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- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 188.513 msecs for 726 out of 748 classes
- [Server] SV: parsing 'scripts/items/items_game.txt' took 961.107 msec
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000448 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000538 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000244 seconds
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 182.394 msecs for 733 out of 756 classes
- [Client] CL: parsing 'scripts/items/items_game.txt' took 962.097 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000408 seconds
- Telling Steam it is safe to update the app
- [SteamDatagramClient] Failed to communicate with routing cluster 'atl'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'dxb'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'gru'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'cpt'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'vie'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'syd'.
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'GonFr csidling.net'
- name[ 0 ] changing from 'GonFr csidling.net' to 'GonFr csidling.net'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- [Console] 4 CPUs, Frequency: 3.2 Ghz, Features: F/M/S 6/60/3 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000339 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/saved_sets.kv" ) -> 0.000342 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000332 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000326 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12396 (14022 input number was)
- Slow image load - (dimensions 32x32, took 27 msec)
- [SplitScreen] Writing configuration for slot 0
- [InputService] execing autoexec.cfg
- [InputService] net_force_steamdatagram = 1
- [SteamDatagramClient] Got network config from CDN. Data contains revision 98, not newer than current revision 98; ignoring.
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12707 (18329 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2045 (13305 input number was)
- [Server] SV: Spawn Server: <empty>
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [GCClient] Received client welcome from GC.
- GC reported matchgroups version 104
- [WeekendTourney] Received weekend tourney schedule.
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000288 seconds
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 40ms
- [WeekendTourney] Selected division changed to 'se_asia'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'GonFr csidling.net' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3889632)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000417 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000355 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 301 msec)
- [SteamDatagramClient] Ping measurement completed
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [Server] SV: Sending full update to client GonFr csidling.net (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.089 KB [6 pkts], outgoing 1.326 KB [8 pkts]
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- Sending ad-hoc CMsgClientPingData to GC.
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (12kb): models/items/ember_spirit/rekindled_ashes_head/rekindled_ashes_head.vphys
- GetNumPrecachedBreakablesForProp discovered no precached break models for model "models/heroes/phoenix/phoenix_wings_fx.vmdl".
- Ensure PropBreakablePrecacheAll was called first.
- [RenderSystem] CRenderContextDx9:: Tried to resolve 2 textures of differing sizes!
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 300 msec)
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [SndOperators] CSosOperatorSystem::StartSoundEvent Unable to find soundevent focus_change_fail
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 168 (171 input number was)
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_armory_filters.txt" ) -> 0.011621 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 99 (879 input number was)
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 308 msec)
- [Client] CL: SteamIDAllowedToP2PConnect( [U:1:105629547] ) returned yes
- [Client] CL: SteamIDAllowedToP2PConnect( [U:1:176448975] ) returned yes
- [Client] CL: SteamIDAllowedToP2PConnect( [U:1:162741100] ) returned yes
- [Client] CL: SteamIDAllowedToP2PConnect( [U:1:56713863] ) returned yes
- [Networking] Creating channel for [U:1:176448975]:3 as NET_CATEGORY_PEER_TO_PEER
- [Networking] [U:1:1627411 [U:1:162741100]:3[3]: high packet loss detected flow incoming: 0ms latency, 8/ 13 dropped (61.5%)
- [Networking] [U:1:5671386 [U:1:56713863]:3[3]: high packet loss detected flow incoming: 0ms latency, 8/ 14 dropped (57.1%)
- [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 8/ 13 dropped (61.5%)
- [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 3/ 6 dropped (50.0%)
- [SteamDatagramClient] Received Steam datagram ticket for server [A:1:3240785927:8296]. match_id=3070691055 mm=1 flg=rsauto
- [Console] Saving lobby data to disk.
- WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 631.765
- Telling Steam not to update the app for the next 900 seconds
- LOBBY STATE RUN: lobby 25000399370249030: Player AccountID 113141280 connecting to MatchID 3070691055 at ServerID [A:1:3240785927:8296] =[A:1:3240785927:8296]
- [Networking] Steam datagram ticket found to connect to '=[A:1:3240785927:8296]'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3240785927:8296]), 2 )
- WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 631.773
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
- CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 631.840
- CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 631.840
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 631.932
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'GonFr csidling.net' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 631.945
- [Networking] Network socket 'client' opened on port 53632
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 632.006
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 632.006
- [Client] Sending connect to =[A:1:3240785927:8296]
- [SteamDatagramClient] Attempting connection to service in data center 'sgp'
- [SteamDatagramClient] Requesting session from sgp#59 (103.10.124.43:27037). Ping = 35+1=36 (front+back=total).
