Advertisement
Guest User

BF2log (eden prime)

a guest
May 9th, 2014
291
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 26.12 KB | None | 0 0
  1. Opened logfile BFront2.log 2014-05-09 2041
  2. shell_interface: Entered
  3. shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
  4. ifs_era_handler - Entered
  5. ifs_era_handler - Exited
  6. shell_interface: No custom_gc_0.lvl
  7. shell_interface: No custom_gc_1.lvl
  8. shell_interface: No custom_gc_2.lvl
  9. shell_interface: No custom_gc_3.lvl
  10. shell_interface: No custom_gc_4.lvl
  11. shell_interface: No custom_gc_5.lvl
  12. shell_interface: No custom_gc_6.lvl
  13. shell_interface: No custom_gc_7.lvl
  14. shell_interface: No custom_gc_8.lvl
  15. shell_interface: No custom_gc_9.lvl
  16. shell_interface: Found custom_gc_10.lvl
  17. custom_gc_10: Entered
  18. custom_gc_10: No custom_gc_11.lvl. Will stop searching for any more cGC scripts.
  19. custom_gc_10: Exited
  20. custom_EraButtonList(): Finished building era button table Known eras buttons: 28
  21. custom_GetGMapEras(): Finished building era table Known eras: 28
  22. custom_GetGMapModes(): Finished building game mode table Known Modes: 39
  23. custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
  24. custom_SetMovieLocation()
  25. custom_GetGCButtonList()
  26. custom_SetMovieLocation()
  27. custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
  28. ingame stream movies\crawl.mvs
  29. shell_interface: Opening movie: movies\shell.mvs
  30. shell_interface: Leaving
  31. Mission Checker: Entered addme
  32. Mission Checker: addme: Now listening in on AddDownloadableContent() calls
  33. Mission Checker: Exited addme
  34. ME5_ConfigCheck: Checking configuration parameters...
  35. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  36. ME5_ConfigCheck: Mass Effect: Unification is ENABLED
  37. ME5_ConfigCheck: Official 1.1 patch is installed! Proceeding...
  38. ME5_ConfigCheck: Unofficial 1.3 patch is installed! Proceeding...
  39. ME5_ConfigCheck: Checking configuration parameters... Done!
  40. prev = none iLastPage = nil
  41. prev = texture iLastPage = 1
  42. prev = texture iLastPage = 2
  43. prev = texture iLastPage = 3
  44. ifs_legal.Exit
  45.  
  46. Message Severity: 2
  47. C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
  48. Unable to find open movie segment shell_main
  49.  
  50. ifs_saveop_DoOps LoadFileList
  51. ifs_saveop_DoOps LoadFileList
  52. ifs_saveop_DoOps LoadProfile
  53. ifs_saveop_DoOps LoadProfile
  54. ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
  55. missionlist_ExpandMapList()
  56. ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
  57. ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
  58. custom_CheckChangeMovies(): Update(): Time to change movies
  59. ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
  60. ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
  61. ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
  62. ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
  63. ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview ..\..\addon\ME5\data\_LVL_PC\Movies\preview_edn
  64. custom_CheckChangeMovies(): Update(): Time to change movies
  65. ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
  66. ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
  67. ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: ..\..\addon\ME5\data\_LVL_PC\Movies\preview_edn.mvs
  68. ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
  69. this.CurButton = check_mode1
  70. cur_button = nil
  71. this.CurButton = nil
  72. cur_button = nil
  73. Checkbox for check_era14 clicked
  74. this.CurButton = check_era14
  75. cur_button = nil
  76. custom_AddMapNew()
