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  1. > VCMI_client.exe!CBattleStackAnimation::myAnim() Line 68 C++
  2. VCMI_client.exe!CReverseAnimation::nextFrame() Line 643 C++
  3. VCMI_client.exe!CBattleInterface::show(SDL_Surface * to) Line 727 C++
  4. VCMI_client.exe!CGuiHandler::simpleRedraw() Line 342 C++
  5. VCMI_client.exe!CPlayerInterface::update() Line 1578 C++
  6. VCMI_client.exe!CGuiHandler::run() Line 387 C++
  7. VCMI_client.exe!boost::_mfi::mf0<void,CGuiHandler>::operator()(CGuiHandler & t) Line 71 C++
  8. VCMI_client.exe!boost::_bi::list1<boost::reference_wrapper<CGuiHandler> >::operator()<boost::_mfi::mf0<void,CGuiHandler>,boost::_bi::list0>(boost::_bi::type<void> __formal, boost::_mfi::mf0<void,CGuiHandler> & f, boost::_bi::list0 & a, int __formal) Line 254 C++
  9. VCMI_client.exe!boost::_bi::bind_t<void,boost::_mfi::mf0<void,CGuiHandler>,boost::_bi::list1<boost::reference_wrapper<CGuiHandler> > >::operator()() Line 21 C++
  10. VCMI_client.exe!boost::detail::thread_data<boost::_bi::bind_t<void,boost::_mfi::mf0<void,CGuiHandler>,boost::_bi::list1<boost::reference_wrapper<CGuiHandler> > > >::run() Line 118 C++
  11. VCMI_client.exe!boost::`anonymous namespace'::thread_start_function(void * param) Line 216 C++
  12. msvcr110d.dll!_callthreadstartex() Line 354 C
  13. msvcr110d.dll!_threadstartex(void * ptd) Line 337 C
  14. kernel32.dll!75153677() Unknown
  15. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
  16. ntdll.dll!77489d72() Unknown
  17. ntdll.dll!77489d45() Unknown
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