- [SteamDatagramClient] Requesting session from maa#19 (155.133.232.34:27033). Ping = 60+33=93 (front+back=total).
- [SteamDatagramClient] Selected sgp#59 (103.10.124.43:27037) as primary, session 35c4a4ce. [Ping = 35+1=36 (front+back=total).]
- [SteamDatagramClient] Selecting maa#19 (155.133.232.34:27033) as backup #1, session 3856126e. Ping = 60+33=93 (front+back=total).
- [SteamDatagramClient] Router 155.133.248.37:27021 is going offline in 99 seconds
- [Client] Sending connect to =[A:1:3240785927:8296]
- [Client] Received S2C_CHALLENGE [2994286544 auth 3] from =[A:1:3240785927:8296]
- [Client] Sending C2S_CONNECT [44 protocol 2994286544 auth 3] to =[A:1:3240785927:8296]
- [Client] Received S2C_CONNECTION from =[A:1:3240785927:8296] [addons:'']
- [Client] Received S2C_CONNECTION from =[A:1:3240785927:8296] [addons:'']
- [Client] CL: Connected to '=[A:1:3240785927:8296]'
- [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
- [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
- [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
- [SignonState] CL: Permit INetchannel::Transmit()
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 440 (1029 input number was)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
- [Client] CL: CNetworkGameClient already exists for connection to '=[A:1:3240785927:8296]'
- [Client] CL: connection to '=[A:1:3240785927:8296]' already started
- [Client] Game: "Dota 2"
- [Client] Map: "start"
- [Client] Players: 9 (1 bots) / 64 humans
- [Client] Build: 7448 (revision 3889632)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start")
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
- [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000514 seconds
- Loading Game State Integration: gamestate_integration_logitech.cfg
- Loading Game State Integration: gamestate_integration_overwolf.cfg
- [ResourceSystem] Error loading resource file "materials/models/creeps/lane_creeps/creep_bad_ranged/creep_bad_melee_mega_winter.vmat_c" (Error: ERROR_FILEOPEN)
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [Client] CL: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000295 seconds
- [HostStateManager] Remote Connect (=[A:1:3240785927:8296])
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Client] CL: Receiving uncompressed update from server
- Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
- [Client] CL: Signon traffic "client": incoming 100.095 KB [15 pkts], outgoing 21.619 KB [456 pkts]
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
- [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
- can't solve quadratic for light 0.000000 0.000000
- UnserializeDMX: Unable to open file "0"
- UnserializeDMX: Unable to open file "0"
- ERROR: CParticleSnapshot::Unserialize - could not load file 0!
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (20kb): models/items/juggernaut/ward/fortunes_tout/fortunes_tout.vphys
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 46/ 305 dropped (15.1%)
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 37/ 302 dropped (12.3%)
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 112/ 302 dropped (37.1%)
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 25/ 308 dropped (8.1%)
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 24/ 306 dropped (7.8%)
- [SteamDatagramClient] Switched to backup #1 maa#19 (155.133.232.34:27033) as primary, session 3856126e. Ping = 58+33=91 (front+back=total). [Previous primary sgp#59 (103.10.124.43:27037): Ping = 115+1=116 (front+back=total).]
- [SteamDatagramClient] Selecting sgp#59 (103.10.124.43:27037) as backup #1, session 35c4a4ce. Ping = 115+1=116 (front+back=total).
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
- [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 2/ 11 dropped (18.2%)
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_TEAM_SHOWCASE
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
- CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
- CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
- [SteamDatagramClient] Requesting session from hkg#29 (153.254.86.170:27043). Ping = 67+36=103 (front+back=total).
- [SteamDatagramClient] Selecting hkg#29 (153.254.86.170:27043) as backup #1, session 0b03c725. Ping = 67+36=103 (front+back=total).
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 16/ 301 dropped (5.3%)
- [SteamDatagramClient] Discarding inactive session on sgp#59 (103.10.124.43:27037). session_inactivity_timeout
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
- [Networking] [U:1:1627411 [U:1:162741100]:3[3]: high packet loss detected flow incoming: 0ms latency, 4/ 10 dropped (40.0%)
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 24/ 310 dropped (7.7%)
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 18/ 303 dropped (5.9%)
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 33/ 306 dropped (10.8%)
- **** Unable to localize '#DOTA_RuneTooltip_Name' on panel 'RuneName'
- **** Unable to localize '#DOTA_RuneTooltip_Description' on panel 'RuneDescription'
- [SteamDatagramClient] Requesting session from sgp#59 (103.10.124.43:27037). Ping = 36+1=37 (front+back=total).