  77. custom_printTable(): table: 053C11EC
  78. The key, value is: change table: 053C120C
  79. The key, value is: blue 255
  80. The key, value is: isModLevel 1
  81. The key, value is: movieName preview
  82. The key, value is: era_n 1
  83. The key, value is: bSelected 1
  84. The key is mapluafile, the formated value is: EDN<A>_<B>
  85. The key, value is: green 96
  86. The key, value is: mode_con_n 1
  87. The key, value is: movieFile ..\..\addon\ME5\data\_LVL_PC\Movies\preview_edn
  88. The key, value is: red 255
  89. custom_printTable(): Returning
  90. custom_printTable(): table: 053C672C
  91. The key, value is: key mode_con
  92. The key, value is: subst con
  93. The key, value is: showstr modename.name.con
  94. The key, value is: descstr modename.description.con
  95. The key, value is: icon mode_icon_con
  96. custom_printTable(): Returning
  97. gMapEras[i].key = era_n Era = era_n subst = n
  98. Adding map: EDNn_con idx: 1
  99. this.CurButton = _map_add
  100. cur_button = nil
  101. this.CurButton = Launch
  102. cur_button = nil
  103. ME5_Master: Entered
  104. ME5_Master: Mass Effect: Unification is currently running on Build 10505/03, Release 3, Version 1.11
  105. ME5_Master: Performing garbage collection...
  106. ME5_globals: Entered
  107. ME5_globals: Exited
  108. ME5_points: Entered
  109. ME5_points: Exited
  110. ME5_ConfigCheck: Entered
  111. ME5_ConfigCheck: Checking configuration parameters...
  112. ME5_ConfigCheck: AI Heroes are ENABLED
  113. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  114. ME5_ConfigCheck: Difficulty is VETERAN
  115. ME5_ConfigCheck: Carnage Mode is ENABLED
  116. ME5_ConfigCheck: Health Functionality is AUTO-REGEN
  117. ME5_ConfigCheck: Shields Functionality is PICKUPS
  118. ME5_ConfigCheck: COL Hero Class is RANDOM
  119. ME5_ConfigCheck: GTH Hero Class is RANDOM
  120. ME5_ConfigCheck: SSV Hero Class is RANDOM
  121. ME5_ConfigCheck: Shepard Class is RANDOM
  122. ME5_ConfigCheck: Shepard Gender is MALE
  123. ME5_ConfigCheck: Side Variation is RANDOM
  124. ME5_ConfigCheck: Sol Map Music is MASS EFFECT
  125. ME5_ConfigCheck: Checking configuration parameters... Done!
  126. ME5_ConfigCheck: Exited
  127. ME5_MiscFunctions: Entered
  128. ME5_MiscFunctions: Exited
  129. ME5_RandomSides: Entered
  130. ME5_RandomSides: Exited
  131. ME5_AudioFunctions: Entered
  132. ME5_AudioFunctions: Exited
  133. cbRandomTest: Output = 0.052308723330498
  134. ME5_Master: Exited
  135. ME5_MiscFunctions: PreLoadStuff()
  136. ME5_MiscFunctions: Initializing difficulty parameters for VETERAN...
  137. ME5_MiscFunctions: Carnage Mode is ENABLED - activating weapon modifiers...
  138. ME5_MiscFunctions: Width: 640 Height: 480 Aspect Ratio: 1.3333333730698
  139. ME5_MiscFunctions: Aspect Ratio is 4:3; loading scopes as such
  140.  
  141. Message Severity: 2
  142. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  143. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  144.  
  145. Message Severity: 2
  146. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  147. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  148.  
  149. Message Severity: 2
  150. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  151. FLEffect::Read: duplicate effect class name (c32266d8)!
  152.  
  153. Message Severity: 2
  154. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  155. FLEffect::Read: duplicate effect class name (5721585d)!
  156.  
  157. Message Severity: 2
  158. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  159. FLEffect::Read: duplicate effect class name (79fefd34)!
  160.  
  161. Message Severity: 2
  162. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  163. FLEffect::Read: duplicate effect class name (5832a311)!
  164.  
  165. Message Severity: 2
  166. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  167. FLEffect::Read: duplicate effect class name (23081c56)!
  168.  
  169. Message Severity: 2
  170. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  171. FLEffect::Read: duplicate effect class name (a6eb7b07)!
  172.  
