMachineGun_01_Gameplay
  310. Package=Knife_01_Gameplay
  311. Package=Knife_02_Gameplay
  312. Package=Knife_03_Gameplay
  313. Package=Katana_01_Gameplay
  314. Package=MachineGun_01_Gameplay
  315. Package=MachineGun_02_Gameplay
  316. Package=MachinePistol_01_Gameplay
  317. Package=MachinePistol_02_Gameplay
  318. Package=MachinePistol_03_Gameplay
  319. Package=MachinePistol_04_Gameplay
  320. Package=MountedMG_01_Gameplay
  321. Package=MountedMG_02_Gameplay
  322. Package=Pistol_01_Gameplay
  323. Package=Pistol_02_Gameplay
  324. Package=Pistol_03_Gameplay
  325. Package=Pistol_04_Gameplay
  326. Package=Pistol_05_Gameplay
  327. Package=Pistol_06_Gameplay
  328. Package=Pistol_07_Gameplay
  329. Package=Pistol_08_Gameplay
  330. Package=ReviveGun_01_Gameplay
  331. Package=RocketLauncher_01_Gameplay
  332. Package=Shotgun_01_Gameplay
  333. Package=Shotgun_02_Gameplay
  334. Package=Shotgun_03_Gameplay
  335. Package=SniperRifle_01_Gameplay
  336. Package=SniperRifle_02_Gameplay
  337. Package=SniperRifle_03_Gameplay
  338. Package=SniperRifle_04_Gameplay
  339. Package=StickyBomb_01_Gameplay
  340. Package=SubMachineGun_01_Gameplay
  341. Package=SubMachineGun_02_Gameplay
  342. Package=SubMachineGun_03_Gameplay
  343. Package=SubMachineGun_04_Gameplay
  344. Package=SubMachineGun_05_Gameplay
  345. Package=SubMachineGun_06_Gameplay
  346. Package=Ironsight_01_Gameplay
  347. Package=Ironsight_02_Gameplay
  348. Package=Ironsight_03_Gameplay
  349. Package=Ironsight_04_Gameplay
  350. Package=Ironsight_05_Gameplay
  351. Package=Ironsight_06_Gameplay
  352. Package=Ironsight_07_Gameplay
  353. Package=Ironsight_08_Gameplay
  354. Package=Magazine_01_Gameplay
  355. Package=Magazine_02_Gameplay
  356. Package=Magazine_03_Gameplay
  357. Package=Magazine_04_Gameplay
  358. Package=Magazine_05_Gameplay
  359. Package=Magazine_06_Gameplay
  360. Package=Magazine_07_Gameplay
  361. Package=Magazine_08_Gameplay
  362. Package=Magazine_09_Gameplay
  363. Package=Magazine_10_Gameplay
  364. Package=MuzzleBrake_01_Gameplay
  365. Package=MuzzleBrake_02_Gameplay
  366. Package=MuzzleBrake_03_Gameplay
  367. Package=RedDot_01_Gameplay
  368. Package=RedDot_02_Gameplay
  369. Package=RedDot_03_Gameplay
  370. Package=RedDot_04_Gameplay
  371. Package=Scope_00_Gameplay
  372. Package=Scope_01_Gameplay
  373. Package=Scope_02_Gameplay
  374. Package=Scope_03_Gameplay
  375. Package=Scope_04_Gameplay
  376. Package=Silencer_01_Gameplay
  377. Package=Silencer_02_Gameplay
  378. Package=Silencer_03_Gameplay
  379. Package=Trinket_Gameplay
  380. Package=AirStrikeMarker_01_Gameplay
  381. Package=AirStrikeMarker_02_Gameplay
  382. Package=AmmoPack_01_Gameplay
  383. Package=AmmoStation_01_Gameplay
  384. Package=C4_01_Gameplay
  385. Package=C4Wireless_01_Gameplay
  386. Package=ConcussionGrenade_01_Gameplay
  387. Package=DeployableCover_01_Gameplay
  388. Package=HackingDevice_01_Gameplay
  389. Package=HealingStation_01_Gameplay
  390. Package=HealthPack_01_Gameplay
  391. Package=HealthPack_02_Gameplay
  392. Package=HeartbeatSensor_01_Gameplay
  393. Package=Mine_01_Gameplay
  394. Package=Molotov_01_Gameplay
  395. Package=ObjectiveCarryItem_01_Gameplay
  396. Package=PDA_01_Gameplay
  397. Package=SupplyCrate_01_Gameplay
  398. Package=ThirdEyeCam_01_Gameplay
  399. Package=ThirdEyeDevice_01_Gameplay
  400. Package=Turret_01_Gameplay
  401. Package=SmokeGrenade_01_Gameplay
  402. Package=FragGrenade_01_Gameplay
  403. Package=ActiveCamo_01_Gameplay
  404. Package=ActiveHealingAura_01_Gameplay
  405. Package=Blowtorch_01_Gameplay
  406. Package=Defibs_01_Gameplay
  407. Package=Martyrdom_01_Gameplay
  408. Package=IRGoggles_01_Gameplay
  409. Package=LaserPainter_01_Gameplay
  410. Package=OrbitalLaser_01_Gameplay
  411. Package=Pliers_01_Gameplay
  412. Package=SelfRevive_01_Gameplay
  413. Package=Screwdriver_01_Gameplay
  414. Package=ArtilleryStrike_01_Gameplay
  415. Package=HelpUp_01_Gameplay
  416. Package=Perks
  417. Package=Augments
  418. NoncombinedPackage=SGVars
  419. Package=SGFonts
  420. Package=SGBitmapFonts
  421. Package=HudTextureRenderTargets
  422. Package=Post_Process
  423. Package=PhysicalMaterial
  424. Package=SGLoadingScreen
  425.  
