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- /* ABA by maramizo!
- This automatically gets the player's skin
- And places the bandana ontop of his jaw
- PS: I have mods for some skins and they
- might not be accurate. */
- #include <a_samp>
- /* native AttachBandanaToPlayer(pid, bid)
- Usage: AttachBandanaToPlayer(playerid, bandanaid);
- Ex: AttachBandanaToPlayer(3, 18917);
- */
- stock AttachBandanaToPlayer(pid, bid)
- {
- switch(GetPlayerSkin(pid))
- {
- case 0:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 1:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
- }
- case 2:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
- }
- case 3:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.036980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
- }
- case 4:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.119000, 0.027980, -0.003010, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
- }
- case 5:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.098999, 0.039980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
- }
- case 6:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.025000, 0.001999, -90.600028, 0.800003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 7:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 8:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 9:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.043999, 0.015000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 10:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 11:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 12:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 13:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 14:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.036000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 15:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.067999, 0.004000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 16:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 17:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 18:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.047999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 19:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 20:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 21:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 22:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 23:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 24:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, -0.005000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 25:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 26:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 27:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 28:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.033000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
- }
- case 29:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 30:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 31:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.029999, -0.004000, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 32:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.065000, -0.011000, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 33:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.023000, 0.001999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 34:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.027999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 35:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 36:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 37:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 38:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.030999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 39:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.028000, -0.000000, -82.199974, 14.199999, -99.000000, 1.000000, 1.265999, 1.000000);
- }
- case 40:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.017000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
- }
- case 41:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
- }
- case 42:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
- }
- case 43:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.026000, 0.010999, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
- }
- case 44:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
- }
- case 45:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.045000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
- }
- case 46:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.042999, 0.002999, -82.199974, 2.099999, -99.000000, 1.011000, 1.265999, 1.000000);
- }
- case 47:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.004999, -85.499992, 5.299999, -92.800048, 1.000000, 1.000000, 1.000000);
- }
- case 48:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.036000, -0.004999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
- }
- case 49:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.078999, 0.025000, -0.002999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
- }
- case 50:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, -0.008999, -0.006999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
- }
- case 51:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
- }
- case 52:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
- }
- case 53:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.032000, -0.003999, -85.499992, 3.299999, -92.800048, 0.942000, 1.000000, 0.886000);
- }
- case 55:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 56:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 57:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.109999, 0.041000, -0.000999, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 58:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 59:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 60:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.034000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 61:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.026000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 62:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.035000, 0.009000, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
- }
- case 63:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
- }
- case 64:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
- }
- case 65:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
- }
- case 66:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.025000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
- }
- case 67:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.014000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 0.943000);
- }
- case 68:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.028000, -0.002999, -85.499992, 8.599997, -92.800048, 0.954000, 1.000000, 0.943000);
- }
- case 69:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 70:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 71:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, -0.000999, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 72:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 73:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 74:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 75:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 76:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 77:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.025000, -0.004999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 78:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.007000, 0.006000, -85.499992, 18.799999, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 79:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.011000, 0.006000, -85.499992, 4.800003, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 80:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 81:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 82:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 83:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 84:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
- }
- case 85:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.037000, -0.002999, -85.499992, 4.600003, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 86:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.011000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 87:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.040000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 88:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 89:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.011000, -0.004999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 90:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 91:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 92:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 93:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
- }
- case 94:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.031999, -0.000999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
- }
- case 95:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, -0.004999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
- }
- case 96:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.016000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
- }
- case 97:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.012000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
- }
- case 98:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.043000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
- }
- case 99:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.021000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
- }
- case 100:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
- }
- case 101:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
- }
- case 102:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
- }
- case 103:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
- }
- case 104:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
- }
- case 105:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
- }
- case 106:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
- }
- case 107:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
- }
- case 108:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.019000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
- }
- case 109:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
- }
- case 110:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
- }
- case 111:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.014000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
- }
- case 112:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.015000, -0.002999, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
- }
- case 113:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.048000, 0.001000, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
- }
- case 114:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 115:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 116:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.015000, 0.006000, -85.499992, 21.400005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 117:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 118:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 119:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 120:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 121:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 122:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 123:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.044000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 124:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.039000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 125:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 126:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 127:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 128:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
- }
- case 129:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.025000, 0.000000, -85.499992, 11.700005, -92.800048, 0.801001, 1.000000, 0.895000);
- }
- case 130:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 131:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 132:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.009999, 0.000000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 133:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.019000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 134:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.002000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 135:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.018000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 136:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.012000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 137:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, -0.001999, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 138:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 139:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
- }
- case 140:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.036000, -0.001999, -85.499992, 18.700014, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 141:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.016000, -0.001999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 142:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 143:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 144:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 145:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 146:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.023000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 147:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.011000, 0.005000, -85.499992, 14.000016, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 148:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.054999, 0.016000, -0.002999, -85.499992, 5.100017, -92.800048, 1.002001, 1.000000, 1.019000);
