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Banjo Kazooie Any% route (last updated: 9/12/13)

Mar 9th, 2013
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  1. Stivitybobo's Any% (non-RBA) WR video: https://www.youtube.com/watch?v=yCSN6XIComQ
  2.  
  3. Regarding splits: Timing starts as soon as you select a file and stops once you fire the final egg into the Jinjonator. It is recommended to create an additional split for each world, as well as Spiral Mountain, Furnace Fun, and Door of Grunty skip. Feel free to create any additional splits if you need to, such as the leaf jump before CCW, individual note doors and puzzle spaces, and each phase for Gruntilda.
  4.  
  5. ---
  6.  
  7. Spiral Mountain
  8. -Go right and up the hill, climb mountain, skip bottles and enter GL
  9.  
  10. Gruntilda's Lair
  11. -Grab freebie jiggy, open MM, enter MM
  12.  
  13. Mumbo's Mountain
  14. -Grab purple jinjo, grab 3 notes left of jinjo, jump three times to the 3 notes at the left, jump three times to the 3 notes at the right
  15. -Learn beak bust, stomp 4 huts (only grab left most note in first hut) and grab green jinjo, enter termite hill
  16. -Grab mumbo token, climb termite hill, grab 5 notes and jiggy atop termite hill
  17. -Learn talon trot, grab 14 notes and orange jinjo, then jiggy
  18. -Scale down hill, grab 6 notes at top of hill, 3 notes at the middle back of the hill, yellow jiggy, and the 3 notes after the jinjo, grab 9 notes on the stairs to right, grab the 9 notes at the bottom of the hill
  19. -Hit 2 closest orange platforms, grab orange, land next to chimpy and give him the orange for a jiggy
  20. -Learn egg moves, defeat conga, grab mumbo token, hit witch switch, roll southwest to jiggy
  21. -Final orange platform, quick jiggy grab
  22. -Cross bridge with 7 notes, attempt jiggy jig skip with blue jinjo
  23. -Grab 6 notes under water, traverse up hill, grab the jiggy
  24. -Grab the closest 3 notes and head up the hill, stomp closest hut to fence, feed juju for a jiggy
  25. -Grab 4 notes from destroyed hut, grab mumbo token, grab jiggy in mumbo's eye
  26. -Enter mumbo's hut, grab 4 notes without waking mumbo, stomp final hut for jiggy
  27. -Traverse back down for final 6 notes and mumbo token, leave MM (5 health)
  28. total: 10 jiggies/100 notes/4 mumbo tokens
  29.  
  30. Side note: an alternate route exists for this level, which is the same as the 100% route.
  31.  
  32. Gruntilda's Lair
  33. -Grab jiggy at top of hill
  34. -Enter 50 note door, open TCC, enter TCC
  35.  
  36. Treasure Trove Cove
  37. -Grab first 4 notes, blue jinjo, head to right tree with 4 notes, jump up to leaky and do leaky skip, jump to top of sandcastle for 5 notes
  38. -Enter sandcastle, complete sandcastle puzzle and grab 4 notes, high jump to jiggy without getting hit, exit sandcastle
  39. -Go to the right, jump up the crates, collect 12 notes on the branching paths, jump to the tree with 4 notes, jump to Salty Hippo side entrance for gold
  40. -Go up ship and grab 4 notes, talk to bottles for flight (5 health), enter floor of ship for gold #2, give gold to Blubber for jiggy
  41. -Go up to flight pad grabbing 4 notes on opposite side of ship, enter flight, turn to chest and grab jiggy in air, DO NOT LAND
  42. -While still in flight, fly up to the lighthouse and grab jiggy while in air, land
  43. -Circle around for the 5 notes, stomp the witch switch
  44. -Fall to the 3 notes, jump to the tree with the yellow jinjo, jump to the green jinjo on the pole
  45. -Enter flight and grab the 3 notes directly above the shock spring pad, then fly into alcove for a jiggy
  46. -Jump to the pink jinjo, shock spring to the 8 notes, jump to the closest tree near the chest to prevent fall damage, grab 5 notes in chest
  47. -Travel upwards, jump to the box in the water and to the ladder, grab 4 notes and mumbo tokens, grab 4 notes, quick dive in the water for a jiggy
  48. -Jump out of the pool, grab 3 notes near the crab, enter flight, grab the orange jinjo and dive into the alcove for the jiggy, DO NOT LAND
  49. -While still in flight, grab jinjo jiggy, fly onto Nipper, defeat Nipper (3-4 health)
  50. -Enter Nipper's shell for 6 notes, grab jiggy with 1 health, death warp to skip jiggy jig
  51. total: 9 jiggies/99 notes/? mumbo tokens
  52.  
  53. Gruntilda's Lair
  54. -Climb boat for jiggy
  55. -Climb up vine and head toward pipe, activate cauldron
  56. -Open CC, stomp first switch to raise platforms, stomp second switch to raise tall platform, enter CC
  57.  
  58. Clanker's Cavern
  59. -Climb up ladder, head left and grab 8 notes and mumbo token, grab yellow jinjo and jump into water towards clanker and grab 6 notes
  60. -Dive down and grab the green jinjo, grab 2 notes then air bubble, grab two more notes, turn around and turn key 3 times
  61. -Grab 4 notes then air bubble, swim up and enter green pipe for blue jinjo
  62. -Swim up towards clanker's tooth, shoot tooth with eggs and enter clanker for jiggy
  63. -Grab 8 notes, swim towards the rings and complete the rings, leave through lower exit on right and grab the 5 notes
  64. -Walk onto clanker's bolt, grab notes and jiggy
  65. -Fall down to clanker and grab 6 notes before the jiggy, then grab 4 notes and the jiggy behind clanker's tail
  66. -Fall down to pipe below, grab 10 notes and mumbo token, quick dive to snippets
  67. -Kill two snippets, grab 4 notes, kill two snippets, jump to the jiggy
  68. -Grab 4 notes, swim to the left and enter pipe for the jiggy, turn around and swim down to the 7 notes in the pipe, swim up to clanker's fin, jump to the platform with the shock spring pad
  69. -Shock spring to the left for the orange jinjo, grab the 5 notes, go back to the shock spring pad
  70. -Jump to the pole for 4 notes, climb up to alcove (mumbo token optional), jump down back to clanker and enter blowhole
  71. -Stomp grunty switch, navigate through the slower blades for 6 notes and jiggy, walk forward
  72. -Enter flight and grab jiggy in the air, then enter Bottles' area
  73. -Learn invincibility (5 health), grab 6 notes and jiggy, exit area with 1 health
  74. -Jump to the higher exit, grab 3 notes, swim down to pink jinjo for final jiggy and death warp at tentacle
  75. total: 10 jigges/98 notes/? mumbo tokens
  76.  
  77. Gruntilda's Lair
  78. -Do BGS puzzle, enter 150 note door, go to FP puzzle with full health, enter BGS
  79.  
  80. Bubblegloop Swamp
  81. -Learn Stilt Stride (5 health), grab 5 notes and yellow jinjo
  82. -Go left to egg, grab 5 notes at wall, grab jiggy inside egg (2 health)
  83. -Head to jiggy switch (1 health), do timed jiggy (long) and grab 20 notes, mumbo token, and green jinjo
  84. -Defeat gold frogs with gold feathers for a jiggy, quick jiggy grab if possible
  85. -Grab 2-3 health (3-4 health), talon trot jump two huts, stomp third hut for switch and 5 notes, climb two huts for a jiggy
  86. -Fall using late flutter, grab 5 notes at the wall, grab pink jinjo using rat-a-tat rap or stomp directly over it with a high jump (1-2 health)
  87. -Go left to tanktup, stomp closest feet and get 2 notes, grab orange jinjo either getting hurt or use gold feathers, stomp other feet and get 2 notes
  88. -Enter tanktup for 6 notes, exit and grab jiggy
  89. -Straight to croc statue and grab health (3 health), 5 notes on croc statue, go left and enter maze with boots
  90. -Grab 11 notes, backtrack and do timed jiggy (short) (3 health)
  91. -Jump towards the pole with notes while mashing A (2 health), go back into talon trot and jump to poll with 3 notes
  92. -Jump to pole with blue jinjo, grab jinjo's jiggy at right most edge to fall to the ground
  93. -Jump to right-most note (1 health), collect 5 notes at the wall and death warp at the 5th note (0 health)
  94. total: 7/89
  95.  
  96. Editor's note: Beginners of this route may need to use gold feathers generously or double back for health often. If the Jinjo jiggy (specifically the pink one) is causing you difficulty, consider replacing the BGS Jinjo jiggy with MMM Pots jiggy. The route is not affected by this change.
