Advertisement
Taizen

Dungeon Quest Man's Intro Scene Script

May 10th, 2014
323
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.20 KB | None | 0 0
  1. //Scene:
  2. //Primary Sector ~ Opening
  3. pos = argument0;
  4. switch(pos){
  5.  
  6. case 1: {
  7. set_scene_draw(true);
  8. global.actor[1] = actor_create(sset_sherah,o_Sherah.x,o_Sherah.y);
  9. camera_focus_object(global.actor[1]);
  10. screen_flash(c_black,1,200,false,true);
  11. break;
  12. }
  13. case 2: {
  14. actor_move(global.actor[1],45,500,160,true);
  15. break;
  16. }
  17. case 3: {
  18. actor_animationset(global.actor[1],She_Look,true);
  19. actor_emote(global.actor[1],5,true);
  20. break;
  21. }
  22. case 4: {
  23. actor_face(global.actor[1],2);
  24. actor_emote(global.actor[1],1,false);
  25. text_call("Voice",-1,"Ah... you've awakened.");
  26. break;
  27. }
  28. case 5: {
  29. actor_face(global.actor[1],0);
  30. actor_emote(global.actor[1],2,false);
  31. scene_pause(60);
  32. break;
  33. }
  34. case 6: {
  35. text_call("Voice",-1,"Don't be alarmed. Don't worry, you are merely...\ndreaming.");
  36. actor_move(global.actor[1],180,500,500,false);
  37. break;
  38. }
  39. case 7: {
  40. text_call("Voice",-1,"Here, I'll help you across this gap. There is a\nfigment that you must obtain further on, called\na \bTessera.","They're those macguffin things that you're sent to collect\nin games like these for no adequately explained reason.");
  41. break;
  42. }
  43. case 8: {
  44. instance_create(192,1088,o_Wall);
  45. instance_create(256,1088,o_Wall);
  46. screen_shake(10,20,true);
  47. screen_flash(c_white,0.4,20,true,true);
  48. break;
  49. }
  50.  
  51. case 9: {
  52. text_call("Voice",-1,"It'll be pretty easy to figure out what the\n\bTessera \cis as soon as you get to it.");
  53. break;
  54. }
  55. case 10: {
  56. text_call("Voice",-1,"\wI'll be waiting for you at the end of the\n\wPrimary Sector~!");
  57. break;
  58. }
  59. case 11: {
  60. scene_pause(30);
  61. break;
  62. }
  63. case 12: {
  64. text_call("",-1,"\iYou can no longer hear the voice.");
  65. break;
  66. }
  67. case 13:{
  68. sound_loop(sound8);
  69. o_Sherah.x = global.actor[1].x; o_Sherah.y = global.actor[1].y;
  70. scene_end();
  71. break;
  72. }
  73.  
  74. default:{scene_end();}
  75. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement