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  1. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  2. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  3. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 188.513 msecs for 726 out of 748 classes
  4. [Server] SV: parsing 'scripts/items/items_game.txt' took 961.107 msec
  5. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  6. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  7. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000448 seconds
  8. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000538 seconds
  9. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000244 seconds
  10. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 182.394 msecs for 733 out of 756 classes
  11. [Client] CL: parsing 'scripts/items/items_game.txt' took 962.097 msec
  12. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000408 seconds
  13. Telling Steam it is safe to update the app
  14. [SteamDatagramClient] Failed to communicate with routing cluster 'atl'.
  15. [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
  16. [SteamDatagramClient] Failed to communicate with routing cluster 'dxb'.
  17. [SteamDatagramClient] Failed to communicate with routing cluster 'gru'.
  18. [SteamDatagramClient] Failed to communicate with routing cluster 'cpt'.
  19. [SteamDatagramClient] Failed to communicate with routing cluster 'vie'.
  20. [SteamDatagramClient] Failed to communicate with routing cluster 'syd'.
  21. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
  22. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
  23. [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
  24. name[ 0 ] changing from 'unnamed' to 'GonFr csidling.net'
  25. name[ 0 ] changing from 'GonFr csidling.net' to 'GonFr csidling.net'
  26. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  27. [Console] 4 CPUs, Frequency: 3.2 Ghz, Features: F/M/S 6/60/3 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  28. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  29. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  30. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000339 seconds
  31. ReadSteamRemoteStorageFile( bufOut, "cfg/saved_sets.kv" ) -> 0.000342 seconds
  32. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000332 seconds
  33. [HostStateManager] Idle (levelload)
  34. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000326 seconds
  35. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12396 (14022 input number was)
  36. Slow image load - (dimensions 32x32, took 27 msec)
  37. [SplitScreen] Writing configuration for slot 0
  38. [InputService] execing autoexec.cfg
  39. [InputService] net_force_steamdatagram = 1
  40. [SteamDatagramClient] Got network config from CDN. Data contains revision 98, not newer than current revision 98; ignoring.
  41. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  42. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  43. [Server] SV: maxplayers set to 1
  44. Initializing script VM...
  45. ...done
  46. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12707 (18329 input number was)
  47. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2045 (13305 input number was)
  48. [Server] SV: Spawn Server: <empty>
  49. [GCClient] In logon queue; waiting for GC to confirm connection.
  50. [GCClient] Received client welcome from GC.
  51. GC reported matchgroups version 104
  52. [WeekendTourney] Received weekend tourney schedule.
  53. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000288 seconds
  54. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  55. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  56. [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 40ms
  57. [WeekendTourney] Selected division changed to 'se_asia'
  58. [Client] CL: Connected to 'loopback'
  59. [Server] SV: Sending server info to client 'GonFr csidling.net' at loopback
  60. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  61. [Client] Game: "Dota 2"
  62. [Client] Map: "<empty>"
  63. [Client] Players: 1 (0 bots) / 1 humans
  64. [Client] Build: 7447 (revision 3889632)
  65. [Client] Server Number: 1
  66. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  67. Initializing script VM...
  68. ...done
  69. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000417 seconds
  70. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  71. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  72. [Server] SV: IGameSystem::LoopActivateAllSystems
  73. [Host] HO: IGameSystem::LoopActivateAllSystems
  74. [Server] SV: Game started
  75. [Client] CL: IGameSystem::LoopActivateAllSystems
  76. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000355 seconds
  77. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  78. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 301 msec)
  79. [SteamDatagramClient] Ping measurement completed
  80. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  81. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  82. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  83. [Server] SV: Sending full update to client GonFr csidling.net (reason: initial update)
  84. [Client] CL: Receiving uncompressed update from server
  85. [Client] CL: Signon traffic "client": incoming 35.089 KB [6 pkts], outgoing 1.326 KB [8 pkts]
  86. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  87. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  88. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  89. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  90. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  91. Sending ad-hoc CMsgClientPingData to GC.
