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- prontera,141,181,5 script Soul Linker NPC 100,{
- set .@n$,"^0000FF[ Soul Linker NPC ]^000000";
- set .@time, 300000; // the buff last 5 minutes
- set @zenycost,5000000;
- mes .@n$;
- mes "Hello "+strcharinfo(0)+",do";
- mes "You want me to Soul Link you?";
- switch(select("Yes:No")) {
- case 1:
- if(Zeny < @zenycost) goto l_nozeny;
- set Zeny,Zeny - @zenycost;
- switch ( basejob ) {
- case Job_Alchemist: set .@spirit, 445; break;
- case Job_Monk: set .@spirit, 447; break;
- case Job_Star_Gladiator: set .@spirit, 448; break;
- case Job_Sage: set .@spirit, 449; break;
- case Job_Crusader: set .@spirit, 450; break;
- case Job_SuperNovice: set .@spirit, 451; break;
- case Job_Knight: set .@spirit, 452; break;
- case Job_Wizard: set .@spirit, 453; break;
- case Job_Priest: set .@spirit, 454; break;
- case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
- case Job_Rogue: set .@spirit, 456; break;
- case Job_Assassin: set .@spirit, 457; break;
- case Job_Blacksmith: set .@spirit, 458; break;
- case Job_Hunter: set .@spirit, 460; break;
- case Job_Soul_Linker: set .@spirit, 461; break;
- default:
- if ( upper == 1 && baselevel < 70 )
- set .@spirit, 494;
- }
- if ( .@spirit ) {
- sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
- skilleffect .@spirit, 5;
- }
- case 2:
- mes .@n$;
- mes "Okay,goodbye!";
- close;
- }
- l_nozeny:
- mes .@n$;
- mes "You need 5.000.000 Zeny for a Soul Link.";
- close;
- }
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