- [SteamDatagramClient] Switched to sgp#59 (103.10.124.43:27037) as primary, session 35c4a4ce. Ping = 36+1=37 (front+back=total). [Previous primary maa#19 (155.133.232.34:27033): Ping = 58+33=91 (front+back=total).]
- [SteamDatagramClient] Selecting maa#19 (155.133.232.34:27033) as backup #1, session 3856126e. Ping = 58+33=91 (front+back=total).
- [SteamDatagramClient] Router 155.133.248.37:27043 is going offline in 572 seconds
- [SteamDatagramClient] Discarding inactive session on hkg#29 (153.254.86.170:27043). session_inactivity_timeout
- [Networking] [U:1:1627411 [U:1:162741100]:3[3]: high packet loss detected flow incoming: 0ms latency, 3/ 6 dropped (50.0%)
- [Networking] [U:1:1764489 [U:1:176448975]:3[3]: high packet loss detected flow incoming: 0ms latency, 2/ 6 dropped (33.3%)
- [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1473 npc_dota_creep_lane)
- [SteamDatagramClient] Router 205.196.6.135:27033 is going offline in 523 seconds
- UnserializeDMX: Unable to open file " particles/models/particle/square_trace_40_points_fx.psf"
- UnserializeDMX: Unable to open file " particles/models/particle/square_trace_40_points_fx.psf"
- ERROR: CParticleSnapshot::Unserialize - could not load file particles/models/particle/square_trace_40_points_fx.psf!
- [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #321 restarting, just received packet 0
- [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #360 restarting, just received packet 0
- [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #366 restarting, just received packet 0
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 98/ 313 dropped (31.3%)
- [Networking] [U:1:5671386 [U:1:56713863]:3[3]: high packet loss detected flow incoming: 0ms latency, 1/ 2 dropped (50.0%)
- [SteamDatagramClient] Router 208.64.200.252:27048 is going offline in 484 seconds
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [Networking] [U:1:5671386 [U:1:56713863]:3[3]: high packet loss detected flow incoming: 0ms latency, 2/ 8 dropped (25.0%)
- [Networking] client =[A:1:3240785927:8296[0]: high packet loss detected flow incoming: 0ms latency, 17/ 307 dropped (5.5%)
- [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (395 npc_dota_creep_neutral)
- [SteamDatagramClient] Router 155.133.248.37:27036 is going offline in 561 seconds
- [SteamDatagramClient] Router 155.133.233.34:27034 is going offline in 549 seconds
- [SplitPacket] client =[A:1:3240785927:8296[0]: split packet seq #1137 restarting, just received packet 0
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- Warning: Fell out of small block heap!
- [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (416 npc_dota_creep_lane)
- [Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1249 npc_dota_creep_lane)
- npc_dota_effigy_battle_cup Model 'models/ui/battle_cup_trophy/battle_cup_winter_champions_trophy.vmdl' doesn't have attachment 'attach_hitloc' to attach particle system 'particles/base_attacks/ranged_goodguy.vpcf' to.