- }
- case 149:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
- }
- case 150:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
- }
- case 151:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.020000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 1.077001);
- }
- case 152:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.007000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
- }
- case 153:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
- }
- case 154:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
- }
- case 155:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
- }
- case 156:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
- }
- case 157:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, 0.004000, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
- }
- case 158:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
- }
- case 159:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
- }
- case 160:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.015000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
- }
- case 161:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
- }
- case 162:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
- }
- case 163:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
- }
- case 164:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
- }
- case 165:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
- }
- case 166:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
- }
- case 167:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, 0.002000, -85.499992, 22.500015, -92.800048, 0.818001, 1.000000, 0.989001);
- }
- case 168:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, -0.008999, -85.499992, 16.900012, -92.800048, 0.843001, 1.000000, 0.989001);
- }
- case 169:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.015000, -0.000999, -85.499992, 16.900012, -92.800048, 0.909000, 1.000000, 0.989001);
- }
- case 170:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
- }
- case 171:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
- }
- case 172:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.050999, 0.025000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
- }
- case 173:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
- }
- case 174:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 175:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 176:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 177:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 178:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.056999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 179:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 180:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 181:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.104999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 182:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 183:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 184:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 185:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 186:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 187:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.017000, 0.007000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 188:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 189:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 190:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 191:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 192:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 193:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 194:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 195:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 196:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 197:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 198:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 199:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 200:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 201:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 202:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 203:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.030000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 204:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.025000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
- }
- case 205:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.025000, -0.002999, -85.499992, 14.800015, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 206:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 207:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 208:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.035000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 209:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 210:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 211:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.053999, 0.021000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 212:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.017000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 213:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.024000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
- }
- case 214:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 215:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 216:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 217:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.013000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 218:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.027000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 219:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 220:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.040999, 0.039000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 221:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.020000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 222:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.028000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 223:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.040000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 224:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 225:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 226:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
- }
- case 227:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
- }
- case 228:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
- }
- case 229:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.008000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 230:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.049999, 0.018000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 231:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.033000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 232:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, -0.000999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 233:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.025000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 234:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, -0.003999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 235:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.003000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 236:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 237:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.006000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 238:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.027000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 239:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.015000, 0.004000, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 240:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
- }
- case 241:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.000000, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
- }
- case 242:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
- }
- case 243:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
- }
- case 244:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
- }
- case 245:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.026999, -0.001000, -86.900016, 9.399997, -94.800003, 1.095000, 1.000000, 1.000000);
- }
- case 246:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.043999, -0.001000, -86.900016, 9.399997, -94.800003, 0.939000, 1.000000, 1.000000);
- }
- case 247:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, 0.003999, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
- }
- case 248:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, -0.001000, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
- }
- case 249:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.034999, 0.006999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
- }
- case 250:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
- }
- case 251:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
- }
- case 252:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.023999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
- }
- case 253:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.081000, 0.016999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
- }
- case 254:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.093000, 0.021999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 255:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, -0.001000, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 256:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.056000, 0.024999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 257:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.067000, 0.024999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 258:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 259:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 260:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.014999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 261:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.001999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 262:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.022999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 263:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.013999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 264:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.034999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 265:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 266:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 267:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 268:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 269:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 270:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 271:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.085000, 0.012999, 0.000999, -86.900016, 13.599996, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 272:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.107000, 0.026999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 273:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.018999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 274:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 275:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 276:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 277:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 278:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 279:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
- }
- case 280:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
- }
- case 281:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
- }
- case 282:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
- }
- case 283:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
- }
- case 284:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.080000, 0.053999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
- }
- case 285:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.098000, 0.034999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
- }
- case 286:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.010999, 0.000999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 287:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.037999, 0.004999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 288:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.089000, 0.014999, -0.000000, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 289:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.014999, -0.000000, -86.900016, 14.299993, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 290:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 291:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 292:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.018999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 293:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 294:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 295:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 296:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.030999, 0.000999, -86.900016, 15.999993, -94.800003, 1.012000, 1.000000, 0.885999);
- }
- case 298:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.020989, -0.003010, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
- }
- case 299:
- {
- SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.050989, 0.001990, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
- }
- }
- }
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