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Attach Bandana To Player by maramizo

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Dec 12th, 2012
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  1. /*                          ABA by maramizo!
  2.                 This automatically gets the player's skin
  3.                 And places the bandana ontop of his jaw
  4.                
  5.                 PS: I have mods for some skins and they
  6.                 might not be accurate.                                  */
  7.  
  8. #include <a_samp>
  9.  
  10. /*  native AttachBandanaToPlayer(pid, bid)
  11.     Usage: AttachBandanaToPlayer(playerid, bandanaid);
  12.     Ex: AttachBandanaToPlayer(3, 18917);
  13.                                                         */
  14.  
  15. stock AttachBandanaToPlayer(pid, bid)
  16. {
  17.     switch(GetPlayerSkin(pid))
  18.     {
  19.  
  20.         case 0:
  21.         {
  22.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  23.         }
  24.         case 1:
  25.         {
  26.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
  27.         }
  28.         case 2:
  29.         {
  30.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
  31.         }
  32.         case 3:
  33.         {
  34.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.036980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
  35.         }
  36.         case 4:
  37.         {
  38.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.119000, 0.027980, -0.003010, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
  39.         }
  40.         case 5:
  41.         {
  42.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.098999, 0.039980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
  43.         }
  44.         case 6:
  45.         {
  46.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.025000, 0.001999, -90.600028, 0.800003, -97.299919, 1.000000, 1.000000, 1.000000);
  47.         }
  48.         case 7:
  49.         {
  50.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  51.         }
  52.         case 8:
  53.         {
  54.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  55.         }
  56.         case 9:
  57.         {
  58.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.043999, 0.015000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  59.         }
  60.         case 10:
  61.         {
  62.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  63.         }
  64.         case 11:
  65.         {
  66.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  67.         }
  68.         case 12:
  69.         {
  70.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  71.         }
  72.         case 13:
  73.         {
  74.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  75.         }
  76.         case 14:
  77.         {
  78.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.036000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  79.         }
  80.         case 15:
  81.         {
  82.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.067999, 0.004000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  83.         }
  84.         case 16:
  85.         {
  86.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  87.         }
  88.         case 17:
  89.         {
  90.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  91.         }
  92.         case 18:
  93.         {
  94.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.047999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  95.         }
  96.         case 19:
  97.         {
  98.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  99.         }
  100.         case 20:
  101.         {
  102.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  103.         }
  104.         case 21:
  105.         {
  106.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  107.         }
  108.         case 22:
  109.         {
  110.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  111.         }
  112.         case 23:
  113.         {
  114.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  115.         }
  116.         case 24:
  117.         {
  118.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, -0.005000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  119.         }
  120.         case 25:
  121.         {
  122.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  123.         }
  124.         case 26:
  125.         {
  126.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  127.         }
  128.         case 27:
  129.         {
  130.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  131.         }
  132.         case 28:
  133.         {
  134.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.033000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
  135.         }
  136.         case 29:
  137.         {
  138.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
  139.         }
  140.         case 30:
  141.         {
  142.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
  143.         }
  144.         case 31:
  145.         {
  146.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.029999, -0.004000, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
  147.         }
  148.         case 32:
  149.         {
  150.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.065000, -0.011000, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
  151.         }
  152.         case 33:
  153.         {
  154.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.023000, 0.001999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
  155.         }
  156.         case 34:
  157.         {
  158.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.027999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
  159.         }
  160.         case 35:
  161.         {
  162.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
  163.         }
  164.         case 36:
  165.         {
  166.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
  167.         }
  168.         case 37:
  169.         {
  170.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
  171.         }
  172.         case 38:
  173.         {
  174.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.030999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
  175.         }
  176.         case 39:
  177.         {
  178.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.028000, -0.000000, -82.199974, 14.199999, -99.000000, 1.000000, 1.265999, 1.000000);
  179.         }
  180.         case 40:
  181.         {
  182.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.017000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
  183.         }
  184.         case 41:
  185.         {
  186.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
  187.         }
  188.         case 42:
  189.         {
  190.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
  191.         }
  192.         case 43:
  193.         {
  194.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.026000, 0.010999, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
  195.         }
  196.         case 44:
  197.         {
  198.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
  199.         }
  200.         case 45:
  201.         {
  202.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.045000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
  203.         }