  97.  
  98. Gruntilda's Lair
  99. -Head to grunty statue, spring shock/flutter into hat for jiggy
  100. -Enter 250 note door, activate rotating shock spring pad, shock spring onto sphinx, roll for jiggy
  101. -Head up stairs, enter FP
  102.  
  103. Freezeezy Peak
  104. -Grab 4 notes on second downhill only, grab 12 notes and red present inside tree, grab another 5 notes outside tree
  105. -Learn beak bomb, beak bomb to 4 notes near wozza, grab 4 notes, feathers, and mumbo token going back to flight pad
  106. -Enter flight and hit the statue's buttons, fly up to the snowman's pipe and beak bomb into the smoke pipe wall to grab the jiggy (4 health)
  107. -Fly up to the snowman's top hat and travel clockwise to get 8 notes, stomp recoil down the hat to the snowman's nose and grab the blue present
  108. -Go to the flight pad and beak bomb twice to mumbo's hut (hold down, not up during flight), enter mumbo's for 6 notes
  109. -Grab boots and cross the freezing pond, grab 3 notes on the house and 8 notes in the freezing pond (1 health)
  110. -Grab 3 notes on the second house, travel to Boggy's race area for 4 notes
  111. -Run down to the snowman's foot, collect the 5 notes and mumbo token, grab the jiggy
  112. -Get 5 notes and mumbo token on the second snowman's foot, grab the green present
  113. -Scale the snowman's scarf for 19 notes [optional: destroy beehive and grab 1-2 health], jump onto sled, grab Boggy's jiggy
  114. -Give presents to kids for jiggy
  115. -Grab mumbo token, exit level (1-3 health)
  116. total: 4/99
  117.  
  118. Gruntilda's Lair
  119. -Enter 450 note door up hill, open MMM, [optional: kill gruntling for health] enter 350 note door, open GV, break gate, enter MMM (1-3 health)
  120.  
  121. Mad Monster Mansion
  122. -Grab left 2 notes, enter maze and collect 6 notes and orange jinjo, exit maze
  123. -Climb up mansion water pipe and collect 1 note, enter cellar for purple jinjo, 4 notes, and jiggy
  124. -Climb up closest water pipe and collect 1 note, travel left to 1 note, break window, spring shock to roof
  125. -Collect 1 note at left corner, enter window 1 for 4 notes (2-4 health) and yellow jinjo
  126. -Collect 2 notes on the way to the second window, enter second window and grab 9 notes, grab green jinjo and enter chimney
  127. -Grab mumbo token, 8 notes, and Napper's jiggy, exit mansion
  128. -Go to swamp area for 4 notes and blue jinjo, attempt jiggy jig skip
  129. -Spring shock over gate for 4 notes outside of well, enter well, grab jiggy and 7 notes, exit well
  130. -Go to Tumblar's shack for 4 notes on the roof and mumbo token, enter Tumblar's shack
  131. -Complete Tumblar's minigame for a jiggy, grab 4 notes, exit Tumblar's area
  132. -Grab 3 notes near gate, break gate and climb church for 14 notes and jiggy
  133. -Head to mumbo, grab 2 notes then transform into pumpkin
  134. -Go to mansion second floor broken windown, enter toilet and grab jiggy
  135. -Walk to the 1 note over water drain, drop in for jiggy and 5 notes
  136. -Collect last 2 notes near entrance, exit level (3-5 health)
  137. total: 8/90
  138.  
  139. Gruntilda's Lair
  140. -Activate water switch 1, kill gruntling if at less than 3 health, enter GV (2-4 health)
  141.  
  142. Gobi Valley
  143. -Walk up sand hill for 5 notes, jump on right paw for 3 notes, grab boots and grab 8 notes in sand, grab 3 notes on left paw
  144. -Enter flight and hit target, beak bomb to alcove notes (1-3 health), talon trot to Ruppee, collect jiggy and 6 notes
  145. -Learn turbo trot (5 health), grab 9 notes in sand (2 health, 3 health for skilled runners), grab grabba's jiggy
  146. -Walk to central area near moat, grab 4 notes before left to the staircase, grab bottom 2 notes on rails
  147. -Grab 1 note on upper right staircase rail, go to flip puzzle area and grab 5 notes
  148. -Complete puzzle, kill mummy for health (3-4 health), grab 4 notes and jiggy
  149. -Grab 1 note on upper left rail, grab 2 notes to left of pyramid, free gobi for jiggy (2-3 health)
  150. -Grab speed shoes (1-2 health), do speedy pyramid for 4 notes and jiggy
  151. -Grab remaining 4 notes in central area, quick dive into water for 6 notes (1 health), death warp via flying bug
  152. -Stomp Gobi, grab turbo shoes, jump on palm tree, jump to Trunker for jiggy, exit level (5 health)
  153. total: 6/86
  154.  