  92. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  93. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  94. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  95. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  96. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (12kb): models/items/ember_spirit/rekindled_ashes_head/rekindled_ashes_head.vphys
  97. GetNumPrecachedBreakablesForProp discovered no precached break models for model "models/heroes/phoenix/phoenix_wings_fx.vmdl".
  98. Ensure PropBreakablePrecacheAll was called first.
  99. [RenderSystem] CRenderContextDx9:: Tried to resolve 2 textures of differing sizes!
  100. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 300 msec)
  101. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  102. [SndOperators] CSosOperatorSystem::StartSoundEvent Unable to find soundevent focus_change_fail
  103. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 168 (171 input number was)
  104. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_armory_filters.txt" ) -> 0.011621 seconds
  105. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 99 (879 input number was)
  106. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 308 msec)
  107. [Client] CL: SteamIDAllowedToP2PConnect( [U:1:105629547] ) returned yes
  108. [Client] CL: SteamIDAllowedToP2PConnect( [U:1:176448975] ) returned yes
  109. [Client] CL: SteamIDAllowedToP2PConnect( [U:1:162741100] ) returned yes
  110. [Client] CL: SteamIDAllowedToP2PConnect( [U:1:56713863] ) returned yes
  111. [Networking] Creating channel for [U:1:176448975]:3 as NET_CATEGORY_PEER_TO_PEER
  112. [Networking] [U:1:1627411 [U:1:162741100]:3[3]: high packet loss detected flow incoming: 0ms latency, 8/ 13 dropped (61.5%)
  113. [Networking] [U:1:5671386 [U:1:56713863]:3[3]: high packet loss detected flow incoming: 0ms latency, 8/ 14 dropped (57.1%)
  114. [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 8/ 13 dropped (61.5%)
  115. [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 3/ 6 dropped (50.0%)
  116. [SteamDatagramClient] Received Steam datagram ticket for server [A:1:3240785927:8296]. match_id=3070691055 mm=1 flg=rsauto
  117. [Console] Saving lobby data to disk.
  118. WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 631.765
  119. Telling Steam not to update the app for the next 900 seconds
  120. LOBBY STATE RUN: lobby 25000399370249030: Player AccountID 113141280 connecting to MatchID 3070691055 at ServerID [A:1:3240785927:8296] =[A:1:3240785927:8296]
  121. [Networking] Steam datagram ticket found to connect to '=[A:1:3240785927:8296]'
  122. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3240785927:8296]), 2 )
  123. WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 631.773
  124. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
  125. CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 631.840
  126. CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 631.840
  127. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  128. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 631.932
  129. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  130. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  131. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  132. [Server] SV: Disconnect client 'GonFr csidling.net' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  133. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 631.945
  134. [Networking] Network socket 'client' opened on port 53632
  135. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  136. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 632.006
  137. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 632.006
  138. [Client] Sending connect to =[A:1:3240785927:8296]
  139. [SteamDatagramClient] Attempting connection to service in data center 'sgp'
  140. [SteamDatagramClient] Requesting session from sgp#59 (103.10.124.43:27037). Ping = 35+1=36 (front+back=total).
  141. [SteamDatagramClient] Requesting session from maa#19 (155.133.232.34:27033). Ping = 60+33=93 (front+back=total).
  142. [SteamDatagramClient] Selected sgp#59 (103.10.124.43:27037) as primary, session 35c4a4ce. [Ping = 35+1=36 (front+back=total).]
  143. [SteamDatagramClient] Selecting maa#19 (155.133.232.34:27033) as backup #1, session 3856126e. Ping = 60+33=93 (front+back=total).
  144. [SteamDatagramClient] Router 155.133.248.37:27021 is going offline in 99 seconds
  145. [Client] Sending connect to =[A:1:3240785927:8296]
  146. [Client] Received S2C_CHALLENGE [2994286544 auth 3] from =[A:1:3240785927:8296]
  147. [Client] Sending C2S_CONNECT [44 protocol 2994286544 auth 3] to =[A:1:3240785927:8296]
  148. [Client] Received S2C_CONNECTION from =[A:1:3240785927:8296] [addons:'']
  149. [Client] Received S2C_CONNECTION from =[A:1:3240785927:8296] [addons:'']
  150. [Client] CL: Connected to '=[A:1:3240785927:8296]'
  151. [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  152. [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
  153. [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
  154. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  155. [Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
  156. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  157. [SignonState] CL: Permit INetchannel::Transmit()
  158. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 440 (1029 input number was)
  159. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  160. [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
  161. [Client] CL: CNetworkGameClient already exists for connection to '=[A:1:3240785927:8296]'
  162. [Client] CL: connection to '=[A:1:3240785927:8296]' already started
  163. [Client] Game: "Dota 2"
  164. [Client] Map: "start"
  165. [Client] Players: 9 (1 bots) / 64 humans
  166. [Client] Build: 7448 (revision 3889632)
  167. [Client] Server Number: 2
  168. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  169. Initializing script VM...
  170. ...done
  171. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  172. [Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start")
  173. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
  174. [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
  175. [Client] CL: CGameRulesGameSystem::GameInit installed game rules
  176. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000514 seconds
  177. Loading Game State Integration: gamestate_integration_logitech.cfg
  178. Loading Game State Integration: gamestate_integration_overwolf.cfg
  179. [ResourceSystem] Error loading resource file "materials/models/creeps/lane_creeps/creep_bad_ranged/creep_bad_melee_mega_winter.vmat_c" (Error: ERROR_FILEOPEN)
  180. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  181. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  182. [Client] CL: IGameSystem::LoopActivateAllSystems
  183. [Host] HO: IGameSystem::LoopActivateAllSystems
  184. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000295 seconds
  185. [HostStateManager] Remote Connect (=[A:1:3240785927:8296])
  186. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  187. [Client] CL: Receiving uncompressed update from server
  188. Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
  189. [Client] CL: Signon traffic "client": incoming 100.095 KB [15 pkts], outgoing 21.619 KB [456 pkts]
  190. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
  191. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
  192. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  193. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
  194. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
  195. [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
  196. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
  197. can't solve quadratic for light 0.000000 0.000000
  198. UnserializeDMX: Unable to open file "0"
  199. UnserializeDMX: Unable to open file "0"
  200. ERROR: CParticleSnapshot::Unserialize - could not load file 0!
  201. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (20kb): models/items/juggernaut/ward/fortunes_tout/fortunes_tout.vphys
  202. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
  203. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 46/ 305 dropped (15.1%)
  204. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 37/ 302 dropped (12.3%)
  205. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 112/ 302 dropped (37.1%)
  206. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  207. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 25/ 308 dropped (8.1%)
  208. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 24/ 306 dropped (7.8%)
  209. [SteamDatagramClient] Switched to backup #1 maa#19 (155.133.232.34:27033) as primary, session 3856126e. Ping = 58+33=91 (front+back=total). [Previous primary sgp#59 (103.10.124.43:27037): Ping = 115+1=116 (front+back=total).]
  210. [SteamDatagramClient] Selecting sgp#59 (103.10.124.43:27037) as backup #1, session 35c4a4ce. Ping = 115+1=116 (front+back=total).
  211. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  212. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
  213. [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 2/ 11 dropped (18.2%)
  214. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
  215. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_TEAM_SHOWCASE
  216. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  217. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  218. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  219. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  220. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  221. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
  222. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
  223. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  224. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
  225. CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  226. CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  227. [SteamDatagramClient] Requesting session from hkg#29 (153.254.86.170:27043). Ping = 67+36=103 (front+back=total).
  228. [SteamDatagramClient] Selecting hkg#29 (153.254.86.170:27043) as backup #1, session 0b03c725. Ping = 67+36=103 (front+back=total).
