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  1. Fatal error!
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  5. VERSION: 254.4
  6. ShooterGameServer.exe!APrimalCharacter::PreventsTargeting_Implementation() (0x00007ff79575b110) + 16 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:7199]
  7. ShooterGameServer.exe!APrimalCharacter::execPreventsTargeting() (0x00007ff795e64917) + 199 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\primalcharacter.h:31]
  8. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff796075760) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  9. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7960b774c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  10. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff796512acf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:593]
  11. ShooterGameServer.exe!APrimalCharacter::PreventsTargeting() (0x00007ff795b46a77) + 0 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:5136]
  12. ShooterGameServer.exe!AShooterCharacter::ServerCallAttackTarget_Implementation() (0x00007ff79591b7c5) + 27 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:6136]
  13. ShooterGameServer.exe!APrimalCharacter::execServerCallAttackTarget() (0x00007ff795e64820) + 192 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\primalcharacter.h:31]
  14. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff796075760) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  15. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7960b774c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  16. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff796512acf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:593]
  17. ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_Old() (0x00007ff79659cfc2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:654]
  18. ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff7965984a3) + 18 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1762]
  19. ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff796594cb8) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
  20. ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff79659487e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
  21. ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7966919fd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1120]
  22. ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7966907f3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:587]
  23. ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7964dcf4e) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
  24. ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff79575b907) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
  25. ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7966774e9) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
  26. ShooterGameServer.exe!UWorld::Tick() (0x00007ff79666c701) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
  27. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7965ceabf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1141]
  28. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7956b7b32) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2380]
  29. ShooterGameServer.exe!GuardedMain() (0x00007ff7956b342c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  30. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7956b8b2a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  31. ShooterGameServer.exe!WinMain() (0x00007ff7956b8c60) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  32. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff79752db21) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  33. KERNEL32.DLL!UnknownFunction (0x00007ffbb3e28364) + 0 bytes [UnknownFile:0]
  34. ntdll.dll!UnknownFunction (0x00007ffbb5e770d1) + 0 bytes [UnknownFile:0]
  35. ntdll.dll!UnknownFunction (0x00007ffbb5e770d1) + 0 bytes [UnknownFile:0]
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