  155. Gruntilda's Lair
  156. -Activate water switch 2, go to RBB puzzle, enter RBB (4 health)
  157.  
  158. Rusty Bucket Bay
  159. -Go over the bridge with 5 notes to the ship, go left and jump into the pipe, grab 4 notes at far end of room and exit, grab 4 notes on bridge to left, then go right towards the smoke stack and enter the engine room, grab 8 notes, stomp fan switch #1, jump through the spinning fan (3 health), grab 4 notes and jiggy
  160. -Pass the second spinning fan and stomp fan swith #2 (2 health), grab the free life at the window and clip through the window, grab 4 notes and exit the room, grab 6 notes at edge of ship, jump to the grated floor area and grab 4 notes, swim to the propellers for the jiggy
  161. -Swim to the right of the crane, jump up the ramp using jump/flutter/jump/flutter/roll/jump (JFJFRJ) (final jump can be replaced with high jump), shock spring to the 3 notes on the crane, hit the down switch, climb up the crane, jump to the grunty switch, fall into the destroyed floor, shoot 3 eggs and immediately enter talon trot, run to the jiggy, cancel talon trot and enter invincibility, jump to the jiggy to kill the boom box (extremely risky strategy: instead of using gold feathers, do a jiggy-jig skip and go down to 1 health)
  162. -Head right to the window near the life preserver, break the window, enter window and grab 4 notes, exit room and jump off the ship towards the blue crates, enter the left crate for 4 notes and right crates for 8 notes, go left and JFJFRJ up to crane area, go to green acid for 3 notes, shock spring up crane for 3 notes, hit up arrow, climb up ladder and fall to the jiggy under the cage
  163. -Go left into the pipe and grab 5 notes, exit the area and move left and break/enter the window, grab 3 notes and jiggy (3 health)
  164. -Go right, jump on the support bar holding the spare boat and up to the smoke stack, climb the ladder and scale the smoke stacks, grab 8 notes and jiggy
  165. -Fall down to the right of the ladder towards the window, break/enter the window, grab 4 notes, get hit once (2 health) and exit area, jump on the bar holding the spare boat and jump to the single note, grab 1 note and stomp [3-1-2-1-1-1], grab 1 note opposite of the [1] switch and a jiggy
  166. -Head to the left side of the bow of the boat and jump/rat-a-tat rap to the notes, grab 5 notes and enter the shack via window, grab jiggy in back left corner of the shack
  167. -Grab the 4 notes in the left front corner, then death warp via green slime (0 health)
  168. total: 8/96
  169.  
  170. Side note: this route is very similar to the 100% route
  171.  
  172. Gruntilda's Lair
  173. -Grab jiggy before 640 note door
  174. -Leaf jump, activate CCW pad, activate cauldron and teleport, go down to stomp gruntilda's eyes for a jiggy (from Clanker's Cavern witch switch)
  175. -Go to CCW puzzle, teleport back to CCW area, enter CCW (5 health)
  176.  
  177. Click Clock Wood
  178. -Stomp Spring platform, grab left two notes before entering Spring
  179. -Jump up the leaves and go counter-clockwise, grab 3 notes at right, continue to 3 notes before flower patch, jump down and collect 4 notes at flower patch, go forward and high jump to the 3 notes, grab 3 notes near mini-ramp up to tree, head up the tree to where the Summer switch is, stomp recoil south of the Summer switch and exit Spring
  180. -Grab notes right of Spring entrance, enter Summer
  181. -Grab the two notes on the leaves, go left and up the tree to the beehive and grab 3 notes, flutter under the platform and toward the tree and stomp onto Fall switch (2 health), immediately move left to avoid getting hit, help Gnawty [if you have more than 4 gold feathers, use a gold feather on the rock], grab 2 notes inside Gnawty's place, exit Summer
  182. -Enter Fall
  183. -Head up the left leaf hill and grab the 1 note after the mini-ramp, travel right and collect 9 notes, drop down and grab the 3 notes in the venus fly trap, jump over the river and grab the 5 notes behind the flower patch, travel up the leaf hill on the right and collect another 5 notes, grab the 3 notes inside the second venus fly trap, death warp inside the venus fly trap (0 health, takes off 2 per hit)
  184. total: 0/53
  185.  
