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bunker log for nuketown

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Jul 24th, 2015
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  1. mp_nuked;level.bunkerList[0] = createBlock((-888.482, 637.816, 89.125), (0, 90, 0));level.bunkerList[1] = createBlock((-888.482, 637.816, 116.25), (0, 90, 0));level.bunkerList[2] = createBlock((-888.482, 637.816, 142.875), (0, 90, 0));level.bunkerList[3] = createBlock((-489.169, 392.889, 22.8555), (0, 0, 0));level.bunkerList[4] = createBlock((-995.091, 378.962, 1.85938), (0, 90, 0));level.bunkerList[5] = createBlock((-987.362, 685.988, 17.5948), (0, 0, 0));level.bunkerList[6] = createBlock((-1211.5, 299.377, 89.931), (0, 0, 0));level.bunkerList[7] = createBlock((-1298.22, 365.399, 111.938), (0, 0, 0));level.bunkerList[8] = createBlock((-1302.9, 516.414, 142.862), (0, 0, 0));level.bunkerList[9] = createBlock((-1304.75, 630.289, 156.307), (0, 0, 0)); 49:41 ;mp_nuked;level.bunkerList[10] = createBlock((-1257.02, 722.784, 150.115), (0, 0, 0));level.bunkerList[11] = createBlock((-1186.67, 794.981, 165.615), (0, 0, 0));level.bunkerList[12] = createBlock((-1224.36, 802.543, 168.523), (0, 0, 0));level.bunkerList[13] = createBlock((-1266.19, 809.838, 168.523), (0, 0, 0));level.bunkerList[14] = createBlock((-1303, 816.256, 168.523), (0, 0, 0));level.bunkerList[15] = createBlock((-1335.76, 821.968, 168.523), (0, 0, 0));level.bunkerList[16] = createBlock((-1371.51, 828.203, 168.523), (0, 0, 0));level.bunkerList[17] = createBlock((-1407.02, 834.394, 168.523), (0, 0, 0));level.bunkerList[18] = createBlock((-1409.44, 905.915, 168.523), (0, 0, 0));level.bunkerList[19] = createBlock((-1357.72, 902.071, 168.523), (0, 0, 0)); 49:41 ;mp_nuked;level.bunkerList[20] = createBlock((-1328.93, 894.479, 168.523), (0, 0, 0));level.bunkerList[21] = createBlock((-1295.78, 875.638, 168.523), (0, 0, 0));level.bunkerList[22] = createBlock((-1252.69, 880.408, 168.523), (0, 0, 0));level.bunkerList[23] = createBlock((-1208.53, 868.969, 168.523), (0, 0, 0));level.bunkerList[24] = createBlock((-1176.33, 863.461, 168.523), (0, 0, 0));level.bunkerList[25] = createBlock((1010.7, 470.752, 8.39855), (0, 90, 0));level.bunkerList[26] = createBlock((974.978, 470.733, 6.80605), (0, 90, 0));level.bunkerList[27] = createBlock((735.968, 448.352, -46.875), (0, 90, 0));level.bunkerList[28] = createBlock((735.968, 448.352, -19.75), (0, 90, 0));level.bunkerList[29] = createBlock((735.968, 448.352, 7.375), (0, 90, 0)); 49:41 ;mp_nuked;level.bunkerList[30] = createBlock((714.901, 558.63, -46.875), (0, 90, 0));level.bunkerList[31] = createBlock((714.901, 558.63, -19.75), (0, 90, 0));level.bunkerList[32] = createBlock((714.901, 558.63, 7.375), (0, 90, 0));level.bunkerList[33] = createBlock((991.295, 686.136, -46.875), (0, 0, 0));level.bunkerList[34] = createBlock((991.295, 686.136, -19.75), (0, 0, 0));level.bunkerList[35] = createBlock((991.295, 686.136, 6.875), (0, 0, 0));level.bunkerList[36] = createBlock((-508.001, 247.806, 74.625), (0, 90, 0));level.bunkerList[37] = createBlock((-1737.81, 