  173. Message Severity: 2
  174. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  175. FLEffect::Read: duplicate effect class name (37c1f56a)!
  176.  
  177. Message Severity: 2
  178. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  179. FLEffect::Read: duplicate effect class name (2db09c8b)!
  180.  
  181. Message Severity: 2
  182. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  183. FLEffect::Read: duplicate effect class name (2ea3d22b)!
  184.  
  185. Message Severity: 2
  186. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  187. FLEffect::Read: duplicate effect class name (3ba3e6a2)!
  188.  
  189. Message Severity: 2
  190. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  191. FLEffect::Read: duplicate effect class name (e3d591f0)!
  192.  
  193. Message Severity: 2
  194. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  195. FLEffect::Read: duplicate effect class name (951f022d)!
  196.  
  197. Message Severity: 2
  198. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  199. FLEffect::Read: duplicate effect class name (8fafcbde)!
  200.  
  201. Message Severity: 2
  202. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  203. FLEffect::Read: duplicate effect class name (9d26c2f2)!
  204.  
  205. Message Severity: 2
  206. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  207. FLEffect::Read: duplicate effect class name (2a72ae31)!
  208.  
  209. Message Severity: 2
  210. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  211. FLEffect::Read: duplicate effect class name (caa14018)!
  212.  
  213. Message Severity: 2
  214. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  215. FLEffect::Read: duplicate effect class name (c17ab11a)!
  216.  
  217. Message Severity: 2
  218. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  219. FLEffect::Read: duplicate effect class name (28b9f3ac)!
  220.  
  221. Message Severity: 2
  222. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  223. FLEffect::Read: duplicate effect class name (bb3e84e9)!
  224.  
  225. Message Severity: 2
  226. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  227. Model "com_sfx_lightningball1" already loaded in ather level file
  228.  
  229. Message Severity: 2
  230. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  231. Duplicate collision mesh name exists in another level file: d6b3a2f1
  232.  
  233. Message Severity: 2
  234. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  235. Model "com_sfx_lightningball3" already loaded in ather level file
  236.  
  237. Message Severity: 2
  238. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  239. Duplicate collision mesh name exists in another level file: d4b39fcb
  240.  
  241. Message Severity: 2
  242. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  243. FLEffect::Read: duplicate effect class name (7cb49e27)!
  244.  
  245. Message Severity: 2
  246. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  247. FLEffect::Read: duplicate effect class name (833a478c)!
  248.  
  249. Message Severity: 2
  250. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  251. FLEffect::Read: duplicate effect class name (c66e8972)!
  252.  
  253. Message Severity: 2
  254. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  255. FLEffect::Read: duplicate effect class name (995e8912)!
  256.  
  257. Message Severity: 2
  258. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  259. FLEffect::Read: duplicate effect class name (b3503fc5)!
  260.  
  261. Message Severity: 2
  262. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  263. FLEffect::Read: duplicate effect class name (7586efa4)!
  264.  
  265. Message Severity: 2
  266. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  267. FLEffect::Read: duplicate effect class name (35db6acf)!
  268.  
  269. Message Severity: 2
  270. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  271. FLEffect::Read: duplicate effect class name (626c9202)!
  272.  
  273. Message Severity: 2
  274. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  275. FLEffect::Read: duplicate effect class name (8fef0917)!
  276.  
  277. Message Severity: 2
  278. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  279. FLEffect::Read: duplicate effect class name (aef1787b)!
  280.  
  281. Message Severity: 2
  282. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  283. FLEffect::Read: duplicate effect class name (a95489e1)!
  284.  
  285. Message Severity: 2
  286. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  287. FLEffect::Read: duplicate effect class name (6b369c5f)!
  288.  
  289. Message Severity: 2
  290. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  291. FLEffect::Read: duplicate effect class name (8a390bc3)!
  292.  
  293. Message Severity: 2
  294. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  295. FLEffect::Read: duplicate effect class name (89f5bb6a)!
  296.  
  297. Message Severity: 2
  298. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  299. FLEffect::Read: duplicate effect class name (e281a8fd)!