  229. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 16/ 301 dropped (5.3%)
  230. [SteamDatagramClient] Discarding inactive session on sgp#59 (103.10.124.43:27037). session_inactivity_timeout
  231. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  232. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
  233. [Networking] [U:1:1627411 [U:1:162741100]:3[3]: high packet loss detected flow incoming: 0ms latency, 4/ 10 dropped (40.0%)
  234. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 24/ 310 dropped (7.7%)
  235. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 18/ 303 dropped (5.9%)
  236. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 33/ 306 dropped (10.8%)
  237. **** Unable to localize '#DOTA_RuneTooltip_Name' on panel 'RuneName'
  238. **** Unable to localize '#DOTA_RuneTooltip_Description' on panel 'RuneDescription'
  239. [SteamDatagramClient] Requesting session from sgp#59 (103.10.124.43:27037). Ping = 36+1=37 (front+back=total).
  240. [SteamDatagramClient] Switched to sgp#59 (103.10.124.43:27037) as primary, session 35c4a4ce. Ping = 36+1=37 (front+back=total). [Previous primary maa#19 (155.133.232.34:27033): Ping = 58+33=91 (front+back=total).]
  241. [SteamDatagramClient] Selecting maa#19 (155.133.232.34:27033) as backup #1, session 3856126e. Ping = 58+33=91 (front+back=total).
  242. [SteamDatagramClient] Router 155.133.248.37:27043 is going offline in 572 seconds
  243. [SteamDatagramClient] Discarding inactive session on hkg#29 (153.254.86.170:27043). session_inactivity_timeout
  244. [Networking] [U:1:1627411 [U:1:162741100]:3[3]: high packet loss detected flow incoming: 0ms latency, 3/ 6 dropped (50.0%)
  245. [Networking] [U:1:1764489 [U:1:176448975]:3[3]: high packet loss detected flow incoming: 0ms latency, 2/ 6 dropped (33.3%)
  246. [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1473 npc_dota_creep_lane)
  247. [SteamDatagramClient] Router 205.196.6.135:27033 is going offline in 523 seconds
  248. UnserializeDMX: Unable to open file " particles/models/particle/square_trace_40_points_fx.psf"
  249. UnserializeDMX: Unable to open file " particles/models/particle/square_trace_40_points_fx.psf"
  250. ERROR: CParticleSnapshot::Unserialize - could not load file particles/models/particle/square_trace_40_points_fx.psf!
  251. [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #321 restarting, just received packet 0
  252. [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #360 restarting, just received packet 0
  253. [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #366 restarting, just received packet 0
  254. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 98/ 313 dropped (31.3%)
  255. [Networking] [U:1:5671386 [U:1:56713863]:3[3]: high packet loss detected flow incoming: 0ms latency, 1/ 2 dropped (50.0%)
  256. [SteamDatagramClient] Router 208.64.200.252:27048 is going offline in 484 seconds
  257. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  258. [Networking] [U:1:5671386 [U:1:56713863]:3[3]: high packet loss detected flow incoming: 0ms latency, 2/ 8 dropped (25.0%)
  259. [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 17/ 307 dropped (5.5%)
  260. [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (395 npc_dota_creep_neutral)
  261. [SteamDatagramClient] Router 155.133.248.37:27036 is going offline in 561 seconds
  262. [SteamDatagramClient] Router 155.133.233.34:27034 is going offline in 549 seconds
  263. [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #1137 restarting, just received packet 0
  264. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  265. Warning: Fell out of small block heap!
  266. [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (416 npc_dota_creep_lane)
  267. [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1249 npc_dota_creep_lane)
  268. npc_dota_effigy_battle_cup Model 'models/ui/battle_cup_trophy/battle_cup_winter_champions_trophy.vmdl' doesn't have attachment 'attach_hitloc' to attach particle system 'particles/base_attacks/ranged_goodguy.vpcf' to.
  269. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  270. [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 1/ 9 dropped (11.1%)
  271.  