  426. [Engine.PackagesToForceCookPerMap]
  427.  
  428. [Core.System]
  429. MaxObjectsNotConsideredByGC=33476
  430. SizeOfPermanentObjectPool=0
  431. StaleCacheDays=30
  432. MaxStaleCacheSize=10
  433. MaxOverallCacheSize=30
  434. PackageSizeSoftLimit=300
  435. AsyncIOBandwidthLimit=0
  436. CachePath=..\..\ShooterGame\Cache
  437. CacheExt=.uxx
  438. Paths=..\..\Engine\Content
  439. ScriptPaths=..\..\ShooterGame\Script
  440. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  441. CutdownPaths=..\..\ShooterGame\CutdownPackages
  442. CutdownPaths=..\..\ShooterGame\Script
  443. ScreenShotPath=..\..\ShooterGame\ScreenShots
  444. LocalizationPaths=..\..\Engine\Localization
  445. Extensions=upk
  446. Extensions=u
  447. Extensions=umap
  448. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  449. TextureFileCacheExtension=tfc
  450. bDisablePromptToRebuildScripts=FALSE
  451. Suppress=Dev
  452. Suppress=DevAbsorbFuncs
  453. Suppress=DevAnim
  454. Suppress=DevAssetDataBase
  455. Suppress=DevAudio
  456. Suppress=DevAudioVerbose
  457. Suppress=DevBind
  458. Suppress=DevBsp
  459. Suppress=DevCamera
  460. Suppress=DevCollision
  461. Suppress=DevCompile
  462. Suppress=DevComponents
  463. Suppress=DevConfig
  464. Suppress=DevCooking
  465. Suppress=DevCrossLevel
  466. Suppress=DevDataStore
  467. Suppress=DevDecals
  468. Suppress=DevFaceFX
  469. Suppress=DevGFxUI
  470. Suppress=DevGFxUIWarning
  471. Suppress=DevGarbage
  472. Suppress=DevKill
  473. Suppress=DevLevelTools
  474. Suppress=DevLightmassSolver
  475. Suppress=DevLoad
  476. Suppress=DevMovie
  477. Suppress=DevNavMesh
  478. Suppress=DevNavMeshWarning
  479. Suppress=DevNet
  480. Suppress=DevNetTraffic
  481. Suppress=DevOnline
  482. Suppress=DevPath
  483. Suppress=DevReplace
  484. Suppress=DevSHA
  485. Suppress=DevSave
  486. Suppress=DevSound
  487. Suppress=DevStats
  488. Suppress=DevStreaming
  489. Suppress=DevTick
  490. Suppress=DevUI
  491. Suppress=DevUIAnimation
  492. Suppress=DevUIFocus
  493. Suppress=DevUIStates
  494. Suppress=DevUIStyles
  495. Suppress=DevMCP
  496. Suppress=DevHTTP
  497. Suppress=DevBeacon
  498. Suppress=DevBeaconGame
  499. Suppress=DevOnlineGame
  500. Suppress=DevMatchmaking
  501. Suppress=DevPing
  502. Suppress=DevWebUI
  503. Suppress=DevAsyncLoad
  504. Suppress=GameStats
  505. Suppress=Input
  506. Suppress=Inventory
  507. Suppress=Localization
  508. Suppress=LocalizationWarning
  509. Suppress=PlayerManagement
  510. Suppress=PlayerMove
  511. Paths=..\..\ShooterGame\Content
  512. Paths=..\..\ShooterGame\__Trashcan
  513. LocalizationPaths=..\..\ShooterGame\Localization
  514. SavePath=..\..\ShooterGame\Save
  515. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  516. SeekFreePCExtensions=xxx
  517. Suppress=DevWebUIScript
  518. Suppress=DevFireline
  519.  
  520. [Engine.Client]
  521. DisplayGamma=2.2
  522. MinDesiredFrameRate=40
  523. InitialButtonRepeatDelay=0.2
  524. ButtonRepeatDelay=0.1
  525.  
  526. [WinDrv.WindowsClient]
  527. AudioDeviceClass=XAudio2.XAudio2Device
  528. MinAllowableResolutionX=720
  529. MinAllowableResolutionY=576
  530. MaxAllowableResolutionX=0
  531. MaxAllowableResolutionY=0
  532. MinAllowableRefreshRate=60
  533. MaxAllowableRefreshRate=60
  534. ParanoidDeviceLostChecking=1
  535. AllowJoystickInput=1
  536. UseRawMouseInput=1
  537.  
  538. [XAudio2.XAudio2Device]
  539. MaxChannels=32
  540. CommonAudioPoolSize=0
  541. MinCompressedDurationGame=5
  542. MinCompressedDurationEditor=4
  543. LowPassFilterResonance=0.9
  544. WorkAroundXDKRegression=TRUE
  545.  
  546. [ALAudio.ALAudioDevice]
  547. MaxChannels=32
  548. CommonAudioPoolSize=0
  549. MinCompressedDurationGame=5
  550. MinCompressedDurationEditor=4
  551. LowPassFilterResonance=0.9
  552. //DeviceName=Generic Software
  553.  
  554. [Engine.Player]
  555. ConfiguredInternetSpeed=15000
  556. ConfiguredLanSpeed=20000
  557. PP_DesaturationMultiplier=1.0
  558. PP_HighlightsMultiplier=1.0
  559. PP_MidTonesMultiplier=1.0
  560. PP_ShadowsMultiplier=1.0
  561.  
