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Feb 16th, 2016
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  1. class CfgSurfaces
  2. {
  3. class Default {};
  4. class abc_samplemap_grass_green_Surface : Default
  5. {
  6. files = "wild_grass_*";
  7. rough = 0.1;
  8. dust = 0.05;
  9. soundEnviron = "grass";
  10. character = "abc_samplemap_grass_green_Character";
  11. soundHit = "soft_ground";
  12. };
  13. };
  14.  
  15. class CfgSurfaceCharacters
  16. {
  17. class abc_samplemap_grass_green_Character
  18. {
  19. probability[]={1.00};
  20. names[]={"abc_StrGrassGreenGroup"};
  21. };
  22. };
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