599.849, -3.42695), (0, 0, 0));level.bunkerList[38] = createBlock((-1752.24, 564.129, -2.38271), (0, 0, 0));level.bunkerList[39] = createBlock((-1753.07, 528.41, -5.55576), (0, 0, 0)); 49:41 ;mp_nuked;level.bunkerList[40] = createBlock((-1852.21, 200.932, -53.875), (0, 90, 0));level.bunkerList[41] = createBlock((-1852.21, 200.932, -26.75), (0, 90, 0));level.bunkerList[42] = createBlock((-1852.21, 200.932, 0.375), (0, 90, 0));level.bunkerList[43] = createBlock((-513.217, 781.973, -53.875), (0, 0, 0));level.bunkerList[44] = createBlock((-513.217, 781.973, -26.75), (0, 0, 0));level.bunkerList[45] = createBlock((-513.217, 781.973, 0.375), (0, 0, 0));level.bunkerList[46] = createBlock((-513.217, 781.973, 27.5), (0, 0, 0));level.bunkerList[47] = createBlock((-495.267, 788.927, 16.1062), (0, 90, 0));level.bunkerList[48] = createBlock((-459.548, 788.881, 13.6324), (0, 90, 0));level.bunkerList[49] = createBlock((-423.828, 789.225, 12.5243), (0, 90, 0)); 49:41 ;mp_nuked;level.bunkerList[50] = createBlock((-388.109, 788.713, 11.1307), (0, 90, 0));level.bunkerList[51] = createBlock((-352.389, 789.083, 9.77835), (0, 90, 0));level.bunkerList[52] = createBlock((-316.622, 836.116, -53.875), (0, 0, 0));level.bunkerList[53] = createBlock((-316.622, 836.116, -26.75), (0, 0, 0));level.bunkerList[54] = createBlock((-316.622, 836.116, 0.375), (0, 0, 0));level.bunkerList[55] = createBlock((-316.622, 836.116, 27.5), (0, 0, 0));level.bunkerList[56] = createBlock((-325.919, 907.307, -53.875), (0, 0, 0));level.bunkerList[57] = createBlock((-325.919, 907.307, -26.75), (0, 0, 0));level.bunkerList[58] = createBlock((-325.919, 907.307, 0.375), (0, 0, 0));level.bunkerList[59] = createBlock((-325.919, 907.307, 27.5), (0, 0, 0)); 49:41 ;mp_nuked;level.bunkerList[60] = createBlock((-327.778, 962.867, -53.875), (0, 0, 0));level.bunkerList[61] = createBlock((-327.778, 962.867, -26.75), (0, 0, 0));level.bunkerList[62] = createBlock((-327.778, 962.867, 0.375), (0, 0, 0));level.bunkerList[63] = createBlock((-327.778, 962.867, 27.5), (0, 0, 0));level.bunkerList[64] = createBlock((-438.837, 952.267, -63.875), (0, 0, 0));level.bunkerList[65] = createBlock((-434.927, 954.569, -46.75), (0, 0, 0));level.bunkerList[66] = createBlock((-432.432, 955.924, -29.625), (0, 0, 0));level.bunkerList[67] = createBlock((-430.031, 957.234, -12.5), (0, 0, 0));level.bunkerList[68] = createBlock((-424.352, 960.341, 4.625), (0, 0, 0));level.bunkerList[69] = createBlock((-416.308, 964.701, 21.75), (0, 0, 0)); 49:41 ;mp_nuked;level.bunkerList[70] = createBlock((-410.68, 967.723, 38.875), (0, 0, 0));level.bunkerList[71] = createBlock((-402.579, 972.085, 56), (0, 0, 0));level.bunkerList[72] = createBlock((-400.301, 973.323, 73.125), (0, 0, 0));level.bunkerList[73] = createBlock((-400.193, 939.829, 77.4367), (0, 0, 0));level.bunkerList[74] = createBlock((-402.15, 906.335, 82.7302), (0, 0, 0));level.bunkerList[75] = createBlock((-404.34, 872.841, 87.7173), (0, 0, 0));level.bunkerList[76] = createBlock((-407.017, 839.347, 91.7627), (0, 0, 