  186. Side note: There are 4 extra notes in Mumbo's hut if you need backup notes.
  187. Side note: Almost every enemy in this level deals 2 damage per hit. Be careful!
  188.  
  189. Gruntilda's Lair
  190. -Enter 765 note door, go to Furnace Fun
  191. -Activate cauldron at beginning
  192. -GOOD FUCKING LUCK
  193. -After fake credits, activate cauldron, open 810 note door
  194. -If you are at 0 lives, grab the free life at the window. If you attempt the DoG skip with zero lives and unsuccessfully clip through the door, YOU WILL GAME OVER
  195. -Door of Grunty skip (If OoB occurs, go straight into talon trot; go near puzzle platform to activate grunty text and slowdown if needed)
  196. -Once through the door, use rat-a-tat rap on doors for item refill (must be done very low to ground), then enter cauldron to fight Gruntilda
  197.  
  198. Side note: There are two paths to take in Furnace Fun (http://imgur.com/nRXMKGz).
  199.  
  200. Going left is faster, but relies on getting decent RNG for the Witch squares. Getting too many wrong will force you to double back for health and will cost a significant amount of time. In addition, going for the extra joker has added risk due to the extra Skull square. This route is more recommended for 100% runners due to the high maximum health count.
  201.  
  202. Going right is slightly slower, but there are less Witch squares overall. For those with terrible luck, grabbing the extra jokers can potentially bring the Witch square count to as low as 1! This will reduce your chances of losing a lot of time from bad RNG. This path has an extra life that will help satisfy the life requirement for the Door of Grunty Skip (must be at >0 lives). However, there are a high number of Skull squares, which can completely end your run if you get a Gruntilda question and answer it incorrectly. This route is recommended for any% runners due to the extra life and low maximum health count.
  203.  
  204. Fighting Gruntilda
  205. -Phase 1: slowly jump backward until Banjo's back is against the wall, use stomp invincibility to dodge Grunty's dive attack, continuously poop eggs until Grunty runs into the eggs (the eggs should glide on top of the raised step), cancel two text boxes and use stomp invincibility on homing fireball
  206. -Phase 2: jump up to the raised step where you pooped eggs and shoot 3+ eggs at grunty (wait for 3 different screams to confirm hits), then run clockwise to the next center raised step and preemptively shoot eggs until she gets hit 3 times, repeat previous step two more times, run toward center, cancel two text boxes, use stomp invincibility on homing fireball
  207. -Phase 3: enter flight and beak bomb immediately or fly away and re-position for a beak bomb (watch for air stalling), immediately turn 180º after hitting her and beak bomb slightly to her right (only shoots one fireball), turn 180º and beak bomb to her quickly (shoots 2 fireballs), turn 180º and beak bomb to her one more time (shoots 3 fireballs), land and grab health if needed
  208. -Phase 4: speed up Grunty text (unskippable) during force field scene, dodge 2 fireballs, prep aim at first jinjo statue before it comes up (to the right of the grate), shoot 3 eggs into jinjo statue, travel in a zig-zag pattern to the next jinjo statue to avoid being hit and shoot eggs into it, repeat previous step 2 more times, after final jinjo has been freed move toward center and jump (jinjo will hit grunty early)
  209. -Phase 5: run in circles or grab health if necessary, cancel jinjonator text, fire 3 eggs into one side then move to another side and fire 3 eggs (will help dodge fireballs), go back to first side and shoot 2 more eggs, then go back to second side and shoot 2 more eggs, repeat previous step if Grunty does not shoot a homing missile, otherwise shoot 5 eggs at once into both remaining sides
  210. -Celebrate
  211.  
  212. ---
  213.  
  214. Special thanks to Cronikeys! This route would not be possible without her amazing glitch hunting abilities and Door of Grunty skip discovery!
  215.  
  216. Special thanks to Stivitybobo, Sixfifteen, Gigopler, and KahunaBurgers for helping improve the route!
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