  272. COMBAT SUMMARY
  273. --- npc_dota_hero_riki ---
  274. Total Damage Done: 18816
  275. to npc_dota_hero_skywrath_mage: 4291
  276. to npc_dota_hero_legion_commander: 4997
  277. to npc_dota_hero_lion: 3229
  278. to npc_dota_hero_juggernaut: 3077
  279. to npc_dota_hero_drow_ranger: 3222
  280. - ability damage -
  281. with riki_blink_strike(1): 1267
  282. other damage done: 17549
  283. Total Stuns: 151.90 seconds
  284. Total Slows: 506.00 seconds
  285. --- npc_dota_hero_crystal_maiden ---
  286. Total Damage Done: 25697
  287. to npc_dota_hero_skywrath_mage: 1566
  288. to npc_dota_hero_legion_commander: 7068
  289. to npc_dota_hero_lion: 5433
  290. to npc_dota_hero_juggernaut: 6136
  291. to npc_dota_hero_drow_ranger: 5494
  292. - ability damage -
  293. with crystal_maiden_crystal_nova(0): 9934
  294. with crystal_maiden_frostbite(1): 6693
  295. with crystal_maiden_freezing_field(3): 6780
  296. other damage done: 2290
  297. Total Stuns: 156.10 seconds
  298. Total Slows: 572.50 seconds
  299. --- npc_dota_hero_invoker ---
  300. Total Damage Done: 36342
  301. to npc_dota_hero_skywrath_mage: 5539
  302. to npc_dota_hero_legion_commander: 7951
  303. to npc_dota_hero_lion: 6622
  304. to npc_dota_hero_juggernaut: 8386
  305. to npc_dota_hero_drow_ranger: 7844
  306. - ability damage -
  307. with invoker_sun_strike(8): 4935
  308. with invoker_chaos_meteor(9): 3190
  309. with invoker_emp(10): 2923
  310. with invoker_ice_wall(11): 204
  311. with invoker_cold_snap(13): 1158
  312. with invoker_deafening_blast(14): 3398
  313. with invoker_tornado(15): 6009
  314. other damage done: 14525
  315. Total Stuns: 92.50 seconds
  316. Total Slows: 114.00 seconds
  317. --- npc_dota_hero_life_stealer ---
  318. Total Damage Done: 30201
  319. to npc_dota_hero_skywrath_mage: 2669
  320. to npc_dota_hero_legion_commander: 10469
  321. to npc_dota_hero_lion: 4264
  322. to npc_dota_hero_juggernaut: 6484
  323. to npc_dota_hero_drow_ranger: 6315
  324. - ability damage -
  325. with life_stealer_infest(5): 2132
  326. other damage done: 28069
  327. Total Healing Done: 1763
  328. Total Stuns: 210.00 seconds
  329. Total Slows: 491.00 seconds
  330. --- npc_dota_hero_kunkka ---
  331. Total Damage Done: 19643
  332. to npc_dota_hero_riki: 529
  333. to npc_dota_hero_crystal_maiden: 730
  334. to npc_dota_hero_invoker: 1240
  335. to npc_dota_hero_life_stealer: 470
  336. to npc_dota_hero_skywrath_mage: 1281
  337. to npc_dota_hero_legion_commander: 5293
  338. to npc_dota_hero_lion: 3205
  339. to npc_dota_hero_juggernaut: 2911
  340. to npc_dota_hero_drow_ranger: 3984
  341. - ability damage -
  342. with kunkka_torrent(0): 1815
  343. with kunkka_tidebringer(1): 5385
  344. with kunkka_ghostship(3): 3817
  345. other damage done: 8626
  346. Total Stuns: 54.00 seconds
  347. Total Slows: 109.55 seconds
  348. --- npc_dota_hero_skywrath_mage ---
  349. Total Damage Done: 14305
  350. to npc_dota_hero_riki: 4880
  351. to npc_dota_hero_crystal_maiden: 2561
  352. to npc_dota_hero_invoker: 944
  353. to npc_dota_hero_life_stealer: 3379
  354. to npc_dota_hero_kunkka: 2541
  355. - ability damage -
  356. with skywrath_mage_arcane_bolt(0): 5099
  357. with skywrath_mage_concussive_shot(1): 2916
  358. with skywrath_mage_mystic_flare(3): 4953
  359. other damage done: 1337
  360. Total Stuns: 4.00 seconds
  361. Total Slows: 261.00 seconds
  362. --- npc_dota_hero_legion_commander ---
  363. Total Damage Done: 31815
  364. to npc_dota_hero_riki: 5113
  365. to npc_dota_hero_crystal_maiden: 4128
  366. to npc_dota_hero_invoker: 5445
  367. to npc_dota_hero_life_stealer: 11980
  368. to npc_dota_hero_kunkka: 5149
  369. - ability damage -
  370. with legion_commander_overwhelming_odds(0): 5011
  371. other damage done: 26804
  372. Total Healing Done: 3386
  373. Total Slows: 84.00 seconds
  374. --- npc_dota_hero_lion ---
  375. Total Damage Done: 15142
  376. to npc_dota_hero_riki: 3550
  377. to npc_dota_hero_crystal_maiden: 3065
  378. to npc_dota_hero_invoker: 1507
  379. to npc_dota_hero_life_stealer: 4056