  204.         case 46:
  205.         {
  206.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.042999, 0.002999, -82.199974, 2.099999, -99.000000, 1.011000, 1.265999, 1.000000);
  207.         }
  208.         case 47:
  209.         {
  210.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.004999, -85.499992, 5.299999, -92.800048, 1.000000, 1.000000, 1.000000);
  211.         }
  212.         case 48:
  213.         {
  214.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.036000, -0.004999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
  215.         }
  216.         case 49:
  217.         {
  218.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.078999, 0.025000, -0.002999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
  219.         }
  220.         case 50:
  221.         {
  222.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, -0.008999, -0.006999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
  223.         }
  224.         case 51:
  225.         {
  226.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
  227.         }
  228.         case 52:
  229.         {
  230.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
  231.         }
  232.         case 53:
  233.         {
  234.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.032000, -0.003999, -85.499992, 3.299999, -92.800048, 0.942000, 1.000000, 0.886000);
  235.         }
  236.         case 55:
  237.         {
  238.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
  239.         }
  240.         case 56:
  241.         {
  242.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
  243.         }
  244.         case 57:
  245.         {
  246.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.109999, 0.041000, -0.000999, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
  247.         }
  248.         case 58:
  249.         {
  250.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
  251.         }
  252.         case 59:
  253.         {
  254.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
  255.         }
  256.         case 60:
  257.         {
  258.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.034000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
  259.         }
  260.         case 61:
  261.         {
  262.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.026000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
  263.         }
  264.         case 62:
  265.         {
  266.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.035000, 0.009000, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
  267.         }
  268.         case 63:
  269.         {
  270.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
  271.         }
  272.         case 64:
  273.         {
  274.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
  275.         }
  276.         case 65:
  277.         {
  278.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
  279.         }
  280.         case 66:
  281.         {
  282.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.025000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
  283.         }
  284.         case 67:
  285.         {
  286.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.014000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 0.943000);
  287.         }
  288.         case 68:
  289.         {
  290.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.028000, -0.002999, -85.499992, 8.599997, -92.800048, 0.954000, 1.000000, 0.943000);
  291.         }
  292.         case 69:
  293.         {
  294.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  295.         }
  296.         case 70:
  297.         {
  298.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  299.         }
  300.         case 71:
  301.         {
  302.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, -0.000999, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  303.         }
  304.         case 72:
  305.         {
  306.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  307.         }
  308.         case 73:
  309.         {
  310.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  311.         }
  312.         case 74:
  313.         {
  314.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  315.         }
  316.         case 75:
  317.         {
  318.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  319.         }
  320.         case 76:
  321.         {
  322.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  323.         }
  324.         case 77:
  325.         {
  326.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.025000, -0.004999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
  327.         }
  328.         case 78:
  329.         {
  330.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.007000, 0.006000, -85.499992, 18.799999, -92.800048, 1.010000, 1.000000, 1.015000);
  331.         }
  332.         case 79:
  333.         {
  334.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.011000, 0.006000, -85.499992, 4.800003, -92.800048, 1.010000, 1.000000, 1.015000);
  335.         }
  336.         case 80:
  337.         {
  338.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
  339.         }
  340.         case 81:
  341.         {
  342.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
  343.         }
  344.         case 82:
  345.         {
  346.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
  347.         }
  348.         case 83:
  349.         {
  350.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
  351.         }
  352.         case 84:
  353.         {
  354.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
  355.         }
  356.         case 85:
  357.         {
  358.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.037000, -0.002999, -85.499992, 4.600003, -92.800048, 1.060000, 1.000000, 1.015000);
  359.         }
  360.         case 86:
  361.         {
  362.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.011000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  363.         }
  364.         case 87:
  365.         {
  366.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.040000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  367.         }
  368.         case 88:
  369.         {
  370.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  371.         }
  372.         case 89:
  373.         {
  374.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.011000, -0.004999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  375.         }
  376.         case 90:
  377.         {
  378.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  379.         }
  380.         case 91:
  381.         {
  382.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  383.         }
  384.         case 92:
  385.         {
  386.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  387.         }
  388.         case 93:
  389.         {
  390.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
  391.         }
  392.         case 94:
  393.         {
  394.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.031999, -0.000999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
  395.         }
  396.         case 95:
  397.         {
  398.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, -0.004999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
  399.         }
  400.         case 96:
  401.         {
