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- //Shared
- SWEP.HoldType = "smg"
- SWEP.Base = "weapon_mad_base"
- SWEP.ViewModelFlip = true
- SWEP.ViewModel = "models/weapons/v_greasegun.mdl"
- SWEP.WorldModel = "models/weapons/w_greasegun.mdl"
- SWEP.Spawnable = true
- SWEP.AdminSpawnable = false
- SWEP.Primary.Sound = Sound("sound/weapons/Grease_Gun/thompson_shoot.wav")
- SWEP.Primary.Recoil = 0.6
- SWEP.Primary.Damage = 17
- SWEP.Primary.NumShots = 1
- SWEP.Primary.Cone = 0.017
- SWEP.Primary.Delay = 0.08
- SWEP.Primary.ClipSize = 30 // Size of a clip
- SWEP.Primary.DefaultClip = 30 // Default number of bullets in a clip
- SWEP.Primary.Automatic = true // Automatic/Semi Auto
- SWEP.Primary.Ammo = "SniperPenetratedRound"
- SWEP.Secondary.ClipSize = -1 // Size of a clip
- SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip
- SWEP.Secondary.Automatic = false // Automatic/Semi Auto
- SWEP.Secondary.Ammo = "none"
- SWEP.ShellEffect = "effect_mad_shell_pistol" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"
- SWEP.Pistol = false
- SWEP.Rifle = true
- SWEP.Shotgun = false
- SWEP.Sniper = false
- SWEP.IronSightsPos = Vector (4.7494, -4.114, 1.9335)
- SWEP.IronSightsAng = Vector (1.018, -0.0187, 0)
- SWEP.RunArmOffset = Vector (-2.6657, 0, 2.5)
- SWEP.RunArmAngle = Vector (-20.0824, -20.5693, 0)
- /*---------------------------------------------------------
- Name: SWEP:Precache()
- Desc: Use this function to precache stuff.
- ---------------------------------------------------------*/
- function SWEP:Precache()
- util.PrecacheSound("sound/weapons/Grease_Gun/thompson_shoot.wav")
- end
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