  380. to npc_dota_hero_kunkka: 2964
  381. - ability damage -
  382. with lion_impale(0): 6510
  383. with lion_finger_of_death(3): 5666
  384. other damage done: 2966
  385. Total Stuns: 185.80 seconds
  386. Total Slows: 228.00 seconds
  387. --- npc_dota_hero_juggernaut ---
  388. Total Damage Done: 31560
  389. to npc_dota_hero_riki: 5117
  390. to npc_dota_hero_crystal_maiden: 3931
  391. to npc_dota_hero_invoker: 10021
  392. to npc_dota_hero_life_stealer: 5291
  393. to npc_dota_hero_kunkka: 7200
  394. - ability damage -
  395. with juggernaut_blade_fury(0): 6820
  396. with juggernaut_omni_slash(3): 6148
  397. other damage done: 18592
  398. Total Stuns: 19.60 seconds
  399. Total Slows: 32.00 seconds
  400. --- npc_dota_hero_drow_ranger ---
  401. Total Damage Done: 13217
  402. to npc_dota_hero_riki: 1066
  403. to npc_dota_hero_crystal_maiden: 2798
  404. to npc_dota_hero_invoker: 1781
  405. to npc_dota_hero_life_stealer: 3453
  406. to npc_dota_hero_kunkka: 4119
  407. - ability damage -
  408. other damage done: 13217
  409. Total Slows: 57.00 seconds
  410.  
  411. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_POST_GAME'
  412. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_POST_GAME
  413. [Client] CDOTA_Hud_Main::CreateGameEndScreen Creating GameEnd
  414. [Console] Deleting lobby data from disk.
  415. Telling Steam it is safe to update the app
  416. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 199 (201 input number was)
  417. WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 4080.338
  418. CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 4080.402
  419. [Client] CL: disconnect game end
  420. [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
  421. [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
  422. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
  423. [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
  424. [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
  425. [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
  426. [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
  427. [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
  428. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  429. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 4084.809
  430. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  431. Unloading custom UI:
  432. [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
  433. [Client] CL: CGameRules::CGameRules destructed
  434. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 4085.123
  435. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  436. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  437. [HostStateManager] Idle (levelload)
  438. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 16094 (16096 input number was)
  439. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 4085.173
  440. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 4085.173
  441. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  442. [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
  443. [Server] SV: maxplayers set to 1
  444. Initializing script VM...
  445. ...done
  446. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12151 (16189 input number was)
  447. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10103 (12785 input number was)
  448. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 4740 (10395 input number was)
  449. [Server] SV: Spawn Server: <empty>
  450. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  451. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  452. [Client] CL: Connected to 'loopback'
  453. [Server] SV: Sending server info to client 'GonFr csidling.net' at loopback
  454. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  455. [Client] Game: "Dota 2"
  456. [Client] Map: "<empty>"
  457. [Client] Players: 1 (0 bots) / 1 humans
  458. [Client] Build: 7447 (revision 3889632)
  459. [Client] Server Number: 2
  460. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  461. Initializing script VM...