  402.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.016000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
  403.         }
  404.         case 97:
  405.         {
  406.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.012000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
  407.         }
  408.         case 98:
  409.         {
  410.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.043000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
  411.         }
  412.         case 99:
  413.         {
  414.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.021000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
  415.         }
  416.         case 100:
  417.         {
  418.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
  419.         }
  420.         case 101:
  421.         {
  422.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
  423.         }
  424.         case 102:
  425.         {
  426.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
  427.         }
  428.         case 103:
  429.         {
  430.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
  431.         }
  432.         case 104:
  433.         {
  434.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
  435.         }
  436.         case 105:
  437.         {
  438.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
  439.         }
  440.         case 106:
  441.         {
  442.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
  443.         }
  444.         case 107:
  445.         {
  446.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
  447.         }
  448.         case 108:
  449.         {
  450.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.019000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
  451.         }
  452.         case 109:
  453.         {
  454.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
  455.         }
  456.         case 110:
  457.         {
  458.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
  459.         }
  460.         case 111:
  461.         {
  462.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.014000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
  463.         }
  464.         case 112:
  465.         {
  466.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.015000, -0.002999, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
  467.         }
  468.         case 113:
  469.         {
  470.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.048000, 0.001000, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
  471.         }
  472.         case 114:
  473.         {
  474.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
  475.         }
  476.         case 115:
  477.         {
  478.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
  479.         }
  480.         case 116:
  481.         {
  482.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.015000, 0.006000, -85.499992, 21.400005, -92.800048, 1.040001, 1.000000, 0.895000);
  483.         }
  484.         case 117:
  485.         {
  486.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  487.         }
  488.         case 118:
  489.         {
  490.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  491.         }
  492.         case 119:
  493.         {
  494.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  495.         }
  496.         case 120:
  497.         {
  498.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  499.         }
  500.         case 121:
  501.         {
  502.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  503.         }
  504.         case 122:
  505.         {
  506.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  507.         }
  508.         case 123:
  509.         {
  510.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.044000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  511.         }
  512.         case 124:
  513.         {
  514.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.039000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  515.         }
  516.         case 125:
  517.         {
  518.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  519.         }
  520.         case 126:
  521.         {
  522.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  523.         }
  524.         case 127:
  525.         {
  526.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  527.         }
  528.         case 128:
  529.         {
  530.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
  531.         }
  532.         case 129:
  533.         {
  534.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.025000, 0.000000, -85.499992, 11.700005, -92.800048, 0.801001, 1.000000, 0.895000);
  535.         }
  536.         case 130:
  537.         {
  538.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  539.         }
  540.         case 131:
  541.         {
  542.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  543.         }
  544.         case 132:
  545.         {
  546.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.009999, 0.000000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  547.         }
  548.         case 133:
  549.         {
  550.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.019000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  551.         }
  552.         case 134:
  553.         {
  554.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.002000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  555.         }
  556.         case 135:
  557.         {
  558.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.018000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  559.         }
  560.         case 136:
  561.         {
  562.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.012000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  563.         }
  564.         case 137:
  565.         {
  566.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, -0.001999, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  567.         }
  568.         case 138:
  569.         {
  570.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  571.         }
  572.         case 139:
  573.         {
  574.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
  575.         }
  576.         case 140:
  577.         {
  578.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.036000, -0.001999, -85.499992, 18.700014, -92.800048, 1.002001, 1.000000, 1.019000);
  579.         }
  580.         case 141:
  581.         {
  582.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.016000, -0.001999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
  583.         }
  584.         case 142:
  585.         {
  586.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
  587.         }
  588.         case 143:
  589.         {
  590.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
  591.         }
  592.         case 144:
  593.         {
  594.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
  595.         }
  596.         case 145:
  597.         {
  598.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
  599.         }
  600.         case 146:
  601.         {
  602.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.023000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
  603.         }
  604.         case 147:
  605.         {
  606.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.011000, 0.005000, -85.499992, 14.000016, -92.800048, 1.002001, 1.000000, 1.019000);