  300.  
  301. Message Severity: 2
  302. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  303. FLEffect::Read: duplicate effect class name (c8be2a78)!
  304.  
  305. Message Severity: 2
  306. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  307. FLEffect::Read: duplicate effect class name (a40baaa7)!
  308.  
  309. Message Severity: 2
  310. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  311. FLEffect::Read: duplicate effect class name (642b3852)!
  312.  
  313. Message Severity: 2
  314. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  315. FLEffect::Read: duplicate effect class name (69f2e933)!
  316.  
  317. Message Severity: 2
  318. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  319. FLEffect::Read: duplicate effect class name (624ff5c4)!
  320.  
  321. Message Severity: 2
  322. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  323. FLEffect::Read: duplicate effect class name (7f4de4d4)!
  324.  
  325. Message Severity: 2
  326. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  327. FLEffect::Read: duplicate effect class name (5c703ffd)!
  328.  
  329. Message Severity: 2
  330. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  331. FLEffect::Read: duplicate effect class name (5d818ab1)!
  332.  
  333. Message Severity: 2
  334. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  335. FLEffect::Read: duplicate effect class name (c7c163fe)!
  336.  
  337. Message Severity: 2
  338. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  339. FLEffect::Read: duplicate effect class name (e8bf595a)!
  340.  
  341. Message Severity: 2
  342. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  343. FLEffect::Read: duplicate effect class name (bd73e0f7)!
  344.  
  345. Message Severity: 2
  346. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  347. FLEffect::Read: duplicate effect class name (de8feb67)!
  348.  
  349. Message Severity: 2
  350. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  351. FLEffect::Read: duplicate effect class name (81c6ede4)!
  352.  
  353. Message Severity: 2
  354. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  355. Model "com_bldg_controlzone" already loaded in ather level file
  356.  
  357. Message Severity: 2
  358. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  359. Duplicate collisionbodyprimitive exists in another level file: ffe3f51c
  360.  
  361. Message Severity: 2
  362. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  363. Model "com_icon_alliance" already loaded in ather level file
  364.  
  365. Message Severity: 2
  366. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  367. Model "com_icon_republic" already loaded in ather level file
  368.  
  369. Message Severity: 2
  370. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  371. Model "com_icon_cis" already loaded in ather level file
  372.  
  373. Message Severity: 2
  374. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  375. Model "com_icon_swap" already loaded in ather level file
  376.  
  377. Message Severity: 2
  378. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  379. Model "com_sfx_muzzleflash" already loaded in ather level file
  380.  
  381. Message Severity: 2
  382. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  383. Duplicate collision mesh name exists in another level file: 9db10c98
  384.  
  385. Message Severity: 2
  386. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  387. Model "com_prop_buildzone" already loaded in ather level file
  388.  
  389. Message Severity: 2
  390. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  391. Model "hud_map_fov" already loaded in ather level file
  392.  
  393. Message Severity: 2
  394. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  395. Duplicate collision mesh name exists in another level file: 02bcd5ff
  396.  
  397. Message Severity: 2
  398. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  399. Model "hud_large_map_fov" already loaded in ather level file
  400.  
  401. Message Severity: 2
  402. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  403. Model "hud_main_reticule" already loaded in ather level file
  404.  
  405. Message Severity: 2
  406. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  407. Model "hud_main_reticule_bullseye" already loaded in ather level file
  408.  
  409. Message Severity: 2
  410. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  411. Model "hud_main_reticule_hit" already loaded in ather level file
  412.  
  413. Message Severity: 2
  414. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  415. Model "hud_main_reticule_outline" already loaded in ather level file
  416.  
  417. Message Severity: 2
  418. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  419. Model "com_icon_neutral_flag" already loaded in ather level file
  420.  
  421. Message Severity: 2
  422. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  423. Duplicate collision mesh name exists in another level file: 04195ef5
  424.  
  425. Message Severity: 2
  426. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  427. Model "com_icon_neutral_flag_carried" already loaded in ather level file
  428.  
