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- Opened logfile BFront2.log 2014-05-09 2041
- shell_interface: Entered
- shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
- ifs_era_handler - Entered
- ifs_era_handler - Exited
- shell_interface: No custom_gc_0.lvl
- shell_interface: No custom_gc_1.lvl
- shell_interface: No custom_gc_2.lvl
- shell_interface: No custom_gc_3.lvl
- shell_interface: No custom_gc_4.lvl
- shell_interface: No custom_gc_5.lvl
- shell_interface: No custom_gc_6.lvl
- shell_interface: No custom_gc_7.lvl
- shell_interface: No custom_gc_8.lvl
- shell_interface: No custom_gc_9.lvl
- shell_interface: Found custom_gc_10.lvl
- custom_gc_10: Entered
- custom_gc_10: No custom_gc_11.lvl. Will stop searching for any more cGC scripts.
- custom_gc_10: Exited
- custom_EraButtonList(): Finished building era button table Known eras buttons: 28
- custom_GetGMapEras(): Finished building era table Known eras: 28
- custom_GetGMapModes(): Finished building game mode table Known Modes: 39
- custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
- custom_SetMovieLocation()
- custom_GetGCButtonList()
- custom_SetMovieLocation()
- custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
- ingame stream movies\crawl.mvs
- shell_interface: Opening movie: movies\shell.mvs
- shell_interface: Leaving
- Mission Checker: Entered addme
- Mission Checker: addme: Now listening in on AddDownloadableContent() calls
- Mission Checker: Exited addme
- ME5_ConfigCheck: Checking configuration parameters...
- ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
- ME5_ConfigCheck: Mass Effect: Unification is ENABLED
- ME5_ConfigCheck: Official 1.1 patch is installed! Proceeding...
- ME5_ConfigCheck: Unofficial 1.3 patch is installed! Proceeding...
- ME5_ConfigCheck: Checking configuration parameters... Done!
- prev = none iLastPage = nil
- prev = texture iLastPage = 1
- prev = texture iLastPage = 2
- prev = texture iLastPage = 3
- ifs_legal.Exit
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
- Unable to find open movie segment shell_main
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadProfile
- ifs_saveop_DoOps LoadProfile
- ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
- missionlist_ExpandMapList()
- ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
- ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
- custom_CheckChangeMovies(): Update(): Time to change movies
- ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
- ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
- ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
- ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
- ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview ..\..\addon\ME5\data\_LVL_PC\Movies\preview_edn
- custom_CheckChangeMovies(): Update(): Time to change movies
- ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
- ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
- ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: ..\..\addon\ME5\data\_LVL_PC\Movies\preview_edn.mvs
- ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
- this.CurButton = check_mode1
- cur_button = nil
- this.CurButton = nil
- cur_button = nil
- Checkbox for check_era14 clicked
- this.CurButton = check_era14
- cur_button = nil
- custom_AddMapNew()
- custom_printTable(): table: 053C11EC
- The key, value is: change table: 053C120C
- The key, value is: blue 255
- The key, value is: isModLevel 1
- The key, value is: movieName preview
- The key, value is: era_n 1
- The key, value is: bSelected 1
- The key is mapluafile, the formated value is: EDN<A>_<B>
- The key, value is: green 96
- The key, value is: mode_con_n 1
- The key, value is: movieFile ..\..\addon\ME5\data\_LVL_PC\Movies\preview_edn
- The key, value is: red 255
- custom_printTable(): Returning
- custom_printTable(): table: 053C672C
- The key, value is: key mode_con
- The key, value is: subst con
- The key, value is: showstr modename.name.con
- The key, value is: descstr modename.description.con
- The key, value is: icon mode_icon_con
- custom_printTable(): Returning
- gMapEras[i].key = era_n Era = era_n subst = n
- Adding map: EDNn_con idx: 1
- this.CurButton = _map_add
- cur_button = nil
- this.CurButton = Launch
- cur_button = nil
- ME5_Master: Entered
- ME5_Master: Mass Effect: Unification is currently running on Build 10505/03, Release 3, Version 1.11
- ME5_Master: Performing garbage collection...
- ME5_globals: Entered
- ME5_globals: Exited
- ME5_points: Entered
- ME5_points: Exited
- ME5_ConfigCheck: Entered
- ME5_ConfigCheck: Checking configuration parameters...
- ME5_ConfigCheck: AI Heroes are ENABLED
- ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
- ME5_ConfigCheck: Difficulty is VETERAN
- ME5_ConfigCheck: Carnage Mode is ENABLED
- ME5_ConfigCheck: Health Functionality is AUTO-REGEN
- ME5_ConfigCheck: Shields Functionality is PICKUPS
- ME5_ConfigCheck: COL Hero Class is RANDOM
- ME5_ConfigCheck: GTH Hero Class is RANDOM
- ME5_ConfigCheck: SSV Hero Class is RANDOM
- ME5_ConfigCheck: Shepard Class is RANDOM
- ME5_ConfigCheck: Shepard Gender is MALE
- ME5_ConfigCheck: Side Variation is RANDOM
- ME5_ConfigCheck: Sol Map Music is MASS EFFECT
- ME5_ConfigCheck: Checking configuration parameters... Done!
- ME5_ConfigCheck: Exited
- ME5_MiscFunctions: Entered
- ME5_MiscFunctions: Exited
- ME5_RandomSides: Entered
- ME5_RandomSides: Exited
- ME5_AudioFunctions: Entered
- ME5_AudioFunctions: Exited
- cbRandomTest: Output = 0.052308723330498
- ME5_Master: Exited
- ME5_MiscFunctions: PreLoadStuff()
- ME5_MiscFunctions: Initializing difficulty parameters for VETERAN...
- ME5_MiscFunctions: Carnage Mode is ENABLED - activating weapon modifiers...
- ME5_MiscFunctions: Width: 640 Height: 480 Aspect Ratio: 1.3333333730698
- ME5_MiscFunctions: Aspect Ratio is 4:3; loading scopes as such
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
- pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
- pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c32266d8)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5721585d)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (79fefd34)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5832a311)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (23081c56)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (a6eb7b07)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (37c1f56a)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (2db09c8b)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (2ea3d22b)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (3ba3e6a2)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (e3d591f0)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (951f022d)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (8fafcbde)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (9d26c2f2)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (2a72ae31)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (caa14018)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c17ab11a)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (28b9f3ac)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (bb3e84e9)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_sfx_lightningball1" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: d6b3a2f1
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_sfx_lightningball3" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: d4b39fcb
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (7cb49e27)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (833a478c)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c66e8972)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (995e8912)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (b3503fc5)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (7586efa4)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (35db6acf)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (626c9202)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (8fef0917)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (aef1787b)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (a95489e1)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6b369c5f)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (8a390bc3)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (89f5bb6a)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (e281a8fd)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c8be2a78)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (a40baaa7)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (642b3852)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (69f2e933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (624ff5c4)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (7f4de4d4)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5c703ffd)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5d818ab1)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c7c163fe)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (e8bf595a)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (bd73e0f7)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (de8feb67)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (81c6ede4)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_bldg_controlzone" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
- Duplicate collisionbodyprimitive exists in another level file: ffe3f51c
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_alliance" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_republic" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_cis" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_swap" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_sfx_muzzleflash" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: 9db10c98
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_prop_buildzone" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "hud_map_fov" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: 02bcd5ff
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "hud_large_map_fov" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "hud_main_reticule" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "hud_main_reticule_bullseye" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "hud_main_reticule_hit" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "hud_main_reticule_outline" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_neutral_flag" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: 04195ef5
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_neutral_flag_carried" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: a1daa314
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_cis_flag_carried" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: 27ae181a
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_republic_flag_carried" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
- Duplicate collision mesh name exists in another level file: 20a6f8c3
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_cis_flag" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_icon_republic_flag" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "com_inv_col_8" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
- Duplicate collisionbodyprimitive exists in another level file: 7a392958
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture btn_directional_pad_LR
- game_interface: Entered
- utility_functions2: Listening on AddUnitClass() calls
- utility_functions2: Listening on SetHeroClass() calls
- utility_functions2: Listening on ReadDataFile() calls
- game_interface: Reading in custom strings
- game_interface: No user_script_0.lvl
- game_interface: No user_script_1.lvl
- game_interface: No user_script_2.lvl
- game_interface: No user_script_3.lvl
- game_interface: No user_script_4.lvl
- game_interface: No user_script_5.lvl
- game_interface: No user_script_6.lvl
- game_interface: No user_script_7.lvl
- game_interface: No user_script_8.lvl
- game_interface: No user_script_9.lvl
- game_interface: Found user_script_10.lvl
- user_script_10: Entered
- user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
- user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
- user_script_10: Exited
- ifs_sideselect_fnBuildScreen()
- game_interface: Exited
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
- HUD unable to find HUD element type 0x16ce484a
- ME5_MiscFunctions: fShieldPickup()
- ME5_MiscFunctions: Configuring Shield Functionality for PICKUPS...