  562. [IpDrv.TcpNetDriver]
  563. AllowDownloads=True
  564. AllowPeerConnections=False
  565. AllowPeerVoice=False
  566. ConnectionTimeout=30.0
  567. InitialConnectTimeout=90.0
  568. ConnectionIssueTimeout=1.5
  569. AckTimeout=1.0
  570. KeepAliveTime=0.2
  571. MaxClientRate=15000
  572. MaxInternetClientRate=15000
  573. RelevantTimeout=5.0
  574. SpawnPrioritySeconds=1.0
  575. ServerTravelPause=4.0
  576. NetServerMaxTickRate=60.0
  577. LanServerMaxTickRate=35
  578. DownloadManagers=IpDrv.HTTPDownload
  579. DownloadManagers=Engine.ChannelDownload
  580. NetConnectionClassName=IpDrv.TcpipConnection
  581.  
  582. [IpDrv.ServerQueryDrvUDP]
  583. ServerQueryPort=7877
  584. MaxQueriesPerSecond=10
  585. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  586.  
  587. [IpServer.UdpServerQuery]
  588. GameName=ut
  589.  
  590. [IpDrv.UdpBeacon]
  591. DoBeacon=True
  592. BeaconTime=0.50
  593. BeaconTimeout=5.0
  594. BeaconProduct=ut
  595. ServerBeaconPort=8777
  596. BeaconPort=9777
  597.  
  598. [TextureStreaming]
  599. MinTextureResidentMipCount=7
  600. PoolSize=256
  601. MemoryMargin=20
  602. MemoryLoss=0
  603. HysteresisLimit=20
  604. DropMipLevelsLimit=16
  605. StopIncreasingLimit=12
  606. StopStreamingLimit=8
  607. MinEvictSize=10
  608. MinFudgeFactor=1
  609. FudgeFactorIncreaseRateOfChange=0.0
  610. FudgeFactorDecreaseRateOfChange=-0.0
  611. MinRequestedMipsToConsider=11
  612. MinTimeToGuaranteeMinMipCount=2
  613. MaxTimeToGuaranteeMinMipCount=12
  614. UseTextureFileCache=TRUE
  615. LoadMapTimeLimit=20.0
  616. LightmapStreamingFactor=0.00
  617. ShadowmapStreamingFactor=0.00
  618. MaxLightmapRadius=000.0
  619. AllowStreamingLightmaps=False
  620. TextureFileCacheBulkDataAlignment=1
  621. TextureFileCacheChunkDataAlignment=262144
  622. UsePriorityStreaming=False
  623. bAllowSwitchingStreamingSystem=False
  624. UseDynamicStreaming=False
  625. bEnableAsyncDefrag=False
  626. bEnableAsyncReallocation=False
  627. MaxDefragRelocations=32
  628. MaxDefragDownShift=4
  629. BoostPlayerTextures=0.0
  630. TemporalAAMemoryReserve=0.0
  631.  
  632. [StreamByURL]
  633. PostLoadPause=6.0
  634.  
  635. [UnrealEd.EditorEngine]
  636. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  637. bSubtitlesEnabled=True
  638. GridEnabled=True
  639. SnapScaleEnabled=True
  640. ScaleGridSize=5
  641. SnapVertices=False
  642. SnapDistance=10.000000
  643. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  644. RotGridEnabled=True
  645. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  646. GameCommandLine=-log
  647. FOVAngle=74.000000
  648. GodMode=True
  649. AutoSaveDir=..\..\ShooterGame\Autosaves
  650. InvertwidgetZAxis=True
  651. UseAxisIndicator=True
  652. MatineeCurveDetail=0.1
  653. Client=WinDrv.WindowsClient
  654. CurrentGridSz=4
  655. bUseMayaCameraControls=True
  656. bPrefabsLocked=True
  657. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  658. EditorOnlyContentPackages=EditorMeshes
  659. EditorOnlyContentPackages=EditorMaterials
  660. EditorOnlyContentPackages=EditorResources
  661. EditPackagesInPath=..\..\Development\Src
  662. EditPackages=Core
  663. EditPackages=Engine
  664. EditPackages=GFxUI
  665. EditPackages=AkAudio
  666. EditPackages=GameFramework
  667. EditPackages=UnrealEd
  668. EditPackages=GFxUIEditor
  669. EditPackages=IpDrv
  670. EditPackages=WinDrv
  671. EditPackages=OnlineSubsystemPC
  672. EditPackages=OnlineSubsystemGameSpy
  673. EditPackages=OnlineSubsystemLive
  674. EditPackages=OnlineSubsystemSteamworks
  675. bBuildReachSpecs=FALSE
  676. EditPackages=SubstanceAir
  677. EditPackages=SubstanceAirEd
  678. bGroupingActive=TRUE
  679. bCustomCameraAlignEmitter=TRUE
  680. CustomCameraAlignEmitterDistance=100.0
  681. bDrawSocketsInGMode=FALSE
  682. bSmoothFrameRate=TRUE
  683. MinSmoothedFrameRate=60
  684. MaxSmoothedFrameRate=70
  685. FarClippingPlane=0
  686. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  687. EditPackagesOutPath=..\..\ShooterGame\Script
  688. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  689. EditPackages=SDEngine
  690. EditPackages=SDPCEngine
  691. EditPackages=SDPS3Engine
  692. EditPackages=SDEditor
  693. EditPackages=ShooterGame
  694. EditPackages=ShooterEditor
  695. EditPackages=ShooterGameContent
  696. InEditorGameURLOptions=
  697.  
  698. [UnrealEd.UnrealEdEngine]
  699. AutoSaveIndex=0
  700. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  701. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  702. PackagesToBeFullyLoadedAtStartup=EditorResources
  703. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  704. PackagesToBeFullyLoadedAtStartup=EngineFonts
  705. PackagesToBeFullyLoadedAtStartup=EngineResources
  706. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  707. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  708.  
  709. [Engine.DataStoreClient]
  710. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  711. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  712. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  713. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  714. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  715. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  716. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  717.  