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [Networking] [U:1:1056295 [U:1:105629547]:3[3]: high packet loss detected flow incoming: 0ms latency, 1/ 9 dropped (11.1%)
- COMBAT SUMMARY
- --- npc_dota_hero_riki ---
- Total Damage Done: 18816
- to npc_dota_hero_skywrath_mage: 4291
- to npc_dota_hero_legion_commander: 4997
- to npc_dota_hero_lion: 3229
- to npc_dota_hero_juggernaut: 3077
- to npc_dota_hero_drow_ranger: 3222
- - ability damage -
- with riki_blink_strike(1): 1267
- other damage done: 17549
- Total Stuns: 151.90 seconds
- Total Slows: 506.00 seconds
- --- npc_dota_hero_crystal_maiden ---
- Total Damage Done: 25697
- to npc_dota_hero_skywrath_mage: 1566
- to npc_dota_hero_legion_commander: 7068
- to npc_dota_hero_lion: 5433
- to npc_dota_hero_juggernaut: 6136
- to npc_dota_hero_drow_ranger: 5494
- - ability damage -
- with crystal_maiden_crystal_nova(0): 9934
- with crystal_maiden_frostbite(1): 6693
- with crystal_maiden_freezing_field(3): 6780
- other damage done: 2290
- Total Stuns: 156.10 seconds
- Total Slows: 572.50 seconds
- --- npc_dota_hero_invoker ---
- Total Damage Done: 36342
- to npc_dota_hero_skywrath_mage: 5539
- to npc_dota_hero_legion_commander: 7951
- to npc_dota_hero_lion: 6622
- to npc_dota_hero_juggernaut: 8386
- to npc_dota_hero_drow_ranger: 7844
- - ability damage -
- with invoker_sun_strike(8): 4935
- with invoker_chaos_meteor(9): 3190
- with invoker_emp(10): 2923
- with invoker_ice_wall(11): 204
- with invoker_cold_snap(13): 1158
- with invoker_deafening_blast(14): 3398
- with invoker_tornado(15): 6009
- other damage done: 14525
- Total Stuns: 92.50 seconds
- Total Slows: 114.00 seconds
- --- npc_dota_hero_life_stealer ---
- Total Damage Done: 30201
- to npc_dota_hero_skywrath_mage: 2669
- to npc_dota_hero_legion_commander: 10469
- to npc_dota_hero_lion: 4264
- to npc_dota_hero_juggernaut: 6484
- to npc_dota_hero_drow_ranger: 6315
- - ability damage -
- with life_stealer_infest(5): 2132
- other damage done: 28069
- Total Healing Done: 1763
- Total Stuns: 210.00 seconds
- Total Slows: 491.00 seconds
- --- npc_dota_hero_kunkka ---
- Total Damage Done: 19643
- to npc_dota_hero_riki: 529
- to npc_dota_hero_crystal_maiden: 730
- to npc_dota_hero_invoker: 1240
- to npc_dota_hero_life_stealer: 470
- to npc_dota_hero_skywrath_mage: 1281
- to npc_dota_hero_legion_commander: 5293
- to npc_dota_hero_lion: 3205
- to npc_dota_hero_juggernaut: 2911
- to npc_dota_hero_drow_ranger: 3984
- - ability damage -
- with kunkka_torrent(0): 1815
- with kunkka_tidebringer(1): 5385
- with kunkka_ghostship(3): 3817
- other damage done: 8626
- Total Stuns: 54.00 seconds
- Total Slows: 109.55 seconds
- --- npc_dota_hero_skywrath_mage ---
- Total Damage Done: 14305
- to npc_dota_hero_riki: 4880
- to npc_dota_hero_crystal_maiden: 2561
- to npc_dota_hero_invoker: 944
- to npc_dota_hero_life_stealer: 3379
- to npc_dota_hero_kunkka: 2541
- - ability damage -
- with skywrath_mage_arcane_bolt(0): 5099
- with skywrath_mage_concussive_shot(1): 2916
- with skywrath_mage_mystic_flare(3): 4953
- other damage done: 1337
- Total Stuns: 4.00 seconds
- Total Slows: 261.00 seconds
- --- npc_dota_hero_legion_commander ---
- Total Damage Done: 31815
- to npc_dota_hero_riki: 5113
- to npc_dota_hero_crystal_maiden: 4128
- to npc_dota_hero_invoker: 5445
- to npc_dota_hero_life_stealer: 11980
- to npc_dota_hero_kunkka: 5149
- - ability damage -
- with legion_commander_overwhelming_odds(0): 5011
- other damage done: 26804
- Total Healing Done: 3386
- Total Slows: 84.00 seconds
- --- npc_dota_hero_lion ---
- Total Damage Done: 15142
- to npc_dota_hero_riki: 3550
- to npc_dota_hero_crystal_maiden: 3065
- to npc_dota_hero_invoker: 1507
- to npc_dota_hero_life_stealer: 4056
- to npc_dota_hero_kunkka: 2964
- - ability damage -
- with lion_impale(0): 6510
- with lion_finger_of_death(3): 5666
- other damage done: 2966
- Total Stuns: 185.80 seconds
- Total Slows: 228.00 seconds
- --- npc_dota_hero_juggernaut ---
- Total Damage Done: 31560
- to npc_dota_hero_riki: 5117
- to npc_dota_hero_crystal_maiden: 3931
- to npc_dota_hero_invoker: 10021
- to npc_dota_hero_life_stealer: 5291
- to npc_dota_hero_kunkka: 7200
- - ability damage -
- with juggernaut_blade_fury(0): 6820
- with juggernaut_omni_slash(3): 6148
- other damage done: 18592
- Total Stuns: 19.60 seconds
- Total Slows: 32.00 seconds
- --- npc_dota_hero_drow_ranger ---
- Total Damage Done: 13217
- to npc_dota_hero_riki: 1066
- to npc_dota_hero_crystal_maiden: 2798
- to npc_dota_hero_invoker: 1781
- to npc_dota_hero_life_stealer: 3453
- to npc_dota_hero_kunkka: 4119
- - ability damage -
- other damage done: 13217
- Total Slows: 57.00 seconds
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_POST_GAME'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_POST_GAME
- [Client] CDOTA_Hud_Main::CreateGameEndScreen Creating GameEnd
- [Console] Deleting lobby data from disk.
