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- Python 3.4.2 (v3.4.2:ab2c023a9432, Oct 6 2014, 22:15:05) [MSC v.1600 32 bit (Intel)] on win32
- Type "copyright", "credits" or "license()" for more information.
- >>> ================================ RESTART ================================
- >>>
- ==========
- CMC80s.NES
- ==========
- .....aaaaaaaAAAAAAAWWWWWWWWW!!!!! Nineteen-Eighty-Five! The number...
- Another Summer. GET DOWN! Sound of the funky plumber. Nintendo hittin'
- your heart 'cause I know you got soul. BROTHERS AND SISTERS! We gather
- here today to celebrate a magical fifteen years in our lives. Who'd have
- thought that a portly man in overalls could have brought such joy to our
- lives? Who'd have thought that Nintendo's NES, released in 1985, would
- still be played by thousands of people around the world, fifteen years
- later? Yes, folks it's the year 2000, and game systems have come and
- gone, but for some of us, nothing beats the old Nintendo. We are the
- madmen of the gaming world!!!! Welcome to a new demo on the NES called
- CMC'80s. This demo was released on June 14, 2000. It is dedicated to all
- the gaming freaks who still have a dirty grey box connected to their
- television sets and who still play their old favourites every week. Why
- on Earth do we still play archaic games on a system that's over fifteen
- years old? Why play these 8-bit games when there are 64-bit masterpieces
- all around? :-) Well, some people don't understand. But, if you're like
- me, you grew up playing the NES. Or maybe it was the Commodore-64. Or
- maybe the ZX Spectrum. Or... <sigh> All right, you Master System people
- can join in the nostalgia, too. But you'll have to stand at the back.
- Anyways, if you're like me, you grew up in the 1980s. It was a time of
- great wonderment for me. When the NES came out in North America, I was
- just.... um, seven years old, but even then I knew that the new Nintendo
- system would be something special. It played Super Mario Brothers just
- like in the arcade!!!! :-D The day that my brother and I spent our
- savings on the NES was a special one, and I still remember it. We played
- Mario until way past our bedtimes. It was quite simply the most fun
- system that we had ever played. It still wins that award today, in my
- eyes.
- Christmases were a great time, too.
- I remember seeing the Legend of Zelda for the first time at a friend's
- house. It looked amazing, with that little elfin creature switching
- between creepy rooms in the underworld. I knew that I had to have it
- under my Christmas tree that year. Lo and behold, it did arrive as
- wished for, and I played it for months afterward. My brother and I would
- spend long afternoons trying to find its secrets, trying to solve the
- puzzles, trying to beat the underworld bosses, trying to rescue Zelda.
- The game had primitive graphics by today's standards, but a huge part of
- the attraction to Zelda was the fact that we had to use our imaginations
- for the enemies, characters, and story, and that made it all the more
- engaging.
- But that was a long time ago, and we are now in the wasteland of Y2K
- dreams. Sigh. I wish I could go back to that time of innocence and
- beauty, of sunny days and blue skies. My heavy heart is ready to burst!
- Chris....
- Hey!
- Wake up!
- You've done it.
- You're back in the '80s!
- Back in 1989.
- You're playing Mega Man 2 on your NES.
- Your friends are sitting beside you.
- You're starting to notice girls.
- "Love in an Elevator" is playing on the radio.
- Look outside!
- The sky is a deep blue.
- The grass is clean and the air is fresh.
- Everything is fine with the world.
- Well, I guess that anything is possible if you wish for it hard enough.
- You can close your eyes and grit your teeth and strain all your muscles
- in wishing, and some things never come.
- Happiness is probably the thing most often wished for by people, and
- nostalgia is a heavy narcotic of wishing. It is a double-edged sword, a
- Chinese finger trap. You bask in the warm glow of yesteryear, warming
- the spirit; yet at the same time you are clawing away at your heart, for
- those days of yesteryear will never come again.
- Such is the real case for us Nintendo-freaks. If you've read this far,
- then you are truly one like me. We all know the real reason why we
- continue holding on to a dinosaur.
- The NES is an eight-bit-sized opening into our past, from which we can
- clutch memories, sights, sounds, smells, sensations, and emotions
- triggered by our playing Nintendo games.
- I can play Mega Man 2 and instantly be transported back to the Summer
- days when I would rent the game with my best friends and play it all day
- long.
- I can play Journey to Silius and be carried away to those dark winter
- nights of 1990 when I would walk several kilometres to the video store
- to rent the game, my footsteps crunching in the reflective snow that
- illuminates the nighttime sky.
- I can play Zelda and be stolen back even farther into the past with
- remembrances of sitting in a doctor's waiting room on Boxing Day,
- reading through the golden manual of a new gem of a game. I can do this
- and I DO do this, even though it is indulgence in one's own
- irretrievable past.
- It is more important to create new memories in the present, be they good
- or bad.
- If you ever have the choice between playing games and doing something
- worthwhile with somebody worthwhile, then for Christ's sake DON'T JUST
- SIT THERE PLAYING VIDEOGAMES!!!! Nowadays, it seems that I am always
- looking into the past, and not just to my lifetime.
- I've been thinking about all past eras, and how amazing our human need
- for artistic expression is.
- People have been creating art since time immemorial.
- The one true purpose of art is to make emotional connections with our
- fellow humans, to attempt to express the unexpressible, to send messages
- into the future telling our descendants how our lives were filled with
- constantly alternating joy and sorrow, just as their lives will be.
- Now I am doing my part to try to make some art to tell anybody who will
- listen that I have felt joy and sorrow and have tried to live through
- all of it.
- But alas, the two main hurdles for all humans will befall me too:
- I cannot reach everybody on earth with my message. My message will be
- forgotten, will disintegrate, will be destroyed by the unstoppable
- eroder, Time.
- At the very least, I can take comfort in knowing that at some point in
- time, some atoms in the world, some bits of electricity, were configured
- in a manner, however fleeting, that spelt out my name.
- Chris Covell, 2000 A.D.
- This demo was created by me, Chris C., over the course of a few
- months, on my trusty Amiga 1200.
- I didn't spend a long time on it; I was just very busy with school and
- work during the preceding months. All graphics and code were done by me,
- except for some font outlines, of course.
- Since I'm sadly not a musician, the music in this demo is from the game
- "Magician", by Taxan in 1990. It is absolutely fantastic!
- Change the music by pressing A to advance and B to retreat songs.
- I had wanted to capture the feeling of the '80s in a demo, by making a
- C-64-style intro, and making a nice glam '80s CMC logo. I think it looks
- rather nice. Hey, I even got an LED display in there, too! But I guess
- the only way to feel the '80s is to remember it yourself. Television,
- music, movies, and games from that era go a long way in bringing back
- the feelings from those times, however. If you liked this demo, e-mail
- me at ccovell@direct.ca, and be sure to visit my webpage, fleeting
- though it may also be, at http://mypage.direct.ca/c/ccovell or
- http://www.zyx.com/ccovell I greatly appreciate all your help and love
- over the years. Take care, and be sure to wake up from your dreams.
- "These are rocks I picked up along the Seine, picked up along the
- Hudson. The rocks commemorate that I was there and that I was alive."
- - William Saroyan.
- "Heaven is making girls laugh."
- - Anonymous boy from a South American Village.
- >>>
- ================
- ReadmeCMC80s.TXT
- ================
- This is an NES demo that I made to show off some of the NES' features.
- It doesn't do too much that resembles an actual game, but it should give
- you an idea of what the NES can do technically. Besides, I'm proud of
- what I did, since I'm an amateur at NES (and 6502) programming.
- This demo is called "CMC'80s", and it pays tribute to the NES as well
- as the decade that gave birth to Nintendo's great little system. I
- tried to emulate the visual style of demos from the C-64 era.
- Technically, this demo _really_ gives the NES a workout. Therefore, only
- a real NES runs this demo completely correctly. Some emulators that come
- close, but not perfect, are LoopyNES and BioNES on the PC, and DarkNESs on
- the Amiga. Mac emulation has not been tested, but should be comparable.
- If you are an emulator author, and want to emulate this demo correctly, you
- should note that this demo utilizes of the NES:
- · "Colour Emphasis" bits.
- · Mid-HBlank PPU writing.
- · Sprite 0 hit detection.
- · Sprite / Background priority.
- · Split-screen scrolling.
- · Cycle-accurate scanline timing.
- Please E-Mail me if you like this demo. Enjoy!
- Chris Covell
- ccovell@direct.ca
- http://mypage.direct.ca/c/ccovell/
- http://www.zyx.com/ccovell
- Powered by Amiga!
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