  718. [DevOptions.Shaders]
  719. AutoReloadChangedShaders=True
  720. bAllowMultiThreadedShaderCompile=True
  721. bAllowDistributedShaderCompile=False
  722. bAllowDistributedShaderCompileForBuildPCS=True
  723. NumUnusedShaderCompilingThreads=1
  724. ThreadedShaderCompileThreshold=1
  725. MaxShaderJobBatchSize=30
  726. PrecompileShadersJobThreshold=40000
  727. bDumpShaderPDBs=True
  728. bPromptToRetryFailedShaderCompiles=True
  729.  
  730. [DevOptions.Debug]
  731. ShowSelectedLightmap=False
  732.  
  733. [StatNotifyProviders]
  734. BinaryFileStatNotifyProvider=true
  735. XmlStatNotifyProvider=false
  736. CsvStatNotifyProvider=false
  737. StatsNotifyProvider_UDP=true
  738. PIXNamedCounterProvider=false
  739.  
  740. [StatNotifyProviders.StatNotifyProvider_UDP]
  741. ListenPort=13000
  742.  
  743. [RemoteControl]
  744. SuppressRemoteControlAtStartup=False
  745.  
  746. [LogFiles]
  747. PurgeLogsDays=3
  748. LogTimes=True
  749.  
  750. [AnimationCompression]
  751. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  752. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  753. TranslationCompressionFormat=0
  754. RotationCompressionFormat=1
  755. AlternativeCompressionThreshold=1.f
  756. ForceRecompression=False
  757. bOnlyCheckForMissingSkeletalMeshes=False
  758. KeyEndEffectorsMatchName=IK
  759. KeyEndEffectorsMatchName=eye
  760. KeyEndEffectorsMatchName=weapon
  761. KeyEndEffectorsMatchName=hand
  762. KeyEndEffectorsMatchName=attach
  763. KeyEndEffectorsMatchName=camera
  764.  
  765. [IpDrv.OnlineSubsystemCommonImpl]
  766. MaxLocalTalkers=1
  767. MaxRemoteTalkers=16
  768. bIsUsingSpeechRecognition=false
  769.  
  770. [IpDrv.OnlineGameInterfaceImpl]
  771. LanAnnouncePort=14001
  772. LanQueryTimeout=5.0
  773. LanPacketPlatformMask=1
  774.  
  775. [OnlineSubsystemLive.OnlineSubsystemLive]
  776. LanAnnouncePort=14001
  777. VoiceNotificationDelta=0.2
  778.  
  779. [Engine.StaticMeshCollectionActor]
  780. bCookOutStaticMeshActors=TRUE
  781. MaxStaticMeshComponents=100
  782.  
  783. [Engine.StaticLightCollectionActor]
  784. bCookOutStaticLightActors=TRUE
  785. MaxLightComponents=20
  786.  
  787. [CpuUsage]
  788. SamplingRate=250
  789.  
  790. [LiveSock]
  791. bUseVDP=True
  792. bUseSecureConnections=true
  793. MaxDgramSockets=64
  794. MaxStreamSockets=16
  795. DefaultRecvBufsizeInK=256
  796. DefaultSendBufsizeInK=256
  797. SystemLinkPort=14000
  798.  
  799. [CustomStats]
  800. LD=Streaming fudge factor
  801. LD=FrameTime
  802. LD=Terrain Smooth Time
  803. LD=Terrain Render Time
  804. LD=Decal Render Time
  805. LD=Terrain Triangles
  806. LD=Decal Triangles
  807. LD=Decal Draw Calls
  808. LD=Static Mesh Tris
  809. LD=Skel Mesh Tris
  810. LD=Skel Verts CPU Skin
  811. LD=Skel Verts GPU Skin
  812. LD=30+ FPS
  813. LD=Total CPU rendering time
  814. LD=Total GPU rendering time
  815. LD=Occluded primitives
  816. LD=Projected shadows
  817. LD=Visible static mesh elements
  818. LD=Visible dynamic primitives
  819. LD=Texture Pool Size
  820. LD=Physical Memory Used
  821. LD=Virtual Memory Used
  822. LD=Audio Memory Used
  823. LD=Texture Memory Used
  824. LD=360 Texture Memory Used
  825. LD=Animation Memory
  826. LD=Vertex Lighting Memory
  827. LD=StaticMesh Vertex Memory
  828. LD=StaticMesh Index Memory
  829. LD=SkeletalMesh Vertex Memory
  830. LD=SkeletalMesh Index Memory
  831. LD=Decal Vertex Memory
  832. LD=Decal Index Memory
  833. LD=Decal Interaction Memory
  834. MEMLEAN=Virtual Memory Used
  835. MEMLEAN=Audio Memory Used
  836. MEMLEAN=Animation Memory
  837. MEMLEAN=FaceFX Cur Mem
  838. MEMLEAN=Vertex Lighting Memory
  839. MEMLEAN=StaticMesh Vertex Memory
  840. MEMLEAN=StaticMesh Index Memory
  841. MEMLEAN=SkeletalMesh Vertex Memory
  842. MEMLEAN=SkeletalMesh Index Memory
  843. MEMLEAN=Decal Vertex Memory
  844. MEMLEAN=Decal Index Memory
  845. MEMLEAN=Decal Interaction Memory
  846. MEMLEAN=VertexShader Memory
  847. MEMLEAN=PixelShader Memory
  848. GameThread=Async Loading Time
  849. GameThread=Audio Update Time
  850. GameThread=FrameTime
  851. GameThread=HUD Time
  852. GameThread=Input Time
  853. GameThread=Kismet Time
  854. GameThread=Move Actor Time
  855. GameThread=RHI Game Tick
  856. GameThread=RedrawViewports
  857. GameThread=Script time
  858. GameThread=Tick Time
  859. GameThread=Update Components Time
  860. GameThread=World Tick Time
  861. GameThread=Async Work Wait
  862. GameThread=PerFrameCapture
  863. GameThread=DynamicLightEnvComp Tick
  864. Mobile=ES2 Draw Calls
  865. Mobile=ES2 Draw Calls (UP)
  866. Mobile=ES2 Triangles Drawn
  867. Mobile=ES2 Triangles Drawn (UP)
  868. Mobile=ES2 Program Count
  869. Mobile=ES2 Program Count (PP)
  870. Mobile=ES2 Program Changes
  871. Mobile=ES2 Uniform Updates (Bytes)
  872. Mobile=ES2 Base Texture Binds
  873. Mobile=ES2 Detail Texture Binds
  874. Mobile=ES2 Lightmap Texture Binds
  875. Mobile=ES2 Environment Texture Binds
  876. Mobile=ES2 Bump Offset Texture Binds
  877. Mobile=Frustum Culled primitives
  878. Mobile=Statically occluded primitives
  879. SplitScreen=Processed primitives
  880. SplitScreen=Mesh draw calls
  881. SplitScreen=Mesh Particles
  882. SplitScreen=Particle Draw Calls
  883.  
