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Nov 27th, 2014
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  1. >>> 04:20:37 <<<
  2. System.ObjectDisposedException: Cannot access a disposed object.
  3. Object name: 'System.Net.Sockets.Socket'.
  4. at System.Net.Sockets.Socket.SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue)
  5. at System.Net.Sockets.TcpClient.set_NoDelay(System.Boolean value)
  6. at Terraria.Netplay.Init()
  7. at Terraria.Main.Reinitialize()
  8. at TAPI.Mods.Reload()
  9. at TAPI.Menu+<>c__DisplayClass223.<CreateMenus>b__166()
  10. at System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
  11. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  12. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  13. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
  14. at System.Threading.ThreadHelper.ThreadStart()
  15.  
  16.  
  17. >>> 04:22:23 <<<
  18. System.NullReferenceException: Object reference not set to an instance of an object.
  19. at Terraria.WorldGen.CountTiles(System.Int32 X)
  20. at Terraria.WorldGen.UpdateWorld()
  21. at Terraria.Main.UpdateReal(Microsoft.Xna.Framework.GameTime gameTime)
  22.  
  23.  
  24. >>> 04:22:37 <<<
  25. System.ObjectDisposedException: Cannot access a disposed object.
  26. Object name: 'System.Net.Sockets.Socket'.
  27. at System.Net.Sockets.Socket.SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue)
  28. at System.Net.Sockets.TcpClient.set_NoDelay(System.Boolean value)
  29. at Terraria.Netplay.Init()
  30. at Terraria.Main.Reinitialize()
  31. at TAPI.Mods.Reload()
  32. at TAPI.Menu+<>c__DisplayClass223.<CreateMenus>b__166()
  33. at System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
  34. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  35. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  36. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
  37. at System.Threading.ThreadHelper.ThreadStart()
  38.  
  39.  
  40. >>> 04:34:39 <<<
  41. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  42. at TAPI.BinBufferByte.ReadByte()
  43. at TAPI.BinBuffer.ReadBytes(System.Int32 count)
  44. at TAPI.BinBuffer.ReadString()
  45. at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
  46. at Shockah.AccSlots.MPlayer.Load(TAPI.BinBuffer bb)
  47. at Shockah.AccSlots.MNet.NetReceive(TAPI.BinBuffer bb, System.Int32 messageID, Terraria.MessageBuffer buffer)
  48. at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
  49. at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
  50. at Terraria.Netplay.ClientLoop(System.Object threadContext)
  51. at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
  52. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  53. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  54. at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  55. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  56. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  57.  
  58.  
  59. >>> 04:37:36 <<<
  60. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  61. at TAPI.BinBufferByte.ReadByte()
  62. at TAPI.BinBuffer.ReadBytes(System.Int32 count)
  63. at TAPI.BinBuffer.ReadString()
  64. at Terraria.Item.ReadCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
  65. at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
  66. at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
  67. at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
  68. at Terraria.Netplay.ClientLoop(System.Object threadContext)
  69. at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
  70. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  71. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  72. at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  73. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  74. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  75.  
  76.  
  77. >>> 04:38:49 <<<
  78. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  79. at TAPI.BinBufferByte.ReadByte()
  80. at TAPI.BinBuffer.ReadBytes(System.Int32 count)
  81. at TAPI.BinBuffer.ReadString()
  82. at Terraria.Item.ReadCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
  83. at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
  84. at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
  85. at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
  86. at Terraria.Netplay.ClientLoop(System.Object threadContext)
  87. at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
  88. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  89. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  90. at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  91. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  92. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  93.  
  94.  
  95. >>> 04:41:06 <<<
  96. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  97. at TAPI.BinBufferByte.ReadByte()
  98. at TAPI.BinBuffer.ReadBytes(System.Int32 count)
  99. at TAPI.BinBuffer.ReadString()
  100. at Terraria.Item.ReadCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
  101. at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
  102. at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
  103. at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
  104. at Terraria.Netplay.ClientLoop(System.Object threadContext)
  105. at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
  106. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  107. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  108. at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  109. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  110. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  111.  
  112.  
  113. >>> 04:45:03 <<<
  114. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  115. at TAPI.BinBufferByte.ReadByte()
  116. at TAPI.BinBuffer.ReadBytes(System.Int32 count)
  117. at TAPI.BinBuffer.ReadString()
  118. at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
  119. at Shockah.AccSlots.MPlayer.Load(TAPI.BinBuffer bb)
  120. at Shockah.AccSlots.MNet.NetReceive(TAPI.BinBuffer bb, System.Int32 messageID, Terraria.MessageBuffer buffer)
  121. at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
  122. at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
  123. at Terraria.Netplay.ClientLoop(System.Object threadContext)
  124. at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
  125. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  126. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  127. at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  128. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  129. at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  130.  
  131.  
  132. >>> 05:39:03 <<<
  133. TAPI.Mods+LoadException: Necro.tapi: System.ObjectDisposedException: Cannot access a disposed object.
  134. Object name: 'GraphicsDevice'.
  135. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  136. at Microsoft.Xna.Framework.Graphics.TextureCollection.get_Item(Int32 index)
  137. at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
  138. at TAPI.Extensions.ConvertToPreMultipliedAlpha(Texture2D texture)
  139. at TAPI.Mod.<Load>b__0(BinBuffer bb)
  140. at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
  141. at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
  142. at TAPI.Mod.Load()
  143. at TAPI.Mods.Load()
  144. at TAPI.Mods.Load()
  145.  
  146.  
  147. >>> 05:39:03 <<<
  148. System.ObjectDisposedException: This object has already been disposed.
  149. Object name: 'SoundEffect'.
  150. at Microsoft.Xna.Framework.Audio.SoundEffect.CreateInstance()
  151. at Terraria.Main.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect effect, System.Single X = -1, System.Single Y = -1, System.Boolean useInstance = False, Terraria.Main+ShouldPlayDelegate shouldPlayDel = , System.Single panMod = NaN, System.Single volumeMod = NaN, System.Single pitchMod = NaN)
  152. at Terraria.Main.PlaySound(System.Int32 type, System.Int32 x = -1, System.Int32 y = -1, System.Int32 Style = 1)
  153. at TAPI.Menu.MoveTo(System.String page, System.Boolean silent = False)
  154. at TAPI.ErrorHandling.Handle(System.Exception e, System.Action a)
  155. at TAPI.ErrorHandling.Handle(System.Exception e)
  156. at TAPI.Mods.Load()
  157. at TAPI.Mods.Reload()
  158. at Terraria.Main.<UpdateReal>b__8()
  159. at System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
  160. at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  161. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
  162. at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
  163. at System.Threading.ThreadHelper.ThreadStart()
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