  462. ...done
  463. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000307 seconds
  464. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  465. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  466. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  467. [Server] SV: IGameSystem::LoopActivateAllSystems
  468. [Host] HO: IGameSystem::LoopActivateAllSystems
  469. [Server] SV: Game started
  470. [Client] CL: IGameSystem::LoopActivateAllSystems
  471. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000444 seconds
  472. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  473. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 4553 (5025 input number was)
  474. [Server] SV: Sending full update to client GonFr csidling.net (reason: initial update)
  475. [Client] CL: Receiving uncompressed update from server
  476. [Client] CL: Signon traffic "client": incoming 35.164 KB [7 pkts], outgoing 1.253 KB [8 pkts]
  477. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 3810 (5153 input number was)
  478. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2375 (3973 input number was)
  479. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  480. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 290 msec)
  481. can't solve quadratic for light 0.000000 0.000000
  482. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (20kb): models/items/juggernaut/ward/fortunes_tout/fortunes_tout.vphys
  483. [SplitScreen] Writing configuration for slot 0
  484. [SteamDatagramClient] Unexpected Stats from sgp#59 (103.10.124.43:27037): no clients active
  485. [SplitScreen] Writing configuration for slot 0
  486. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 71 (897 input number was)
  487. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 299 msec)
  488. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 124 (129 input number was)
  489. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 662 (664 input number was)
  490. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 802 (1344 input number was)
  491. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 138 (853 input number was)
  492. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 683 (685 input number was)
  493. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 176 (909 input number was)
  494. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 291 msec)
  495. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 394 (404 input number was)
  496. ProtoBufHelper::ParseJSON: Ignoring extra JSON key 'error', which is not found in protobuf message 'CMsgArcanaVotes'!
  497. [Console] Saving lobby data to disk.
  498. WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 4277.502
  499. Telling Steam not to update the app for the next 900 seconds
  500. LOBBY STATE RUN: lobby 25000399406479009: Player AccountID 113141280 connecting to MatchID 3070810803 at ServerID [A:1:945059847:8297] 45.121.184.46:27072
  501. [Networking] Cannot use SDR as requested as per 'net_force_steamdatagram', because GC has not sent us a ticket to talk to this server.
  502. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (45.121.184.46:27072), 4 )
  503. WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 4277.510
  504. WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 4277.530
  505. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
  506. CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 4277.627
  507. CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 4277.627
  508. CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 4277.627
  509. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  510. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 4277.661
  511. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  512. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  513. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  514. [Server] SV: Disconnect client 'GonFr csidling.net' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  515. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 4277.674
  516. [Networking] Network socket 'client' opened on port 58357
  517. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  518. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 4277.705
  519. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 4277.705
  520. [Client] Sending connect to 45.121.184.46:27072
  521. [Client] Sending connect to 45.121.184.46:27072
  522. [Client] Sending connect to 45.121.184.46:27072
  523. [Client] Sending connect to 45.121.184.46:27072
  524. [Client] Sending connect to 45.121.184.46:27072
  525. [Client] Sending connect to 45.121.184.46:27072
  526. [Client] Sending connect to 45.121.184.46:27072
  527. [Client] Sending connect to 45.121.184.46:27072
