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Sep 10th, 2016
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  1. void updateGame() {
  2.  
  3. int ball_position_main_x = 50, ball_position_main_y = 50;
  4.  
  5. float f = 0;
  6.  
  7. int interval = 0;
  8.  
  9. for (auto objectC : Object::getObjects()) {
  10.  
  11. std::cout << *objectC->getName() << "s";
  12.  
  13. }
  14.  
  15. while (game_run) {
  16.  
  17. Object::Object* object = Object::getObject("test");
  18.  
  19. //std::cout << object->getPosition().x << ", " << object->getPosition().y << std::endl;
  20.  
  21. sf::sleep(sf::milliseconds(10));
  22.  
  23. }
  24.  
  25. }
  26.  
  27. //And getObjects function:
  28.  
  29. std::vector<Object*> getObjects() {
  30.  
  31. std::vector<Object*> objects_c2;
  32.  
  33. objects_c2.reserve(objects.size());
  34.  
  35. for (auto object : objects) {
  36.  
  37. objects_c2.push_back(&object.second);
  38.  
  39. }
  40.  
  41. return objects_c2;
  42. }
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