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- void updateGame() {
- int ball_position_main_x = 50, ball_position_main_y = 50;
- float f = 0;
- int interval = 0;
- for (auto objectC : Object::getObjects()) {
- std::cout << *objectC->getName() << "s";
- }
- while (game_run) {
- Object::Object* object = Object::getObject("test");
- //std::cout << object->getPosition().x << ", " << object->getPosition().y << std::endl;
- sf::sleep(sf::milliseconds(10));
- }
- }
- //And getObjects function:
- std::vector<Object*> getObjects() {
- std::vector<Object*> objects_c2;
- objects_c2.reserve(objects.size());
- for (auto object : objects) {
- objects_c2.push_back(&object.second);
- }
- return objects_c2;
- }
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