- Telling Steam it is safe to update the app
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 199 (201 input number was)
- WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 4080.338
- CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 4080.402
- [Client] CL: disconnect game end
- [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
- [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
- [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
- [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
- [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
- [SteamDatagramClient] Unexpected DataRouterToClientV2 from sgp#59 (103.10.124.43:27037): no clients active
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 4084.809
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- Unloading custom UI:
- [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Client] CL: CGameRules::CGameRules destructed
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 4085.123
- ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 16094 (16096 input number was)
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 4085.173
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 4085.173
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12151 (16189 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10103 (12785 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 4740 (10395 input number was)
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'GonFr csidling.net' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3889632)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000307 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000444 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 4553 (5025 input number was)
- [Server] SV: Sending full update to client GonFr csidling.net (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.164 KB [7 pkts], outgoing 1.253 KB [8 pkts]
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 3810 (5153 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2375 (3973 input number was)
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 290 msec)
- can't solve quadratic for light 0.000000 0.000000
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (20kb): models/items/juggernaut/ward/fortunes_tout/fortunes_tout.vphys
- [SplitScreen] Writing configuration for slot 0
- [SteamDatagramClient] Unexpected Stats from sgp#59 (103.10.124.43:27037): no clients active
- [SplitScreen] Writing configuration for slot 0
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 71 (897 input number was)
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 299 msec)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 124 (129 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 662 (664 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 802 (1344 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 138 (853 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 683 (685 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 176 (909 input number was)
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 291 msec)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 394 (404 input number was)
- ProtoBufHelper::ParseJSON: Ignoring extra JSON key 'error', which is not found in protobuf message 'CMsgArcanaVotes'!
- [Console] Saving lobby data to disk.
- WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 4277.502
- Telling Steam not to update the app for the next 900 seconds
- LOBBY STATE RUN: lobby 25000399406479009: Player AccountID 113141280 connecting to MatchID 3070810803 at ServerID [A:1:945059847:8297] 45.121.184.46:27072
- [Networking] Cannot use SDR as requested as per 'net_force_steamdatagram', because GC has not sent us a ticket to talk to this server.
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (45.121.184.46:27072), 4 )
- WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 4277.510
- WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 4277.530
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
- CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 4277.627
- CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 4277.627
- CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 4277.627
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 4277.661
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'GonFr csidling.net' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 4277.674
- [Networking] Network socket 'client' opened on port 58357
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 4277.705
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 4277.705
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- [Client] Sending connect to 45.121.184.46:27072
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- [Client] Sending connect to 45.121.184.46:27072
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- [Client] Sending connect to 45.121.184.46:27072
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] Sending connect to 45.121.184.46:27072
- [Client] CL: Connection failed after 30 retries.
- [Client] CL: Server disconnected: 72: #GameUI_Disconnect_ConnectionTimedout
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
- [HostStateManager] Discarding pending request 'Remote Connect (45.121.184.46:27072), 4'
- [EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 431 (1048 input number was)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [5] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Console] Deleting lobby data from disk.
- Telling Steam it is safe to update the app
- [Server] SV: Sending server info to client 'GonFr csidling.net' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3889632)
- [Client] Server Number: 3
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000379 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000274 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1974 (2638 input number was)
- [Server] SV: Sending full update to client GonFr csidling.net (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.178 KB [7 pkts], outgoing 1.253 KB [8 pkts]
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1128 (2461 input number was)
- [SplitScreen] Writing configuration for slot 0
- [SplitScreen] Writing configuration for slot 0
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