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Jun 30th, 2016
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  1. 11:52 AM] Yata!: oh how does Snake approach?
  2. [11:52 AM] Yata!: Dair isn't the answer there imo
  3. [11:52 AM] Odds_: snake almost never needs to approach
  4. [11:53 AM] Odds_: premise of the question is flawed
  5. [11:53 AM] Yata!: I don't think that's true, either
  6. [11:53 AM] Yata!: but I think the truth of the matter is in that statement
  7. [11:53 AM] Yata!: he never needs to be aggressor
  8. [11:53 AM] Odds_: Then you're either playing against one of the 2 characters with a better ranged game than snake
  9. [11:53 AM] Odds_: or you're wrong
  10. [11:53 AM] Yata!: but he needs to close space
  11. [11:53 AM] Yata!: and he needs to threaten hitboxes
  12. [11:53 AM] Yata!: without actually using them
  13. [11:53 AM] Odds_: That sounds accurate though
  14. [11:53 AM] Yata!: but the most success I've found with Snake is through the counter hit
  15. [11:54 AM] Yata!: his high weight, large grab range, good OOS options, and solid CC options make that his biggest offensive tool
  16. [11:54 AM] Odds_: That's a pretty common theme to all the heavy characters
  17. [11:54 AM] Yata!: not to mention well-placed grenades, mines, c4, and mortars which work more often than not as combo starters rather than chip damage
  18. [11:55 AM] Yata!: the biggest tool I've been using in neutral is either obscure AGT setups or dashdance -> shield or dashdance -> CC
  19. [11:55 AM] Yata!: shield if I don't respect their grab combos, CC if I don't respect their grab/combo starters
  20. [11:56 AM] Yata!: AGT setups including velox drop into SH AGT
  21. [11:56 AM] Yata!: or AGT oos down, AGT out
  22. [11:56 AM] Yata!: or SH up lob JC AGT
  23. [11:56 AM] Yata!: they're all very quick and weird and misleading which I think tricks up the spacing that the nades work at
  24. [11:57 AM] Yata!: this forces greater respect out of the nades and lets closing space and cutting options off actually happen
  25. [11:58 AM] Yata!: I actually rarely WD to pick up grenades anymore unless it's a mixup to these setups
  26. [12:00 PM] Yata!: the ironic bit of all this is that it doesn't work nearly as well if Snake is high percent
  27. [12:00 PM] Yata!: but there you put pressure on from afar and make them antsy and want the kill so they mess up in that sense
  28. [12:00 PM] Yata!: more shield grenade traps
  29. [12:00 PM] Yata!: more Cypher oos conversions
  30. [12:00 PM] Yata!: more platform camping
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