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- class item_gossip : public ItemScript
- {
- public:
- item_gossip() : ItemScript("item_gossip") { }
- void OnGossipHello(Player* player, Item* item)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Item Gossip 1", GOSSIP_SENDER_MAIN, 1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Item Gossip 1", GOSSIP_SENDER_MAIN, 2);
- player->SEND_GOSSIP_MENU(1, item->GetGUID());
- return;
- }
- void OnGossipSelect(Player* player, Item* item, uint32 /* sender */, uint32 actions)
- {
- player->PlayerTalkClass->ClearMenus();
- if (actions == 1)
- ChatHandler(player->GetSession()).SendSysMessage("ITEM GOSSIP 1!");
- else if (actions == 2)
- ChatHandler(player->GetSession()).SendSysMessage("ITEM GOSSIP 2!");
- player->CLOSE_GOSSIP_MENU();
- return;
- }
- };
- void AddSC_gossip()
- {
- new item_gossip;
- }
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