  607.         }
  608.         case 148:
  609.         {
  610.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.054999, 0.016000, -0.002999, -85.499992, 5.100017, -92.800048, 1.002001, 1.000000, 1.019000);
  611.         }
  612.         case 149:
  613.         {
  614.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
  615.         }
  616.         case 150:
  617.         {
  618.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
  619.         }
  620.         case 151:
  621.         {
  622.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.020000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 1.077001);
  623.         }
  624.         case 152:
  625.         {
  626.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.007000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
  627.         }
  628.         case 153:
  629.         {
  630.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
  631.         }
  632.         case 154:
  633.         {
  634.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
  635.         }
  636.         case 155:
  637.         {
  638.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
  639.         }
  640.         case 156:
  641.         {
  642.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
  643.         }
  644.         case 157:
  645.         {
  646.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, 0.004000, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
  647.         }
  648.         case 158:
  649.         {
  650.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
  651.         }
  652.         case 159:
  653.         {
  654.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
  655.         }
  656.         case 160:
  657.         {
  658.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.015000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
  659.         }
  660.         case 161:
  661.         {
  662.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
  663.         }
  664.         case 162:
  665.         {
  666.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
  667.         }
  668.         case 163:
  669.         {
  670.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
  671.         }
  672.         case 164:
  673.         {
  674.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
  675.         }
  676.         case 165:
  677.         {
  678.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
  679.         }
  680.         case 166:
  681.         {
  682.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
  683.         }
  684.         case 167:
  685.         {
  686.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, 0.002000, -85.499992, 22.500015, -92.800048, 0.818001, 1.000000, 0.989001);
  687.         }
  688.         case 168:
  689.         {
  690.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, -0.008999, -85.499992, 16.900012, -92.800048, 0.843001, 1.000000, 0.989001);
  691.         }
  692.         case 169:
  693.         {
  694.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.015000, -0.000999, -85.499992, 16.900012, -92.800048, 0.909000, 1.000000, 0.989001);
  695.         }
  696.         case 170:
  697.         {
  698.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
  699.         }
  700.         case 171:
  701.         {
  702.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
  703.         }
  704.         case 172:
  705.         {
  706.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.050999, 0.025000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
  707.         }
  708.         case 173:
  709.         {
  710.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
  711.         }
  712.         case 174:
  713.         {
  714.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
  715.         }
  716.         case 175:
  717.         {
  718.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
  719.         }
  720.         case 176:
  721.         {
  722.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
  723.         }
  724.         case 177:
  725.         {
  726.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
  727.         }
  728.         case 178:
  729.         {
  730.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.056999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
  731.         }
  732.         case 179:
  733.         {
  734.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  735.         }
  736.         case 180:
  737.         {
  738.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  739.         }
  740.         case 181:
  741.         {
  742.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.104999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  743.         }
  744.         case 182:
  745.         {
  746.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  747.         }
  748.         case 183:
  749.         {
  750.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  751.         }
  752.         case 184:
  753.         {
  754.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  755.         }
  756.         case 185:
  757.         {
  758.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  759.         }
  760.         case 186:
  761.         {
  762.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
  763.         }
  764.         case 187:
  765.         {
  766.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.017000, 0.007000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
  767.         }
  768.         case 188:
  769.         {
  770.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
  771.         }
  772.         case 189:
  773.         {
  774.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
  775.         }
  776.         case 190:
  777.         {
  778.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  779.         }
  780.         case 191:
  781.         {
  782.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  783.         }
  784.         case 192:
  785.         {
  786.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  787.         }
  788.         case 193:
  789.         {
  790.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  791.         }
  792.         case 194:
  793.         {
  794.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  795.         }
  796.         case 195:
  797.         {
  798.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  799.         }
  800.         case 196:
  801.         {
  802.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  803.         }
  804.         case 197:
  805.         {
  806.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  807.         }
  808.         case 198:
  809.         {
  810.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
  811.         }
  812.         case 199:
  813.         {
  814.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
  815.         }
  816.         case 200:
  817.         {
  818.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
  819.         }
  820.         case 201:
  821.         {
  822.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
  823.         }
  824.         case 202:
  825.         {
  826.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
  827.         }
  828.         case 203:
  829.         {
  830.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.030000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