  429. Message Severity: 2
  430. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  431. Duplicate collision mesh name exists in another level file: a1daa314
  432.  
  433. Message Severity: 2
  434. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  435. Model "com_icon_cis_flag_carried" already loaded in ather level file
  436.  
  437. Message Severity: 2
  438. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  439. Duplicate collision mesh name exists in another level file: 27ae181a
  440.  
  441. Message Severity: 2
  442. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  443. Model "com_icon_republic_flag_carried" already loaded in ather level file
  444.  
  445. Message Severity: 2
  446. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  447. Duplicate collision mesh name exists in another level file: 20a6f8c3
  448.  
  449. Message Severity: 2
  450. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  451. Model "com_icon_cis_flag" already loaded in ather level file
  452.  
  453. Message Severity: 2
  454. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  455. Model "com_icon_republic_flag" already loaded in ather level file
  456.  
  457. Message Severity: 2
  458. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  459. Model "com_inv_col_8" already loaded in ather level file
  460.  
  461. Message Severity: 2
  462. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  463. Duplicate collisionbodyprimitive exists in another level file: 7a392958
  464.  
  465. Message Severity: 2
  466. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  467. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  468.  
  469. Message Severity: 2
  470. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  471. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  472.  
  473. Message Severity: 2
  474. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  475. HUD BitmapElement unable to find texture btn_directional_pad_LR
  476. game_interface: Entered
  477. utility_functions2: Listening on AddUnitClass() calls
  478. utility_functions2: Listening on SetHeroClass() calls
  479. utility_functions2: Listening on ReadDataFile() calls
  480. game_interface: Reading in custom strings
  481. game_interface: No user_script_0.lvl
  482. game_interface: No user_script_1.lvl
  483. game_interface: No user_script_2.lvl
  484. game_interface: No user_script_3.lvl
  485. game_interface: No user_script_4.lvl
  486. game_interface: No user_script_5.lvl
  487. game_interface: No user_script_6.lvl
  488. game_interface: No user_script_7.lvl
  489. game_interface: No user_script_8.lvl
  490. game_interface: No user_script_9.lvl
  491. game_interface: Found user_script_10.lvl
  492. user_script_10: Entered
  493. user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
  494. user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
  495. user_script_10: Exited
  496. ifs_sideselect_fnBuildScreen()
  497. game_interface: Exited
  498.  
  499. Message Severity: 2
  500. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  501. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  502.  
  503. Message Severity: 2
  504. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  505. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  506.  
  507. Message Severity: 3
  508. C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
  509. HUD unable to find HUD element type 0x16ce484a
  510. ME5_MiscFunctions: fShieldPickup()
  511. ME5_MiscFunctions: Configuring Shield Functionality for PICKUPS...
  512. ME5_MiscFunctions: Configuring Health Functionality for AUTO-REGEN...
  513.  
  514. Message Severity: 2
  515. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  516. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  517.  
  518. Message Severity: 2
  519. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  520. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  521.  
  522. Message Severity: 2
  523. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  524. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  525.  
  526. Message Severity: 2
  527. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  528. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  529.  
  530. Message Severity: 2
  531. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  532. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  533.  
  534. Message Severity: 2
  535. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  536. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  537.  
  538. Message Severity: 2
  539. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  540. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  541.  
  542. Message Severity: 2
  543. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  544. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  545.  
  546. Message Severity: 2
  547. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  548. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  549.  
  550. Message Severity: 2
  551. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  552. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  553.  
  554. Message Severity: 2
  555. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  556. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  557.  
  558. Message Severity: 2
  559. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  560. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  561.  
  562. Message Severity: 2
  563. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  564. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  565.  
  566. Message Severity: 2
  567. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  568. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1318
  569.  
  570. Message Severity: 2
  571. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  572. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1320
  573.  
  574. Message Severity: 2
  575. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  576. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1322
  577.  
  578. Message Severity: 2
  579. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  580. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1324
  581.  
  582. Message Severity: 2
  583. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  584. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1326
  585.  
