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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 1970; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. // Enabling this option will disable the instant map features involving player healing and loadout changes
  16. dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
  17.  
  18. //disable greeting menu
  19. player setVariable ["BIS_noCoreConversations", true];
  20. //disable radio messages to be heard and shown in the left lower corner of the screen
  21. enableRadio false;
  22. // May prevent "how are you civillian?" messages from NPC
  23. enableSentences false;
  24.  
  25. // DayZ Epoch config
  26. spawnShoremode = 1; // Default = 1 (on shore)
  27. spawnArea= 1500; // Default = 1500
  28.  
  29. MaxVehicleLimit = 100; // Default = 50
  30. MaxDynamicDebris = 100; // Default = 100
  31. dayz_MapArea = 14000; // Default = 10000
  32. dayz_maxLocalZombies = 30; // Default = 30
  33.  
  34. dayz_paraSpawn = false;
  35.  
  36. dayz_minpos = -1;
  37. dayz_maxpos = 16000;
  38.  
  39. dayz_sellDistance_vehicle = 10;
  40. dayz_sellDistance_boat = 30;
  41. dayz_sellDistance_air = 40;
  42.  
  43. dayz_maxAnimals = 5; // Default: 8
  44. dayz_tameDogs = true;
  45. DynamicVehicleDamageLow = 0; // Default: 0
  46. DynamicVehicleDamageHigh = 100; // Default: 100
  47. DynamicVehicleDamageHigh = 85; // Default: 100
  48. DynamicVehicleFuelLow = 0;
  49. DynamicVehicleFuelHigh = 35;
  50.  
  51. DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
  52. DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
  53. DZE_BuildingLimit = 500; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
  54. DZE_TRADER_SPAWNMODE = true; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
  55. DZE_BuildOnRoads = false; // Default: False
  56. DZE_PlotPole = [100,100]; // X and Y
  57. DZE_requireplot = 1; //0 = disabled, 1 = enabled
  58.  
  59. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"], ["any","any","any","any",25,"Treasure"], ["any","any","any","any",40,"Supplyitems"], ["any","any","any","any",55,"Construction"]];
  60. dayz_fullMoonNights = true;
  61.  
  62. //Load in compiled functions
  63. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  64. progressLoadingScreen 0.1;
  65. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  66. progressLoadingScreen 0.2;
  67. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  68. progressLoadingScreen 0.4;
  69. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  70. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
  71. progressLoadingScreen 1.0;
  72.  
  73. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  74.  
  75. if (isServer) then {
  76. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  77. //Compile vehicle configs
  78.  
  79. // Add trader citys
  80. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  81. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  82. };
  83.  
  84. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
  85. //Conduct map operations
  86. 0 fadeSound 0;
  87. waitUntil {!isNil "dayz_loadScreenMsg"};
  88. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  89.  
  90. //Run the player monitor
  91. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  92. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  93.  
  94. //Lights
  95. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  96.  
  97. //remote messages
  98. _nil = [] execVM "custom\remote_messages.sqf";
  99.  
  100. };
  101.  
  102. p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
  103. waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
  104. if (dayzPlayerLogin2 select 2) then
  105. {
  106. player spawn p2_newspawn;
  107. };
  108.  
  109. //Start Dynamic Weather
  110. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  111.  
  112. //safe zones
  113. [] execvm 'AGN\agn_SafeZoneCommander.sqf';
  114.  
  115. //sectorB
  116. [] execVM "secb\sectorB.sqf";
  117.  
  118. // Lift und Tow
  119. [] execVM "R3F_ARTY_AND_LOG\init.sqf";
  120.  
  121. // UPSMON
  122. call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
  123.  
  124. // SHK
  125. call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
  126.  
  127. // run SAR_AI
  128. [] execVM "addons\SARGE\SAR_AI_init.sqf";
  129.  
  130. //zone alpha
  131. []ExecVM "zoneAlpha.sqf";
  132.  
  133. // zone alpha loot
  134. [] ExecVM "zoneAlphaloot.sqf";
  135.  
  136. //ubf
  137. [] ExecVM "sector_ubf.sqf";​
  138.  
  139. //ubf-nozeds
  140. [] ExecVM "safezone.sqf"​
  141.  
  142. // Name Tags
  143. [] execVM "scripts\cpcnametags.sqf";
  144.  
  145. //streetlights
  146. if (isServer) then {
  147. axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf";
  148. "axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs};
  149. };
  150.  
  151. if (!isDedicated) then {
  152. //StreetLights
  153. [] execVM "lights\street_lights.sqf";
  154. };
  155.  
  156. //house lights
  157. if (!isDedicated) then {
  158. [] execVM "lights\house_lights.sqf";
  159. };
  160.  
  161. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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