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- In a interview a long ago, Kamone stated that if a new melty blood is maked, it would be a new thing, with a new design. Not a update that carry everything from the old version.
- So instead of putting in this wishlist specific buffs/nerfs for specific characters tools, i will focus in general mechanics/concepts.
- Going from "it's likely to happen" to "my dream is that happening":
- -moons will most likely go away
- -probably first versions will have a much smaller cast. Instead of the 33, i'm expecting around 8-12
- -if moon-esque is mantained, i expect to see it fused with alt versions of chars (vakiha/seifuku, warc/hime, vsion/osiris, etc)
- -i expect to see dash normals as qoh/unib
- -i expect the extra fail-safe mechanics of uni 2.0 (anti instant-overheads and hitstun deterioration by starter) to be added in melty.
- -i would like to see some projectyles destroying each other in collision. Like repuukens/hadoukens (h warc 236x, h aoko 214x, f aoko 236x, nero 236x, sion 236x, f len 236x, f wlen 236x, etc). Other projectyles would be better to stay the way they are now to retain utillity.
- -a lot of the clashes have been converted to superarmor in later versions of mb. I would really love if they became ries shield-rush style or dfc style superarmors.
- kof player bias
- -i would die to see a super backjump, smaller gap between walkfoward/backward speed, backdashes with faster recovery but no invul
- -a safer dodge to take the place of backdash as a defensive mechanic (94-5/extra groove style)
- -if they decide to mantain something like F-moon manual meter charge...i would love to see a faster recovery to neutral and a faster meter charge (98umfe style)
- -mizoguchi as a guest character
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