  586. Message Severity: 2
  587. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  588. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1328
  589.  
  590. Message Severity: 2
  591. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  592. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1330
  593. ME5_RandomSides: Loading SSV environment type Jungle
  594. ME5_RandomSides: Configuring SSV Shield Functionality for PICKUPS...
  595.  
  596. Message Severity: 2
  597. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  598. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  599.  
  600. Message Severity: 2
  601. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  602. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  603. ME5_RandomSides: Configuring GTH Shield Functionality for PICKUPS...
  604. ME5_RandomSides: Map size is sm
  605. ME5_RandomSides: Setup_SSVxGTH_sm()
  606. uf_updateClassIndex(): Added class: ssv_inf_soldier
  607. uf_updateClassIndex(): Added class: ssv_inf_infiltrator
  608. uf_updateClassIndex(): Added class: ssv_inf_engineer
  609. uf_updateClassIndex(): Added class: ssv_inf_adept
  610. uf_updateClassIndex(): Added class: ssv_inf_sentinel
  611. uf_updateClassIndex(): Added class: ssv_inf_vanguard
  612. uf_updateClassIndex(): Added class: gth_inf_trooper
  613. uf_updateClassIndex(): Added class: gth_inf_rocketeer
  614. uf_updateClassIndex(): Added class: gth_inf_sniper
  615. uf_updateClassIndex(): Added class: gth_inf_machinist
  616. uf_updateClassIndex(): Added class: gth_inf_hunter
  617. uf_updateClassIndex(): Added class: gth_inf_shock
  618. uf_updateClassIndex(): Added class: gth_inf_destroyer
  619. uf_updateClassIndex(): Added class: gth_inf_juggernaut
  620.  
  621. Message Severity: 2
  622. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  623. Memory pool "Music" set item count after being allocated
  624.  
  625. Message Severity: 2
  626. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  627. Texture 'edn_tower_distant' [cd0619ca] uses 2.00 MB
  628.  
  629. Message Severity: 2
  630. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  631. Texture 'edn_tower_distant' [cd0619ca] uses 2.00 MB
  632.  
  633. Message Severity: 2
  634. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  635. Texture 'edn_tower_distant' [cd0619ca] uses 2.00 MB
  636.  
  637. Message Severity: 2
  638. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  639. ID=022f7214: trying to replace "com_inv_col_4" with "com_inv_col_40"
  640.  
  641. Message Severity: 2
  642. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  643. Texture 'edn_bldg_main_bump' [ce4cbaa9] uses 1.33 MB
  644.  
  645. Message Severity: 2
  646. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  647. Texture 'edn_bldg_main_bump' [ce4cbaa9] uses 1.33 MB
  648.  
  649. Message Severity: 2
  650. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  651. Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1332
  652.  
  653. Message Severity: 2
  654. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  655. Model "alliance_soldier" already loaded in ather level file
  656.  
  657. Message Severity: 2
  658. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  659. ID=7f7d8e2a: trying to replace "me_crate_1" with "me_crate_11"
  660.  
  661. Message Severity: 2
  662. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  663. ID=807d8fbd: trying to replace "me_crate_1" with "me_crate_10"
  664. ME5_AudioFunctions: Loading Music Variation 01
  665. ME5_AudioFunctions: Loading hero music
  666.  
  667. Message Severity: 2
  668. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorLowRes.cpp(105)
  669. Can't find lowres animation humanlz_rifle_crouch_idle_takeknee, using CROUCH
  670. ME5_RandomSides: Deciding SSV hero class...
  671. ME5_RandomSides: Deciding SSV hero class... SHEPARD
  672. ME5_RandomSides: Deciding BroShep class...
  673. ME5_RandomSides: Deciding BroShep class... VANGUARD
  674. ME5_RandomSides: Deciding GTH hero class...
  675. uf_updateClassIndex(): Added class: ssv_hero_shepard_vanguard
  676. uf_updateClassIndex(): Added class: gth_hero_prime
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement