TerminusEst13

Slipstream RX Beta 8 Changelog

Dec 16th, 2022 (edited)
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  1. PDF:
  2. - Bold text reduced from stroke size 0.5 to 0.3.
  3. - Additional supplementary art included.
  4. - Art that had not been marked as placeholder is now clearly marked as placeholder.
  5. - Some typos have been corrected.
  6. - OpenClipArt.org has been properly credited.
  7. - The intro preamble to the Advanced Rules was not justified text. Now it is!
  8. - Link to the digital character sheet made a touch more obvious.
  9. - Clarified that the physical character sheet is not ready yet.
  10.  
  11. MAIN:
  12. - A Google Docs version has been included for people who don't want to open up a full .pdf for scouring through the rules!
  13. - Clarified that to dodge, the victim has to play an even lower value card than the attacker's played card.
  14. - Clarified that NPC vehicles do not have to be directly Attacked to get Retired. They can be already damaged and then shoved into a damaging Feature.
  15. - Track generator referred to Dash Zone(s) as Dash Panel(s). While technically also correct, I'm trying to homogenize terminology here.
  16. - Likewise, terminology was inconsistent between Jump Plate(s) and Jump Pad(s). Settled on Jump Pad(s).
  17. - Rough has been clarified that it ignores up to [Boost value] amount of squares.
  18. - Hazard has been clarified that it damages you when you ENTER Hazard and then every other square afterwards.
  19. - Dash Zones have been clarified that, if done within two squares of each other, they simply reset your movement. This is to keep people from strafe-dancing back and forth on tiles to build up infinite speed.
  20. - The same Dash Zone cannot be used multiple times.
  21. - All vehicles are mechanically intangible until they first cross the starting line.
  22. - A couple places still referred to Advance Rules as Less Basic Racing Rules. Fixed.
  23. - Clarified the intent of the separation for Advanced Rules/Basic Rules. Basic Rules are for low-stress pick-up-and-play game nights, Advanced Rules are for a more fleshed-out game.
  24. - Clarified that you cannot Attack or use a Dash Zone with a dodge.
  25. - Clarified that if you respawn on a Dash Zone, it doesn't activate.
  26. - Attacking now knocks the victim up to two squares in whatever cardinal direction the attacker chooses. This can also include forward or backwards! Limiting it to sideways brought up a lot of issues of "what IS sideways?".
  27. - Likewise, dodging also clarified to move up to two squares in any cardinal direction of their choice.
  28. - The whole bumping moves the attacker one direction backwards caused a lot of issues because of the aforementioned "what IS backwards?". Easier for them to just stop all movement there.
  29. - Clarified that, to Stunt, you use doubles of any card or a single Joker. A couple newcomers were under the impression you had to play two Jokers. Oops!
  30. - Codified the system of being able to play a Shift Card to move on a turn not on your own. Even up being pretty straightforward, and allows more options for play.
  31. - When Traps launch you ahead in squares, they now ignore Features.
  32.  
  33. CHARACTER SHEET:
  34. - The character sheet still referred to Cut-Offs as Interrupts. This has been fixed.
  35. - The character sheet now has a better representative image of dash zones.
  36. - The cheat sheet incorrectly listed the mines as moving the player one square, not two. This has been fixed.
  37. - Cheat sheet clarifies that if you Stunt across to start a new lap, your final handsize still takes -1.
  38. - Cheat sheet clarifies that Starting Line counts as a checkpoint.
  39. - Cheat sheet did not say that, on dodge, Victim moves away two squares. Now they do!
  40. - Cheat sheet did not clarify that respawning from Retiring is only allowed if the GM has enabled respawning.
  41.  
  42. WORLD OF SLIPSTREAM RX:
  43. - Rocket Start has been temporarily removed because, as an ability, it constantly straddled the line between "useless after the first lap" and "actually bonkers", and each attempt to rehaul it in test builds has not gone well. I need to go back to the drawing board on this.
  44. - Grapple Hook has been rehauled to be more generally applicable.
  45. - Specified that Dastardly Trap takes place before your turn. FUCK I really hope I never have to adjust this power ever again ever.
  46. - Gutter Run and Drift Boost have been included as new Pilot Abilities. Grip builds, enjoy!
  47. - Blast Turn has also been included as a Pilot Ability, though, because Grip builds can't always have fun.
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