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- >>> 04:20:37 <<<
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'System.Net.Sockets.Socket'.
- at System.Net.Sockets.Socket.SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue)
- at System.Net.Sockets.TcpClient.set_NoDelay(System.Boolean value)
- at Terraria.Netplay.Init()
- at Terraria.Main.Reinitialize()
- at TAPI.Mods.Reload()
- at TAPI.Menu+<>c__DisplayClass223.<CreateMenus>b__166()
- at System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- >>> 04:22:23 <<<
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Terraria.WorldGen.CountTiles(System.Int32 X)
- at Terraria.WorldGen.UpdateWorld()
- at Terraria.Main.UpdateReal(Microsoft.Xna.Framework.GameTime gameTime)
- >>> 04:22:37 <<<
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'System.Net.Sockets.Socket'.
- at System.Net.Sockets.Socket.SetSocketOption(System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue)
- at System.Net.Sockets.TcpClient.set_NoDelay(System.Boolean value)
- at Terraria.Netplay.Init()
- at Terraria.Main.Reinitialize()
- at TAPI.Mods.Reload()
- at TAPI.Menu+<>c__DisplayClass223.<CreateMenus>b__166()
- at System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- >>> 04:34:39 <<<
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at TAPI.BinBufferByte.ReadByte()
- at TAPI.BinBuffer.ReadBytes(System.Int32 count)
- at TAPI.BinBuffer.ReadString()
- at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Shockah.AccSlots.MPlayer.Load(TAPI.BinBuffer bb)
- at Shockah.AccSlots.MNet.NetReceive(TAPI.BinBuffer bb, System.Int32 messageID, Terraria.MessageBuffer buffer)
- at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
- at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
- at Terraria.Netplay.ClientLoop(System.Object threadContext)
- at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- >>> 04:37:36 <<<
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at TAPI.BinBufferByte.ReadByte()
- at TAPI.BinBuffer.ReadBytes(System.Int32 count)
- at TAPI.BinBuffer.ReadString()
- at Terraria.Item.ReadCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
- at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
- at Terraria.Netplay.ClientLoop(System.Object threadContext)
- at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- >>> 04:38:49 <<<
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at TAPI.BinBufferByte.ReadByte()
- at TAPI.BinBuffer.ReadBytes(System.Int32 count)
- at TAPI.BinBuffer.ReadString()
- at Terraria.Item.ReadCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
- at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
- at Terraria.Netplay.ClientLoop(System.Object threadContext)
- at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- >>> 04:41:06 <<<
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at TAPI.BinBufferByte.ReadByte()
- at TAPI.BinBuffer.ReadBytes(System.Int32 count)
- at TAPI.BinBuffer.ReadString()
- at Terraria.Item.ReadCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
- at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
- at Terraria.Netplay.ClientLoop(System.Object threadContext)
- at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- >>> 04:45:03 <<<
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at TAPI.BinBufferByte.ReadByte()
- at TAPI.BinBuffer.ReadBytes(System.Int32 count)
- at TAPI.BinBuffer.ReadString()
- at Terraria.Item.Read(TAPI.BinBuffer bb, System.Boolean byName = True)
- at Shockah.AccSlots.MPlayer.Load(TAPI.BinBuffer bb)
- at Shockah.AccSlots.MNet.NetReceive(TAPI.BinBuffer bb, System.Int32 messageID, Terraria.MessageBuffer buffer)
- at Terraria.MessageBuffer.GetData(System.Int32 start, System.Int32 length)
- at Terraria.NetMessage.CheckBytes(System.Int32 i = 256)
- at Terraria.Netplay.ClientLoop(System.Object threadContext)
- at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- >>> 05:39:03 <<<
- TAPI.Mods+LoadException: Necro.tapi: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'GraphicsDevice'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.get_Item(Int32 index)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
- at TAPI.Extensions.ConvertToPreMultipliedAlpha(Texture2D texture)
- at TAPI.Mod.<Load>b__0(BinBuffer bb)
- at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
- at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
- at TAPI.Mod.Load()
- at TAPI.Mods.Load()
- at TAPI.Mods.Load()
- >>> 05:39:03 <<<
- System.ObjectDisposedException: This object has already been disposed.
- Object name: 'SoundEffect'.
- at Microsoft.Xna.Framework.Audio.SoundEffect.CreateInstance()
- at Terraria.Main.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect effect, System.Single X = -1, System.Single Y = -1, System.Boolean useInstance = False, Terraria.Main+ShouldPlayDelegate shouldPlayDel = , System.Single panMod = NaN, System.Single volumeMod = NaN, System.Single pitchMod = NaN)
- at Terraria.Main.PlaySound(System.Int32 type, System.Int32 x = -1, System.Int32 y = -1, System.Int32 Style = 1)
- at TAPI.Menu.MoveTo(System.String page, System.Boolean silent = False)
- at TAPI.ErrorHandling.Handle(System.Exception e, System.Action a)
- at TAPI.ErrorHandling.Handle(System.Exception e)
- at TAPI.Mods.Load()
- at TAPI.Mods.Reload()
- at Terraria.Main.<UpdateReal>b__8()
- at System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
- at System.Threading.ThreadHelper.ThreadStart()
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