  884. [MemorySplitClassesToTrack]
  885. Class=AnimSequence
  886. Class=AudioComponent
  887. Class=AudioDevice
  888. Class=BrushComponent
  889. Class=CylinderComponent
  890. Class=DecalComponent
  891. Class=DecalManager
  892. Class=DecalMaterial
  893. Class=Font
  894. Class=Level
  895. Class=Material
  896. Class=MaterialInstanceConstant
  897. Class=MaterialInstanceTimeVarying
  898. Class=Model
  899. Class=ModelComponent
  900. Class=MorphTarget
  901. Class=NavigationMeshBase
  902. Class=ParticleModule
  903. Class=ParticleSystemComponent
  904. Class=PathNode
  905. Class=ProcBuilding_SimpleLODActor
  906. Class=RB_BodyInstance
  907. Class=RB_BodySetup
  908. Class=ReachSpec
  909. Class=Sequence
  910. Class=SkeletalMesh
  911. Class=SkeletalMeshComponent
  912. Class=SoundCue
  913. Class=SoundNode
  914. Class=SoundNodeWave
  915. Class=StaticMesh
  916. Class=StaticMeshActor
  917. Class=StaticMeshCollectionActor
  918. Class=StaticMeshComponent
  919. Class=Terrain
  920. Class=TerrainComponent
  921. Class=Texture2D
  922. Class=UIRoot
  923.  
  924. [MemLeakCheckExtraExecsToRun]
  925. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  926. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  927. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  928. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  929. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  930. Cmd=lightenv list volumes
  931. Cmd=lightenv list transition
  932. Cmd=ListThreads
  933.  
  934. [ConfigCoalesceFilter]
  935. FilterOut=ShooterEngine.ini
  936. FilterOut=ShooterEditor.ini
  937. FilterOut=ShooterInput.ini
  938. FilterOut=ShooterLightmass.ini
  939. FilterOut=ShooterGame.ini
  940. FilterOut=ShooterGameDedicatedServer.ini
  941. FilterOut=ShooterUI.ini
  942. FilterOut=ShooterCompat.ini
  943. FilterOut=ShooterEngineG4WLive.ini
  944. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  945. FilterOut=ShooterEngineNoLive.ini
  946. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  947. FilterOut=ShooterEditorKeyBindings.ini
  948. FilterOut=ShooterEditorUserSettings.ini
  949. FilterOut=ShooterEngineGameSpy.ini
  950. FilterOut=ShooterEngineSteamworks.ini
  951. FilterOut=Descriptions.int
  952. FilterOut=Editor.int
  953. FilterOut=EditorTips.int
  954. FilterOut=UnrealEd.int
  955. FilterOut=WinDrv.int
  956. FilterOut=XWindow.int
  957. FilterOut=GfxUIEditor.int
  958. FilterOut=Properties.int
  959.  
  960. [TaskPerfTracking]
  961. bUseTaskPerfTracking=FALSE
  962. RemoteConnectionIP=10.1.20.20
  963. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  964. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  965.  
  966. [TaskPerfMemDatabase]
  967. bUseTaskPerfMemDatabase=TRUE
  968. RemoteConnectionIP=192.168.0.39
  969. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  970. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  971.  
  972. [MemoryPools]
  973. FLightPrimitiveInteractionInitialBlockSize=256
  974. FModShadowPrimitiveInteractionInitialBlockSize=256
  975.  
  976. [SystemSettings]
  977. bFirstRun=FALSE
  978. bUseMaxQualityMode=False
  979. StaticDecals=False
  980. DynamicDecals=True
  981. UnbatchedDecals=False
  982. DecalCullDistanceScale=1.000000
  983. DynamicLights=False
  984. DynamicShadows=False
  985. LightEnvironmentShadows=False
  986. CompositeDynamicLights=False
  987. SHSecondaryLighting=False
  988. DirectionalLightmaps=False
  989. MotionBlur=False
  990. MotionBlurPause=False
  991. MotionBlurSkinning=0
  992. DepthOfField=False
  993. AmbientOcclusion=False
  994. Bloom=False
  995. bAllowLightShafts=False
  996. bUseARGB8=False
  997. Distortion=False
  998. FilteredDistortion=False
  999. DropParticleDistortion=False
  1000. bAllowDownsampledTranslucency=False
  1001. SpeedTreeLeaves=False
  1002. SpeedTreeFronds=False
  1003. OnlyStreamInTextures=False
  1004. LensFlares=False
  1005. FogVolumes=False
  1006. FloatingPointRenderTargets=False
  1007. OneFrameThreadLag=True
  1008. UseVsync=False
  1009. UpscaleScreenPercentage=True
  1010. Borderless=False
  1011. Fullscreen=True
  1012. AllowD3D11=False
  1013. AllowOpenGL=False
  1014. AllowRadialBlur=False
  1015. AllowSubsurfaceScattering=False
  1016. AllowImageReflections=False
  1017. AllowImageReflectionShadowing=False
  1018. bAllowSeparateTranslucency=False
  1019. bAllowPostprocessMLAA=False
  1020. bAllowHighQualityMaterials=False
  1021. bAllowWeatherEffect=False
  1022. bAllowPostProcess=False
  1023. SkeletalMeshLODBias=0
  1024. ParticleLODBias=-1
  1025. DetailMode=0
  1026. MaxDrawDistanceScale=0.75000000
  1027. ShadowFilterQualityBias=0
  1028. MaxAnisotropy=0
  1029. MaxMultiSamples=0
  1030. bAllowD3D9MSAA=False
  1031. bAllowTemporalAA=False
  1032. TemporalAA_MinDepth=0.000000
  1033. TemporalAA_StartDepthVelocityScale=0.000000
  1034. MinShadowResolution=4
  1035. MinPreShadowResolution=0
  1036. MaxShadowResolution=8
  1037. MaxWholeSceneDominantShadowResolution=0
  1038. ShadowFadeResolution=0
  1039. PreShadowFadeResolution=0
  1040. ShadowFadeExponent=0.1
  1041. ResX=1920
  1042. ResY=1080
  1043. ScreenPercentage=100.000000
  1044. SceneCaptureStreamingMultiplier=0.5
  1045. ShadowTexelsPerPixel=0.00
  1046. PreShadowResolutionFactor=0.00000
  1047. bEnableVSMShadows=False
  1048. bEnableBranchingPCFShadows=False
  1049. bAllowHardwareShadowFiltering=False
  1050. TessellationFactorMultiplier=1.000000
  1051. bEnableForegroundShadowsOnWorld=False
  1052. bEnableForegroundSelfShadowing=False
  1053. bAllowWholeSceneDominantShadows=False
  1054. bUseConservativeShadowBounds=False
  1055. ShadowFilterRadius=0.000000
  1056. ShadowDepthBias=0.000000
  1057. PerObjectShadowTransition=0.000000
  1058. CSMSplitPenumbraScale=0.500000
  1059. CSMSplitSoftTransitionDistanceScale=0.000000
  1060. CSMSplitDepthBiasScale=0.000000
  1061. CSMMinimumFOV=40.000000
  1062. CSMFOVRoundFactor=4.000000
  1063. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  1064. UnbuiltNumWholeSceneDynamicShadowCascades=2
  1065. WholeSceneShadowUnbuiltInteractionThreshold=25
  1066. bAllowFracturedDamage=False
  1067. NumFracturedPartsScale=1.000000
  1068. FractureDirectSpawnChanceScale=1.000000
  1069. FractureRadialSpawnChanceScale=1.000000
  1070. FractureCullDistanceScale=1.000000
  1071. bForceCPUAccessToGPUSkinVerts=false
  1072. bDisableSkeletalInstanceWeights=false
  1073. HighPrecisionGBuffers=False
  1074. MobileFeatureLevel=0
  1075. MobileFog=False
  1076. MobileSpecular=False
  1077. MobileBumpOffset=False
  1078. MobileNormalMapping=False
  1079. MobileEnvMapping=False
  1080. MobileRimLighting=False
  1081. MobileColorBlending=False
  1082. MobileVertexMovement=False
  1083. MobileLODBias=-0.5
  1084. MobileBoneCount=75
  1085. MobileBoneWeightCount=2
  1086. MobileUsePreprocessedShaders=False
  1087. MobileFlashRedForUncachedShaders=False
  1088. MobileWarmUpPreprocessedShaders=False
  1089. MobileCachePreprocessedShaders=False
  1090. MobileProfilePreprocessedShaders=False
  1091. MobileUseCPreprocessorOnShaders=False
  1092. MobileLoadCPreprocessedShaders=False
  1093. MobileSharePixelShaders=False
  1094. MobileShareVertexShaders=False
  1095. MobileShareShaderPrograms=False
  1096. MobileEnableMSAA=False
  1097. MobileContentScaleFactor=1.0
  1098. MobileVertexScratchBufferSize=150
  1099. MobileIndexScratchBufferSize=10
  1100. ApexLODResourceBudget=1024
  1101. ApexDestructionMaxChunkIslandCount=50
  1102. ApexDestructionMaxChunkSeparationLOD=0.500000
  1103. bEnableParallelAPEXClothingFetch=False
  1104. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1108. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1109. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1110. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1111. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1112. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1113. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1114. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1115. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1116. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1117. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1118. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1119. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1120. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1121. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1122. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1123. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1124. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1125. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1126. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1127. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1128. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1129. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1130. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1131. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1132.  
  1133. [SystemSettingsEditor]
  1134. ResX=1280
  1135. ResY=720
  1136.  
  1137. [SystemSettingsSplitScreen2]
  1138. bAllowWholeSceneDominantShadows=False
  1139. bAllowLightShafts=False
  1140. DetailMode=1
  1141.  
  1142. [SystemSettingsMobile]
  1143. BasedOn=SystemSettings
  1144. Fullscreen=True
  1145. DirectionalLightmaps=False
  1146. DynamicLights=False
  1147. SHSecondaryLighting=False
  1148. StaticDecals=True
  1149. DynamicDecals=True
  1150. UnbatchedDecals=False
  1151. MotionBlur=FALSE
  1152. MotionBlurPause=FALSE
  1153. DepthOfField=FALSE
  1154. AmbientOcclusion=FALSE
  1155. Bloom=FALSE
  1156. Distortion=FALSE
  1157. FilteredDistortion=FALSE
  1158. DropParticleDistortion=TRUE
  1159. FloatingPointRenderTargets=FALSE
  1160. MaxAnisotropy=1
  1161. bAllowLightShafts=FALSE
  1162. DynamicShadows=False
  1163.  
  1164. [SystemSettingsMobileTextureBias]
  1165. BasedOn=SystemSettingsMobile
  1166. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1170. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1171. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1172. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1173. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1174. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1175. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1176. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1177. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1178. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1179. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1180. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1181. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1182. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1183. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1184. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1185. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1186. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1187. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1188. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1189. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1190. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1191.  
  1192. [SystemSettingsIPhone3GS]
  1193. BasedOn=SystemSettingsMobileTextureBias
  1194. MobileEnableMSAA=True
  1195.  
  1196. [SystemSettingsIPhone4]
  1197. BasedOn=SystemSettingsMobile
  1198. MobileContentScaleFactor=2.0
  1199.  
  1200. [SystemSettingsIPodTouch4]
  1201. BasedOn=SystemSettingsMobileTextureBias
  1202. MobileContentScaleFactor=2.0
  1203.  
  1204. [SystemSettingsIPad]
  1205. BasedOn=SystemSettingsMobileTextureBias
  1206. MobileFeatureLevel=1
  1207. MobileFog=False
  1208. MobileSpecular=False
  1209. MobileBumpOffset=False
  1210. MobileNormalMapping=False
  1211. MobileEnvMapping=False
  1212. MobileRimLighting=False
  1213. MobileContentScaleFactor=0.9375
  1214.  
  1215. [SystemSettingsIPad2]
  1216. BasedOn=SystemSettingsMobile
  1217. MobileEnableMSAA=True
  1218.  
  1219. [SystemSettingsAndroid]
  1220. BasedOn=SystemSettingsMobileTextureBias
  1221.  
  1222. [Engine.PhysicsLODVerticalEmitter]
  1223. ParticlePercentage=64
  1224.  
  1225. [Engine.OnlineSubsystem]
  1226. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1227. AsyncMinCompletionTime=0.0
  1228.  
  1229. [Engine.OnlineRecentPlayersList]
  1230. MaxRecentPlayers=100
  1231. MaxRecentParties=5
  1232.  
  1233. [VoIP]
  1234. VolumeThreshold=0.1
  1235. bHasVoiceEnabled=True
  1236.  
  1237. [FullScreenMovie]
  1238. bForceNoMovies=FALSE
  1239. LoadMapMovie=SGLoadingScreen.OBJLoading
  1240. bShouldStopMovieAtEndOfLoadMap=TRUE
  1241.  
  1242. [IPDrv.WebConnection]
  1243. MaxValueLength=512
  1244. MaxLineLength=4096
  1245.  
  1246. [IPDrv.WebServer]
  1247. ApplicationPaths[0]=/ServerAdmin
  1248. ApplicationPaths[1]=/images
  1249. ListenPort=80
  1250. MaxConnections=18
  1251. ExpirationSeconds=86400
  1252. bEnabled=false
  1253.  
  1254. [IPDrv.WebResponse]
  1255. IncludePath=/Web
  1256. CharSet=iso-8859-1
  1257.  
  1258. [TextureTracking]
  1259. #TextureName=T_GD_Traffic_Crosswalk_01
  1260.  
  1261. [AnimNotify]
  1262. Trail_MaxSampleRate=200.0
  1263.  
  1264. [Engine.UIDataStore_OnlinePlayerData]
  1265. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1266. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1267. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1268. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1269. StorageProviderClassName=SDEngine.SDStorageProvider
  1270. ProfileDataExtension=.ue3profile
  1271.  
  1272. [Engine.LocalPlayer]
  1273. EyefinityFOVThreshold=140.0
  1274. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1275.  
  1276. [MobileSupport]
  1277. bShouldCachePVRTCTextures=False
  1278. bShouldFlattenMaterials=False
  1279. FlattenedTextureResolutionBias=0
  1280. UDKRemotePort=41765
  1281. UDKRemotePortPIE=41766
  1282.  
  1283. [Engine.GameViewportClient]
  1284. bDebugNoGFxUI=FALSE
  1285. bUseHardwareCursorWhenWindowed=TRUE
  1286.  
  1287. [ContentComparisonReferenceTypes]
  1288. +Class=AnimSet
  1289. +Class=SkeletalMesh
  1290. +Class=SoundCue
  1291. +Class=StaticMesh
  1292. +Class=ParticleSystem
  1293. +Class=Texture2D
  1294.  
  1295. [Engine.HttpFactory]
  1296. HttpRequestClassName=WinDrv.HttpRequestWindows
  1297.  
  1298. [IpDrv.OnlineImageDownloaderWeb]
  1299. MaxSimultaneousDownloads=8
  1300. MaxRetryCount=4
  1301.  
  1302. [Configuration]
  1303.  
  1304. [SDEngine.SDEngineExtensions]
  1305. HttpClassName=ShooterGame.SGHttp
  1306. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1307.  
  1308. [SDEngine.SDGameEngine]
  1309. bForceFrontEndVSync=False
  1310.  
  1311. [ShooterGame.SGEngine]
  1312.  
  1313. [ShooterGame.SGEngineExtensions]
  1314. m_DedicatedServerAutoProfileTime=10.0
  1315. m_DedicatedServerAutoProfileCooldown=180.0
  1316. m_DedicatedServerAutoProfileNumPlayers=10
  1317.  