- ME5_MiscFunctions: Configuring Health Functionality for AUTO-REGEN...
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'm35_wheels_int' [03435293] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'm35_wheels_int' [03435293] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'm35_wheels_int' [03435293] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1318
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1320
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1322
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1324
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1326
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1328
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1330
- ME5_RandomSides: Loading SSV environment type Jungle
- ME5_RandomSides: Configuring SSV Shield Functionality for PICKUPS...
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
- ME5_RandomSides: Configuring GTH Shield Functionality for PICKUPS...
- ME5_RandomSides: Map size is sm
- ME5_RandomSides: Setup_SSVxGTH_sm()
- uf_updateClassIndex(): Added class: ssv_inf_soldier
- uf_updateClassIndex(): Added class: ssv_inf_infiltrator
- uf_updateClassIndex(): Added class: ssv_inf_engineer
- uf_updateClassIndex(): Added class: ssv_inf_adept
- uf_updateClassIndex(): Added class: ssv_inf_sentinel
- uf_updateClassIndex(): Added class: ssv_inf_vanguard
- uf_updateClassIndex(): Added class: gth_inf_trooper
- uf_updateClassIndex(): Added class: gth_inf_rocketeer
- uf_updateClassIndex(): Added class: gth_inf_sniper
- uf_updateClassIndex(): Added class: gth_inf_machinist
- uf_updateClassIndex(): Added class: gth_inf_hunter
- uf_updateClassIndex(): Added class: gth_inf_shock
- uf_updateClassIndex(): Added class: gth_inf_destroyer
- uf_updateClassIndex(): Added class: gth_inf_juggernaut
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "Music" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'edn_tower_distant' [cd0619ca] uses 2.00 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'edn_tower_distant' [cd0619ca] uses 2.00 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'edn_tower_distant' [cd0619ca] uses 2.00 MB
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=022f7214: trying to replace "com_inv_col_4" with "com_inv_col_40"
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'edn_bldg_main_bump' [ce4cbaa9] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'edn_bldg_main_bump' [ce4cbaa9] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1332
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
- Model "alliance_soldier" already loaded in ather level file
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=7f7d8e2a: trying to replace "me_crate_1" with "me_crate_11"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=807d8fbd: trying to replace "me_crate_1" with "me_crate_10"
- ME5_AudioFunctions: Loading Music Variation 01
- ME5_AudioFunctions: Loading hero music
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorLowRes.cpp(105)
- Can't find lowres animation humanlz_rifle_crouch_idle_takeknee, using CROUCH
- ME5_RandomSides: Deciding SSV hero class...
- ME5_RandomSides: Deciding SSV hero class... SHEPARD
- ME5_RandomSides: Deciding BroShep class...
- ME5_RandomSides: Deciding BroShep class... VANGUARD
- ME5_RandomSides: Deciding GTH hero class...
- uf_updateClassIndex(): Added class: ssv_hero_shepard_vanguard
- uf_updateClassIndex(): Added class: gth_hero_prime
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