  528. [Client] Sending connect to 45.121.184.46:27072
  529. [Client] Sending connect to 45.121.184.46:27072
  530. [Client] Sending connect to 45.121.184.46:27072
  531. [Client] Sending connect to 45.121.184.46:27072
  532. [Client] Sending connect to 45.121.184.46:27072
  533. [Client] Sending connect to 45.121.184.46:27072
  534. [Client] Sending connect to 45.121.184.46:27072
  535. [Client] Sending connect to 45.121.184.46:27072
  536. [Client] Sending connect to 45.121.184.46:27072
  537. [Client] Sending connect to 45.121.184.46:27072
  538. [Client] Sending connect to 45.121.184.46:27072
  539. ] net_force_steamdatagram true
  540. [InputService] net_force_steamdatagram = true
  541. [Client] Sending connect to 45.121.184.46:27072
  542. ] net_force_steamdatagram true
  543. [InputService] net_force_steamdatagram = true
  544. ] net_force_steamdatagram true
  545. [InputService] net_force_steamdatagram = true
  546. ] net_force_steamdatagram true
  547. [InputService] net_force_steamdatagram = true
  548. [Client] Sending connect to 45.121.184.46:27072
  549. ] net_force_steamdatagram true
  550. [InputService] net_force_steamdatagram = true
  551. ] net_force_steamdatagram true
  552. [InputService] net_force_steamdatagram = true
  553. ] net_force_steamdatagram true
  554. [InputService] net_force_steamdatagram = true
  555. [Client] Sending connect to 45.121.184.46:27072
  556. ] net_force_steamdatagram true
  557. [InputService] net_force_steamdatagram = true
  558. [Client] Sending connect to 45.121.184.46:27072
  559. [Client] Sending connect to 45.121.184.46:27072
  560. [Client] Sending connect to 45.121.184.46:27072
  561. [Client] Sending connect to 45.121.184.46:27072
  562. [Client] Sending connect to 45.121.184.46:27072
  563. [Client] Sending connect to 45.121.184.46:27072
  564. [Client] Sending connect to 45.121.184.46:27072
  565. [Client] Sending connect to 45.121.184.46:27072
  566. [Client] CL: Connection failed after 30 retries.
  567. [Client] CL: Server disconnected: 72: #GameUI_Disconnect_ConnectionTimedout
  568. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
  569. [HostStateManager] Discarding pending request 'Remote Connect (45.121.184.46:27072), 4'
  570. [EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
  571. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  572. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  573. [HostStateManager] Idle (levelload)
  574. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 431 (1048 input number was)
  575. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  576. [EngineServiceManager] SwitchToLoop game requested: id [5] addons []
  577. [Server] SV: maxplayers set to 1
  578. Initializing script VM...
  579. ...done
  580. [Server] SV: Spawn Server: <empty>
  581. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  582. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  583. [Client] CL: Connected to 'loopback'
  584. [Console] Deleting lobby data from disk.
  585. Telling Steam it is safe to update the app
  586. [Server] SV: Sending server info to client 'GonFr csidling.net' at loopback
  587. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  588. [Client] Game: "Dota 2"
  589. [Client] Map: "<empty>"
  590. [Client] Players: 1 (0 bots) / 1 humans
  591. [Client] Build: 7447 (revision 3889632)
  592. [Client] Server Number: 3
  593. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  594. Initializing script VM...
  595. ...done
  596. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000379 seconds
  597. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  598. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  599. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  600. [Server] SV: IGameSystem::LoopActivateAllSystems
  601. [Host] HO: IGameSystem::LoopActivateAllSystems
  602. [Server] SV: Game started
  603. [Client] CL: IGameSystem::LoopActivateAllSystems
  604. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000274 seconds
  605. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  606. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1974 (2638 input number was)
  607. [Server] SV: Sending full update to client GonFr csidling.net (reason: initial update)
  608. [Client] CL: Receiving uncompressed update from server
  609. [Client] CL: Signon traffic "client": incoming 35.178 KB [7 pkts], outgoing 1.253 KB [8 pkts]
  610. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  611. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1128 (2461 input number was)
  612. [SplitScreen] Writing configuration for slot 0
  613. [SplitScreen] Writing configuration for slot 0
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