  1318. [OnlineSubsystemPC.OnlineSubsystemPC]
  1319. ProfileDataDirectory=.\Shooter\SaveData
  1320. ProfileDataExtension=.ue3profile
  1321.  
  1322. [SDEngine.SDProfile]
  1323. bDisableOfflineSaves=false
  1324. bDisableOnlineSaves=false
  1325. bUseMostRecentSave=false
  1326.  
  1327. [SDEngine.SDOnlineSubsystem]
  1328. ProfileDataDirectory=.\Shooter\SaveData
  1329. ProfileDataExtension=.ue3profile
  1330.  
  1331. [SDEngine.SDVisibilityManager]
  1332. m_VisibilityValidityTime=0.2f
  1333.  
  1334. [SDPCEngine.SDOnlineSubsystemFireline]
  1335. m_SettingsClassName=SDEngine.SDFirelineSettings
  1336. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1337. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1338. m_ServerHeartbeatGap=25.0
  1339. m_ClientHeartbeatGap=240.0
  1340. m_JoinTimeout=30.0
  1341. m_RequestRetryCooldownTimeMultiplier=2.0
  1342. m_RequestMaxRetry=6
  1343. m_MaxUnansweredHeartbeatAllowed=3
  1344. m_ManifestIndexName=index
  1345.  
  1346. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1347. m_SessionRetryTimeCooldownMultiplier=2.0
  1348. m_SessionRetryTimeCooldownMax=960.0
  1349.  
  1350. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1351. m_MaxLoginStepTime=60.0
  1352.  
  1353. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1354. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1355.  
  1356. [Windows.StandardUser]
  1357. MyDocumentsSubDirName=UnrealEngine3
  1358.  
  1359. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1360. bHasGameSpyAccount=true
  1361. EncryptedProductKey=NotForShip
  1362. ProfileDataDirectory=../ShooterGame/SaveData
  1363. ProfileDataExtension=.ue3profile
  1364. ProductID=11097
  1365. NamespaceID=40
  1366. PartnerID=33
  1367. GameID=1727
  1368. StatsVersion=7
  1369. NickStatsKeyId=1
  1370. PlaceStatsKeyId=2
  1371. LocationUrlsForInvites=shooterpc
  1372. LocationUrl=shooterpc
  1373. bShouldUseMcp=true
  1374.  
  1375. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1376. bUseVAC=true
  1377. GameDir=unrealtest
  1378. GameVersion=1.0.0.0
  1379. Region=255
  1380. CurrentNotificationPosition=8
  1381. ResetStats=0
  1382.  
  1383. [SDEngine.SDGameStatsManager]
  1384. GAME_STATS_VERSION=19
  1385.  
  1386. [GameplayStats.JSON]
  1387. Enabled=false
  1388. CommandLine=stats
  1389.  
  1390. [GameplayStats.Fireline]
  1391. Enabled=true
  1392.  
  1393. [GameplayStats.Echo]
  1394. Enabled=true
  1395. PlaytestOnly=true
  1396. Frequency=5.0
  1397. ContentEncoding=zlib
  1398. MonitorUpload=true
  1399. MonitorUploadFrequency=10.0
  1400. CommandLine=stats
  1401.  
  1402. [GameplayStats.Unreal]
  1403. Enabled=true
  1404. Frequency=0.25
  1405. CommandLine=stats
  1406.  
  1407. [PacketSimulationSettings]
  1408. PktLoss=0
  1409. PktLag=0
  1410. PktLagVariance=0
  1411.  
  1412. [SDAudioPackages]
  1413. PackageNames=SFX.pck
  1414. PackageNames=Default.pck
  1415.  
  1416. [SDSoundSystem]
  1417. uIOMemorySize=8192
  1418. fTargetAutoStmBufferLength=380
  1419. fMaxCacheRatio=2.0
  1420. uDefaultPoolSize=16384
  1421. uLEngineDefaultPoolSize=32768
  1422. uCommandQueueSize=192
  1423. HDREnable=1
  1424. HDREnableBoost=0
  1425. HDRSettingIndex=1
  1426. HDRMaxSize0=35
  1427. HDRMinSize0=26
  1428. HDRReleaseRate0=20
  1429. HDRMaxSize1=65
  1430. HDRMinSize1=48
  1431. HDRReleaseRate1=30
  1432. HDRMaxSize2=68
  1433. HDRMinSize2=45
  1434. HDRReleaseRate2=20
  1435. MuteOnLostFocus=1
  1436. OcclusionMinValue=0.25
  1437. OcclusionMaxValue=0.75
  1438. OcclusionMinDistance=512
  1439. OcclusionMaxDistance=20000
  1440.  
  1441. [SDTestServer]
  1442. Dedicated=true
  1443. Listen=false
  1444.  
  1445. [ShooterGame.SGDTServer]
  1446. m_DTPort=7999
  1447. m_DTLogging=false
  1448.  
  1449. [ShooterGame.SGClientVoice]
  1450. m_DTPort=8432
  1451. m_DTLogging=false
  1452.  
  1453. [SDEngine.SDFirelineBatchUpdateObject]
  1454. m_MaxUpdateAttempts=5
  1455. m_BaseRetryDelay=1.7f
  1456.  
  1457. [SDEngine.SDCoherentUIManager]
  1458. m_bUseWebCache=true
  1459. m_WebCacheDir=WebCache
  1460.  
  1461. [IniVersion]
  1462. 0=1440008667.000000
  1463. 1=1440011149.000000
  1464.  
  1465. [AppCompat]
  1466. MeasuredCPUScore=81.979881
  1467. CompatLevelComposite=4
  1468. CompatLevelCPU=5
  1469. CompatLevelGPU=4
  1470. CompatLevelGPUFix=0
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