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Dusty_Nuttles

wardrobe_main.sqf

May 27th, 2013
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  1. pathtoclothing = "wardrobe\clothing\";
  2. EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
  3. if ((getPlayerUID player) in ["#########"]) then {
  4. wardrobe =
  5. [
  6. ["",true],
  7. ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
  8. ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
  9. ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"],
  10. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  11. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  12.  
  13. ];} else {
  14. wardrobe =
  15. [
  16. ["",true],
  17. ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
  18. ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
  19. ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"],
  20. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  21. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  22. ];
  23. };
  24.  
  25. WardrobeCustom =
  26. [
  27. ["",true],
  28. ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"rocket.sqf"]]], "1", "1"],
  29. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
  30. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
  31. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
  32. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
  33. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
  34. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
  35. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  36. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  37. ];
  38.  
  39. WardrobeDayZ =
  40. [
  41. ["",true],
  42. ["Male Survivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  43. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  44. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  45. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  46. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  47. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  48. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  49. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  50. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  51. ];
  52.  
  53. WardrobeFake =
  54. [
  55. ["",true],
  56. ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  57. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  58. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  59. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  60. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  61. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  62. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  63. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  64. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  65. ];
  66.  
  67. WardrobeTesting =
  68. [
  69. ["",true],
  70. ["Villager", [2], "", -5, [["expression", format[EXECscript2,"GUE_Villager4.sqf"]]], "1", "1"],
  71. ["INS Soldier", [3], "", -5, [["expression", format[EXECscript2,"Ins_Soldier_Base.sqf"]]], "1", "1"],
  72. ["INS Commander", [4], "", -5, [["expression", format[EXECscript2,"Ins_Commander.sqf"]]], "1", "1"],
  73. ["INS Medic", [5], "", -5, [["expression", format[EXECscript2,"Ins_Soldier_Medic.sqf"]]], "1", "1"],
  74. ["INS Worker", [6], "", -5, [["expression", format[EXECscript2,"Ins_Worker2.sqf"]]], "1", "1"],
  75. ["Woodlander", [7], "", -5, [["expression", format[EXECscript2,"Ins_Woodlander1.sqf"]]], "1", "1"],
  76. ["Woodlander 2", [8], "", -5, [["expression", format[EXECscript2,"Ins_Woodlander2.sqf"]]], "1", "1"],
  77. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  78. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  79. ];
  80. showCommandingMenu "#USER:wardrobe";
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