  831.         }
  832.         case 204:
  833.         {
  834.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.025000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
  835.         }
  836.         case 205:
  837.         {
  838.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.025000, -0.002999, -85.499992, 14.800015, -92.800048, 1.083000, 1.000000, 0.989001);
  839.         }
  840.         case 206:
  841.         {
  842.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
  843.         }
  844.         case 207:
  845.         {
  846.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
  847.         }
  848.         case 208:
  849.         {
  850.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.035000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
  851.         }
  852.         case 209:
  853.         {
  854.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
  855.         }
  856.         case 210:
  857.         {
  858.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
  859.         }
  860.         case 211:
  861.         {
  862.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.053999, 0.021000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
  863.         }
  864.         case 212:
  865.         {
  866.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.017000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
  867.         }
  868.         case 213:
  869.         {
  870.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.024000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
  871.         }
  872.         case 214:
  873.         {
  874.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  875.         }
  876.         case 215:
  877.         {
  878.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  879.         }
  880.         case 216:
  881.         {
  882.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  883.         }
  884.         case 217:
  885.         {
  886.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.013000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  887.         }
  888.         case 218:
  889.         {
  890.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.027000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  891.         }
  892.         case 219:
  893.         {
  894.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  895.         }
  896.         case 220:
  897.         {
  898.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.040999, 0.039000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  899.         }
  900.         case 221:
  901.         {
  902.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.020000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  903.         }
  904.         case 222:
  905.         {
  906.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.028000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  907.         }
  908.         case 223:
  909.         {
  910.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.040000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  911.         }
  912.         case 224:
  913.         {
  914.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  915.         }
  916.         case 225:
  917.         {
  918.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  919.         }
  920.         case 226:
  921.         {
  922.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
  923.         }
  924.         case 227:
  925.         {
  926.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
  927.         }
  928.         case 228:
  929.         {
  930.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
  931.         }
  932.         case 229:
  933.         {
  934.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.008000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  935.         }
  936.         case 230:
  937.         {
  938.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.049999, 0.018000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  939.         }
  940.         case 231:
  941.         {
  942.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.033000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  943.         }
  944.         case 232:
  945.         {
  946.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, -0.000999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  947.         }
  948.         case 233:
  949.         {
  950.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.025000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  951.         }
  952.         case 234:
  953.         {
  954.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, -0.003999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  955.         }
  956.         case 235:
  957.         {
  958.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.003000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  959.         }
  960.         case 236:
  961.         {
  962.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  963.         }
  964.         case 237:
  965.         {
  966.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.006000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  967.         }
  968.         case 238:
  969.         {
  970.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.027000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  971.         }
  972.         case 239:
  973.         {
  974.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.015000, 0.004000, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  975.         }
  976.         case 240:
  977.         {
  978.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
  979.         }
  980.         case 241:
  981.         {
  982.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.000000, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
  983.         }
  984.         case 242:
  985.         {
  986.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
  987.         }
  988.         case 243:
  989.         {
  990.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
  991.         }
  992.         case 244:
  993.         {
  994.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
  995.         }
  996.         case 245:
  997.         {
  998.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.026999, -0.001000, -86.900016, 9.399997, -94.800003, 1.095000, 1.000000, 1.000000);
  999.         }
  1000.         case 246:
  1001.         {
  1002.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.043999, -0.001000, -86.900016, 9.399997, -94.800003, 0.939000, 1.000000, 1.000000);
  1003.         }
  1004.         case 247:
  1005.         {
  1006.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, 0.003999, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
  1007.         }
  1008.         case 248:
  1009.         {
  1010.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, -0.001000, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
  1011.         }
  1012.         case 249:
  1013.         {
  1014.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.034999, 0.006999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
  1015.         }
  1016.         case 250:
  1017.         {
  1018.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
  1019.         }
  1020.         case 251:
  1021.         {