0));level.bunkerList[77] = createBlock((-388.397, 815.217, 93.5282), (0, 90, 0));level.bunkerList[78] = createBlock((-352.678, 815.556, 94.3939), (0, 90, 0));level.bunkerList[79] = createBlock((-316.958, 815.499, 94.8916), (0, 90, 0)); 49:41 ;mp_nuked;level.bunkerList[80] = createBlock((-104.383, 821.976, 125.893), (0, 0, 0));level.bunkerList[81] = createBlock((63.082, 842.688, 125.893), (0, 0, 0));level.bunkerList[82] = createBlock((186.297, 839.97, 125.893), (0, 0, 0));level.bunkerList[83] = createBlock((351.316, 828.873, 125.893), (0, 0, 0));level.bunkerList[84] = createBlock((376.397, 827.039, 125.893), (0, 0, 0));level.bunkerList[85] = createBlock((399.897, 825.32, 125.893), (0, 0, 0));level.bunkerList[86] = createBlock((395.978, 766.484, 125.893), (0, 0, 0));level.bunkerList[87] = createBlock((364.271, 768.458, 125.893), (0, 0, 0));level.bunkerList[88] = createBlock((344.594, 769.683, 125.893), (0, 0, 0));level.bunkerList[89] = createBlock((330.504, 833.019, 125.893), (0, 0, 0)); 49:41 ;mp_nuked;level.bunkerList[90] = createBlock((331.289, 761.956, 125.893), (0, 0, 0));level.bunkerList[91] = createBlock((1125.49, 329.207, 154.21), (0, 0, 0));level.bunkerList[92] = createBlock((1133.5, 293.488, 153.247), (0, 0, 0));level.bunkerList[93] = createBlock((1102.5, 201.554, 158.649), (0, 90, 0));level.bunkerList[94] = createBlock((1066.78, 199.66, 158.278), (0, 90, 0));level.bunkerList[95] = createBlock((808.374, 212.403, 140.109), (0, 0, 0));level.bunkerList[96] = createBlock((796.675, 248.122, 137.8), (0, 0, 0));level.bunkerList[97] = createBlock((1474.64, 1023.62, -48.2031), (0, 90, 0));level.bunkerList[98] = createBlock((1474.64, 1023.62, -21.175), (0, 90, 0));level.bunkerList[99] = createBlock((1538.59, 987.171, -49.875), (0, 90, 0)); 49:41 ;mp_nuked;level.bunkerList[100] = createBlock((1538.59, 987.171, -22.75), (0, 90, 0));level.bunkerList[101] = createBlock((1296.83, 981.954, 9.11678), (0, 90, 0));level.bunkerList[102] = createBlock((1332.55, 987.527, 9.02379), (0, 90, 0));level.bunkerList[103] = createBlock((1368.27, 995.581, 10.9599), (0, 90, 0));level.bunkerList[104] = createBlock((1403.99, 1005.61, 12.6811), (0, 90, 0));level.bunkerList[105] = createBlock((1439.71, 1010.26, 12.0625), (0, 90, 0));level.bunkerList[106] = createBlock((1475.43, 1013.42, 11.3185), (0, 90, 0));level.bunkerList[107] = createBlock((1511.15, 1014.24, 9.55692), (0, 90, 0));level.bunkerList[108] = createBlock((1546.87, 1015.68, 10.4744), (0, 90, 0));level.bunkerList[109] = createBlock((1582.59, 1021.15, 11.412), (0, 90, 0)); 49:41 ;mp_nuked;level.bunkerList[110] = createBlock((-723.477, 258.664, 26.4316), (0, 0, 0));level.bunkerList[111] = createBlock((-730.357, 222.945, 23.8133), (0, 0, 0));level.bunkerList[112] = createBlock((-742.167, 187.226, 25.9906), (0, 0, 0));level.bunkerList[113] = createBlock((-1018.61, 100.04, -2.92079), (0, 0, 0));level.bunkerList[114] = createBlock((-1019.04, 133.534, 2.44156), (0, 0, 0));level.bunkerList[115] = createBlock((-740.397, 151.506, 24.6641), (0, 0, 0)); 54:34
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