  1022.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
  1023.         }
  1024.         case 252:
  1025.         {
  1026.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.023999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
  1027.         }
  1028.         case 253:
  1029.         {
  1030.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.081000, 0.016999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
  1031.         }
  1032.         case 254:
  1033.         {
  1034.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.093000, 0.021999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1035.         }
  1036.         case 255:
  1037.         {
  1038.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, -0.001000, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1039.         }
  1040.         case 256:
  1041.         {
  1042.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.056000, 0.024999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1043.         }
  1044.         case 257:
  1045.         {
  1046.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.067000, 0.024999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1047.         }
  1048.         case 258:
  1049.         {
  1050.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1051.         }
  1052.         case 259:
  1053.         {
  1054.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1055.         }
  1056.         case 260:
  1057.         {
  1058.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.014999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1059.         }
  1060.         case 261:
  1061.         {
  1062.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.001999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1063.         }
  1064.         case 262:
  1065.         {
  1066.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.022999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1067.         }
  1068.         case 263:
  1069.         {
  1070.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.013999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1071.         }
  1072.         case 264:
  1073.         {
  1074.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.034999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1075.         }
  1076.         case 265:
  1077.         {
  1078.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1079.         }
  1080.         case 266:
  1081.         {
  1082.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1083.         }
  1084.         case 267:
  1085.         {
  1086.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1087.         }
  1088.         case 268:
  1089.         {
  1090.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1091.         }
  1092.         case 269:
  1093.         {
  1094.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1095.         }
  1096.         case 270:
  1097.         {
  1098.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
  1099.         }
  1100.         case 271:
  1101.         {
  1102.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.085000, 0.012999, 0.000999, -86.900016, 13.599996, -94.800003, 1.058000, 1.000000, 1.000000);
  1103.         }
  1104.         case 272:
  1105.         {
  1106.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.107000, 0.026999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1107.         }
  1108.         case 273:
  1109.         {
  1110.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.018999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1111.         }
  1112.         case 274:
  1113.         {
  1114.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1115.         }
  1116.         case 275:
  1117.         {
  1118.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1119.         }
  1120.         case 276:
  1121.         {
  1122.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1123.         }
  1124.         case 277:
  1125.         {
  1126.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1127.         }
  1128.         case 278:
  1129.         {
  1130.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1131.         }
  1132.         case 279:
  1133.         {
  1134.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
  1135.         }
  1136.         case 280:
  1137.         {
  1138.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
  1139.         }
  1140.         case 281:
  1141.         {
  1142.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
  1143.         }
  1144.         case 282:
  1145.         {
  1146.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
  1147.         }
  1148.         case 283:
  1149.         {
  1150.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
  1151.         }
  1152.         case 284:
  1153.         {
  1154.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.080000, 0.053999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
  1155.         }
  1156.         case 285:
  1157.         {
  1158.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.098000, 0.034999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
  1159.         }
  1160.         case 286:
  1161.         {
  1162.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.010999, 0.000999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
  1163.         }
  1164.         case 287:
  1165.         {
  1166.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.037999, 0.004999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
  1167.         }
  1168.         case 288:
  1169.         {
  1170.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.089000, 0.014999, -0.000000, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
  1171.         }
  1172.         case 289:
  1173.         {
  1174.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.014999, -0.000000, -86.900016, 14.299993, -94.800003, 1.012000, 1.000000, 0.885999);
  1175.         }
  1176.         case 290:
  1177.         {
  1178.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
  1179.         }
  1180.         case 291:
  1181.         {
  1182.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
  1183.         }
  1184.         case 292:
  1185.         {
  1186.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.018999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
  1187.         }
  1188.         case 293:
  1189.         {
  1190.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
  1191.         }
  1192.         case 294:
  1193.         {
  1194.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
  1195.         }
  1196.         case 295:
  1197.         {
  1198.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
  1199.         }
  1200.         case 296:
  1201.         {
  1202.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.030999, 0.000999, -86.900016, 15.999993, -94.800003, 1.012000, 1.000000, 0.885999);
  1203.         }
  1204.         case 298:
  1205.         {
  1206.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.020989, -0.003010, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
  1207.         }
  1208.         case 299:
  1209.         {
  1210.             SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.050989, 0.001990, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
  1211.         }
  1212.     }
  1213. }
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